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Matchmaking is coming May 29th


r_Nives5
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1. People are ascribing evey ill they can conceive to MM.  But most of these issues existed before MM came along. People act like MM was a promise every CTF game would end 7-6 or every TDM game 100-99. MM did not promise that.  MM is just a way to get games started more efficiently that before. 

 

2. TO sold the anti-mult feature hard. But what is a mult as Tani-S asked? There's no way MM makes bad players turn good. Running into dismal players is not a new thing.

 

3.MM cannot create an 8v8 game with everyone w/in 2-3 ranks if there are not 16 players available.  But guess what? You wouldn't be playing then under the old system either.  This way you can play for awhile and see how it goes.  Higher ranks can be beat.

 

4. I have been playing TO for two years now. One ting has been consistent every single day: Players cnnot be trusted to select the maps for all games played.  Two years have proven the more players determine which maps/modes are in play, the greater proportion of games played wil be on a preposterously small number of maps and modes.  You all know the drill: 67 games of Poly CP.

 

Look at the Pro section today.  Sandbox and Island and Hill, oh my!

 

5.Before MM the basic games would be started randomly.  Then each end every day the shaft players would find and join the Highways games.  My mid-day there would be Highways, Brest, and Silence games open every single day because the payers who will only "play on maps that suit my equipment and playstyle" keep them open all day long.  Mid-fielders and attackers were faced with another game of "dodge the snipers nope try again" or avoiding those maps.

 

MM needs to improve some of its performance issues.  It should stop re-populating on-gong battles a bit sooner. It should probably start two 4v4 games at times instead of one 8x8 game with a wide rank spread. Most importantly and lag impacts the system is having need be reduced asap.

 

6. But MM should remain.  Here's the cold reality MU your gear or die. If you know MM might send Major You off to fight Marshal Him, then make sure your m2 gear is at 10/10.  The fact is m2_10/10 gear wiil let you compete in a game that has some m3+ gear in it.  Yes they have an advantage but it is not so great they cannot be killed.  The game will be harder so learn how to play under the new system/  The players who do will get better and find better skilled opponents.  

1. Get games started more efficiently?  You gotta be out of your mind!  How does is spending a minute or two or three make Tanki more efficient?  I have read your posts about how you used to have to pour over that horrid battle list to find a suitable battle.  The fact is all you had to do was click on a random battle...done...1 second and the same thing as MM.  You just don't want any choice and you could have done that for yourself by randomly clicking any battle open to you without regard to map, duration, lose/win, teammates.  Your argument about MM being more efficient is patently moronic.

 

2. A mult is a passive player...usually placed by the opposing team to give advantage to their side.  Only the fools that call everyone "noob" think a mult is a poor player..get real.  As MM and from what I have observed there are as many if not more passive players in almost every battle.  They may not have been put there by the opposing team, but they are still there.  Maybe they waited too long and don't know the game started, maybe they are actively trying to sabotage the game...and I think most are just like the mults from before MM and the opposing team DID place them...it wouldn't be that hard, just less chance of the mult winding up in the battle the player wanted him in.

 

3. What a load!  So you have 20,000+ players online and MM can't find 16 that want to play the same mode?  OMG, PLEASE!  And why wouldn't you be playing under the old system?  I played plenty of games with four, five, of six players in total...even two, one on each side.  There were many more battles to choose from which we know was too much for you to deal with.

 

4. SO WHAT?  That is what people want to do...so what?  Is it Tanki's job to force people to play "the right way" ?

 

5. Again....SO WHAT?  I know you had trouble with choosing a battle to join, but this would have been a great hint for you under the older system "don't join the battles you don't like!"  Now with MM both those maps are a bore to me...they are bland to large and insipid just like all the other maps in the standard map stable.

 

6. No, if Tanki wanted a fun game they would remove MM, but THEY DON"T CARE as long as people MU that equipment as quickly as possible just like you say.  That translates into SEND IN REAL money.   Most free players MU their stuff a quickly as they can.  I'm sure Tanki hopes MM will motivate more players to spend real money to MU their equipment.  Tanki needs to generate income and I truly hope they make a fortune, but not at the expense of compromising the game like they have done with MM.  What I see coming is another large loss of player base because players are going to get tired of waiting in queue to be put on the losing team in a half finished game.  I suggest that MM is going to bite them in the ass and cut their revenue.  I doubt that enough new mobile users will be added to balance out the player base loss.

 

I think this is the last time I will bother to respond to your posts other than a word or two.  You have your opinion...most of  what you say is rubbish or twisted at best.  The few points you make that have any basis in reality, I generally disagree with.  I am glad you like MM, at least someone does...I sure don't.

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 would have us believe that MMS is the way forward and its the reality everyone must accept. Absolutely zero consideration for player's opinions on this matter. All i hear from Nives on why MMS must stay is because everywhere he has gone in different games, MMS is the industry norm so Tanki must embrace it. Since when does a game follow a trend for the sake of following?? - it clearly is an issue. Again, make MMS an option. It doesn't work for a large % of the community. I have lost almost all communication with regular playing friends except for those in my clan.

The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

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OK so you like MM and i read and understand where you are coming from but i have a couple of questions.

 I don't exactly like it, I have accepted it and I am going to continue to use it to do my missions.

 

I have 3 accounts this account i have only have 2 turrets, Twins and Isida and 1 hull, Viking Why only these you ask? Because i do not use real money to buy crystals.

Yes, I agree it is hard to earn crystals as a non-buyer. if you do at least all three missions a day, and collect one missions each day, then complete one is the way to go and earn those rewards from Daily missions as a non-buyer, sure it takes time and I'm not sure if your interested in ranking up fast or not. But I am and I will take it slow on the ranking and farming of crystals. I don't spend anything in Tanki and I have pretty much a reasonable garage for MM, when it came out last year I studied it as much as I can, and have worked up to here to actually compete against other M3's.

 

Before MMS came in i was free to choose a map that suited my combo's. Now this choice along with almost every other choice we as players had has been taken away from us!

 I partly enjoy the freedom to pick my map, but like explained above I stuck to the news and studied the MMS before this problem. For those who can't do this I'd just say use the last of your crystals and buy that Pro pass, earn as much as crystals as you can MU your stuff only on sales. And then compete against those other players in MM.

 

Sure we have pro battles but we have to buy the pass and trying to carry out daily missions is impossible in pro battles. Tanki used to be a simple game to play. You could get home from work log in and take part in a battle of your choice sometimes battles would last for hours. 

it used to be, pro pass isn't as expensive so spending a few crystals per month on Pro pass isn't as bad. If you enjoy long battles that last for hours I'd suggest Polygon CP mode, where you farm twice as much as Pro pass costs. 

 

 

In the quest to make more money Tanki Devs are making the game too complicated and virtually the only way to get ahead is to spend money.

No one can run a game without making money, you can't run a shop without money, Nives needs money, Devs needs money, everyone who works needs money. The market needs money, and if they start advertising again their gonna need money.

 

Matchmaking is flawed and will NEVER be good.

We cannot see the future, we do not know weather it will be good or not, and everyone has their opinion about it, from my opinion all it needs is improvement, and advertisement of the game.

 

We as players should be able to choose to use Matchmaker or not, my suggestion is to have an option in personal settings.

Can you explain this further to me? if your suggesting an option where players vote for what map they want to play on, I honestly thought this was a good idea at once. But then kept thinking about how the waiting time would increase, waiting for players to pick a map, and if they can't come up with an idea, it would just stay there for hours.

 

And why not have pro passes as rewards for completed missions? Why? because tanki do not want you to have a choice because that would mean you wouldn't have to spend as much money on the game.

As far as I remember I don't think Tanki has ever denied this. In fact they already give you a free pass to join pro battles for 3 hours, yes the Premium account that you can get for completing missions. Getting an entire month Pro pass for completing missions seems fishy with me, I don't enjoy the idea that much.

 

Edited by DRAKO523

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The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

Great!  A wonderful solution to the problems of MM...ProBattles! and everyone will buy a ProPass which is good for Tanki revenue which keeps the game solvent.  I'm 100% for it...now let us complete missions in ProBattles and it's a total winner.

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The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

You are right Viking - almost everyone i know has hopped into pro battles - which is a problem for friends who don't have a clan or don't want to buy pro pass by the way - which is precisely where i am for a most part of my TO play now. That seems to be the very last corner that we have all been herded into. 20 months ago many including myself already voiced the same concerns. What happened? As usual, our feedback was all brushed aside. 20 months later - its the same. So having the devs spend 20 months on developing MMS to me isn't the reason why i will even consider this. The issue is that they are ignoring the pleas of the community.

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You are right Viking - almost everyone i know has hopped into pro battles - which is a problem for friends who don't have a clan or don't want to buy pro pass by the way - which is precisely where i am for a most part of my TO play now. That seems to be the very last corner that we have all been herded into. 20 months ago many including myself already voiced the same concerns. What happened? As usual, our feedback was all brushed aside. 20 months later - its the same. So having the devs spend 20 months on developing MMS to me isn't the reason why i will even consider this. The issue is that they are ignoring the pleas of the community.

Pro pass is not expensive. You need to better managed your crystals revenue.

 

The game go toward MMS, you want to go to another direction. TO own and design the game as they intent to. You can voice your concern and try to change their mind but they have a goal, a purpose and MMS is right in the middle of it. 

I currently spend more time in MMS than in pro battle, and i'm not the only one. MMS will get better as the number of player will increase.

 

You probably haven't noticed it but TO is increasing activity to get noticed - steam, youtube program, ESl and lately twitch stream. And soon increased visibility via the mobile platforms. Those new players will not have been through the old tanki ways and are already accustomed to MMS as it is in other game.

 

So they have good faith in what they are doing and have a long term plan leading to a solid and brite future. Beside TO planned a new mode and 2 new hulls.

 

Great!  A wonderful solution to the problems of MM...ProBattles! and everyone will buy a ProPass which is good for Tanki revenue which keeps the game solvent.  I'm 100% for it...now let us complete missions in ProBattles and it's a total winner.

Ikr, the solution was right under our nose.

You want to be special - play pro battle. But if you wan to do your missions then play regular battle. You need to choose, special or regular. Missions is a bonus for regular players.

You don't need to buy crystals, you play the game pro or regular and you get crystals.

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Pro pass is not expensive. You need to better managed your crystals revenue.

 

The game go toward MMS, you want to go to another direction. TO own and design the game as they intent to. You can voice your concern and try to change their mind but they have a goal, a purpose and MMS is right in the middle of it. 

I currently spend more time in MMS than in pro battle, and i'm not the only one. MMS will get better as the number of player will increase.

 

You probably haven't noticed it but TO is increasing activity to get noticed - steam, youtube program, ESl and lately twitch stream. And soon increased visibility via the mobile platforms. Those new players will not have been through the old tanki ways and are already accustomed to MMS as it is in other game.

 

So they have good faith in what they are doing and have a long term plan leading to a solid and brite future. Beside TO planned a new mode and 2 new hulls.

 

Ikr, the solution was right under our nose.

You want to be special - play pro battle. But if you wan to do your missions then play regular battle. You need to choose, special or regular. Missions is a bonus for regular players.

You don't need to buy crystals, you play the game pro or regular and you get crystals.

So in other words, we just suck it up and suck our thumb - if i summarise what you are saying. Then there's no point in us having this forum to voice it...cos its pointless. For me, buying pro pass is not an issue but it is for some. You can't say oh they don't manage their crystals well. We should respect players for their decisions and perhaps they don't play as much or as frequently. Also, it seems, bets are on the mobile Tanki for more players to join there as you put it -  so maybe you're right maybe i'm wrong...only time will tell. But the change management i have to say sucks. Cos the change sacrificed alot of Tanki loyalists and paid customers. If you guys don't open your ears to hear, its going to be downhill all the way.

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So in other words, we just suck it up and suck our thumb - if i summarise what you are saying. Then there's no point in us having this forum to voice it...cos its pointless. For me, buying pro pass is not an issue but it is for some. You can't say oh they don't manage their crystals well. We should respect players for their decisions and perhaps they don't play as much or as frequently. Also, it seems, bets are on the mobile Tanki for more players to join there as you put it -  so maybe you're right maybe i'm wrong...only time will tell. But the change management i have to say sucks. Cos the change sacrificed alot of Tanki loyalists and paid customers. If you guys don't open your ears to hear, its going to be downhill all the way.

Drastic changes like this are always difficult as the game has changed so much with many new rules.

 

You can buy a pro pass, great I would have been surprised if you could not, but some people still do not prioritise their spending.

You still have the choice to play between pro or regular or both. Pro still exist so yeah TO knows that players prefer them and that's why they are still there.

 

I'm not right or wrong, i'm giving you some information that you may have missed or dismissed with some analysis so in the end you can make an informed choice.

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I'm sorry, I just read what I wrote...you did not deserve my harsh tone.  I have spent many hours playing Tanki in several accounts over the past two or three years and it is upsetting to see something I enjoyed so much be changed into what it is now.  But you are right, it is their game and their company...they can take it in any direction they choose. 

 

I was lucky to have been able to play Tanki when it was fun.  I think now, after reading my last post and then some other posts I have made, Tanki is no longer a good environment for me.  The frustration caused by MM and the helplessness I feel at not being able to save the game or even affect any of what I consider to be terrible judgement errors is turning me into a person I don't want to be.  A game should not have that kind of effect in a persons life. I think it is time to hang up my Twins and Isida.  Everything changes all the time.  Tanki changed.

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I'm sorry, I just read what I wrote...you did not deserve my harsh tone.  I have spent many hours playing Tanki in several accounts over the past two or three years and it is upsetting to see something I enjoyed so much be changed into what it is now.  But you are right, it is their game and their company...they can take it in any direction they choose. 

 

I was lucky to have been able to play Tanki when it was fun.  I think now, after reading my last post and then some other posts I have made, Tanki is no longer a good environment for me.  The frustration caused by MM and the helplessness I feel at not being able to save the game or even affect any of what I consider to be terrible judgement errors is turning me into a person I don't want to be.  A game should not have that kind of effect in a persons life. I think it is time to hang up my Twins and Isida.  Everything changes all the time.  Tanki changed.

It's ok. Yes a lot of players are frustrated because they care about the game.

We all change. 

 

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Are people generally accepting this awful change?  Will it all just blow over?  Even now it is hard to get used to being consistently matched with people 5 ranks higher, waiting two minutes between every round, or have to exit 6 maps to be able to complete a mission.

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The servers seem a bit more stable then the other following days in MM battles. The waiting time (For me) has gone down a lot.
I'm not so fond of this Group option in Tanki, the rank limits (by the looks of it) haven't been improved yet. The group option is fun gathering your friends to enjoy a nice battle, and everything is great except when your on the losing team of those players, tried out a Group with friends and we clicked "Continue" so it sent us to another map we continued to win, but we're sent to battles with the same of the previous players where part of our Team, and some new players as well I'm beginning to think when we click "Continue" after a battle just sends us to another battle with randomly chosen players, not nearly as balanced as my team, or Group. Removing the Group option would be the most reasonable and easy part, but then we'd get a whole lot of complaints about "Now your taking away our freedom to play with friends?" Doubt we need that, removing the "Continue" option after every battle is what I would like to see, also it has a few bugs by the looks of the comments on the forum where it sends you to another mode, you didn't pick.

Edited by DRAKO523

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2. A mult is a passive player...

I'd just like to point out that mult stands for 'multiple account'. In other words, another account from the same player put in the opposing team with the intent to sabotage that team. The term is widely used incorrectly, so the confusion is natural. While every mult is a saboteur, not every saboteur is a mult. So yes, multing is generally not possible anymore in matchmaking (unless of course by luck that second account happens to end up in the opposing team). Sabotage however, is still very possible and sadly does still happen. 

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Yes the Pro games are closer to the previous version without MMS.  Then why not let us do our missions in pro mode too?  Why must do under MMS? The answer is simple.  MMS will die a natural death if they allow missions in pro mode because very few will use MMS.  Now the pro mode is also affected by the MMS issue because the number of players have dropped and Pro mode is not half as active as the previous version without MMS.  Eg I want to play highway but always can limited number of players in pro mode.

 

Now i go MMS to do missions only and I do simple mission like taking 2 repair kits.  I dont talk at all because I wont see my teammates next battle so why waste time making contacts. Those mission involving crystals I avoid totally as need to go winning team to do  that.  One mission every day.  Then I go pro mode and play whatever I can.  I must say my fun level now is 30% what I used to enjoy before MMS.  So I also spend 70% less time with tanki than before.

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Lets face it. All the new changes were introduced for the favour of the mobile version. On the tiny touch screen you are only 2 clicks away to join a game. Drones? Pick one and you can focus more on controlling your tank. New modules? Ok, thats an other story it will boost Tanki's income.

Since the MM introduction I can finish my missions faster -> more time for pro battles.

 

But MM main goal the game balance never will be achieved until I can make my hull, turret twice as good with just a click on the keyboard.

Seriously? 100% boost? Make it 20% and no more headache.

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Just when I get a half dozen lame /  dull / blowout games alon comes a real corker.  I would never have played on Brest before MM sent me there.  But since it was not a case of Shafts Shaft Shaft everywhere guess what? It was possible to have a fun game.

 

LW_CP_Scorebord_02.png

 

Since I'm posting I took a SS after a game against an enemy with 4 Isidas.  That's invincible right?  Heh  Not if you go Sgt York on 'em.  Start killing 'em from the back. I took on the role of breaking up the Isida train all game long. The notion Isida trains are unbeatable is just wrong.  Yes they can be a beast. But they can also be beat.

LW_CP_Scorebord_01_4i.png

 

Note MM threw me into one game where I was a high ranker and another where I was a low ranker. But good fun games were had in both,  With m2 _10/10 gear you can play with the upper ranks .... so prepare for it.

 

 

PS: What's wrong with those payouts?  the 10 days of 2x battle funds is over.

Edited by LittleWillie

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Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

I'm waiting for more players. My biggest problem with TO is the lack of segregation between players that think Supplies (drugs) are great and players that think that they remove or diminish an important (and fun) game play element: competing for dropped Supplies and learning where they are.

 

Sometimes (and I don't know how it happens) you end up with some sort of agreement-by-accident where all of the players in a battle are using Supplies or not using Supplies, but a battle with a couple of full-time druggers on the enemy team and none on yours just isn't worth playing.

 

I want to play no-Supplies Pro battles on my favorite maps (not the ones that dominate Pro battles at the moment), but nobody else wants to. So more players (or no-Supplies non-Pro battles)

 

I'm getting used to MM and agree with a lot of LittleWille's points, especially about comfort zones. I'm now more comfortable with Maps that I used to avoid (but I still won't play on Future). But it needs a lot of work.

 

The system should look at people's Daily Missions and not put flag capture people on the Blue team in ASL, and it should make sure that people with a 1-2-3 mission enter battles at the beginning etc.

 

If it worked better generally, then less people would quit battles and most of the problems associated with quitting battles, like being put in to a (usually losing) battle with a few minutes left, would be reduced. It's a vicious circle.

 

(Brest CP is one of my favorites. I haven't had that many battles with more than two Shafts / long-range Turrets per side though.)

Edited by SporkZilla
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The CEO, owners and Devs are riding in a large pickup truck. The Mods and Helpers are in the bed of this truck. The truck is pulling a very large trailer that is being occupied with the players. The Mods and Helpers hear us wailing, screaming, crying, complaining. There's so much clamoring, they can hardly sort it all out. But occasionally, someone's voice is a bit louder than all the rest. The Mod will tell the occupants of the truck what was heard. The occupants say, "We will do as we please with this game. It's our game, we own it. If they don't like it, they can  always bail out. We don't care, you know that. Don't bother us with trivialities." 

 

There's a very few Old Timers left. I mean those who have been with TO for the past 8-9 years. We are the ones who helped build TO by reporting bugs, glitches, suggestions for improvements, etc. The Devs listened to what we had to say. We were the ones testing TO fresh out of Beta. At first, the updates were geared towards improving the game and making it more playable. Then something strange happened. TO stopped listening. Why? Because they felt they no longer needed our help. But we stuck it out, anyway, just to see where it was going. Well, now we see. I don't like it any more then anyone else in opposition. 

 

TO, as we know it, is going down the tubes, out of the gutter and into the sewers. But this won't be the end of Tanki, it will survive. How? The rest of the Old Timers that helped make Tanki a popular game will leave without so much as a "Thank you."  Those who have been playing for 3-4 years, will hang in there for awhile just as we did. But eventually, they will leave, too. But Tanki will still survive. A whole new class of gamers will take our place. They will learn the "new" tanki and will enjoy it as we once did. 

 

I saw this very same thing happen to another MMO game I played for several years (not a tank game). It was simple, easy to learn, easy to play, very straight forward. The Community was humongous, larger than Tanki has ever seen or will ever hope to see. I'm talking about millions here. But we were still a closely knit "family." Until the owners and Devs did the unforgettable and unforgivable. They closed down the game for a few days. We already knew that was going to happen. They promised us a new, even better game. They painted a beautiful picture of what it was going to be like. We were all hyped up about it. The forum was open, even though the game was closed, and was buzzing with anticipation. 

 

What happened next was mind boggling. The game was reopened and what we saw made us speechless. It was a whole new game, alright. Same setting, but that was about all that was left of the old game. Maps had changed, the interface had changed. Game play was changed. Tutorial Island was closed. In its place was a 5 minute rundown of how to play the game. Tutorial Island was fun. It took about 30 minutes, but you learned everything there was to know about the game. There were quests you had to accomplish before you were allowed to enter the real virtual world. Many of us started new accounts to become acquainted with this new and improved game. But to no avail. We were accustomed to the old game and at least half of the community left within the first month of the new updates. Within about a year, the membership was down, similar to what Tanki is now. I left for about a year, then went back for a look see. The membership was strong. Not as high as it was, but was doing very well. We were replaced by those who knew nothing about the old game. 

 

Tanki will survive, but not with us in it. We are old hat, old news, old, old, old. I have already found another tank game (not WoT) that I enjoy. I come back to do missions, play a battle or two just to keep my feet wet. I have several accounts at different ranks and each with a different main turret and hull. If you look at my profile, you will determine this account is a buyer's account, the only one. But that won't last much longer. Why should I pay into an account that is nearly dead? It's not cost effective. 

 

I hope TO finds what they are looking for and I wish them all the best. It was fun while it lasted.  

 

 

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I hope TO finds what they are looking for and I wish them all the best. It was fun while it lasted.  

These type of comments are becoming funny and irrelevant on Tanki these days. I've seen so many people posting the same crappy message end of their "A* Paragraph". Oh it was fun while it lasted blah blah blah - Yet they continue to play the game. 

 

Another thing is - The way people actually have courage and think they have any right to tell them what exactly to do for the future is unnecessary and cringe. You're in no right position as a player to tell your "imaginary" plan for the developers and the owners who have created the game and been making money successfully. What they are doing is typical what every game these days are doing; even iOS game and any other console. So save your time by writing these kind of awful paragraphs. Surely, you have every right to write an opinion, no doubt about it. But repeating the past of Tanki will not change anything because not any game has done that.   

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The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

Your are joking, right? The Pro battles is a non-option as long as the missions cannot be completed in them. Allow missions to be completed in Pro battles and see how many players would choose to play in MM mode! probably no one. I would for one sacrifice some crystals to buy the pro pass if the missions were allowed.   By the way TO maybe wants the game to be that way; but the bigger question is Do the players want it to be that way?  By the amount of complaints and the significant drop in long term players, I'd dare say NO!

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These type of comments are becoming funny and irrelevant on Tanki these days. I've seen so many people posting the same crappy message end of their "A* Paragraph". Oh it was fun while it lasted blah blah blah - Yet they continue to play the game. 

 

Another thing is - The way people actually have courage and think they have any right to tell them what exactly to do for the future is unnecessary and cringe. You're in no right position as a player to tell your "imaginary" plan for the developers and the owners who have created the game and been making money successfully. What they are doing is typical what every game these days are doing; even iOS game and any other console. So save your time by writing these kind of awful paragraphs. Surely, you have every right to write an opinion, no doubt about it. But repeating the past of Tanki will not change anything because not any game has done that.   

Sure they are plenty of dumb asses there willing to part with their money! And yes as customers, especially the paying ones, have every right to tell them when they screw up.  This is the only game where what you buy is not worth the same after the next upgrade. But yet they always will be those fools who do not mind and do not speak up. TI know for a fact that many old timer players here have either left or diminished their playing time and it is only new players and buyers that are left.  You want to see a game were the developers listen to their customers? Go to WoT and see. One thing is for sure: the tank that i got there 3 years ago has still the same power and no modules have changed no matter how many upgrades have gone through.  And by the way, their MM system is far superior than this atrocity. There are always the same amount of players on both teams and there are never more than 2 ranks difference.  Something that Tanki developers not only cannot develop, but they cannot even dream it up!  By the way, I have been playing WoT for quite a few years and I never had any lag or the nebulous "an error has occurred" or have waited 2 min only to be dumped in a battle that is so unbalanced that end s within 2 min!

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The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

A place where our PAID suggestions and requirements are listened to. Give us back our options. Disgraceful reply. Tanki survives from paid players and those who play because they love the game - paid or free.

Edited by terrierist1967

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