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Matchmaking is coming May 29th


r_Nives5
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I'm sorry. I only meant to say that a fully developed tank owner who spends money (A) in the game shop will have the upper hand over someone who doesn't spend money( B) to upgrade his tank. A will always win B until B becomes A.

OK - I don't disagree.

 

My post was just to say that even though they may not be cost-efficient right now, drones will give (buyers) the upper hand.

 

So I guess we are saying the same thing.

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I'm sorry. I only meant to say that a fully developed tank owner who spends money (A) in the game shop will have the upper hand over someone who doesn't spend money( B) to upgrade his tank. A will always win B until B becomes A.

That's the 10 second analysis yes.If one sp

 

Anyone who spends a full minute thinking about the actual situation though, one wonders how the buyer will "always win" if the non buyer can obtain the same equipment?

 

Buyers have the advantage of getting new equipment faster, of a more varied garage, and of the luxury of waste. But no buyer can but more MU steps than anyone else.

 

Fact is TO does a very good job of giving non-buyers fair competiton against buyers.

 

As far as drones go I suspect they will not be a major factor except in clan wars where the3ir types selections can be coordinated.

Edited by LittleWillie

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OK - I don't disagree.

 

My post was just to say that even though they may not be cost-efficient right now, drones will give (buyers) the upper hand.

 

So I guess we are saying the same thing.

 

 

That's the 10 second analysis yes.If one sp

 

Anyone who spends a full minute thinking about the actual situation though, one wonders how the buyer will "always win" if the non buyer can obtain the same equipment?

 

Buyers have the advantage of getting new equipment faster, of a more varied garage, and of the luxury of waste. But no buyer can but more MU steps than anyone else.

 

Fact is TO does a very good job of giving non-buyers fair competiton against buyers.

 

As far as drones go I suspect they will not be a major factor except in clan wars where the3ir types selections can be coordinated.

I agree with both of you.

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If you could remove Massacre map from MM system that would be great. The map is broken, you drive and the tank gets stuck. It doesn't have a soft surface, the tank gets stuck on a round texture. 

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Anyone who spends a full minute thinking about the actual situation though, one wonders how the buyer will "always win" if the non buyer can obtain the same equipment?

 

Non-buyers are more or less locked out of the drones equipment. Well you could say that they get batteries by mission chains, but being able to play 3 rounds with drones per week as a Legend is very restrictive. The only way to use drones with a chance to profitability and scalability is to buy the battery packs in the shop. In contrast to that, the crystal price for batteries is working like a fine for trying to get buyer equipment.

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Nothing better than trying to complete a mission.  Wait for 1 min 30 sec to join a 5 min battle,  Wait 1 min to join a 7 min battle score 0-3 only 4 players on the team I was placed, wait 1 min to join a hopelessly lost battle with 2 min left.  Please just get rid of MMS.  I will take unbalanced battles, the worst lag possible, and a loosing team, map, mode anytime as long as I PICKED IT. 

The group system is a joke.  You cannot add any friends to a group to actually join a battle. Why you might ask?  Because they are IN A BATTLE.  That is why you have friends.  To find them in a battle already when you log on and join them.  Or invite them once they log on.  Nobody is going to log on at the same time as there friends and join a group before entering a battle.  Or log on and wait for friends to log on.  Sometimes you only join 1 battle with that friend other times you might get 3 or 4.  How many times is has it been easy to battle with friends for me since MMS you might ask?  If they aren't in a pro battle, it has been next to none.  

 

 

 Before the death of Tanki with MMS I could join a loosing team to help out on a map that I chose to.  If the battle was low enough I could invite friends of the proper rank to help out.  With a 15 min battle and the right players invited it was possible to turn it around for a win.  Now there isn't even enough time to change your equipment.  

 

So many posts about how bad MMS is and yet they refuse to change it back.  I see so many players not playing as much as they used to.  Is that the fix for the lag issues?  Less players your servers can keep up? 

Is this update really worth what you are doing to the game? 

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The MMS should have a auto-stop/reset timer after 3 minutes of waiting to prevent player to wait too long for nothing.

I guess the issue that you can wait for 10min and get into no battle during peak times is more a bug then a side effect.

So your proposal would be more like a workaround then like a solution.

The solution would be to trace down the bug and get it done once for all.

 

Still.. if they are busy with other stuff at the moment, then this would be a nice workaround ;)

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I guess the issue that you can wait for 10min and get into no battle during peak times is more a bug then a side effect.

So your proposal would be more like a workaround then like a solution.

The solution would be to trace down the bug and get it done once for all.

 

Still.. if they are busy with other stuff at the moment, then this would be a nice workaround ;)

It's a fail-safe. You will always get an error in the system. It's a small addition to the system and not a solution.
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It's a fail-safe. You will always get an error in the system. It's a small addition to the system and not a solution.

Ahh, I see. A watch dog timer. Good idea ;)

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The MMS should have a auto-stop/reset timer after 3 minutes of waiting to prevent player to wait too long for nothing.

That probably would be much worse than it is now since you would be auto kicked after 3 min to start again to be auto kicked in 3 min to start again to be auto kicked in 3 min to start again to be auto kicked in 3 min....and logout.  I have had times where I waited over 30 minutes then finally got into a battle...granted this was around reset time and there were less than 1000 players online, but the Auto-stop would just make a bad situation much worse.

 

The Latin server is already a disaster.  It is almost impossible to join a DM battle, ever...peak or off hours.  Ten hours out of the day you can join a battle with Rapid Battle in usually less than 4 minutes, in the other 14 hours, the off hours, it takes up to 45 minute and very often 20 to 30 minutes.  ES is already suffering, your idea would make it impossible to play for the Latin community.

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That probably would be much worse than it is now since you would be auto kicked after 3 min to start again to be auto kicked in 3 min to start again to be auto kicked in 3 min to start again to be auto kicked in 3 min....and logout. I have had times where I waited over 30 minutes then finally got into a battle...granted this was around reset time and there were less than 1000 players online, but the Auto-stop would just make a bad situation much worse.

 

The Latin server is already a disaster. It is almost impossible to join a DM battle, ever...peak or off hours. Ten hours out of the day you can join a battle with Rapid Battle in usually less than 4 minutes, in the other 14 hours, the off hours, it takes up to 45 minute and very often 20 to 30 minutes. ES is already suffering, your idea would make it impossible to play for the Latin community.

When you wait 30 minutes on the EN servers something went really wrong. As for the Latin server this is a different pool of player so a very different story which is not applicable here.

30 minutes is a rare event and it never happened to me and many other players. For one I exit right after a minute and half so it will never happen to me. Secondly batlle finishes after 10 minutes so a new batch of battle would pickup the player trapped. Thirdly the 5000 kills in a week is a good sign that on average the system works. That doesn't prevent a glitch once in a while, so 3 minutes time out is a viable suggestion.

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When you wait 30 minutes on the EN servers something went really wrong. As for the Latin server this is a different pool of player so a very different story which is not applicable here.

30 minutes is a rare event and it never happened to me and many other players. For one I exit right after a minute and half so it will never happen to me. Secondly batlle finishes after 10 minutes so a new batch of battle would pickup the player trapped. Thirdly the 5000 kills in a week is a good sign that on average the system works. That doesn't prevent a glitch once in a while, so 3 minutes time out is a viable suggestion.

Something goes wrong many times...this is not an isolated incident.  And the Latin server is a problem here because what is implemented here is also implemented on the ES servers.  If an auto-kick is implemented you might as well close the Latin servers down and only open them three or four hours per day.  No one would ever be able to get into a battle except for the very most peak play times.

 

I'm sorry, but your idea is not a good idea at all.  Players are very capable of clicking "exit".  I have gotten into games past the three minute mark many times.  You may call it a glitch, I call it MatchMaking.  All you would be doing is introducing another limiting factor...and for zero benefit.  it is not hard to click "exit" and then click "Join".  An automatic kick will exclude some players and help zero players...it is an absolutely unnecessary feature.  And, as all the Tanki mouthpieces keep saying, the bugs will be worked out of MM anyway...so don't make matters worse in the short term.  Leave the exit as it is DO NOT MAKE IT AUTOMATIC.  For gosh sakes leave the players a modicum of control.  If a player thinks they have waited too long, let them make a concious descion to exit...don't force them.

Edited by ByeByeBye

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No it isn't a good idea at all. Players are very capable of clicking "exit". I have gotten into games past the three minute mark many times. You may call it a glitch, I call it MatchMaking. All you would be doing is introducing another limiting factor...and for zero benefit. it is not hard to click "exit" and then click "Join". An automatic kick will exclude some players and help zero players...it is an absolutely unnecessary feature. And, as all the Tanki mouthpieces keep saying, the bugs will be worked out of MM anyway...so don't make matters worse in the short term. Leave the exit as it is DO NOT MAKE IT AUTOMATIC. For gosh sakes leave the players a modicum of control. If a player thinks they have waited too long, let them make a concious descion to exit...don't force them.

No they are not capable of doing it (proof is the number of crscreenshots with unsane timing) and yes We (Because somehow you made me a developer) will force them because it works. You are cruel to wish to let them wait for a battle that will never come. It is like you enjoye waiting for nothing. Forget the avatar and think objectively, it is a suggestion of a player who see screenshot of angry player that wait for no reason. Just sharing no hate.

3 minutes is also 3 time longer than what people does. Fortunately I don't had to do It because I do it myself at 1.30 or even better never have to do it.

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No they are not capable of doing it (proof is the number of crscreenshots with unsane timing) and yes We (Because somehow you made me a developer) will force them because it works. You are cruel to wish to let them wait for a battle that will never come. It is like you enjoye waiting for nothing. Forget the avatar and think objectively, it is a suggestion of a player who see screenshot of angry player that wait for no reason. Just sharing no hate.

3 minutes is also 3 time longer than what people does. Fortunately I don't had to do It because I do it myself at 1.30 or even better never have to do it.

These screens were taken just before this post.  I got into both of these battles with in a minute of the time shown.  They were back to back.  Had your absolutely pointless proposal been in place I never would have gotten into an RGB battle to complete my mission...at least at this time of day when I choose to play.

 

yV1dSLO.jpg
2wvOaSh.jpg
 
The problem comes from the FACT that many battles take longer to get into than 3 minutes.  If this happens to me, it must happen to others.  Maybe you are just lucky or maybe you only play at peak times...I don't know, but I would be one of the players kept from joining battles if I couldn't wait as long as I wished.  Stop trying to force people to do things they don't want to do by making automatic features.  Your idea is a very bad idea even though it may have come from trying to be helpful...it would cause harm.  
 
During the Spanish Inquisition the Church honestly believed that they were helping the poor heretic by executing him.  The heretic seldom agreed.  
Edited by ByeByeBye

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Non-buyers are more or less locked out of the drones equipment. Well you could say that they get batteries by mission chains, but being able to play 3 rounds with drones per week as a Legend is very restrictive. The only way to use drones with a chance to profitability and scalability is to buy the battery packs in the shop. In contrast to that, the crystal price for batteries is working like a fine for trying to get buyer equipment.

No it is not a binary choice situation in which a player either used Drones or is not ("locked out"). It is a matter of useage frequency, an unbroken spectrum running form Never (aka "locked out") all the way to Always (aka the $9 US per 12 hours played player). Between the two are any number of choices as to how often to activate one's Drones.

 

Using a Drone does not man a 10 Battery burn for one game. Non-Buyers might learn how to pick their moments. Pop in a Drone for the 4 or 5 minutes needed when they can earn their keep, so to speak. Right not there seem to be no delay timers to (un)equipping Drones.

 

With 20-25 / week coming from Missions and a similar number from mission Containers, that is enough for 8-12 "Drone Moments" / week.  If non-buyers amass Batteries until their Drones are MU'ed te recommended 6-10 steps then then it is easy enough to imagine 4-5 "Drone Moments" would be possible each day of play. This is not the same thing as continuous play but it seems worthy enough of pursuit.

 

Learning what the optimum frequency that works be personally is basically the puzzle we have to unravel as gamers. That's why I play games: to see how to make them work best. The Drones addition is interesting in that it's impact is not so easily seen.

 

I agree that so far the 300 Cry Garage price for Batteries makes it hard to justify it from a cost comparison basis. But I have not looked at the numbers deeply.  From a cursory look though there might be Drones that can produce more than 300 Cry / minute in terms of value. That is a full or near full MU though and under optimum conditions. It may be that if Batteries are ever available on sale they might justify the Garage prive ... some day.

 

The MMS should have a auto-stop/reset timer after 3 minutes of waiting to prevent player to wait too long for nothing.

Great conversation on that you an BW777.  Interestng to hear it might be a bug.  I have logged exited thw queue only to rejoin to get  game quickly. So I suspected something of the sort. The 3 minute timer would be a failsafe as said.

 

If you get out of line at the movies then get back in line 5 sedoncs later the ine does not double in lenngth does it?  Mo, you more or less get back at teh same point in line. So there is no risk to a quick exist and re-enter if one pauses a moment to think about it.

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LittleWillie wrote:

Great conversation on that you an BW777.  Interestng to hear it might be a bug.  I have logged exited thw queue only to rejoin to get  game quickly. So I suspected something of the sort. The 3 minute timer would be a failsafe as said.

 

If you get out of line at the movies then get back in line 5 sedoncs later the ine does not double in lenngth does it?  Mo, you more or less get back at teh same point in line. So there is no risk to a quick exist and re-enter if one pauses a moment to think about it.

 

 

I guess you cut in line at the movies.  If you get out of line you re-enter the line at the back...you are last.  This idea will only cause trouble if implemented...it figures you, who want no control, would like it. 

 

Did you not see my screen shots?  Would you like more?  Maybe MM works for you guys and you can get into a battle in a few seconds.  Maybe that is one of the big reasons I hate MM...because it frequently takes me very long waits to join a battle.  When I do, many times I only get in on the last minute.  Way more times than starting a battle, I am forced to join the hopelessly losing team that is undergoing churn.

 

Do I know about join/exit/join again trick within 3 seconds, yes I do and many times it works well.  Many times it doesn't work at all.  Many times the only choice is to wait until you get put into a game...and that sometimes takes 4 or 5 and even 6 minutes.  This is why MM is a failure.  Maybe it works for you but it doesn't work for me.  If this really bad idea were to be implemented it would preclude many players from ever being able to join a battle...DM being the hardest to enter with Rugby and ASL next, followed by CP and even CTF...TDM seems to be the easiest...I guess MM likes TDM.

 

And the very worst part is that this idea is totally unnecessary...any player can click exit whenever they wish!  How hard is that?  There is NO VALUE in this proposal...it helps no one but might hurt some players, therefore it should not even be brought to the devs attention.

Edited by ByeByeBye

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Just after I wrote the last post, I tried RGB again.  I clicked Play!, waited about a minute and then clicked Exit to immediately click Play! again...another two minutes and then Exit to try and rejoin again...no joy.  This time I let it run and do whatever it is the broken MM does.  I got into a battle within a minute of the time shown on the screen.  I got put in an RGB on Silence with about three minutes left...and on the hopelessly losing team (there was a particularly vicious Vulcan/Titian).  I got one goal and the game ended.  Had I not completed my missions already I would have had to go through the whole waiting process again, because I got little XP and a very small amount of crystals.

 

Again, bare in mind that these are today...right now...not history from the glitched up introduction of MM.   And these screens show why this auto-kick idea is just not a good idea, if fact it is a very bad idea and needs to be forgotten.

 

4dhhgIu.jpg

Edited by ByeByeBye

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MatchMaker MUST DIE!

 

In the past 6 days, I have had over 50 game-ending errors - virtually all of them a result of the MatchMaker code change.  

 

In the current game, I had THREE ERRORS that dropped me out of the game.  THREE!  In approximately 7 minutes!  THREE errors that required logging back in!

 

This sort of sloppy, incompetent, unplanned, slipshod, crappy, nonsense addition of changes most players DO NOT WANT, that DO NOT WORK, which are UNTESTED and introduce NEW BUGS must stop!

 

Tanki is becoming the foulest mixture of bungling, blundering, unprofessional, clumsy, inferior, pathetic, putrescent, ham-fisted, substandard, inferior, bush-league web development on the internet.  A sour joke.  An object of ridicule.  A stinking mess.

 

It would be better for Tanki to shut down completely rather than go on like this.

 

KILL MATCHMAKER!  It is a DISASTER!

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This is how the system now tries to balance battles, by not adding players to the winning team.

 

mm011.png

 

it added a WO2 to the other team and for several minutes until the end we fought with 7 players. The other team almost tied the game, we barely managed to defend victory.

 

Yesterday happened two times to me, in 1 we barely managed to defend victory and in the other the other team won at the end. In both battles we had 2 players less. And I only played 4 battles yesterday.

 

They know that battles get one sided fast and they try to balance it this way, but they don't want to admit the reasons why battles get one sided in the first place.

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