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Matchmaking is coming May 29th


r_Nives5
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Speaking about mults and hack, I have played assault mode today, and I was always being put on the losing team. I had a mission that needed me to earn 1000 XP in ASL mode and it took me 3 hours to complete. The reason why I took so long to complete this ASL XP mission is because I was losing all the time, so I did not earn enough crystals in ASL XP mission to quickly finish it off.

 

I do agree that some played don't like the matchmaking system for reasons like this, but disagree on the exaggeration that players ask for the matchmaking system to be removed.

 

I have faced many matchmaking battles that were unbalanced due to the fact that players on my team or the enemy team left the rounds and did not get replaced. Also, the matchmaking system battles are unbalanced because all the strongest players get added to the enemy team, and the weakest players on my team. This causes a huge disruption in matchmaking battles.

 

This balance problem in matchmaking battles must be fixed as soon as possible, because it causes huge outrage concerns for all players on Tanki Online.

So, what makes you think that the Tanki developers are capable of fixing this? If they could, they would have saw that during the testing phase and they would have fixed it. We have the same issue during the live test they did last October/November and this unbalanced rank issue was a huge portion of the complaints. Why wasn't it fixed now? makes on go hhmmmmmmm!

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These type of comments are becoming funny and irrelevant on Tanki these days. I've seen so many people posting the same crappy message end of their "A* Paragraph". Oh it was fun while it lasted blah blah blah - Yet they continue to play the game. 

 

Another thing is - The way people actually have courage and think they have any right to tell them what exactly to do for the future is unnecessary and cringe. You're in no right position as a player to tell your "imaginary" plan for the developers and the owners who have created the game and been making money successfully. What they are doing is typical what every game these days are doing; even iOS game and any other console. So save your time by writing these kind of awful paragraphs. Surely, you have every right to write an opinion, no doubt about it. But repeating the past of Tanki will not change anything because not any game has done that.   

I didn't say I was quitting Tanki altogether. I said that I come back to do missions and play a battle or two, just to keep my feet wet. I also indicated that since I'm no longer a staunch supporter of Tanki, I won't be putting any more money into it. I'll drop in occasionally to see how the game is evolving. 

 

You are entitled to your opinions, too. I respect that. When Tanki membership (Community) started to dwindle drastically, I said essentially the same things as you are saying. You will hang in there for a few more years, I'm sure. You and others who stay active will help Tanki to grow, mature, and ease the growing pains, as we did when it came out of Beta. You are the next generation to carry on. Good luck in this new venture. I hope you do as well as we did. 

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People expect magic out of the MM system.  That's not what the "M" represents.  When ther are many players of similar rank looking to play, MM creates battles with close ranks.  When there are few players looking for a game. MM has to grab a wide rank range to fill the teams.  MM cannnot make players pop into existence.

 

Nor is MM some magic promise that every game will be close with close scores. This again is no different than pre-MM. Then ost all the open games would be blowouts with room only on the losing team.

 

Dissatisfction with TO comes from many sources but on this thread MM is blamed for all of them.

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The system is matching Groups against random players, the proof is that they changed the amount of players for groups from 4 to 3.

 

If Groups were only fighting other Groups there was no need for that change.

 

I was one who asked for less players in Groups to 3. But I think even 3 is OP

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The system is matching Groups against random players, the proof is that they changed the amount of players for groups from 4 to 3.

 

If Groups were only fighting other Groups there was no need for that change.

 

I was one who asked for less players in Groups to 3. But I think even 3 is OP

^^^^ Makes no sense. ^^^^

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People expect magic out of the MM system.  That's not what the "M" represents.  When ther are many players of similar rank looking to play, MM creates battles with close ranks.  When there are few players looking for a game. MM has to grab a wide rank range to fill the teams.  MM cannnot make players pop into existence.

 

Nor is MM some magic promise that every game will be close with close scores. This again is no different than pre-MM. Then ost all the open games would be blowouts with room only on the losing team.

 

Dissatisfction with TO comes from many sources but on this thread MM is blamed for all of them.

This is were you are totally wrong! No one expects "magic" out of the MM system! It was put in place with the premise that "it will make the game balanced." Now what "balanced" means to TO is totally different to what it means to players.  Balanced does not mean to take away choice of maps, to have to wait 2-3 minutes only to get dumped in a battle that it is almost at the end because there is is no "balance" in the ranks nor in the amount of players.  Balance does not mean, not to know on which map you will be dump and not to be able to play on the same map 2 or more consecutive games. "MM cannot make players into existence" Seriously? then if players do not exist how come we have to wait 2-3 min to get into a battle?

For your information, the main dissatisfaction with TO, at the present time, IS the MM system.  Simply put: IT DOES NOT WORK! 

By the way, here is why most players do not like this system. I just logged on for today's mission: Earn 1000 XP in battles for 6 repair kits and 22 DA. Clicked of CTF. AVg wait time 59s waited for 2min 1 sec before i hit EXIT. Clicked on CTF again, AVG wait time 59s, waited for 2 min 20 before I clicked EXIT.  So, after 4.5 min of wait, I am still not in any battle! Under the old system under a few seconds I would have found a battle (even on a map that I do not like) and I would have been half way done with my mission! Now I would be lucky if I can finish this mission in 2 days! This system sucks no matter how you try to sugar-coated. It is an utter failure.

So 3rd attempt and guess what! Avg wait time 50s waiting for 3m 40s! and no dice! Still I am not in as I type this! Now 4m 10sec! I just give up with this crap!

Edited by jjg_the_dark
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 When there are few players looking for a game. MM has to grab a wide rank range to fill the teams. 

And this is a major area where MM fails. 

 

The battles don't have to be 8 vs 8.    5 vs 5 of ~ rank is way better than funneling >>> higher/lower ranks just to fill the battle.

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Please don't add Tic-tac-toe to the game, we need Mahjong.

 

ok, so right now the MM isn't even working at all, nobody in the General 1 chat can get into a game.

MMM not working, and that's good... we don't have to suffer anymore.

 

EDIT: MMM is "working" now.

Edited by r_Issimo2

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People expect magic out of the MM system.  That's not what the "M" represents.  When ther are many players of similar rank looking to play, MM creates battles with close ranks.  When there are few players looking for a game. MM has to grab a wide rank range to fill the teams.  MM cannnot make players pop into existence.

 

Nor is MM some magic promise that every game will be close with close scores. This again is no different than pre-MM. Then ost all the open games would be blowouts with room only on the losing team.

 

Dissatisfction with TO comes from many sources but on this thread MM is blamed for all of them.

I am very much OK with MM. The number of balanced battles is more than those one sided battles. The waiting time is also not that much.

 

However I am unhappy with Drones update , it is just a P2W update. The description of batteries tells that they are good quality but what? It drains too quickly. Either the drones or the batteries are faulty. The power consumption is just too much , can prove to be expensive even for buyers.

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This is were you are totally wrong! No one expects "magic" out of the MM system! It was put in place with the premise that "it will make the game balanced." Now what "balanced" means to TO is totally different to what it means to players.  Balanced does not mean to take away choice of maps, to have to wait 2-3 minutes only to get dumped in a battle that it is almost at the end because there is is no "balance" in the ranks nor in the amount of players.  Balance does not mean, not to know on which map you will be dump and not to be able to play on the same map 2 or more consecutive games. "MM cannot make players into existence" Seriously? then if players do not exist how come we have to wait 2-3 min to get into a battle?

For your information, the main dissatisfaction with TO, at the present time, IS the MM system.  Simply put: IT DOES NOT WORK! 

By the way, here is why most players do not like this system. I just logged on for today's mission: Earn 1000 XP in battles for 6 repair kits and 22 DA. Clicked of CTF. AVg wait time 59s waited for 2min 1 sec before i hit EXIT. Clicked on CTF again, AVG wait time 59s, waited for 2 min 20 before I clicked EXIT.  So, after 4.5 min of wait, I am still not in any battle! Under the old system under a few seconds I would have found a battle (even on a map that I do not like) and I would have been half way done with my mission! Now I would be lucky if I can finish this mission in 2 days! This system sucks no matter how you try to sugar-coated. It is an utter failure.

So 3rd attempt and guess what! Avg wait time 50s waiting for 3m 40s! and no dice! Still I am not in as I type this! Now 4m 10sec! I just give up with this crap!

No, It was not. That is not what MM was intended to do nor what it promised to do. MM was put in place to start new games with reasonably balanced teams.  The End.  

 

This is EXACTLY what I mean by my "players expect magic out of MM" comment. The game is imbalanced because the game is imbalanced. (Twins, Magnum, map influences, etc.) MM is not going to come along and magically solve these deep-seated structural flaws.  

 

You prove yourself wrong with your own comment. You expect magic out of MM.

 

=====

 

As for Drones mentioned above ....I agree only buyers can run them to full capacity. But I am not sure they are powerful enough to lead to Pay to win.  They might just be pay to pay status items. The price structure of putting 98% of the cost in the MU ladder means poorer players can buy most of a drone's performance for a small fraction of the full cost..  So buyers will have to pay a LOt to gain a quite small edge in the drones.  It is the battery cost that weighs more.

 

I do think in clan battles with coordinated drone selection the things might prove important.

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One of my concerns with MMS was being put into battle with ranks much higher than mine. I was told that wouldn't happen. Well, it certainly does. I was upset when I found myself, as Captain, in a battle with Brigadier Generals. I ranked up and now I'm fighting Marshals. If I could choose my battles, I certainly wouldn't choose one of them. 

 

My main combo is Vulcan/Titan, both M1 MUed to 10/10. With DD activated, I hardly do any damage. Thunder at those ranks will one shot me. With DA activated, I'll survive, but a heavy sneeze will destroy what I have left. Now, when I'm sent into battle, the first thing I do is look at the player lineup, something I used to do from the lobby. If the opposition is too heavy, I leave. In my opinion, the MMS has made the teams more imbalanced, more players leaving battles early. That isn't what we were lead to believe. 

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One of my concerns with MMS was being put into battle with ranks much higher than mine. I was told that wouldn't happen. Well, it certainly does. I was upset when I found myself, as Captain, in a battle with Brigadier Generals. I ranked up and now I'm fighting Marshals. If I could choose my battles, I certainly wouldn't choose one of them. 

 

My main combo is Vulcan/Titan, both M1 MUed to 10/10. With DD activated, I hardly do any damage. Thunder at those ranks will one shot me. With DA activated, I'll survive, but a heavy sneeze will destroy what I have left. Now, when I'm sent into battle, the first thing I do is look at the player lineup, something I used to do from the lobby. If the opposition is too heavy, I leave. In my opinion, the MMS has made the teams more imbalanced, more players leaving battles early. That isn't what we were lead to believe. 

Careful - or you be accused of only wanting to choose battles where you are the highest rank.  Does not matter if you've never stated that... ;)

 

Curious though - why are you fighting with Vulcan m1 10/10 at Major?  You should have been able to "buy" Vulcan M2 for free at 1st Lt.

My Captain has Vulcan M2 2.4 at the moment.

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If you love MM so much, how come you play so little?

 

I know 4 containers are more important, but playing without playing is not my thing.

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One of my concerns with MMS was being put into battle with ranks much higher than mine. I was told that wouldn't happen. Well, it certainly does. I was upset when I found myself, as Captain, in a battle with Brigadier Generals. I ranked up and now I'm fighting Marshals. If I could choose my battles, I certainly wouldn't choose one of them. 

 

My main combo is Vulcan/Titan, both M1 MUed to 10/10. With DD activated, I hardly do any damage. Thunder at those ranks will one shot me. With DA activated, I'll survive, but a heavy sneeze will destroy what I have left. Now, when I'm sent into battle, the first thing I do is look at the player lineup, something I used to do from the lobby. If the opposition is too heavy, I leave. In my opinion, the MMS has made the teams more imbalanced, more players leaving battles early. That isn't what we were lead to believe. 

From the first post of this topic t you will find what are the main goals of Matchmaking:

  • provide fair conditions for all players in the battle (nobody can predict what map will be next, who will be on the enemy team, what equipment to use);
  • make it easy and simple to find battles;
  • create battles with equal team composition;
  • fill the teams from the start of the battle;
  • exclude the possibility of sending passive mults to the enemy team;
  • provide easy to use system to play with friends and clan members in groups.

 

The vlog #172 explain in more details how the MM System work: https://youtu.be/l2W-wRBlfeo?t=164

 

Further more the group system provide a wider range of ranks, making some battle even wider in ranks. They have added restriction of rank since which helps a lot.

 

From this above points it is expected to get into battle with tanker with higher ranks and lower rank than you. This was the case before the MM introduction.

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No, It was not. That is not what MM was intended to do nor what it promised to do. MM was put in place to start new games with reasonably balanced teams.  The End.  

 

This is EXACTLY what I mean by my "players expect magic out of MM" comment. The game is imbalanced because the game is imbalanced. (Twins, Magnum, map influences, etc.) MM is not going to come along and magically solve these deep-seated structural flaws.  

 

You prove yourself wrong with your own comment. You expect magic out of MM.

 

=====

 

As for Drones mentioned above ....I agree only buyers can run them to full capacity. But I am not sure they are powerful enough to lead to Pay to win.  They might just be pay to pay status items. The price structure of putting 98% of the cost in the MU ladder means poorer players can buy most of a drone's performance for a small fraction of the full cost..  So buyers will have to pay a LOt to gain a quite small edge in the drones.  It is the battery cost that weighs more.

 

I do think in clan battles with coordinated drone selection the things might prove important.

Now either you are totally dumb or you have a severe lack of comprehension! This is what you wrote "with reasonably balanced teams" and this is what I wrote "it will make the game balanced."  You are trying to play with semantics here! But I digress. If "The game is imbalanced because the game is imbalanced"  then why not FIX the "imbalance" but instead put a monstrosity in place that takes away players choice of maps and who they will be playing against?  Why do you you think the majority of the players are so upset? Again no one is expecting any MAGIC out of MM. i stated that clearly and you are so dumb that your are telling me that I expect magic!  No I do not expect magic:

I expect to have a choice in which map i will complete my missions.

I expect to have a choice against whom I want to play. 

I expect not to keep getting "an error has occurred".

I expect tho play a game not hampered by lag.

I expect to have the same equipment that I purchased until the end of days. 

I expect Not to waste 10 minutes trying to get into a game only to be dumped in a battle that is about to end!

 

Is it too much to expect? I guess what you call "magic" the rest of us called reasonable expectation! By the way, I also expect when I buy a container not to have a useless paint like the Poland flag I got yesterday! 

So try as you might to defend this atrocity, you are in the minority and of course totally wrong. 

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Now either you are totally dumb or you have a severe lack of comprehension! This is what you wrote "with reasonably balanced teams" and this is what I wrote "it will make the game balanced." You are trying to play with semantics here! But I digress. If "The game is imbalanced because the game is imbalanced" then why not FIX the "imbalance" but instead put a monstrosity in place that takes away players choice of maps and who they will be playing against? Why do you you think the majority of the players are so upset? Again no one is expecting any MAGIC out of MM. i stated that clearly and you are so dumb that your are telling me that I expect magic! No I do not expect magic:

 

I expect to have a choice in which map i will complete my missions.

 

I expect to have a choice against whom I want to play.

 

I expect not to keep getting "an error has occurred".

 

I expect tho play a game not hampered by lag.

 

I expect to have the same equipment that I purchased until the end of days.

 

I expect Not to waste 10 minutes trying to get into a game only to be dumped in a battle that is about to end!

 

 

 

Is it too much to expect? I guess what you call "magic" the rest of us called reasonable expectation! By the way, I also expect when I buy a container not to have a useless paint like the Poland flag I got yesterday!

 

So try as you might to defend this atrocity, you are in the minority and of course totally wrong.

 

 

The developers will not undo the update! But you can still choose the maps in Pro-battles and the MMS is also positive M4 against M3 / M2 is a lot of fun.

Edited by new_st_as

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last week every battle they sent me too had legends and my team lost every battle

my modules didn't work most of the time.. and when they did work it was only the first 2, the one in the third slot never worked once

also in half the battles halfway though everyone stopped moving and i couldn't do damage anymore and had to do nothing but wait till the battle ended to collect my fund

other than the problems i think this is very good. I might have lost every battle but they weren't blowouts and were all very fun. I also enjoy playing against stronger people.

however i can understand if people get frustrated when they always get sent to the losing team. I think this is because of people who leave the moment they start losing... i feel that some punishment should be given to those who leave a battle early in order to stop this.

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Careful - or you be accused of only wanting to choose battles where you are the highest rank.  Does not matter if you've never stated that... ;)

 

Curious though - why are you fighting with Vulcan m1 10/10 at Major?  You should have been able to "buy" Vulcan M2 for free at 1st Lt.

My Captain has Vulcan M2 2.4 at the moment.

Sorry, my mistake. I have Vulcan M2.2. I have to rank up one more time to get Viking M2.

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The developers will not undo the update! But you can still choose the maps in Pro-battles and the MMS is also positive M4 against M3 / M2 is a lot of fun.

I really do not care whether they undo it or not. I have stopped playing and I just log on a few times a week just to see what creative ways they will find to destroy a once upon a time great game! Their loss and not mine since I play other tank games that do not have these kind of problems and they do not have monkeys pounding on a keyboard as programmers.  As far as the Pro battles goes, if you cannot do missions they are not worth the trouble especially now that majority of battles in Pro battles are XP/BP and even those are diminishing.

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Drones are useless. I don't understand why players waste crystals to buy them.

 

The matchmaking system was never balanced from the beginning of planning. Developer must improve the matchmaking system by releasing updates and re-balancing it.

 

I want matchmaking battles to be 10 vs 10, because it will make battles more full, whilst 8 vs 8 is not enough to make matchmaking battles full with action.

 

Today I have played quite a few matchmaking battles to complete missions. I have seen many players lagging and getting kicked out of matchmaking battles. I did lag a bit but managed to do my missions. I was the lucky one. However, a gold box dropped on one of the maps, no one seen it, except me, and I took it after re-spawning.

Edited by CooperO
Kindly refrain from using insults.

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HOw to beat the MMS.  Just use it to do 1 mission every day. eg collect double armour boxes and exit.  Then go pro battles and play our usual games.  If there are lots of people in pro battles, it is back to old times where we can choose our map, no of players, timing, supplies and game continuation.  MMS will be left to mobile players to support.

 

We can do this only if dev dont come destroy pro games and start imposing restrictions.  In pro games, our objective is to have friends and fun.  Mission is not critical. :)))

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