Jump to content
EN
Play

Forum

Matchmaking is coming May 29th


r_Nives5
 Share

Recommended Posts

Well, if you don't want to play pro battles you will have to play matchmaking battles. Unfortunately, for you, you cannot choose your own map in matchmaking battles.

Hence the problem with MMS and why so many people despise it... a point of which Lenin's "useful idiots" are quick to gloss over.

  • Like 1

Share this post


Link to post
Share on other sites

Dearest Tanki, 

 

Surely by now you can gauge the mood of a large proportion of the players THAT PAY YOUR WAGES.

 

Would you please consider a poll or vote to establish the size of the unrest/acceptance of Matchmaking?

 

Have you the courage to allow this?

 

Yours.

 

Grumpy and fed up with Matchmaking

 

Terrierist1967


Oh. My bad.

 

:rolleyes:

Think the Irony went whoooosssshhhh.... :d

  • Like 2

Share this post


Link to post
Share on other sites


 

Proof that Riddler is a genius:

 

People have their own opinions with the matchmaking system.

 

Thanks for your profound observation there Captain Obvious.

 

You're welcome.

 

I am no longer a captain. I am a Legend player.


 
Never mess with Riddler.
  • Like 5

Share this post


Link to post
Share on other sites

Matchmaking started good for me, the first three or four days, that despite the rank issues. But now I don't think I'm fighting random players, I think people have learned to use the Groups feature and I'm fighting Groups most of the time.

 

Now after the 2X battle rewards end in a few minutes, I'll stop playing daily, except with one account that has Premium.

 

I hope you devs continue improving the MM system and fixing the errors. And since I like transparency I would like to know who are from Groups in battles, maybe friends too.

 

I posted earlier an idea about balancing uneven battles by pausing a player until another of your team dies, then that team mate who dies is paused and waits her/his turn, this until battles are even.

 

Overdrives and Drones make one sided battles, no need to repeat myself again.

 

And all MUed equipment below M2 should be upgraded to the next modification when you reach or go over the rank necessary.

 

Thanks.

 


 

EDIT:

 

First battle after server restart...

 

mm007.png

 

As if  the system put noob higher ranks in my team and pro lower ranks in the other, or it could be random against groups, who knows.

 

This makes my decision to take a break even easier.

Edited by r_Issimo2

Share this post


Link to post
Share on other sites

Just played a TDM. We lost. Three mults with a kill ratio of 1:46 is why we lost. So much for addressing the mult problem. (Sorry no screenshot.)

Share this post


Link to post
Share on other sites

RIDDLER won the internet today. lol

 

So far as encountering groups all the time MM is supposed to match groups against groups. So if there is a group on the enemy team there is a group of the same size on your team. If it works as advertised which is no sure thing.

 

It might be nice to see a little this tank is part of a group indicator on the  scoreboard.

 

MM does prevent multing but it cannot prevent bad or inattentive players.

 

---

 

MM means you cannot just pick the same scenario and play the same way over and over. It also means you better MU everything you can as high as you can, because you will be matched against higher ranks more often.  So get your m2 gear to 10/10 ASAP junior officers.

 

It is unpopular right now because it is harder. It is taking players out of their comfort zone. But players who stick withit will improve their skills.  Doing the same limited thing over and over does not grow a player's skills.

 

Look at the repetition in the Pro section day after day and tell me I am wrong about comfort zones dominating map choice.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

[...] Hahaaaa! this has got to be the understatement of the year! [...]

This here is the problem those whom look at MMS and think it needs improvement have the right to speak their free opinion, the lack of respect that other players have against those who have stopped, and accepted MMS are now looking at what they don't like, and how to improve it. Honestly from my opinion I also don't like some things about MM but I have to accept the fact that it's here and they have been talking about it for 2-3 years? And it took them an entire year to make. So I stop, breath, and accept - from here I look at what I don't like about MMS: 

1. The rank limits.

2. The server instability.

3. The loading time.

I look at these and want these to be fixed asap. and I want this to be forwarded because this is what I don't like about MMS. And this..this "Freedom to choose my map" thing I don't care about that because I've followed the News and studied MM as much as I can then I looked at what I needed in order to compete against battles in MMS:

1. Two reasonable combos (Mid-ranged & Long-ranged).

2. I studied the current maps in the pool and then I took the turrets and hulls that suit that map(s).

Also the freedom to pick my own map topic is just out of hand (from my opinion) I'd rather have reasonable and balanced maps instead of my map choice. Plus the majority of players don't like the current maps in the pool anyway. Pro battle is there for a reason and that's why I use it there. Now please all I ask of you is to look at my side of the MM..I'm not trying to attack you or get you to say yes my opinion is right. I'm trying to show you what I think about it and how it can be improved. But you could go and start that little "Hahahaha" laugh again and lack all respect towards my opinion. Or you can simply mention something like "Thank you for your opinion" and tell me what you think about it, how you would improve it.

But from what I have learnt in life and online is that getting emotional and upset about things like this would not do anything at all. But cause pain stress and anger thus leaving you not thinking straight and saying things you'd regret in other words "Losing your cool."

 

Edited by DRAKO523
  • Like 1

Share this post


Link to post
Share on other sites

RIDDLER won the internet today. lol

 

So far as encountering groups all the time MM is supposed to match groups against groups. So if there is a group on the enemy team there is a group of the same size on your team. If it works as advertised which is no sure thing.

 

It might be nice to see a little this tank is part of a group indicator on the  scoreboard.

 

MM does prevent multing but it cannot prevent bad or inattentive players.

 

---

 

MM means you cannot just pick the same scenario and play the same way over and over. It also means you better MU everything you can as high as you can, because you will be matched against higher ranks more often.  So get your m2 gear to 10/10 ASAP junior officers.

 

It is unpopular right now because it is harder. It is taking players out of their comfort zone. But players who stick withit will improve their skills.  Doing the same limited thing over and over does not grow a player's skills.

 

Look at the repetition in the Pro section day after day and tell me I am wrong about comfort zones dominating map choice.

"Harder" and "comfort zone" are not the only reason(s) MM is unpopular.

 

- We get placed in half-finished battles

- Not knowing map means we often spend time immediately in garage making battles even shorter (makes #1 above even worse)

- Groups are still an issue and there should be transparency on if you are battling a group or not.

- Rank limits still need adjusting - they are still quite wide, and that is terrible individually for the lowest ranks

- Map pool is way too limited. You complain about pro-battles selection. The MM selection is not much better - seems to be same 5 or 6 maps.

 

Not saying MM is a complete bust, but - it needs a lot of work.  It is not the players - it is the current set-up. To deny that is like an ostrich that buries it head in the sand.

  • Like 1

Share this post


Link to post
Share on other sites

In all the games I've been playing with the matchmaking system I think the bail out rate is actually worse now than before. Reasons for this are I believe -

 

1. We're made to play maps that we don't like. ( In other words no choice. Players prefer certain maps because of their styles of play. If they can't have that then those players will bail quicker.)

2. The Matchmaking system is as buggy as a hen house that hasn't been cleaned out in a year . ( I know this is controversial but ...The human mind works so much better. We use to be able to see who were in the matches and their ranks, thus we could choose better matches. Hence when it goes bad because of the matchmaking system putting a player on a bad team they will bail quicker. When a player gets to choose they are more likely to tough it out.) 

 

You could go to a more punitive system for those who bail, but all that would do is tick off more people. As it is , after the initial surge in players trying out the new matchmaking system and drones, the game is once again going into a downhill slide. So I don't think aggravating the player base more is a good idea.

 

So in closing, this update has it's good and bad points.

 

The Good - New streamlined protection system

 

The Bad - Buggy Matchmaking system

               Underwhelming and silly  Drones

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

I think that the matchmaking system would be more interesting to players if it had a battle mode of its own. For example, something like or similar to Juggernaut, or else.

Share this post


Link to post
Share on other sites

In most non-pro games where you get full 10 minutes to play, I see on average 4 people quit the game as soon as they enter the game.

 

This is mainly because:-

 

1) Most non-buyers can only afford to play one hull and one turret which is micro-upgraded.

If their combo is not suitable for the map, they quit.

 

2) When people find players of very high rank on other team, they quit.

 

3) When people find players of very low rank on their team, they quit.

 

Usually one side has more players quitting in the first minute than another.

Imbalance in the first minute means a flag is quickly captured, or huge lead is taken.

 

Mathchmaker takes too long to put a good player on your team.

When good player sees he's put in losing team, many would quit again.

Cycle continues.

 

Idea of matchmaking is okay, but there aren't enough players to make it work that well.

  • Like 4

Share this post


Link to post
Share on other sites

"Harder" and "comfort zone" are not the only reason(s) MM is unpopular.

 

Of course not "only".

 

- We get placed in half-finished battles

Sure. Some of the time. That can be tightened up.

- Not knowing map means we often spend time immediately in garage making battles even shorter (makes #1 above even worse)

Players will easily adapt to this nit-pick.

- Groups are still an issue and there should be transparency on if you are battling a group or not.

Sure. Thatis a reasonable enhancement. 

- Rank limits still need adjusting - they are still quite wide, and that is terrible individually for the lowest ranks

Rank limits vary according to player availability.  Just like before MM. Either way it is hard to find a close ranked game when few players are looking.

 

I have been messing with low rank accounts and most times ranks are close.

- Map pool is way too limited. You complain about pro-battles selection. The MM selection is not much better - seems to be same 5 or 6 maps.

Same map pool ar before MM. This is not a MM issue..

Not saying MM is a complete bust, but - it needs a lot of work.  It is not the players - it is the current set-up. To deny that is like an ostrich that buries it head in the sand.

It is a clear improvement for me.  So your comment applies to you not to the player community. I return to my original comment: MM makes for more challenging games. But players will adapt and get better.  MM is imperfect but it is unreasonable to expect all the features in version 1.0.

 

 

 

In most non-pro games where you get full 10 minutes to play, I see on average 4 people quit the game as soon as they enter the game.

 

OTOH I do not see that. I see most games go to the end full.  These anecdotal stats are almost always just perceptionm vbias.

 

OTOOH I do still quit a game from time to time.  If myteam is getting spawn-killed it is no fun regardless of the payout.  Less often as you say the map / mission / tank combination is not promising and I dont want to play long.

 

MM is not perfect but it is better than the old system. How soon forgotten finding 90% of all games already with one team in the lead and withg the losing team the only side to join.  The ohter 10% of the games full at 10v10 of course. Of fiding every single day there are 5-6 Highways games out of th 16 total CTF games to select.

 

Count the flaws in MM ... But also count the flaws before.  MM wins.  

 

 

This is mainly because:-

 

1) Most non-buyers can only afford to play one hull and one turret which is micro-upgraded.

If their combo is not suitable for the map, they quit.

 

2) When people find players of very high rank on other team, they quit.

 

3) When people find players of very low rank on their team, they quit.

 

Usually one side has more players quitting in the first minute than another.

Imbalance in the first minute means a flag is quickly captured, or huge lead is taken.

 

Mathchmaker takes too long to put a good player on your team.

When good player sees he's put in losing team, many would quit again.

Cycle continues.

 

Idea of matchmaking is okay, but there aren't enough players to make it work that well.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

- Not knowing map means we often spend time immediately in garage making battles even shorter (makes #1 above even worse)

Players will easily adapt to this nit-pick.

 

- Rank limits still need adjusting - they are still quite wide, and that is terrible individually for the lowest ranks

Rank limits vary according to player availability.  Just like before MM. Either way it is hard to find a close ranked game when few players are looking.

 

 

- Map pool is way too limited. You complain about pro-battles selection. The MM selection is not much better - seems to be same 5 or 6 maps.

Same map pool ar before MM. This is not a MM issue..

 

It is a clear improvement for me.  So your comment applies to you not to the player community. I return to my original comment: MM makes for more challenging games. But players will adapt and get better.  MM is imperfect but it is unreasonable to expect all the features in version 1.0.

1) you brush it aside at "nit-pick" - 10 minute battles minus load time minus equipment change has nothing to do with "adapting"

   I could adapt to 5 minute battles as well. Should that be implemented?

 

2) Not just like before MM.  Players could see the teams and enter or not enter battles that have ranks similar to their own

 

3) MM is supposed to be an improvement - not status quo.

 

4) Might be improvement for you - but not for many. Challenging games come about from even battles that are not boring.

    MM fails on this with many uneven battles on the same maps over and over.

 

Before MM was introduced you could easily have same experience by clicking the battle Button.  Your complaints about wasting time searching for battles are just "nit-picks", as you certainly did not have to search.    Just click Battle.

Share this post


Link to post
Share on other sites

Just played a TDM. We lost. Three mults with a kill ratio of 1:46 is why we lost. So much for addressing the mult problem. (Sorry no screenshot.)

Happened to me as well.  The new MMS has been generous with battle rewards, though evidently it's not enough to stem ineffective gameplay from other players, whether deliberate or not.

 

https://cubeupload.com/im/Sal90/ScreenShot20180608at.png

Share this post


Link to post
Share on other sites

I have been playing off and on for quite some time.  Before the matchmaking you could get a sense of who you were playing with and against.  This was conducive to friendships being made and certainly a feeling of team and usually team work.

 

Now with matchmaking and the shorter duration of games, there is no teamwork.  If fact there is almost an adversarial attitude even on your own team.  It's every player for themselves.  There have always been rude players, but not like this. 

 

It is impossible to connect with any player since you will be off their team in a matter of minutes and you will probably never be in a battle with them again.  You could invite them to be a friend if you even notice someone you are playing with or against, but what then?  They just become a name on a useless list.  

 

Besides all the other things that matchmaking has taken away from Tanki, interaction of the community may not be as appearant, but it will become more clear as time goes on.  Shame on the developers for their shortsightedness and for doing what they have done to what was once a really fun and interactive game.

 

I will continue to play Tanki once in awhile, but even less than before.  Why bother?  I don't like the long waits to go into a battle on the losing team with only a couple of minutes left and then have another long wait to do the same thing again.  Especially when there is no connection, at all, between any of the players now.

 

You people should get a developer that actually plays and likes Tanki because the fools that have done this to the game obviously have no clue as to what the game is, or was, like to play.

 

POSTSCRIPT:  I posted this as a topic to discuss whether other people had noticed the same thing as I have since matchmaking came into being.  Most of the responders basically said it was my imagination and has always been like this.  The point is I wanted different peoples opinion since I already know what my opinion is. 

 

The topic was closed in just a few hours under the guise of being posted in the wrong place.  It should be here, buried with the hundreds and hundreds of posts complaining about matchmaking.  This is censorship, plain and simple.   Bad press about matchmaking, quash it asap or throw it into oblivion where only a few like minded complainers will ever see it. 

 
  • Like 1

Share this post


Link to post
Share on other sites

MM makes for more challenging games. But players will adapt and get better.

What pains and saddens me the most is that I know you're serious when you say this. 

Share this post


Link to post
Share on other sites

Adding chat in batle groups will be really usefull , bcs sometime your friends want to join a batle format which you'll not choose so they lev the group , if we add a chat to batle groups we will be able to agree on a decision  :) 

Share this post


Link to post
Share on other sites

Seriously why devs

No one likes it still u r saying u will keep it

 

Bdw TO''s b day was soo boring no golds no container nothing.

 

Bdw u can choose whether u want to join in a big medium or small map.

 

And after choosing you can visit garage(or not) if u want to and join the battle.

 

U can even keep rank limits in the group so m0 doesnt play with m3s m4s

Edited by Tabish

Share this post


Link to post
Share on other sites

 

MM means you cannot just pick the same scenario and play the same way over and over. It also means you better MU everything you can as high as you can, because you will be matched against higher ranks more often.  So get your m2 gear to 10/10 ASAP junior officers.

 

It is unpopular right now because it is harder. It is taking players out of their comfort zone. But players who stick withit will improve their skills.  Doing the same limited thing over and over does not grow a player's skills.

 

Look at the repetition in the Pro section day after day and tell me I am wrong about comfort zones dominating map choice.

MM means the loss of all choice and control.  It is unpopular because it is crap not because it is harder. 

 

Waiting a minute or two or sometimes even more for a game that has a minute or two left is infuriating.  It has nothing to do with harder gameplay.  Being thrown into battles constantly on the losing side where most of the team keeps quitting is certainly harder, in fact impossible.  I think a massive amount of players would have already quit if Tanki had not changed the reward system and made losing more attractive.  Comfort zone or not, it should be up to the players how they wish to play.  That was one of the very best things about Tanki.  You could decide how you wanted to play.  Now there is only the MM way or don't play.  This is definitely a step backwards in evolution.  If you can't see that, you are either a paid shill from Tanki or have massive tolerance and rather odd tastes.

 

The game has lost much of what made it great.  It is still playable, but I doubt anyone will play as much or often as they used to.

  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...