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Matchmaking is coming May 29th


r_Nives5
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Matchmaking is great update. Finally not ran over by coordinated clans and mults. Every third match is actually challenging. 

 

Few improvements needed:

 

-Ability to block some maps as many people seem to join and leave right away(max 2-3 or ability for prefered maps), so they basically act as mults.

-Something needs to be done with gear/prot changing, as people waste 1-2 minutes doing it, causing multing effect.

-Insane lag after joining a battle - last about 15 seconds. Like it's loading map? 

Edited by Desty
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If you love MM so much, how come you play so little? [...]

I don't want to use up all of my supplies :_; I play around 24-30 MM battles per day.

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Here is an interesting statistic.  I just finished a TDM match on Serpuhov.  I was on blue and we got slaughtered.  The main reason for this annihilation was players leaving the team.  It was obvious within the first minute that blue would lose and it became a self-fulfilling prophesy.

 

26 players were on the blue team within the ten minutes...26 !!!   

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Here is an interesting statistic.  I just finished a TDM match on Serpuhov.  I was on blue and we got slaughtered.  The main reason for this annihilation was players leaving the team.  It was obvious within the first minute that blue would lose and it became a self-fulfilling prophesy.

 

26 players were on the blue team within the ten minutes...26 !!!   

Yeah - MM trying to fill in losing teams with 5 minutes left in battle is just silly.

Best thing system can do is end the battle - there is absolutely no point in prolonging it.

 

From a real war to a a simple board game to a chess match, people have the option to surrender.

Tanki needs a mercy rule (and the timer).

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What is the difference between the old Battle Button and MM?

 

...other than MM has queue time before you can join a random battle.  Seriously, I don't see any difference other than the queue and MM uses wider rank brackets if it needs to.

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What is the difference between the old Battle Button and MM?

 

...other than MM has queue time before you can join a random battle.  Seriously, I don't see any difference other than the queue and MM uses wider rank brackets if it needs to.

One big difference is the fact that pressing the old battle button lead you to a battle with a certain amount of players who hand-picked that battle.

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What is the difference between the old Battle Button and MM?

 

...other than MM has queue time before you can join a random battle.  Seriously, I don't see any difference other than the queue and MM uses wider rank brackets if it needs to.

One huge effect is map turnover / churn. No map is in play for more than one game.  Games are now played more evenly across all maps.

 

I still think Brest is a bad map but now if I find myself on it it is worth giving a chance. Before I'd avoid it because I knew ahead of time I'd find another camper sniper fest. (example)

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One huge effect is map turnover / churn. No map is in play for more than one game.  Games are now played more evenly across all maps.

 

I still think Brest is a bad map but now if I find myself on it it is worth giving a chance. Before I'd avoid it because I knew ahead of time I'd find another camper sniper fest. (example)

Wouldn't be so bad to switch equipment (at beginning due to maps) if there was less lag.  But visiting garage these days is a roll of the dice, and 7-11 gives you das-Boot. Lately it's a struggle to get into a battle, then having system kick you out at very beginning because you couldn't switch in < 2 min... well it's terrible.

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The MMS is the final piece of 20 months work from TO to transform the draft game into a finish game. MMS is a critical part of this new TO. Every updates made for the last 2 years are build around it - it's a game changing step for TO. Industry norm or not, this it how TO wants the game to be. MMS solves a lot of issues (see first post) but do not solve all the issue linked to MMO games. It is true that MMS still need to improve to provide the best experience.

Btw the option exist - it is called pro battle. Pro battles is the closest to what TO is without MMS - large choice of map, join battle when ever you want, do takeover, no drugs. What are you waiting for?

MMS is the final product of 20 moths of creating absolutely CRAP! Congratulations on wasted time and money. MMS is what makes the new TO real experience. Again, excellent waste of resources. You claim that all upgrades for the past two years revolve around MMS, I say this is a pile of that stinks to high heavens. MMS is most definitely a game changing "upgrade" to TO. Now that the game is finally what the TO wants it to be, it is time to start planning the funeral. MMS does not solve issues, it tries to go around them but fails miserably. The best improvement that you can make to MMS is to bury it somewhere deep in to the earth next to the used uranium pellets from the nuclear reactors. And whoever made the decision to force this upon us can be buried right next door.

 

I could not have succeeded killing TO as bad as you did no matter how hard I tried. If it takes 20 months to create a pile, it is still no matter how much you try to polish it. It still stinks.

Edited by Viking4s
kindly refrain from using profanities
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Yeah - MM trying to fill in losing teams with 5 minutes left in battle is just silly.

Best thing system can do is end the battle - there is absolutely no point in prolonging it.

 

From a real war to a a simple board game to a chess match, people have the option to surrender.

Tanki needs a mercy rule (and the timer).

what i think they should do is punish those who leave so peole won't leave in the first place

 

in real war you can ask to surrender but that doesn't mean the enemy has to accept. and after they accept if they're not interested in taking prisoners they could just slaughter every one of you.

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in real war you can ask to surrender but that doesn't mean the enemy has to accept. and after they accept if they're not interested in taking prisoners they could just slaughter every one of you.

This is a video game, nobody is taking this as a serious life style. People are free to leave whenever and however they want. The amount of times I've left/leave battles - I'd be punished forever lol. 

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what i think they should do is punish those who leave so peole won't leave in the first place

 

in real war you can ask to surrender but that doesn't mean the enemy has to accept. and after they accept if they're not interested in taking prisoners they could just slaughter every one of you.

Really, Guido?

You never left a battle when you were in losing team?

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One huge effect is map turnover / churn. No map is in play for more than one game.  Games are now played more evenly across all maps.

 

I still think Brest is a bad map but now if I find myself on it it is worth giving a chance. Before I'd avoid it because I knew ahead of time I'd find another camper sniper fest. (example)

Well at least the maps are happy :)

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One big difference is the fact that pressing the old battle button lead you to a battle with a certain amount of players who hand-picked that battle.

That is difference #1...not much of a difference really but a difference.   

 

Are there any other differences that MM does that the Battle Buttons didn't?  Anything?  After all it took the devs almost two years to develop MM...what does it do differently than what they had before other than changing almost immediate access to a random battle into queuing for a random battle?  Well. MM also widens rank brackets when necessary, which is not really a good thing. 

Edited by ByeByeBye

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what i think they should do is punish those who leave so peole won't leave in the first place

 

in real war you can ask to surrender but that doesn't mean the enemy has to accept. and after they accept if they're not interested in taking prisoners they could just slaughter every one of you.

Not sure how a smaller player-base is good for the game.  Make no mistake - players will quit in droves if that ever happened.

 

Believe it or not - there are rules in war too.  Execute prisoners and that eventually gets out.  Two things will happen...

1) All your own people held as prisoners will be executed going forward.

2) No one will ever surrender to your forces. Every single campaign you fight will be to the last man. Very few nations (sans fanatic groups) would want that.

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I doing great now... I'm learning, I quit battles so fast that I forget to take screen shots.

 

1st battle I waited minute an a half to be put in a team were I and another player were the lowest ranks and the other team all high ranks.

 

2nd battle, another minute and a half, I was sent to a losing team, a TDM that was 30-60, the other team was spawn kill already. To be fair, ranks were even this time.

 

3rd battle, higher ranks vs lower ranks... not my day.

 

4th battle I was sent to the same battle and team as 3rd.

 

5th battle I was sent to a battle where I was one of the lower ranks.

 

6th was even, close battle but we lost, the other team had better equipment including a Magnum kit, and likely a Group was there. But it was okay. Completed a mission.

Edited by r_Issimo2

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I doing great now... I'm learning, I quit battles so fast that I forget to take screen shots.

 

1st battle I waited minute an a half to be put in a team were I and another player were the lowest ranks and the other team all high ranks.

 

2nd battle, another minute and a half, I was sent to a losing team, a TDM that was 30-60, the other team was spawn kill already. To be fair, ranks were even this time.

 

3rd battle, higher ranks vs lower ranks... not my day.

 

4th battle I was sent to the same battle and team as 3rd.

 

5th high ranks vs low ranks.

 

6th was even, close but we lost, the other team had better equipment including a Magnum kit, and likely a Group was there. But it was okay. Completed a mission.

You are taking chance, not going into battles. You join and quit and join and quit and repeat. Don't you feel that such kind of game playing is boring and meaningless? Do you happy with this way to play? That's why I stop playing.

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You are taking chance, not going into battles. You join and quit and join and quit and repeat. Don't you feel that such kind of game playing is boring and meaningless? Do you happy with this way to play? That's why I stop playing.

It is a bit boring, but that's good because it reduces the urge to play and helps with the addiction. I said I was not going to play after 2x, but here I'm.

 

The problem is that when battles are even I do well and enjoy the game, all I want is that I'm at least 3 ranks from the top rank players. Luckily Overdrives are coming and we'll see more Drones as times go by, that will make battles worse and help more people leave Tanki.

 

To be fair, the next three battles I had with my low rank accounts, I stayed even if I was like 3 and 4 ranks bellow the top rank players because teams were balanced rank wise and I did good.

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Thefact you quit because you are teh lowe ranks in a given game is on you, not on MM.

 

Suck it up and play.  If your gear is MUed you should be able to play against ranks several step above you. Sure some games you might get roughed up but other gams you'll shine.  If you won't challenge yourself blame the guy you see in the bathroom mirror.

 

Here's a game I was the lowest rank, tied with a team mate. Entuire enemy team higher ranks.  The enemy had 4 Isidas who tried to Isida train all game long.  I let my team mates to the attacking. I made my role to bust up the Isida train. Which I did all night long.  Yeah I finished in last but with a 9:3 kill ratio. And my actions definitely crimped the enemy strategy.

 

Get out of your fuzzy comfort zone. Dare yourself to get better.

 

LW_CP_Scorebord_01_4i.png

Edited by LittleWillie
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No thank you.

 

The thing is that I needed to finish playing soon and focus on missions, you can't do missions when your team is being spawn killed. So I wasted some minutes looking for a better battle and found one and didn't have to fight another battle.

Edited by r_Issimo2

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It is a bit boring, but that's good because it reduces the urge to play and helps with the addiction. I said I was not going to play after 2x, but here I'm.

 

The problem is that when battles are even I do well and enjoy the game, all I want is that I'm at least 3 ranks from the top rank players. Luckily Overdrives are coming and we'll see more Drones as times go by, that will make battles worse and help more people leave Tanki.

 

To be fair, the next three battles I had with my low rank accounts, I stayed even if I was like 3 and 4 ranks bellow the top rank players because teams were balanced rank wise and I did good.

I see lieu gens and marshals with m3s and m4s all the time, and It's funny how I get the honor of carrying their sorry asses with my m2.3 hornet. I never did this well in non-MM games. I still don't know how everyone I fight is so bad.

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I prefer giving players an incentive to stay in battles, rather than a punishment. Seen another idea on this topic that uses fund multipliers as incentives to stay in battles, my idea is on the same tracks.

Problems

  • Some leaving battles early, leaving one team disadvantaged at start of battle if that battle slot doesn't get filled quick enough.

  • Drone batteries too expensive for non-buyers, making Drones Pay2Win.

My solution

Finishing battles gives a battery reward to participants of both teams on completion of every battle, the amount you get depends on winning and losing and where you finish in battle.

 

Winning team rewards.

  • Top 3 gets 3 batteries each.

  • 4th & 6th gets 2 batteries each.

  • 7th and 8th placed only gets a battery IF they get within 50% of 6th placed guys' score. Or people can just join battles and hit pause till the end to get easy batteries. So they have to earn them.

 

Losing team rewards

  • Top 3 get 2 batteries each

  • Everyone else gets 1 battery but 6th to 8th placed players need to get within 50% of 5th placed players score to get a battery.

Any player that leaves 2 consecutive battles before completion has the max amount of batteries they can win in the next battle limited to 1 battery. This is to stop players jumping from battle to battle looking for a map where they think they're guaranteed a top 3 place on winning team. Also, players that get kicked from battle through game errors are not affected, unless they get kicked twice in a row.

-------------------------------------------------------------------------------------------------------------------

  • People dumped late into battles now have an incentive to stay and try to get within 50% of 5th placed players score.

  • Best cased scenario is a player always being top 3 in winning teams gets 9 minutes worth of battery usage every 30 minutes of game-play....seems reasonable.

  • 9 minutes of batteries does convert into 2700 cry, but let's face it those battery prices are nonsense. 9 minutes of batteries might convert into 300 or so crystals of extra battle fund compared to what you would have won without the Drone (if you're lucky), 600 if you wait for double fund days.

  • For DM, just give a battery to top 10 or so players at the same rate as batteries are awarded in team battles.

Edited by TaffyTank
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I am not talking about being spawn killed. I leave those games too. I am talking about not leaving just because there are higher ranks on your team. Fight and you might find yourself winning.

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I prefer giving players an incentive to stay in battles, rather than a punishment. Seen another idea on this topic that uses fund multipliers as incentives to stay in battles, my idea is on the same tracks.

Problems

  • Some leaving battles early, leaving one team disadvantaged at start of battle if that battle slot doesn't get filled quick enough.

  • Drone batteries too expensive for non-buyers, making Drones Pay2Win.

My solution

Finishing battles gives a battery reward to participants of both teams on completion of every battle, the amount you get depends on winning and losing and where you finish in battle.

 

Winning team rewards.

  • Top 3 gets 3 batteries each.

  • 4th & 6th gets 2 batteries each.

  • 7th and 8th placed only gets a battery IF they get within 50% of 6th placed guys' score. Or people can just join battles and hit pause till the end to get easy batteries. So they have to earn them.

 

Losing team rewards

  • Top 3 get 2 batteries each

  • Everyone else gets 1 battery but 6th to 8th placed players need to get within 50% of 5th placed players score to get a battery.

Any player that leaves 2 consecutive battles before completion has the max amount of batteries they can win in the next battle limited to 1 battery. This is to stop players jumping from battle to battle looking for a map where they think they're guaranteed a top 3 place on winning team. Also, players that get kicked from battle through game errors are not affected, unless they get kicked twice in a row.

-------------------------------------------------------------------------------------------------------------------

 

 

  • People dumped late into battles now have an incentive to stay and try to get within 50% of 5th placed players score.

  • Best cased scenario is a player always being top 3 in winning teams gets 9 minutes worth of battery usage every 30 minutes of game-play....seems reasonable.

  • 9 minutes of batteries does convert into 2700 cry, but let's face it those battery prices are nonsense. 9 minutes of batteries might convert into 300 or so crystals of extra battle fund compared to what you would have won without the Drone (if you're lucky), 600 if you wait for double fund days.

  • For DM, just give a battery to top 10 or so players at the same rate as batteries are awarded in team battles.

 

Depends on the definition of "dumped late"...

 

2 or 3 minutes gone by (7 min remaining) could be incentive.

5 minutes gone by... no way batteries (which I may never use) would be incentive enough.

5 minutes gone by and team losing significantly... doubt there's anything (TO willing to give) that will keep me in those battles.

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