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Matchmaking is coming May 29th


r_Nives5
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If you have complaints, feel free to post them in the Complaints Book Instead of posting about it here.

 

If you have lag issues, please visit How to reduce lags...? To find the solution to the lag issues that you face.

 

Like I said before, the developers are working around the clock to improve matchmaking for the future, and it's not yet done with development. Good things will happen with matchmaking as well. It's not completely stable, but it will be soon.

 

There is a lot of good things about matchmaking system like as you said, the improved scoring system. You also have fair battles which is something we have all being longing for :lol:  A lot of things too!

The scoring system is entirely separate from MM and could have been applied to the Battle List.  The battles are WAY less fair with MM because of open-ended rank brackets, frequently disproportionate team size, the constant churn as MM injects players from the queue into the losing team, and the cherry...it all happens after a wait in queue that is sometimes abusively long.

 

MM is an awful system of placement and is inferior in all aspects.  It took the devs 20 months to come up with what they have so far.  How long will it take them to iron out "the bugs"?  Smooth MM is not on the horizon anytime soon.

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Wahahahahahahahhaha oh nan la sa me fais trop rire

English:    Wahahahahahahahhaha  oh, no, it's so funny

 

It was a thought that I spent a few minutes with.  Their writing styles do sometimes seem somewhat similar...to me anyway.  It was actually just a casual mention because I thought it was kinda funny too.  I thought I'd share it on the thread and maybe bring a smile or three.  But LittleWIlle went nuts and turned it into a mini-war.  He just wouldn't listen or bother to read what I wrote and kept saying I was accusing these two of being the same person....I never did.

Edited by ByeByeBye
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Anyone remembers that I was talking about Groups vs Randoms?

 

Of course, I said it many times, while the simples where saying that I was seeing ghosts or something like that.

 

Well, looks like I was right about that issue...

 

Patch Update #516 - To Be Released 30th June 2018 
 
  • Daily missions to earn experience points were replaced with missions to earn score in battles.
  • Fixed error in Matchmaking when several battle groups could be put onto the same team, and at the same time no battle group would be placed on the opposing team.
  • The number of player reports required for the battle to be highlighted for battle moderators to check was lowered from 25% to 15% of the number of players in the battle.

Looks like it was a big update code wise because it took a while to download.

 

This could be a reminder that no matter how angry are the feedbacks they help if they are accurate. There's no need for the defensive defenders and their trolling for egos. Mods should just take feedbacks, report and behave.

 

Next should be the removal of Pick-Up supply missions and Assault mode.

 

Now lets try this update with an open mind.

Edited by r_Issimo2

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After Update 516...

 

I'm not saying battles are better because of the update or anything like that, time will tell.

 

I played 4 battles, low rank accounts, 2 wins and 2 loses. fairly balanced teams rank wise, but rank bracket still too wide, 3 battles were close, 1 was a bit one sided. In one battle we lost because of one mission mult instead of coming to defend he went the other way to pick up supplies and the enemies killed me, the only one defending, and scored.

 

I think battles loaded faster and one battle loaded in about 4 seconds.

 

And Magnum ruined my k/d in one...

 

mm013.png

 

This was the one battle I say was one sided, in our favor.

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I have an idea

 

How about when joining a battle in MM we can still chat so we don't even care even if it takes 2 mins .

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2zgx85d.png

 

 

When you get placed in a losing team as usual  :wub:  :wub:  :wub:  :wub:  :wub:

A losing team that's being spawn killed by Freeze and Twins, with 5 minutes left. Plus Overdrives.

 

 

mm014.png

 

 

I think Tanki should go back to the 5 flags/score limit, really balance turrets and remove Overdrives.

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2zgx85d.png

 

 

When you get placed in a losing team as usual  :wub:  :wub:  :wub:  :wub:  :wub:

That's a "press exit button" battle if I ever saw one...

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2zgx85d.png

 

 

When you get placed in a losing team as usual  :wub:  :wub:  :wub:  :wub:  :wub:

is here to do the takeover as the propecy foretold.

 

you were the chosen one supposed to turn the tide of the battle so stop leaving and embrace your destiny.

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Actually MMS can still work if they let players check on boxes which indicate the map they want to play on and then let the MMS run. Still don't understand the rationale of taking away map choice from players in non-Pro battles.

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[...] Still don't understand the rationale of taking away map choice from players in non-Pro battles.

Answer is on the first post.  \/ \/

 

Here’re the main goals of Matchmaking:

  • provide fair conditions for all players in the battle (nobody can predict what map will be next, who will be on the enemy team, what equipment to use);
  • make it easy and simple to find battles;
  • create battles with equal team composition;
  • fill the teams from the start of the battle;
  • exclude the possibility of sending passive mults to the enemy team;
  • provide easy to use system to play with friends and clan members in groups.
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If everyone is placed on the map of their choice and the battle balances out the players, i don't see how map choice affects MMS.

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452ee1acfc9ae4c4e18b41eb49d13225.png

 

Love matches like this when I have to do all the work :wub:  :wub:  :wub:  :wub:

 

Obviously I left this trashy battle. 

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I am a m0 Sergeant and I was battling a Warrant Officer 3 that had m1 smoky fully upgraded! There were not groups. Bring back the old tanki!

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I am a m0 Sergeant and I was battling a Warrant Officer 3 that had m1 smoky fully upgraded! There were not groups. Bring back the old tanki!

You mean old tanki when there were no daily missions with large weekly rewards + supplies, no R button to scan enemies equipment, paints that forced you to have specific protections and a crippled economy that only allowed people to buy 1 equipment combo and a ridiculously expensive MU system? I don't think you mean that one.

Edited by railguniz4noobz

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Be nice with the losing team. No need to gloat or boast. Don't go to his level please, be "Bon Prince". 

The insane timings had a cause, and it happened time to time just like lottery, therefore if the ticket is not winning buy a new one: simple idea.

It's a good thing they found the cause. One gone, next... 

I really just wanted to throw him off his assembly-line Contrived Outrage for a little while. Instead he's mad at me now.

 

It's  like really really retro doctoring. You take that patient's mind off his toothache by nailing his foot to the floor.

 

Ahahahahahaha no no no no no you kiding?! Ahahahaha

Psst! Also, Yin and Yang is really a grey circle. Think about it..

 

If everyone is placed on the map of their choice and the battle balances out the players, i don't see how map choice affects MMS.

The more players are in the "waiting room" the smotther any MM will work - not just TO's version of MM.  If one "waiting room" is divided into over 20 tiny "waiting rooms" then the complains about MM would go up by a hundred-fold. That system would fail and fail hard.

 

 

2zgx85d.png

 

 

When you get placed in a losing team as usual  :wub:  :wub:  :wub:  :wub:  :wub:

 

 

452ee1acfc9ae4c4e18b41eb49d13225.png

 

 

Love matches like this when I have to do all the work :wub:  :wub:  :wub:  :wub:

 

Obviously I left this trashy battle. 

The only relevant point to MM in these screenshots is that MM set up two teams both of extremely high rank against one another.

 

The fact a bunch of Freezes ran amok or some other aspect of TO game play caused blowout battles ... these issues have nothing to do with MM.  MM set up even teams from the available players. (I assume some players left before the SSs.) The rest of it is up to the rest of the game system.

 

I think X-O is making these same points but some readers are citing the wrong Take Home message from them. This is what I mean when I say people accuse MM of flaws MM is not responsible to fix. 

 

 

 

I am a m0 Sergeant and I was battling a Warrant Officer 3 that had m1 smoky fully upgraded! There were not groups. Bring back the old tanki!

 
You'd run into that ting in the old system too. The problem is the long-term issue of TO's (adjectives fail me) m-levels system. Different weapons and hulls unlock spaced apart by over 10 ranks at that part of the experience ladder.  That is a hard-wired weirdness no way of assembling battles in TO can avoid.
 
The nly answer is to build your gear as best you can and rank out of the "sour spot". At a different rank it will be your "sweet spot".
Edited by LittleWillie

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The only relevant point to MM in these screenshots is that MM set up two teams both of extremely high rank against one another.

 

The fact a bunch of Freezes ran amok or some other aspect of TO game play caused blowout battles ... these issues have nothing to do with MM.  MM set up even teams from the available players. (I assume some players left before the SSs.) The rest of it is up to the rest of the game system.

 

I think X-O is making these same points but some readers are citing the wrong Take Home message from them. This is what I mean when I say people accuse MM of flaws MM is not responsible to fix. 

 

One reason why MM was conceived was to try and prevent blowout battles by setting up more even teams, correct? The point of those screencaps is to demonstrate that even with MM, blowouts will still happen. The only difference is that the blowouts will now happen in battles that are randomly determined in a process that is inconvenient and ultimately pointless. With the old battle list system, players could at least see the results of battles happening and decide if they were worth joining. No such visibility exists with MM, and I still despise not being able to choose from what maps, opponents, and even game modes I want to take part in. If MM does not effectively set up interesting or fair battles, then it is simply than a detriment, nothing more.

 

 

 

 
You'd run into that ting in the old system too. The problem is the long-term issue of TO's (adjectives fail me) m-levels system. Different weapons and hulls unlock spaced apart by over 10 ranks at that part of the experience ladder.  That is a hard-wired weirdness no way of assembling battles in TO can avoid.
 
The nly answer is to build your gear as best you can and rank out of the "sour spot". At a different rank it will be your "sweet spot".

 

That scenario could happen under the old system, but with the battle list, one could see what opponents were in the game and find matches with desired ranks easily. It effectively allowed for a kind of difficulty selection. There's an issue with your suggestion because of MM's unpredictability: as a Sargent, for example, I would struggle against WO players, and as a WO I would struggle against Lieutenant ranks. As one ranks up, they are at a constant disadvantage against higher level players, and while this was still possible with the battle list system, MM makes it so lower tier players are stuck against those higher ranked players. There is no "sweet spot" because of this. 

 

 

 

Since I see your posts all over the place, I just want to ask: do you have nothing better to do with your time than to shill for Tanki? 

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One reason why MM was conceived was to try and prevent blowout battles by setting up more even teams, correct?


 


No. Incorrect.


 


The point of those screencaps is to demonstrate that even with MM, blowouts will still happen.


 


Duh.


 


MM exists to get more game running from the available player supply. It was not created to magically fix other issues which do exist in the game. Learn how to fight in a mach when tere are some higher ranks.  Maybe that means acting as a wingman for one of your tougher tanks. Maybe tat means defending the flag instead of your favored role as attacker. 


 


 


Use your imagination and you might surprise yourself. Then yuo wil rank out of the problem are in your rank and you will find you are the 800lb gorilla in the matches.


 


Or just say it is too hard and quit. Your dime your call.


Edited by LittleWillie

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Since I see your posts all over the place, I just want to ask: do you have nothing better to do with your time than to shill for Tanki? 

LOL me a shill for tanki.

 

I wish everyo wo had read me over the last two years would see this post   :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

 

Now sod off.

Edited by LittleWillie

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So basically the only response you have to complaints about an uncalled for, inconvenient system that achieves nothing is "git gud". Hilarious. Once again it appears everything I type out for you goes over your head, and the only retort you have is "well, maybe you should be better. Who cares if the system sucks and isn't necessary?" What a joke. 

 

You tell me that MM exists to get "more game" running from the player supply. Since when was the supply of matches a problem? I could always find what I was looking for from the battle list, and the list had the benefits of being more user friendly while allowing for greater freedom of choice and visibility. However, when I first joined this game, any player could actually create a match, even without a pro pass. If a diminishing pool of matches was really a problem, then why couldn't this practice have been reinstated? 

 

"Use your imagination and you might surprise yourself. Then yuo wil rank out of the problem are in your rank and you will find you are the 800lb gorilla in the matches."

 

This epitomizes how you try and squirm away from the argument. I told you what the problem with this is, and I'm not going to reiterate it for you, no matter how mentally challenged you may be. 

 

Yeah, you're a shill. You post constantly and are an apologist for the worst trash Tanki has introduced yet. What do you have to gain from this? What are you doing? 

 

Telling me to sod off...where do you think you're going to get with that? You're nothing more than a pretentious little shill...I neither respect you nor take you seriously. 

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I see LittleWillie is still running off at the mouth about the glories of matchmaking while insulting as many posters as he possibly can.  

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More proof that the system doesn't add players to the winning team, as if it wants us to fight harder to defend our lead, meaning consuming more resources. But some times the losing team makes a come back with the help of the system.

 

mm017.png

 

I guess the house wins here.

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One reason why MM was conceived was to try and prevent blowout battles by setting up more even teams, correct?

IMO...Matchmaking was conceived to make it easier for mobile users to access battles, and that's it. All the other claimed positive effects of MM just happened to be side-effects of any MM for mobile system. Battle balancing could have been a byproduct of a MM system if the game was relatively balanced in the first place, which it isn't. Anti-mult feature of MM can also be beaten by the Group system from what I hear and will never fix the inactive player or saboteur issues. An MM system can only do so much. An anti-saboteur kick system or something similar would have worked well with MM.

 

Ironically, it's a change dumped on haters because of mobile and it's Tanki mobile that can appease the haters. An influx of mobilers will fill MM battles faster and generally make it work better, plus provide competition to existing non-pro players/buyers. Meaning Tanki could afford to allow some players to do missions in pro battles again if user numbers increase. But only in certain battles that reach X amount of fund to avoid easy missions and chain exploits that have a couple of negative side-effects. Virtually every issue in this topic would be fixed by this. It would also move a lot of OP experienced players into pro battles again, meaning less of a beating for new mobilers. It's a win win.

 

 

Telling me to sod off...where do you think you're going to get with that?

Piss off, shill. 

:rolleyes:

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