Jump to content
EN
Play

Forum

Matchmaking is coming May 29th


r_Nives5
 Share

Recommended Posts

 

Hello, I'd like to show you guys how I would upgrade the matchmaking for TO.

The matchmaking is what the game really needs and I have some cool ideas how it would work better with these features:

1. Map voting

 

futCfLf.jpg

When the players are found for the match the game offers different random maps for players to choose. Players can even choose the map to be random or to not vote and follow other people's choice. The map with the most votes wins.If the result is equal, the game takes one of them by itself.

 

2.Joining/Leaving the battles

Well, this is the most important point in this topic in my opinion. I have a solution - Cooldowns.

The players who never leave the battle would never get this, but if somebody does, he should get 5min cooldown period in which he couldn't join any battles. 5minutes isn't enough? If the player does leave again, his cooldown is going to be for 10minutes(5+5) now. The cooldown period resets after one week ONLY IF he doesn't do this again in the cooldown of the cooldown timer (sounds funny, but thats how it works) Also people who tend to leave battles should be matched with other people doing this.

Here are some examples to explain this:

Situation A: Player doesn't leave any battle or the game crash/internet lag etc. that makes player rejoin the battle and he does manage to rejoin - No cooldown

Situation B: Player leaves one battle - He gets 5 minutes cooldown.

Situation C: Player leaves 4 battles in row. - He gets 20 minutes cooldown (+previous 3 cooldowns)

Situation D: Player leaves 3 battles in row and then he doesn't leave any battles for 1 week and then he leaves one. - 15 cooldown at the first, after the week he gets 5minutes cooldown, as the timer has reset.

Situation E: Player leaves one battle and after 4 days (the cooldown timer has not reset) he leaves one battle - 10 minutes cooldown + the timer sets back to default (7d)

 

Players who don't leave battles often should get crystal reward booster as a gift. (Like 10-20%).Also, there could be exceptions when no punishment is given, if the player leaves the battle really rarely.

3. Warmup

There should be a warmup in start of the battle (it shouldn't be long, since tanki loads pretty fast these days :)) 30secs-1min. should be enough. (XP(not score) gaining should be enabled still, to not just waste time) After the warmup, the player position, timer resets.

4.Garage during the match

Removing the option to change equipment would be kinda unfair, but it shouldn't be avaiable for the whole match - What about 1 time per match? :)

5.Other improvements

  • The players get matched with this criteria: K/D, Equipment, Rank.
  • Leagues - Would be the main criteria above^ if added. After finishing the battle, the reward also adds or removes some league points that can promote/demote to higher or lower league(depends on the league player is in). There could be end-of-season rewards like containers to make people to push their rank and try their best. If leagues would be added, there should be casual matches for people to chill and just play normally.
  • Joining battles should be disabled for ongoing battles after 1-2 minutes.
  • If some of the players leave and joining battle for other people was disabled, the team with less players would get boost on overdrives

 

 

Thanks for reading this and have a great day!

Matchmaking is cool :) 

 

Gosh, you put in so much work on this!  I think your heart is in the right place, but so much of this is just not feasible because it relies on things working the way they should...not the way they really do work.  Example: 5 minute cools down:  What if the player gets disconnected?  What if the player has an emergency and has to be AFK for over 2 minutes?  What if Tanki generates a critical error and the player can't re-enter the same game...what if MM sticks a rank 8 in with the opposing team of all rank 23s (happens) does the 8 just get ground up for ten minutes after waiting however long in queue for this battle just to wait in queue for the battle after...like 15 minutes wasted for 0 kills & 0 crystals, because he can't leave without a penalty.

 

Plus the week long cooldown, if I understand what you are suggesting, is just WAY too harsh.  I think something like this would decimate the player population if it were imposed.  Even a one time 5 minute penalty is too harsh.  I actually believe Tanki already has something like this in place already...it's just the normal queue.  You quit a battle and will will have to wait in queue again for another random battle that may be even worse.

 

Does anyone really believe that MM, a software program, actually needs 1, 2, 3, 5 minutes to toss players into random battles like it is doing?  The Battle Button didn't even take that long why should MM?....I doesn't.  It is engineered into MM to keep players from quitting a battle early.  Either that or it is absolulty pathetic programing.

  • Like 2

Share this post


Link to post
Share on other sites

I wait ;less in the MM system than I did in the previous system. People ignore how long it took to sort though the lists looking for a game that was not going to be a blowout loss fr the only open team. Spending more than 5 minutes happened al the time ... we just did not have a closck to state at ticking up the seconds.

 

Sometime I'd have to log off and try again later in the day.  So yeah, if I have to wait 5 minutes one game out of a whole week I will take that trade.

 

99 of the posts here point out some flaw with MM. As if to to say if MM has an y imperfections it is a bad trade off.  That is not enough.  The comparison is between MM's shortcomings and the old system's shortcomings. In this measurement MM wins, IMO. 

?   Really?  Are you serious with this or are you kidding? 

 

If you are actually serious, the 5 minutes you spent looking for a battle was spent DOING something not just staring at a screen.  You also were exercising you own CHOICE.  With MM the choice is made for you...which you could have duplicated in less than 2 seconds instead of your 5 minutes of choosing...click ANY battle from the battle list, winning, losing, ANY amount of time left on ANY map available.   MM chooses the blowout for you instead of you choosing to avoid a potential blowout.

 

99% of the posts here are pointing out flaws in MM...that is because there are countless flaws with MM. ONLY if you consider lack of control and choice an improvement does  MM outshine the previous system.   MatchMaking is fundamentally flawed so there are MANY flaws to point out.  

Edited by ByeByeBye
  • Like 4

Share this post


Link to post
Share on other sites

Hello, I'd like to show you guys how I would upgrade the matchmaking for TO.

The matchmaking is what the game really needs and I have some cool ideas how it would work better with these features:

1. Map voting

2.Joining/Leaving the battles

3. Warmup

 

4.Garage during the match

 

5.Other improvements

  • The players get matched with this criteria: K/D, Equipment, Rank.
  • Leagues - Would be the main criteria above^ if added. After finishing the battle, the reward also adds or removes some league points that can promote/demote to higher or lower league(depends on the league player is in). There could be end-of-season rewards like containers to make people to push their rank and try their best. If leagues would be added, there should be casual matches for people to chill and just play normally.
  • Joining battles should be disabled for ongoing battles after 1-2 minutes.
  • If some of the players leave and joining battle for other people was disabled, the team with less players would get boost on overdrives

 

 

Thanks for reading this and have a great day!

Matchmaking is cool :)

1.  Good idea

 

2. NOT.A.CHANCE

 

3. Good idea

 

4. Pass

 

5. only part I find palatable is the cut-off for joining a battle - but - it's a double-edged sword.  If applied the mercy timer needs to kick in.

 

 

All the above sounds familiar (especially #2 & #5)... hmmm.... Tanki-X?    We don't need this game to become Tanki-X.

Share this post


Link to post
Share on other sites

This is getting tiring and frustrating. We have been complaining about different flaws and shortcomings of the missMM for over a week now. What has changed? Not much. It is still a pile of TURD as someone above so well put it. It stinks to high heavens and I am not getting used to the sight or the smell.

 

There are players who like MM. That is perfectly allright. But just because you like it does not mean that we have to like it too. Some of us really hate the loss of control and sociality of the game play. We do not want some flawed algorithm to decide how we play, we want to have the control to ourselves. Yes, i did sometimes spend a lot of time to find a battle that suits me, but I was doing something during that time. Excercising my will to choose my battles. And when I found a good battle, I played it for several times even when some players changed. Made friends, had battle chats etc. Not anymore. TO has become an arcade with too long wait times. So, looking for your friends in battles is no longer required, I predict that the friends list will be removed as a feature since it no longer serves any purpose. We are here not to make friends, we are here to put more money to pockets of the owners of TO. So I urge anyone that does not like what the devs and the managers have done to TO to vote with your wallets and stop paying for this game. They have lost our trust by their actions and now it is time to pay the price.

  • Like 6

Share this post


Link to post
Share on other sites

What a balanced battle... Thx MM. I don't know how many time we played at 7. And in the end, the 3 "lowest" ranks of uour team were in top. And it was a real challenge to win this for me ^^
 
1528393033-1483b.png

  • Like 2

Share this post


Link to post
Share on other sites

So far, for me, the new MM has been underwhelming.  The biggest positive for me was the reward distribution, which is a fairer way to reward players regardless of winning or losing.  In spite of the crystal incentives to stay in battle, though, I still see the usual chaos in random battles like team collapses, random chokes, and players leaving matches.  No doubt that the unpleasant feeling of getting slaughtered continues to outweigh the hopes for crystals proportional to your performance.

 

 

 

While MM hasn't completely snubbed me of good matches, MM has also given me unsavory matches where the team I end up on is either losing, not caring about the objective from the start, or handicapped and about to fall to the better opposing team.  Even if such grievances are "natural" features of Tanki and can't completely go away, the random Tanki chaos that MM has more often magnified tenfold makes me yearn for non-Pro battles to return to the battle list.

 

Granted, back when the battle list featured non-Pro battles, clans could find random fresh matches, occupy them, and control their outcome.  Also, the crystal distribution was more rewarding for winners of the match as opposed to those players who performed well regardless of winning/losing.  However, with the old battle list, I could at least stay away from blowouts and clan-dominant skirmishes and determine somewhat where I can have my fun. 

 

Of course, the Matchmaker was present long before the recent MM update, and the random chaos I endured using the Matchmaker (the same chaos I've seen in my recent Matchmaking adventures) back then turned me off from using it frequently.  Now that the devs have made non-Pro battles exclusive to Matchmaking, it's no wonder players are feeling more sour as they are forced to take a chance and pray that they hit a good game.  And 6 times out of ten, they end up with underwhelming battles that only frustrate them despite the promise of fairly distributed crystals.

 

 

 

In short, non-Pro battles are even more of a risk and gamble following the MM update.

 

I could keep ranting on and on, but I'll conclude that featuring Double Battle Fundz only in risky non-Pro battles is a surefire way to breed unrest and discontent that'll spoil the fun of Tanki Online's 9th Birthday.

  • Like 1

Share this post


Link to post
Share on other sites

No. We shall not have a Windows 10 party. I forgot to say that, this new PC is compatible with Windows 7, and I have the compatibility to install Windows 8 and Windows 10 for future use. This is a very special PC capable of installing 3 versions on Windows.

Share this post


Link to post
Share on other sites

 

 

Does anyone really believe that MM, a software program, actually needs 1, 2, 3, 5 minutes to toss players into random battles like it is doing?  The Battle Button didn't even take that long why should MM?....I doesn't.  It is engineered into MM to keep players from quitting a battle early.  Either that or it is absolulty pathetic programing.

OR./... there just weren't enough players of the right rank looking to play that mode at that time.

 

[eye roll]

 

?   Really?  Are you serious with this or are you kidding? 

 

If you are actually serious, the 5 minutes you spent looking for a battle was spent DOING something not just staring at a screen.  You also were exercising you own CHOICE.  With MM the choice is made for you...which you could have duplicated in less than 2 seconds instead of your 5 minutes of choosing...click ANY battle from the battle list, winning, losing, ANY amount of time left on ANY map available.   MM chooses the blowout for you instead of you choosing to avoid a potential blowout.

 

99% of the posts here are pointing out flaws in MM...that is because there are countless flaws with MM. ONLY if you consider lack of control and choice an improvement does  MM outshine the previous system.   MatchMaking is fundamentally flawed so there are MANY flaws to point out.  

The fact I was "doing something" i.e tediously clicking on game after game after game  is not an improvement.

 

Try to wrap your tiny tiny brain around this concept:  MM works better for WHAT I WANT from the game.

 

You have a different opinion?  Fine.  

Edited by LittleWillie

Share this post


Link to post
Share on other sites

Waited 15 minutes... at least under the old system, you could see what was available, play whichever suited the missions you had, and avoid the dead wait - oh, if you switch to the chat, you can view it, but you can't use it.

 

Mattchmaking is a massive downgrade, the match you get after all that is generally pretty rotten, and it's lost the ability to choose something suitable like a "thin" CTF when you need to cap flags

Edited by Mattz_GT
  • Like 2

Share this post


Link to post
Share on other sites

What a balanced battle... Thx MM. I don't know how many time we played at 7. And in the end, the 3 "lowest" ranks of uour team were in top. And it was a real challenge to win this for me ^^

 

Other team seems to have a mult (HOVO at 1-16) ... was gonna say maybe that's due to Isida but - score of 45?  Does not seem right.

 

So.. balanced in numbers anyway ;)

Share this post


Link to post
Share on other sites

OR./... there just weren't enough players of the right rank looking to play that mode at that time.

 

[eye roll]

 

The fact I was "doing something" i.e tediously clicking on game after game after game  is not an improvement.

 

Try to wrap your tiny tiny brain around this concept:  MM works better for WHAT I WANT from the game.

 

You have a different opinion?  Fine.  

 

What a maroon.

tiny brain...maroon (too much bugs bunny for you i guess)  ...tisk tisk...personal attacks when someone says something that doesn't agree with what you think.

 

Anyway, is there ANYONE that hasn't had 1, 2, 3 5 minute waits?  It is almost always 30 seconds to a minute if not longer.  2 minutes is not uncommon.  And as far as "right rank" goes, MM doesn't seem to care much about keeping ranks close...I've been in many battles with 8, 10 , 12 and even 15 different ranks.  I've seen 25 and 26 rank spread...unusual, but I have seen it.  The Battle Button matched ranks better and closer than MM.

 

My point of you tediously going through the list to find a suitable is that YOU DID NOT NEED TO DO THAT...just click any battle from the list and that is exactly what MM does for you.  YOU DID NOT NEED TO SELECT A BATTLE, but you wanted or decided it would be better for you.  MM does not give you that option...it just put you into a battle with no regard for duration, winning losing, or really even rank brackets...do you not see my point here?  Before you got to choose, now you don't.

 

I believe you like MM... good for you!  Some people probably don't do well with options.  And for you, no more tediously trying to find a suitable battle..just a battle will do...GREAT!  For me that is highly inferior and, I think, if you ponder this for a moment you might even agree....remember as you ponder, the tedious choosing was CHOICE, your choice...now you don't have any choice.

 

Anyway, we disagree.  The world would be a very boring place if everyone thought the same thing.

  • Like 2

Share this post


Link to post
Share on other sites

OR./... there just weren't enough players of the right rank looking to play that mode at that time.

 

[eye roll]

 

The fact I was "doing something" i.e tediously clicking on game after game after game  is not an improvement.

 

Try to wrap your tiny tiny brain around this concept:  MM works better for WHAT I WANT from the game.

 

You have a different opinion?  Fine.  

 

What a maroon.

Do you even know what "maroon" means? I doubt it. 1...That's a name given to runaway slaves in the Americas and joined other communities. 2...It's also a color made by combining red and blue violet. It denotes confidence, power, risk, love, ambition, courage. So which of these are you calling @ByeByeBye?

 

As for the battle hunting, I didn't mind hunting for the right battle at all. At least I didn't choose to battle Brigadier Generals, Major Generals, and LT. Generals as a Captain (I just got promoted). Nor would I choose to join a battle that only had 1 or 2 minutes left in the battle. I wouldn't join blowouts where the score gap was so wide there was no hope for recovery. One player against 5? Are you kidding? No way. Maybe you would, but that's your cup of tea, not mine nor many others.  

  • Like 4

Share this post


Link to post
Share on other sites

Do you even know what "maroon" means? I doubt it. 1...That's a name given to runaway slaves in the Americas and joined other communities. 2...It's also a color made by combining red and blue violet. It denotes confidence, power, risk, love, ambition, courage. So which of these are you calling @ByeByeBye?

 

As for the battle hunting, I didn't mind hunting for the right battle at all. At least I didn't choose to battle Brigadier Generals, Major Generals, and LT. Generals as a Captain (I just got promoted). Nor would I choose to join a battle that only had 1 or 2 minutes left in the battle. I wouldn't join blowouts where the score gap was so wide there was no hope for recovery. One player against 5? Are you kidding? No way. Maybe you would, but that's your cup of tea, not mine nor many others.  

"What a maroon" could also be something quite harmless  -  like a quote from the Bugs Bunny cartoon.

  • Like 1

Share this post


Link to post
Share on other sites

"What a maroon" could also be something quite harmless  -  like a quote from the Bugs Bunny cartoon.

The quote is: "What a maroon. What a ignoranimus." Which is the same as calling someone a moron. Right? Just because someone doesn't agree with you? Hope you're not married nor plan to get married. Not many women like control freaks. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks to matchmaking:

I just love being obliterated by Legends.

This game is going to die a slow death.

Fewer than half the players atm.

 

Matchmaking is one of the worst updates EVER.

  • Like 4

Share this post


Link to post
Share on other sites

"What a maroon" could also be something quite harmless  -  like a quote from the Bugs Bunny cartoon.

ehhhhh, What's up Doc?  ...That was what I thought...or a misspelling of moron.   s'OK, I don't really mind...MM has made us all a bit grumpy :)

  • Like 1

Share this post


Link to post
Share on other sites

There is still a lot of room for making the matchmaking system battles balanced. Matchmaking team battles are not balanced because when players leave matchmaking team battles, those players who left are not being replaced with other players who are on the waiting list in the cue.

Share this post


Link to post
Share on other sites

 Can developers please fix?

Not to be mean but it is kind of foolish to wait for an hour when you clearly have a choice to exit and search for the battle again. It could even be your own connection acting up. 

  • Like 1

Share this post


Link to post
Share on other sites

The quote is: "What a maroon. What a ignoranimus." Which is the same as calling someone a moron. Right? Just because someone doesn't agree with you? Hope you're not married nor plan to get married. Not many women like control freaks. 

I did not say it. I was explaining that maybe you were exhibiting some hyperbole - as that quote was obviously from a cartoon.

 

And you exhibit more hyperbole with the "control freak" analogy.

 

But hey - have a nice day!  :rolleyes:

Share this post


Link to post
Share on other sites

Not to be mean but it is kind of foolish to wait for an hour when you clearly have a choice to exit and search for the battle again. It could even be your own connection acting up. 

I was doing homework, so I did not waste any time. It was not my own connection acting up. The server was just super laggy today, and if my connection acted up, I would not have been able to see chat moving.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...