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Matchmaking is coming May 29th


r_Nives5
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Devs need to do something about the clowns jumping into MM battles and doing nothing to help their team in battle...I'm seeing far too many to be anything other than a bunch of trolls intentionally sabotaging teams for whatever reason.

 

Highland1.jpgInd_Zone1.jpgSoli1.jpgSilence1.jpgSilence2.jpgSerp2.jpgOsa2.jpgHighland2.jpg

Forest1.jpg

 

 

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MM means the loss of all choice and control.  It is unpopular because it is crap not because it is harder. 

 

Waiting a minute or two or sometimes even more for a game that has a minute or two left is infuriating.  It has nothing to do with harder gameplay.  Being thrown into battles constantly on the losing side where most of the team keeps quitting is certainly harder, in fact impossible.  I think a massive amount of players would have already quit if Tanki had not changed the reward system and made losing more attractive.  Comfort zone or not, it should be up to the players how they wish to play.  That was one of the very best things about Tanki.  You could decide how you wanted to play.  Now there is only the MM way or don't play.  This is definitely a step backwards in evolution.  If you can't see that, you are either a paid shill from Tanki or have massive tolerance and rather odd tastes.

 

The game has lost much of what made it great.  It is still playable, but I doubt anyone will play as much or often as they used to.

And I do not see these things you claim happen.  I am not "constantly" being thrown into two minute battles. I am not constanntly thrown into the losing side. Yeah the reward system change was a major improvement but it is not part of MM.

 

If you d o not wish to play in MM then don't.  But just say that. No one will play a game they do not want to play.  But MM has improved many weak points in the old system at teh cost of selecting the specific map.  Which, to me, was a weak point itself.

 

I do not "see" your opinions because I have differnt opoinions.  I do not okk back on the old system and say" Wow wat that ever great".  The previous system reeked.

Edited by LittleWillie

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why is over drives now turning on when your hitting health recharge button.. ?? an my over drive was only at 49% and was still charging after it was activated ( what I'm talking about is the star above our tanks )

Edited by Bydo

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Speaking about mults and hack, I have played assault mode today, and I was always being put on the losing team. I had a mission that needed me to earn 1000 XP in ASL mode and it took me 3 hours to complete. The reason why I took so long to complete this ASL XP mission is because I was losing all the time, so I did not earn enough crystals in ASL XP mission to quickly finish it off.

 

I do agree that some played don't like the matchmaking system for reasons like this, but disagree on the exaggeration that players ask for the matchmaking system to be removed.

 

I have faced many matchmaking battles that were unbalanced due to the fact that players on my team or the enemy team left the rounds and did not get replaced. Also, the matchmaking system battles are unbalanced because all the strongest players get added to the enemy team, and the weakest players on my team. This causes a huge disruption in matchmaking battles.

 

This balance problem in matchmaking battles must be fixed as soon as possible, because it causes huge outrage concerns for all players on Tanki Online.

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In contrast to pro battles where players can influence the balance, in normal battles Tanki's system is obliged to provide a proper balance. The current one is clearly not sufficient. I repost my suggestions for a better balance from another thread here:

  • Implement a rank limit for battle groups
  • The Early Battle Termination mechanic is needed to handle situations when big parts of one side leave.
  • Match players by their equipment, drug usage and their performances in previous battles, but not by rank as main matching principle. Setting a limit for a maximum rank for the battles themselves is still needed tho.
  • Balance the number of battle groups or the number of players in a group on both sides (doesn't seem to be the case atm)
  • Have an equal number of players on each team at battle start.
  • Missing balance update (I think Magnum & Twins need tweaks for Non-pro battles)
  • Transfer the overdrive progress of the early leavers to the replacing players.
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And I do not see these things you claim happen.  I am not 1 "constantly" being thrown into two minute battles. I am not constanntly thrown into the losing side. Yeah the reward system change was a major improvement but it is not part of MM.

 

2 If you d o not wish to play in MM then don't.  But just say that. No one will play a game they do not want to play.  3. But MM has improved many weak points in the old system at teh cost of selecting the specific map.  Which, to me, was a weak point itself.

 

I do not "see" your opinions because I have differnt opoinions.  I do not okk back on the old system and say" Wow wat that ever great".  4 The previous system reeked.

1. Read my post again.  I never said constantly.  Getting tossed into one or two minute battles does happen and it is infuriating.  I am put on the losing side about as much as getting to start a new battle.  I don't think I have ever been put on the winning side in an ongoing battle.

 

2. We have to play MM to generate income unless we send in our money to become buyers.

 

3. What are these alleged weak points that MM has improved? Name one.  I see absolutely no improvement in any aspect with the MM system.  The big pitch was MM would eliminate mults.  I see more mults, or players acting like mults than I ever did before.  And selecting your own map was a weak point...Bro, PLEASE!

 

4. You gotta be high or something.

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1. Read my post again.  I never said constantly.  Getting tossed into one or two minute battles does happen and it is infuriating.  I am put on the losing side about as much as getting to start a new battle.  I don't think I have ever been put on the winning side in an ongoing battle.

 

2. We have to play MM to generate income unless we send in our money to become buyers.

 

3. What are these alleged weak points that MM has improved? Name one.  I see absolutely no improvement in any aspect with the MM system.  The big pitch was MM would eliminate mults.  I see more mults, or players acting like mults than I ever did before.  And selecting your own map was a weak point...Bro, PLEASE!

 

4. You gotta be high or something.

MM is at least an improvement over the old system. There's less blowout games, drastically less (seeing more mults is just an outright lie), no more specific maps being favored, etc. The system is far from perfect, and I wouldn't even call it good in It's current state but the devs are working on it and I can only hope it gets better over time.

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Yeah, I'm done.  Back to Fortnite.  What frustration with this rubbish match making. I will play Tanki once in awhile, but this match making crap is just too much to bother with.  This thread has all the reasons stated many many times.  The time spent waiting to get put on the losing side of a half finished battle just to get trashed by players ten ranks above you is just lame.   Just too much downtime and humbug matches for the very few battles that are decent.  The previous system was much much better.

 

I'll try Tanki again in a couple of months, maybe they will have gotten rid of MM by then.  I'm glad LittleWillie likes playing Tanki under the idiotic MM system. As far as I can tell he must be the only player that likes it.  I sure don't.

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1. Remove Pick-up supply missions to lessen the mission mults. It's frustrating to see these mults grab a supply when they don't need it and you do, like RKs when they have full health.

 

2. Remove the Finish top 3 mission, at least until the system matches teams better.

 

3. Let us know who are from a Group. I believe the system is matching Groups against Randoms.

 

4. Give us an option to tell the system if we want to join battles in progress. For those that want to join battles in progress, likely losing games, give them at least 25% bonus rewards.

 

5. Remove Overdrive and Drones from regular battles.

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3. What are these alleged weak points that MM has improved? Name one.  I see absolutely no improvement in any aspect with the MM system.  The big pitch was MM would eliminate mults.  I see more mults, or players acting like mults than I ever did before.  And selecting your own map was a weak point...Bro, PLEASE!

It depends on how you define a mult. Do you see a mult just as a weak player or is it a player that was deliberately placed there by someone from the other team?

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MM is at least an improvement over the old system. There's less blowout games, drastically less (seeing more mults is just an outright lie), no more specific maps being favored, etc. The system is far from perfect, and I wouldn't even call it good in It's current state but the devs are working on it and I can only hope it gets better over time.

Where is the improvement?  I see as many if not more blowout games with MM...and now, I'm usually on the losing team instead of the winning team because MM stuck me in the game on the losing team with only a few minutes left.

 

I am seeing as many mults as before.  They may not be purposely planted passive players like before, but I would venture to say there are actually MORE passive players than before.   They are AFK, they didn't realize the game started, they don't seem to care about the battle, they are actively trying to ruin the game and other reasons I'm sure, but the end result is MORE PASSIVE PLAYERS not less.

 

No specific maps being favored...so what was wrong with that?  Did favored maps hurt anyone or take away from the game in any respect? Players have specific equipment for specific maps so those maps get used a lot.  Shaft likes Highways and Brest so now that Shaft Mammoth has to fight in Forest with MM.  He bought and upgraded his equipment to battle as he wished to battle...that was one of the fun things about Tanki.  It was up to you what you wanted to do in the game, now it is homogenized monotony...every map is about the same with every battle about the same, only minor differences.

 

I do agree with your one point about MM, "I wouldn't even call it good in It's current state "...neither would I or probably anybody else except maybe LittleWillie, MM's biggest fan.

Edited by ByeByeBye
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[...] This balance problem in matchmaking battles must be fixed as soon as possible, because it causes huge outrage concerns for all players on Tanki Online.

I agree on most of that, I just think Tanki and it's player base isn't big enough for a matchmaking. There just aren't enough players for such an advanced system. It would have been better off to do this in 2015, but they left the game to die off, and yes new stuff come in so Tanki probably didn't have such advanced tools in those old years then we lost tons of players. And now we're left with 26k players (30k not too often, but recently) isn't enough to run a Matchmaker. I adore the idea of MM what needs improvement is.

1. Waiting time.

2. Server instability.

3. Tanki needs to advertise the game again.

Gee' and come to think of it they need to re-work on both the anti-flood system and anti-cheat system, of course once they figure out how to fix the MM;p

 

 

Edited by DRAKO523
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Okay!...I'm going back to DM battles cos the anti-mult promise of MM for team battles is a total let down.

 

Just had a CP battle where it was obvious we could win the battle. Yet still had people joining and running for whatever reason, meaning the 8th slot on our team was never filled through the whole battle. On top of that one mult ruined an otherwise decent CP battle by doing the old mult trick of refreshing browser throughout the whole battle, leaving a team that was already 8vs7 another players down. Still only narrowly lost, which was quite impressive from my teammates.

 

Even if I could be bothered to video report the mult for sabotage to get him a 1 day ban he'd laugh at, pretty pointless when he has the excuse that MM kept dumping him into the same battle he didn't want to play in, which is a feasible excuse for sabotage now.

 

Still too many team battles being ruined by mults, so I'm out.

 

Roll on Juggernaut mode.

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Yes, I do agree that Tanki Online needs to make much more advertizing all over the internet so that it encourages players to sign up and join the game. The more players play Tanki Online, the better.

 

I personally think that Tanki Online is somewhat big enough to have 10 vs 10 matchmaking battles.

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People are ascribing evey ill they can conceive to MM.  But most of these issues existed before MM came along. People act like MM was a promise every CTF game would end 7-6 or every TDM game 100-99. MM did not promise that.  MM is just a way to get games started more efficiently that before. 

 

TO sold the anti-mult feature hard. But what is a mult as Tani-S asked? There's no way MM makes bad players turn good. Running into dismal players is not a new thing.

 

MM cannot create an 8v8 game with everyone w/in 2-3 ranks if there are not 16 players available.  But guess what? You wouldn't be playing then under the old system either.  This way you can play for awhile and see how it goes.  Higher ranks can be beat.

 

I have been playing TO for two years now. One ting has been consistent every single day: Players cnnot be trusted to select the maps for all games played.  Two years have proven the more players determine which maps/modes are in play, the greater proportion of games played wil be on a preposterously small number of maps and modes.  You all know the drill: 67 games of Poly CP.

 

Look at the Pro section today.  Sandbox and Island and Hill, oh my!

 

Before MM the basic games would be started randomly.  Then each end every day the shaft players would find and join the Highways games.  My mid-day there would be Highways, Brest, and Silence games open every single day because the payers who will only "play on maps that suit my equipment and playstyle" keep them open all day long.  Mid-fielders and attackers were faced with another game of "dodge the snipers nope try again" or avoiding those maps.

 

MM needs to improve some of its performance issues.  It should stop re-populating on-gong battles a bit sooner. It should probably start two 4v4 games at times instead of one 8x8 game with a wide rank spread. Most importantly and lag impacts the system is having need be reduced asap.

 

But MM should remain.  Here's the cold reality MU your gear or die. If you know MM might send Major You off to fight Marshal Him, then make sure your m2 gear is at 10/10.  The fact is m2_10/10 gear wiil let you compete in a game that has some m3+ gear in it.  Yes they have an advantage but it is not so great they cannot be killed.  The game will be harder so learn how to play under the new system/  The players who do will get better and find better skilled opponents.  

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This is a short guide on how to use the overdrive, for those of you who does not know how to activate it.

 

I see quite a few players who does not use the overdrive. If you do not know how to use the overdrive, let me show you. All you need to do to activate the overdrive is to press the "Shift" key.

 

There are players who did not play Tanki Online or 1 or more years. For those players, I do agree with you that you won't know what the overdrive is or not know how to activate it, when those players make a comeback in Tanki Online.

 

The overdrive is something that is contagious, like a virus, so to make the best of your overdrive, please activate it next to as many team members as possible so that each of the players on your team all have the overdrives shared between players.

 

It does cause a lot of trouble when team member does not use the overdrive in matchmaking battles and pro battles, alike. To fight off your enemy in team battles, remain very vigilant and make good use of the overdrive. The same thing goes in matchmaking battles, to make you team win and earn a good sum of crystals, you need to use the overdrive at the right time next to your team mates, respectively.

 

I really hate to see players make bad use or not use the overdrive properly, so I decided to white a short guide in the matchmaking system post on how to do that correctly.

 

I strongly believe that it was the right thing for the developers to create and add the matchmaking system battles to Tanki Online. Tanki Online is moving ahead and in the right direction thanks to the matchmaking system which leads the path to a futuristic and better Tanki Online experience for all players.

 

I am aware of players who misunderstand what the matchmaking system is, but what I suggest those players do is to read the first page (Page 1), that was written by one of the administrators. That first page was written by the community manager named "Nives", here: http://en.tankiforum.com/index.php?showtopic=372826&page=1

 

This short article is just a short recap on how to use the overdrive properly.

 

Thanks for reading and understanding.

Edited by RIDDLER_8
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This here is the problem those whom look at MMS and think it needs improvement have the right to speak their free opinion, the lack of respect that other players have against those who have stopped, and accepted MMS are now looking at what they don't like, and how to improve it. Honestly from my opinion I also don't like some things about MM but I have to accept the fact that it's here and they have been talking about it for 2-3 years? And it took them an entire year to make. So I stop, breath, and accept - from here I look at what I don't like about MMS: 

1. The rank limits.

2. The server instability.

3. The loading time.

I look at these and want these to be fixed asap. and I want this to be forwarded because this is what I don't like about MMS. And this..this "Freedom to choose my map" thing I don't care about that because I've followed the News and studied MM as much as I can then I looked at what I needed in order to compete against battles in MMS:

1. Two reasonable combos (Mid-ranged & Long-ranged).

2. I studied the current maps in the pool and then I took the turrets and hulls that suit that map(s).

Also the freedom to pick my own map topic is just out of hand (from my opinion) I'd rather have reasonable and balanced maps instead of my map choice. Plus the majority of players don't like the current maps in the pool anyway. Pro battle is there for a reason and that's why I use it there. Now please all I ask of you is to look at my side of the MM..I'm not trying to attack you or get you to say yes my opinion is right. I'm trying to show you what I think about it and how it can be improved. But you could go and start that little "Hahahaha" laugh again and lack all respect towards my opinion. Or you can simply mention something like "Thank you for your opinion" and tell me what you think about it, how you would improve it.

But from what I have learnt in life and online is that getting emotional and upset about things like this would not do anything at all. But cause pain stress and anger thus leaving you not thinking straight and saying things you'd regret in other words "Losing your cool."

 

OK so you like MM and i read and understand where you are coming from but i have a couple of questions.

I have 3 accounts this account i have only have 2 turrets, Twins and Isida and 1 hull, Viking Why only these you ask? Because i do not use real money to buy crystals. Before MMS came in i was free to choose a map that suited my combo's. Now this choice along with almost every other choice we as players had has been taken away from us!.

Sure we have pro battles but we have to buy the pass and trying to carry out daily missions is impossible in pro battles.

Tanki used to be a simple game to play. You could get home from work log in and take part in a battle of your choice sometimes battles would last for hours. 

In the quest to make more money Tanki Devs are making the game too complicated and virtually the only way to get ahead is to spend money.

Matchmaking is flawed and will NEVER be good. We as players should be able to choose to use Matchmaker or not, my suggestion is to have an option in personal settings. And why not have pro passes as rewards for completed missions? Why? because tanki do not want you to have a choice because that would mean you wouldn't have to spend as much money on the game.

Some people don't mind Matchmaker, however most people do not like it. 

When we start to get answers from the Helpers to our questions, ideas and suggestion i will believe they are listening to what we have to say. Until then i will continue to believe all they care about is the Eastern European community and the players that use american dollars to buy a win

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Yeah, I'm done.  Back to Fortnite. 

Play some real games like Xonotic, not that cartoon gibberish.  <_<

Edited by Guest

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This is a little like North Korea...where propaganda would have us believe that MMS is the way forward and its the reality everyone must accept. Absolutely zero consideration for player's opinions on this matter. All i hear from Nives on why MMS must stay is because everywhere he has gone in different games, MMS is the industry norm so Tanki must embrace it. Since when does a game follow a trend for the sake of following?? - it clearly is an issue. Again, make MMS an option. It doesn't work for a large % of the community. I have lost almost all communication with regular playing friends except for those in my clan.

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I am member of the ES community.  My English is good to write but please forgive me my mistakes.  I make this account only for this message to EN forum.  ES forum does nothing.

 

I have three accounts in ES and paid for all three.  I paid Tanki over 350 Pounds or 9000 Pesos.  My tanks are very strong and I enjoy dominating battles.

 

Since the update match making it is very hard to join a battle.  I must wait 30 minutes many times.  Sometimes I can not join at all.  It is very common to wait ten or fifteen minutes for Rapid Battle.  I like to play early in morning just after server restart.  Now after update match making I can not join any battle in the morning.  Our server has few players and now we can not play Tanki.  When I do join battle I must to play against players much above me and much below me.  Now there is no fairness and no balance in Tanki.

 

When many players online it is more easy to join a battle but if you are send to losing team you can not win.  Players on losing team leave quickly to join new game where they hope to win.  Many times I am the only player of the losing team to stay to complete the battle.  I am sure of this because all my team has not been killed or has not killed when the final dialog box is show.

 

I can only play EN without long waiting.  But my strong Tanks I paid to make strong are in my ES community.  I wasted my money on Tanki because it is not the same game I paid to play.  I am angry and sad because I lost my fun game, my time, and my money.  I will never send more money to Tanki until they fix the update match making.  My friends will never send money to Tanki again also. Tanki is cheat us.

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