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Matchmaking is coming May 29th


r_Nives5
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agree with both of u.. best place to complain is directly to the main office to the Dev's boss . maybe something will be done . but then maybe not it never hurts to try ..

 

Viking4 is a new mod so go easy on him guys. he is only trying to help players just like the others ..

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Can someone tell me how to contact Nives, directly Nives ,or someone who decides what will be introduced in game, someone high placed!

AlternativaPlatform  google it and you will find there main page ..if you scroll down to the bottom of the page you can send a email to them directly

 

. or pm Nives in forum

Edited by Bydo

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AlternativaPlatform  google it and you will find there main page ..if you scroll down to the bottom of the page you can send a email to them directly

 

. or pm Nives in forum

he is sooo tired from reading our feedbacks that he has fallen in 7 days (croissant bag) sleep

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I find Matchmaking utterly frustrating.

 

Why would I choose to wait maybe two minutes to play a computer game?

 

And today it won't even let me play at all. Twice I've waited to join a Deathmatch and been thrown out for inactivity before the game has actually loaded.

 

Maybe this will cure my Tanki habit? Maybe that's why you did it?

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There is also this profile. How does an account with ~250 hours played have ~2.5 MILLION exp earned? That is ~10,000 exp every hour.

 

Viking4s is one of the smartest if not the smartest person posting here.

 

IMO, the pro battles suck. The non-Pro battles are what is fun. Working towards missions is what is fun. MM has been an improvement for me because I can log on and get into a battle right away.. I have a better chance of finding a fun game and quicker too.

 

MM wil; make you a better tanker. But no pain no gain.

The Profile Page hasn't always been in the game. I have over 20 accounts and I've hardly played on this one for the past 2-3 years, and so I have considerable more playing time than you think; I also have a much better understanding of the development history of TO because I've been here for over 5 years.

 

Evidently, your reading comprehension is just as bad as ThirdOnion's. But for you and everyone else, I'll say it again. I can't choose the map I want to play on when before I could. That's my major complaint. Since I'm pissed about it, then I'm not going to be spending any more money on the game. TO should be paying attention to this.

 

Numerous times I've set up accounts to cater to a particular playing style, only to see TO come out with an update that completely nerfs it. I must then adapt or the account gets put by the wayside. Whatever happens, it's no longer any fun. But alas, they come out with Magnum and I'm having fun again, despite TO.

 

Then, we get MMS and it not only affects (i.e. nerfs) one or two accounts, but all of them, equally.

 

... I'm put into maps I don't like.

... I'm put into maps that don't suit my playing style.

... I'm put into rank brackets I don't want to play.

... I'm sometimes momentarily disoriented because I don't know what map I'm headed into.

... I'm often put into a team that's already losing and\or severely outnumbered.

... I'm put into maps at the middle or even at the end of the game; and, 

... I'm put into maps that don't fit the combination I'm using or have in that account's inventory.

 

 

For these reasons, I rarely finish a game. When I finally do find a map I want to play, it's over in a blink and then the whole process starts all over again. I've got more time here and hours played than most (I reckon) which means that I have an educated opinion.  So when I see propagandists like you spewing your venom it nauseates me because you've chosen to ignore reality and believe the lie; you make this worse by glossing over genuine cares and concerns and then imply there's something wrong with us for not seeing things as you do. You were picked as moderators for a reason, political officer. (Duh.)

 

But to end, the game simply isn't as fun as it once was because of bad decisions made by the devs, and so I'm near the point of leaving. And sadly, you and TO are happy about it. Sign of the times, I suppose.    

Edited by Spurger
Please refrain from using insult
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I've moaned a lot about Match-Making, so here is something more considered. A breakdown of what I think MM was designed to achieve, and how - in most cases - it has failed. 

 

1. More evenly matched teams. 

I don't see it. I think I've seen more wins to zero than before. 

 

2. Equal numbers in each team. 

Not always. But in any case, why always 8 v 8? I've had lots of great games that were 2 v 2 or 5 v 5. The variety in team size helped to keep things fresh. 

 

3. Fewer inactive mults. 

I've seen more than ever since MM came in. 

 

4. More fun..? 

Definitely not. I HATE the wait for games. Especially when you wait two minutes and get dropped in a game with 30 seconds left to play. 

Is it possible to offer both versions of Tanki - MM and Original? I'd like to play the old way again, please. 

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I just played a few battles.  They are all the same.  There are only a few scenarios throughout all the modes. 

 

1.  You are towards the higher ranking players and slaughter the weak.

2.  You are towards the bottom ranking players and get slaughtered by the strong.

3.  Your team starts to bail and you lose the match.

4.  Their team starts to bail and you win the match.

5.  Both teams are strong and evenly matched and it's an intense few minutes with no known outcome.

6.  You get squirted into a match on the losing team (I have never been put into the winning side) of a partial match and your team loses. 

 

There is almost no variation on these six scenarios...over and over and over.  And, on the same old tired maps that have all been compromised and homogenized for MM.   You don't make any kind of connection with your teammates.  Team effort is almost non-existent.  It's just hack and bash until the game ends and it's back to the queue for another wait to do the same thing all over again.

 

The tedium and boredom factor is much much greater with MM than previously when you could choose battles and teammates/opponents.  Tanki is becoming boring and stale.

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I think it's the goal of tanki developers to try and get some long-standing legends to quit the game anyway. 

[...]

Hence matchmaking, 4 group slots to join standard battles and the removal of all the modules players have painstakingly acquired at great expense.

I can see how the module reset screws over old players, but MM?

 

ThirdOnion (great name incidentally) keeps saying how he doesn't see as many blowouts.  Maybe in the upper ranks that is true, but down here with the lowly, it is almost always a blowout due to players leaving a game and MM squirting in new meat for the grinder.  I get tossed into blowout games on the losing side way more than getting to start a new game.  Then, even when I do get into a new fresh battle, because I have no choice or control in terms of team, I have a 50% chance that even that new battle will turn into a blowout.

The thing with blowouts, I feel, is that they happen less often because of the ability to freely leave and enter battles as they used to. There are still blowouts, but at least half the team doesn't leave the match and there is some incentive to staying and playing because the rewards are better.

 

Here is a proposal: instead of complaining here, start sending email to the addresses posted on the web-page. Take your time to come up with well-based complaints on the MM system and how it causes players to leave. Point out all the problems this system creates. Do not put any threats like "I will quit TO if you do not remove this" or anything similar. Be polite, but hard in your message. I am going to do this. Hope others follow.

If you've ever emailed TO customer service you'd know that their English is . . . poor to put it lightly. Your complaints will probably be ignored. On the other hand, forum moderators convey feedback much more effectively. MM has generated even more discussion in RU forum than here. It is a physical impossibility for the devs not to be aware of all the negativity surrounding the update. The devs see MM as a necessary evil, something old players will dislike but a system necessary for attracting new players and helping TO "keep up with the times."

 

 

3. Fewer inactive mults. 

I've seen more than ever since MM came in. 

The decrease in mults MM promised was related to a different type of multing. One clan sees several members of a rival clan in a match, so they join their team and mult to make them lose. That's no longer possible now, but "casual" mults, ie griefers, afkers, etc have been and will remain in the game until TO gets their act together and implements a kick system.

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1) I hate the matchmaking system, can't choose teammates, can't choose map

 

2) These shortcomings aside, the system sucks.

 

GvCcOJg.jpg

 

 

For the last 5 minutes or so of this game, we played 5 vs 8.

And if I hadn't been put into this battle, around the 5 minute mark, it would have stayed 4 vs 8.

 

This has happened to me about 10 times now.

I get my team into a winning position, suddenly people from my team leave (I'm not angry with them, real life events are more important, its okay to quit a game midway), but your matchmaker does not put people in my team, and I end up losing that match or blowing up too many supplies to maintain the lead.

 

In the previous system, atleast I could invite friends into the battle to stop the takeover, but now I'm powerless.

 

Now you can't even put average tankers in my team, and we have to battle 5 vs 8 for half the battle.

 

Very annoyed.

 

 

There is a United Battle Server to choose teammates once you are Sergeant. 

Edited by CooperO
Spoiler added.

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I respect that this time you gave us a detailed review of your problems with MM before calling us propagandists.

 

Not having a choice of map and being put on losing teams are legitimate complaints and legitimate problems. But what bothers me is how much emphasis you put on wanting matches that fit you in particular. These things:

 

Then, we get MMS and it not only affects (i.e. nerfs) one or two accounts, but all of them, equally.

 

... I'm put into maps that don't suit my playing style.

... I'm put into rank brackets I don't want to play.

... I'm put into maps that don't fit the combination I'm using or have in that account's inventory.

Everyone of course wants a match that is advantageous for them. Of course everyone wants maps that:

  • Provide and advantage because of the equipment they have, such as playing Magnum on Brest.
  • Want to be the highest rank
  • Want to be on the winning team

The problem is, this come off as extremely self-centered to me because this comes at the cost of other players. Take a Highways for example. If you play Shaft, it suits your playstyle and fits the combination that you're using. If you're the highest or one of the highest ranks in that battle, great, even better. But unless you are using Shaft or Railgun or Magnum, playing on Highways is a nightmare. Besides those who complain about map choice, which is understandable, players like you who want "choice" are just thinly disguising their desire to dominate everyone else. Of course everyone loves being on the winning team as the highest rank playing with equipment that is perfectly suited for the map they're playing - everyone else be damned - and once you take away this ability to artificially give yourself an advantage, the salt and the tears come. MM sucks because you no longer can give yourself an advantage.

Edited by ThirdOnion

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K/D ratio? Equipment? Score in battles?

What about them?  

 

For nothing - or maybe the top 100. There is an overlap of skills and equipment among ranks, this would be more interesting. This should be able to do a better matching.

I make so claims about what would be better or worse. I just think that A: The efficiency rating could easily be used as one criterion in their team balancing method. I needn't be the only criterion. Personally I think it is likely they are using it since they put effort into designing that rating.

 

The Profile Page hasn't always been in the game. I have over 20 accounts and I've hardly played on this one for the past 2-3 years, and so I have considerable more playing time than you think; I also have a much better understanding of the development history of TO because I've been here for over 5 years.

 

Evidently, your reading comprehension is just as bad as ThirdOnion's.

 

TLDR

 

Thanks for clearing up the disconnect re the rating page. That was confusing. I don't know what you think I was thinking but just so you know I think 2.5 million exp is a lot. I also think it is impossible to get that in 250 some hours.  Maybe you bneed to work on that reading comprehension?

 

You are mixing up poor reading skills with not having read most of your rants at all. You want to chose your map. OK fine. I don't really care.

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If developers really do NOT want to remove MM, like it's a wish of every player (except LittleWillie and 3rdOnion), devs could show all these battles in battle list. I mean, not fill players to 8v8, but 7v7 and leave a place for someone for both teams. This way these 2 could be combined. And please, add more maps. I hate Kungur, Yorkshire... Add more maps. Not necessary to be 8v8. Add (for example) Island, make it 4v4. Why do you let maps die?

 

btw, everyone who wants this to happen, like my topic on Ideas & Suggestions, soon will be Declined Under review. (i guess)

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Everyone of course wants a match that is advantageous for them. Of course everyone wants maps that:
  • Provide and advantage because of the equipment they have, such as playing Magnum on Brest.
  • Want to be the highest rank
  • Want to be on the winning team

The problem is, this come off as extremely self-centered to me because this comes at the cost of other players. Take a Highways for example. If you play Shaft, it suits your playstyle and fits the combination that you're using. If you're the highest or one of the highest ranks in that battle, great, even better. But unless you are using Shaft or Railgun or Magnum, playing on Highways is a nightmare. Besides those who complain about map choice, which is understandable, players like you who want "choice" are just thinly disguising their desire to dominate everyone else. Of course everyone loves being on the winning team as the highest rank playing with equipment that is perfectly suited for the map they're playing - everyone else be damned - and once you take away this ability to artificially give yourself an advantage, the salt and the tears come. MM sucks because you no longer can give yourself an advantage.

Oh, is it? If you get an ability to choose maps, everyone will. So, if you just equipped Firebird, you'd be a noob to enter Highways. Everyone knows that there are mags, shafts, isidas and rails. So enter those maps with these stuff. Take Firebird to Kungur (example). But if you get with Firebird in Highway cuz u r forced to, you have to change equipment. Everyone should be able to choose map that fits their playstyle. That would be good enough to encounter higher rankers. Also, you don't want to go to Highland with striker. Then there is Barda or Future.  If you choose your best gameplay map, that doesn't necessarily mean you want to dominate. It could mean that you want to give best of yourself.  Then, there are some highest ranked players that join losing team, on purpose, to balance. It ends up that that team wins!

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My idea is, cuz i see that devs would rather lose all players but buyers than remove MMS, add Battle list for non-PRO battles.

How would this work?

Now in battle there are 16 players (8v8). Make battles and put 14 (or 12) players in. Show that battle in battle list, together with PRO battles. Why? Players join, leave and battle stays uneven. This way players could join those battle from lobby. Also, MMS would also put players in those battles. What do we get?

Players could join battles they want (map, rank brackets).

Battles wont be unfair as now.

This would calm the situation a little.

Battles could also start "full" like now

 

And also, add more maps, not only 5 of them. IF you add Island, don't put 16 players in it, put 8. So it becomes 4v4. If you add Lost Temple, put 32 players in, not only 16.

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Oh, is it? If you get an ability to choose maps, everyone will. So, if you just equipped Firebird, you'd be a noob to enter Highways. Everyone knows that there are mags, shafts, isidas and rails. So enter those maps with these stuff. Take Firebird to Kungur (example). But if you get with Firebird in Highway cuz u r forced to, you have to change equipment. Everyone should be able to choose map that fits their playstyle. That would be good enough to encounter higher rankers. Also, you don't want to go to Highland with striker. Then there is Barda or Future.  If you choose your best gameplay map, that doesn't necessarily mean you want to dominate. It could mean that you want to give best of yourself.  Then, there are some highest ranked players that join losing team, on purpose, to balance. It ends up that that team wins!

Also, when you want to try out a certain combinations, for example you get a new or upgraded turret or hull, you need a right map to do. The MM ruined the game a lot.

Edited by r_eXistenZ2
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So i'm curious Nives. After some 111 pages and growing, why are you quiet? I see that you are responding to other pages on other forums but not this one. As a community manager, at the very least, you should be persuading the community on why matchmaking makes sense or even get us to understand why matchmaking will "liven" the game. You should be addressing these issues and not stay quiet. The mods are only responding to factual questions. If that is so, creating this discussion achieves no purpose but allowing us to rant and vent. I don't see engagement with the community, people who have stayed loyal to the game, people who have paid for the game etc. The only thing that i got was from the vlog - that matchmaking are "the rules". That's real lame. Cos matchmaking was created by your team of developers. They were never the "rules".

This and other updates has left us all, and in particular, with our hands full. We continuously keep passing on the feedback from players to the community manager, who in turn reports it to higher up. Currently the main focus is on fixing the bugs. Once the programmers have ironed out all the kinks, it's time to have a thorough look at all the parts of matchmaking that players don't like and work their way to improving the system from there. This update has clearly stirred up a lot of dislike and that's no surprise. Regardless, the plan is for matchmaking to stay, as it is in line with the plans the developers have for this game. So what we can do to help is to collect the feedback from this topic and convey the messages as accurately as possible. They may not act on every single bit of feedback given, but the bug reports have already helped them fix some issues and the feedback about low ranks playing in high ranked battles didn't fall on deaf ears. They will add rank brackets for groups. That's a start.

 

We all are curios why dont they answers  when we wrote like this?  Because they dont care they only wanna answer when someone ask  why client dont work  or why i got wait so long to get in game. .....  They scared  to answer  to that what is real problem here and  they also  "cleaning" so many writings here  funny. I really hope  they read what players wrote them and start to finally listening  players ......  but we all know they dont listening.  I really wonder  who have teach them customerservice?  Because  they  dont have that at all

It's not that we don't care, but we simply can't answer for all the decisions made by the developers. What we can do is try to explain how updates work, answer questions that we can answer and collect the feedback players have posted in this topic. The rest is out of our hands.

 

There is also this profile. How does an account with ~250 hours played have ~2.5 MILLION exp earned? That is ~10,000 exp every hour.

 

Furthermore if you look at the exp earned under the various turret that adds up toe ~360k exp not 2.5 million.  So what is up with this profile?

This information (hours played) was only registered from the moment profiles were added to the game. That means any player that was playing before this update has a profile with inaccurate data. You'll notice the same on my profile (around 2.4 million exp, but according to experience earned per turret, it's only 500k exp).

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This information (hours played) was only registered from the moment profiles were added to the game. That means any player that was playing before this update has a profile with inaccurate data. You'll notice the same on my profile (around 2.4 million exp, but according to experience earned per turret, it's only 500k exp). Noob.

That's not nice Coop.

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CooperO

No information Yet about auto finish problems in Pro-battles ! 

 

in DM and TDM battles enemy leaves and we cannot finish the battle 

 

last time i was in DM ( 100 kill battle ) and after kill more than 70 tanks  all leaves and i stay alone ! 

so i exit and lost fund because it's impossible to wait until server restart !  

Edited by Shamie
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Let me see ........ looks like they just wait us to buy pro pass once the pro pass becomes popular they will rise the price and/or shorten the duration in an update with the reason "game economy".

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Oh, is it? If you get an ability to choose maps, everyone will. So, if you just equipped Firebird, you'd be a noob to enter Highways. Everyone knows that there are mags, shafts, isidas and rails. So enter those maps with these stuff. Take Firebird to Kungur (example). But if you get with Firebird in Highway cuz u r forced to, you have to change equipment. Everyone should be able to choose map that fits their playstyle. That would be good enough to encounter higher rankers. Also, you don't want to go to Highland with striker. Then there is Barda or Future.  If you choose your best gameplay map, that doesn't necessarily mean you want to dominate. It could mean that you want to give best of yourself.  Then, there are some highest ranked players that join losing team, on purpose, to balance. It ends up that that team wins!

This is the exact reason gigantic and tiny maps aren't in MMS. You will never be crippled because of equipment choice, most medium range maps have been remade to fit the 8v8 battles of MMS. People only joined the winning team because of the pathetic reward the losing team got, fund distribution was drastically changed so the losing team still gets a decent amount.

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