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Episode 172 of the V-LOG has been released!


r_Nives5
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Looks like either devs are not sure how to convert modules yet or they don't want to tell us.

 

I'm not sure if our modules will be broken up into single modules, it doesn't sound like it, so I may not be buying single modules for my module-less low accounts.

 

I don't like Drones and may stop playing when those are introduced.

 

finally found out why we have lower ranks in battles . hope this get resolved soon . its not fair for them to be in battles with legends they don't stand a chance to kill unless its a team battles in DM which I just left one. so not impressed with MM system .. still would like to have seen gold X amounts also paints for garage instead of shop..

 

great news on XT now I can upgraded them fully or close to it before the change over ..lol

 

best advise players. buy now save crystals ..

I'm not sure if buying or upgrading XT is a good idea. I suggest you wait for others input.
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The XT skin change feels like it continues to be delayed. Now it’s behind the module and drone change. That is surprising.

 

I gotta be honest here. This year’s birthday sale feels a bit like the end of model year clearance sales here in the US. Sure you can get some good deals on what is available, but what you get will be obsolete in just a few months...

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Question about conversion of old modules into new ones:

 

If a player has old modules with (as an example) protection against twins of 20%, how does the conversion to new modules works?

New modules start with 35% protection standard.

So, in a 1-to-1 conversion, the old module falls 15% short of the minimum to new modules.

 

Will the conversion, in this example, result in the fact that AFTER conversion, the player has 0% protection against twins?

If so, this way of conversion is a full robbery of investment of crystals earned in battle (or bought, I am a non-buyer), over the years.

If so, this way of conversion wll leave many players with 0% protection against certain weapons, whereas formerly they had 20% protection.

If so, what about the following example: a player has 50% railgun protection in 1 module (prodigi or otherwise) and also owns several other modules wich also give railgun protection, e.g. 30% in Picasso?

 

Therefore, in my opinion, the most logical and fair way to conversion involves two steps:

(1) all weapon protections against a specific weapon within a garage are counted up in % and their worth in crystals when acquired

(2) when it reaches above 35%, the player gets the 35% module against that weapon as a basis

(3) all % protection above 35% are converted in crystals and given to the account of the player to further upgrade any module of his/her choosing

(4) when (1) reaches beow 35%, the player gets all existing protection in crystals so that he/she can decide in the new situation to invest in a standard 35% module against that weapon.

 

I am not interested in converting % or crystals into drones, if the conversion means that I loose my present 20& protection against twins (above example), if this conversion means that afterwards, in the new situation, I have no protection against twins at all.

 

I feel, Tanki is (mis)leading us into another rebalance, this time in protection modules, leaving many players with serious disadvantages against the present situation.

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So, yet another so-called upgrade to TO. Thanks a lot, this is just what we want and have been asking for a long time. No, wait! Let me think of this for a millisecond... No, this is not what we want. You are again messing with the fundamental elements to TO trying to make it more appealing to new players in order to lure them in and part them from their money. I am feeling rather strong in my ability to see to the future and that feeling is saying that the proposed upgrades to modules and the drone-thing are the end of TO. They will be the straw that broke the camel's back.

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​[...] Juggernut is still running through tests, can't wait till it comes out. By the way a user I know showed me a screenshot of Juggernut with Magnum this is something I would love in Juggernut Mode.. Doubt they'll add it though -> http://prntscr.com/jpk6oa  :ph34r: 

 

This is a monstrous thing! I will quite Tanki if this happens ;)

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The module conversion looks pretty straightforward to me. The conversion of redundant protections to batteries is not straightforward.  I will use my account LittleWillie to demonstrate.

 

LW owns 6 three-way modules plus the one-way mine module. On those modules are at least one protection against all 13 turrets plus mines for 14 total protection types. The maximum value for each protection varies from 40% to 49%. After the conversion LW  will own 14 protection types with the same exact percentage as the maximum value owned.

 

LW has 5 redundant protection types on those 6 modules. These values vary from 40% to 46%. All these were bought at the cost to MU 3-way modules.  Their battery value is unknown.

 

LW also owns some 3-way m0 modules bought back when I was learning stuff.  These protections are 10% or 11%. Will they convert to batteries too?  If so and how many are unknown.

 

Will more batteries be given for mu investments on 3-way modules than if the same was reached on a 1-way modules?  Unknown.

 

Will battery credit be greater for converting a legacy 4-way module? Unknown.

 

Will the cost of buying xx% protection now be a better deal than buying it after conversion?  Unknown.

 

The one thing we can be pretty sure of is your best resistance of each type today will carry over to the new system..  T\hen you can picjkany three you want active as the battle needs dictate.That will be more useful than even an old 4-way pre-set legacy module.

Edited by LittleWillie
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​All modules, "​including Legacy modules will be converted​" Did he mention "​excluding​" or "including​" I played it back a few times to answer that question myself  :o. 

Alex said 'including'. If you're in doubt, you can also enable captions on the video.

 

Question about conversion of old modules into new ones:

 

If a player has old modules with (as an example) protection against twins of 20%, how does the conversion to new modules works?

New modules start with 35% protection standard.

So, in a 1-to-1 conversion, the old module falls 15% short of the minimum to new modules.

While the current m3 modules have a standard 35% protection, this doesn't have to be the case with the new modules. Unfortunately, the exact details of the conversion haven't been communicated with us, so I can't answer your question. A full explanation of how exactly the modules will be converted, will be given by Semyon Strizhak (Hazel-Rah), but for that we'll have to wait until they announce the update (which is normally a day or so before the update goes live).

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Looks like either devs are not sure how to convert modules yet or they don't want to tell us.

 

I'm not sure if our modules will be broken up into single modules, it doesn't sound like it, so I may not be buying single modules for my module-less low accounts.

 

I don't like Drones and may stop playing when those are introduced.

 

I'm not sure if buying or upgrading XT is a good idea. I suggest you wait for others input.

thanks but just look back at what happened when they changed over paints and the higher cost on those items.. so too me this is the best time to buy and to upgrade so your not caught off guard expecting a lower cost for them when they do get released in the new format ..

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thanks but just look back at what happened when they changed over paints and the higher cost on those items.. so too me this is the best time to buy and to upgrade so your not caught off guard expecting a lower cost for them when they do get released in the new format ..

It's your choice. I just want to say that we don't know how much the new modules will cost and how the conversion will happen.

 

I think the new module system will cost less than the current one, and that could mean two things, either our items get devalued in the conversion or we get compensated.

 

If we get compensated based on the crystal cost of items and into an equal crystal cost of upgrades and batteries, meaning the best case scenario, then taking advantage of discounts now or after the update are equally the same. If I'm not mistaken here. But if items get devalued in the conversion we lose.

 

For that reason and because I think modules won't be broken up into new single modules, I'll not be upgrading or buying modules, not even single modules.

Edited by r_Issimo2

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That's a shame XT skin's will be delayed, again... Overall nice V-Log. I might buy some single protection modules from turrets I don't own yet. It seems clear that it will be profitable after the Energizer update is released. 

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I have modified my previous Protection idea, because of someone's feedback. ;)

 


 

Quadruple Protection System Idea

 

quadquad.png

 

This quad protection system consists of 4 empty Single Modules where you can load any protection you need, for free. You can buy and upgrade the 4 available modules individually.

 

The maximum protection at M3+ for each module is 40%.

 

The benefits over the planned system is that you'd only have to work with 4 modules instead of 14. And I think that's important to keep the game as simple as possible.

 

In the current system the 61 triple modules fully upgraded costs 45,750,000, I know, who would want to own all 61 modules. This system costs 22,000,000, about half. If you have about 30 triple modules fully upgraded you'd get all 4 of these modules fully upgraded for free, if more, I can drop you 1 Gold.

 

 

PS: This is just my idea.

Edited by r_Issimo2

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It's your choice. I just want to say that we don't know how much the new modules will cost and how the conversion will happen.

 

I think the new module system will cost less than the current one, and that could mean two things, either our items get devalued in the conversion or we get compensated.

 

If we get compensated based on the crystal cost of items and into an equal crystal cost of upgrades and batteries, meaning the best case scenario, then taking advantage of discounts now or after the update are equally the same. If I'm not mistaken here. But if items get devalued in the conversion we lose.

 

For that reason and because I think modules won't be broken up into new single modules, I'll not be upgrading or buying modules, not even single modules.

lets hope your right and i'm wrong either way we will find out soon enough.. :wub:

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Back to modules for a sec - I’ve watched what players are using in MM battles and have concluded that only a handful of protections are actually needed.

 

Magnum - duh

Isida

Railgun

 

These three are what you equip going into any battle. Depending on what you find you will sometimes swap some slots out for:

 

Thunder

Twins

Ricochet

 

 

The remaining turrets have become underused and no longer warrant the investment in purchasing or MUing protection.

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I guess there are two possible ways the conversion can happen - either the new modules will take the highest protection from the current modules we own, or alternatively the crystal value of our current protections is summed and distributed evenly across the new modules.

 

The phrasing makes me want to say that the latter is more likely "they will be converted and what is left over will go to batteries" - what is left over seems to imply that there is a calculatable value in the conversion. I.e. your modules will be given a value, and this can only be based on how much they cost. Let's call the valuing of your modules in crystals the primary conversion and the valuing of those crystals into the new modules the secondary conversion.

 

The next question is then how do they value your modules? It makes most sense to take the full value of the current modules and steps we own. And the conversion will be into the full price value and steps of the new modules coming out. Whether speedups are taken into account is not relevant, since they will be taken into account into both the primary and secondary steps of the conversion.

 

This, to me makes the most sense and is the fairest way of converting, since it means that players won't be losing out if they have multiple protections from the same turret.

 

But we will see - anything can happen with Tanki. But this seems to be the cleanest, and fairest way of doing it.

 

​An illustrated example in case my explanation was confusing:

 

​I own two triple modules: fire freeze and isida, as well as fire freeze and twins. Both fully microupgraded.

 

​Case 1) I receive fire, freeze, isida and twins 50% new modules. The duplicate fire and freeze protections are cashed in for batteries. Not only is this conversion going to be silly (since each % point of protection costs a different amount of crystals - the cost of upgrading from 49 to 50% is greater than 48 to 49%) but I lose out to someone who has spent the same amount of crystals, but bought non-overlapping modules.

 

Case 2) These modules are converted into a crystal value, full price. This is then split across the new modules evenly (the only fair way) across all 11 protections. Seems more likely.

 

​But, this is the important thing. Whichever way it is, it seems to always be worth it to buy some single modules this sale. 

Edited by Pathfinder
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Good post, Kirby.

 

If I can add, in the second case it would also depend on how much the new modules cost, if cheap some will end up with a lot of batteries but the system will be affordable to non- buyers; if more expensive the conversion will be more fair, less batteries for those that invested a lot, but the system will be too expensive to non buyers.

 

That is why I think the planned module system is not good, and that my idea is better, it allows for better conversion and non-buyers can still have a chance in battles.

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Good post, Kirby.

 

If I can add, in the second case it would also depend on how much the new modules cost, if cheap some will end up with a lot of batteries but the system will be affordable to non- buyers; if more expensive the conversion will be more fair, less batteries for those that invested a lot, but the system will be too expensive to non buyers.

 

That is why I think the planned module system is not good, and that my idea is better, it allows for better conversion and non-buyers can still have a chance in battles.

Yes, that is the only variable that we really have no grounds to predict! A more expensive system would make more sense to me also - if they were the same price as current triple modules they seem too accessible.

Edited by Pathfinder

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If drones gonna be like that, activating supplies out of no where than Overdrive needs to be removed, either way overdrive ruins the gameplay. 

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