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Matchmaking is coming May 29th


r_Nives5
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So you're just here for the action? Actually, it's the same for me..

 

 

ecea350c59f373626d0495d4bb030439.jpg

 

 

... and your name looks like it was written by a dog chasing his tail on a keyboard. jjg??? no wonder what you say never makes any sense.

LOL... AWESOME :lol:

 

NO of Players now" 21.5K - Devs still dont feel the pressure to remove MMS

This is the best idea so far, but keep complaining and "like" as many comments that you agree with as possible. These are the only tools that we have to vote on this truly awful roll-out. Edited by Viking4s
posts merged + spoiler
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You all must admit the truth .

 

 

Look , just remember all the past updates , did the devs declined and cancelled one of them ? No! Tanki will not cancel MM System even if 1k players left online , devs don't feel anything expect for money , they earn money ? They don't care how many ate playing . Let's take an example ,

 

Do you remember what happens in 2016/10 ? The major game re_balance , do you remember how many tankers left the game ? From 100k-90k to 40k and this is a clear proof that the update got many many many tons of dislikes but what ? Even when the majority of players disliked the update and refused to apply it on the game the devs contained applying it like there is no one are have an opinion and a hand in improving the game , the developers ate working on what THEY ! Found better for the game, but what ? What about our voices ? Our opinions ? Its all a big joke , our opnions ,,, yes I'm sure from what I'm gonna say 100% our opinions are not even change 5% from the updates , and let me tell you all something , the game will kepp 10k active in the next 1 month , its clearly tanki devs want to do the same 2016/10 disaster , the disaster that taked almost 40k players from the game ,

 

So guys , for everyone who see this comment , do you want to get this game to die even more than how dead is it now ? Rage , rage , rage , rage , rage , rage , rage , get mad , mad , mad , mad , mad , mad , mad ! Leave the game and tell all others to leave the game yes leave it and look how the devs will come to lick your hands to play the game again , how ? By the MAGIC ! , what ? Magic ? Do you remember when they done the re balance ? What did they do to stop the rage ? Sales and sales and sales the tool that shut out mouthes up , but this time this wont work with us bwlive me ,

 

We don't want MM , we don't want this updates we don't want maganum to stay OP anymore we don't want you to take our freedom , we need updates to improve the game (like new re_balance) ,

 

 

Mods ... Don't u have any humanity ? Why u delete others comments only coz they are saying the truth that tanki is dead and this update are bad ? Its okay we know the devs force us to get used to this update , but now u ? Now u force us to love the update coz u earn some money ? Shame on u !

 

 

( my comment DID not break rules and if it has pm me and I'll post it again coz its important to tell others dear tankers this message)

 

 

#make_tanki_great_again

#Remove_matchmaking_system

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I have been playing this game for about now 10+ years

This is the most ridiculous addition to this game

The reason why Tanki Online is so successful until now:

 

1/ No waiting for a game - matchmakers now make you wait

2/ Choice of game- matchmakers has taken this away

 

What this is doing is taking away choice and the ability to log in and play immediately

Everything a game should have for 2018

 

as the world continues to grow more impatient  and the choices in life have gone wider it seems to are taking steps back to avoid this

 

Disappointing as additions like these Tanki unfortunately will start declining  in numbers making way for online games more focused at their audiences.

 

If your Player Numbers start declining don't blame us.

 

What you should be actually doing instead of added 10,000 new paints every season is adding more constructive and financial profitable additions such as:

 

1/ Allowing members to sell their profile,tanks,paints etc to other members and tanki take a piece of the sale

2/ New maps on a more regular basis would keep the game new and fresh

3/ more visual with the travel of the bullets/ammo as it travels to its destination

 

things that will keep your gamers staying(who cares really about the massive amount of paints?)

Good ideas, and here is another...

Add a player map-making feature that allows players to develop their own maps, and another play mode that allows others to play the completed maps. If you need to see how this may benefit the Tanki "bottom line," check out the feature in UNI-WAR, a great game, and a simple, mobile device game. Just sayin'... it's another way to get revenue out of the players, and is ALWAYS popular.

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CP is definitely fixed. Both games I played this morning had no trouble getting score for multiplayer point control.

 

Wait times seem to have improved, at least during the morning hours in EDT US. I’m jumping right into battles.

 

Missions on specific modes - I’ll come back to this. I’ve been avoiding these and changing out those missions because I know wait times in queue are longer for these battles.

 

Battle balance and funds. I have to admit, this has improved with matchmaking. Mods and/or Nives, if you are still reading, please pass along that I no longer feel the need to bail from a losing team. If I try my best, even losing teams award me with an acceptable amount of crystals. Well done. Battle balance is also much improved, sure there are blowouts (there always will be), but there are also as many if not more competitive games. This also helps losing teams stick together - defeat is no longer humiliating.

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CP is definitely fixed. Both games I played this morning had no trouble getting score for multiplayer point control.

Wait times seem to have improved, at least during the morning hours in EDT US. I’m jumping right into battles.

[...]

Which map and how many CP?

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Guys! Are you all coming from complainer cultures or what! Good lord, are you ever getting on my nerves with your wailing!

 

I mean it is not that the programmers are your employees or something. If you want a game that is to your liking, set it up. Program it. If you cannot program it, just be quiet and play what is available. But stop throwing those ridiculous hissy fits about a piece of software - please!

At least the people have something to complain about.

 

You are complaining about "complainers"

 

feel free to NOT read the comments... not like it's a requirement to play the game  :wacko:

 

And i guess you will never complain about any Transit System since you yourself could ... just set one up, right?

 

The new MM system is really cool tbh. the teams aren't that unfair (and they still are). i like the group mechanic, and the whole update, but the friend list has a bug. that's the only thing i hate in this update :P

"the only thing"?  Really?

 

How many times have you been placed in a battle with only 3 minutes left?    With opposite team leading 4 or 5-0?

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lalalallaalaa

Yeah, Groups need rank limits. Pretty glaring “what were they thinking?” when they decided/forgot about this.

 

On the other hand, there’s a pic a few pages back of a CTF battle where a low rank capped enough flags to take first place over Marshal-Commander players. Great ‘ha-ha’ moment.

Edited by austen_pierce
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Whats if the main goal off MM , - Create battles with equal team composition. Does that means that 6 vs. 8 and 7 vs. 8 are equally

 and doesn't the first main goal( provide fair conditions for all players in the battle nobody can PREDICT what map will be next, WHO will be on the enemy team, what equipment to use) contradicts with the last Main goal( provide easy to use system to play with friends and clan members in group) of MM 

I mean if I would go in group or clan  I COMMUNICATE OVER THE STRATEGY AND EQUIPMENT TO USE before the battle. Pease explain? I know there is no way back from MM. World of tanks is using it but they never had a free choice of choosing a battle from any battle list.

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Yeah, Groups need rank limits. Pretty glaring “what were they thinking?” when they decided/forgot about this.

 

On the other hand, there’s a pic a few pages back of a CTF battle where a low rank capped enough flags to take first place over Marshal-Commander players. Great ‘ha-ha’ moment.

They delay MM a year ago mainly because of these messed rank brackets, looking forward if they going to fix or we've to play with same MM mechanism.

 

Decided to play with these  -_-​ 

LFTAd8T-SmmeFgHaKqC5Hw.png

Edited by The_Pakistani

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The Matchmaking system is truly unfair, always putting you into a weaker team against a team full of Legends. And yet, the MM takes every 2 minutes to join a game. Unless they are gonna remove this stupid MM update, or else I won't even spend a penny on your stupid birthday.

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LuCWbfO.png

 

Noobs and Mults set by DEVs for me in the name of fairness. Why don't you just accept it you messed it all up. And MODs don't try to defend stupid DEVs on this one. These noobs were not there by chance or naturally. They were assigned to my team via MM. What is the definition of MatchMaking actually.
(1) Similar Ranks "everyone eventually gets there no matter how noob or noob+ he is" So you can cover the firepower but not the skills
(2) Similar Skills "sure it matters the most but firepower is also very important" So you can cover the skill but not firepower.
(3) Balance Ratio "5 out of 8 are similar ranks and 3 low rank but superior skills in both teams" Will longer to Match means more waiting time.

 

Its not like I was never before in a noob team or we lost badly because of mults and noobs, but they were not set by the very creators of the game who claim that the game is more fair and fun now.

 

To even say that on our faces, new heights of shamelessness.

 

This battle was doomed from the start. What does the Matchmaking do actually? except for force entry and removing remaining few choices player had before. Again it was not my luck or it happened by chance which was the case before. Now you have set a filter so everything is your fault.

Edited by CooperO
Posts merged.
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please remove this stupid update no one likes it, take this topic away!!!


stupid topic i cant complete missions  :angry:  :angry:  :angry: now everyone is mad

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They delay MM a year ago mainly because of these messed rank brackets, looking forward if they going to fix or we've to play with same MM mechanism.

 

Do you know that for sure that the rank brackets were the reason for the delay. That was not my perception.

 

But it clearly was not corrected, which given the near-year delay is a glaring miss. The problem was all over the forum during and following the test.

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Do you know that for sure that the rank brackets were the reason for the delay. That was not my perception.

 

But it clearly was not corrected, which given the near-year delay is a glaring miss. The problem was all over the forum during and following the test.

They said it was a server test, not a real match-making test, so i don't think they had issues with rank brackets a year ago. Was silly test though as many low-ranked players were just beat-down mercilessly. No excuse for that.

 

And from sounds of it now - the issue is the "Groups"... no rank brackets on that.  So a Group is dragging the very low-ranked accounts into the battles.

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Now, on 1 single server, you have no more than 7000 to 10000 players.

Today you still have many servers, but you do not have them visualized to you and you can not pick the server your battle will start.

Each time you start a battle it connects you to the server that hosts the pro battle you've selected via the battle list / or to the MM battle which was selected for you.

 

In order to have the battles starting each minute (in average!!!!!), and given that you can combine 3 ranks in one battle, you end up with (10minutes battle length)/(1min.waiting time) x 2x8 players x 31/3 ranks = aprox. 1700 players <- per gamemode.

That sounds (and is) very feasible for populated gamemodes like CTF.

 

Some less frequented gamemodes may and do run into troublesome waiting times.

 

I would preffer to have a time bar that shows me the points in time when battles for my rank are going to end.. so I can more or less see when the next bunch of players will become available again.

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Developers working on Matchmaking system From about 2 Years , and now you guys want them to cancel it ? Nice joke , I mean they was hopeful that this update will improve the game and increase the total online (active) players , but the truth is almost 90% of players disliked it ( like what happens in 2016/10 re balance) and hated it , so u still think they will cancel it ? Hahahaha that make me laugh so hard , 

 

 

You have the choice ,

 

1: Leave the game (I strongly advice you to choose this)

2: Admit the truth and play the game , devs won't cancel MMS .

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still not fixed Yet.. also he ended up in the top three players.. not sure how

 

j3hVf3N.jpg

 

 

Well, in my, personal, opinion, matchmaking should actually _not_ mingle players by their ranks, but by their "in-battle-efficiency" or their "in-battle-power" (hard to describe, but I think you get the idea).

Those recruits are bugs or design failures for sure, but your example is very neat.

 

If a player a few ranks lower is as skilled, as equipped and as likely to drug a lot, that he can compete with players a couple of ranks above him.. then why not?

Edited by BlackWasp777

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