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Drones, Batteries and Modules Update


r_Nives5
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One thing TO was sure to do and not forget: They put Batteries in the Shop. SO now we know the cost to play TO from now on, For $8.99 you get 750 Batteries or 12.5 hours of play time.  That works out to 72 cents per hour just to cover the fixed cost.  Furter garage investments of curse add on to that cost.

 

I used to defend TO as not bing P2W.  As of today it is P2W. Period. Full Stop. End of story. Fin.

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So if you happened to have a bunch of max-upgraded modules that covered all protection types at 50%, which were all then converted into single modules, giving you max protection in the new system....any other modules that you happened to have that were of less cost you got nothing for. So if you happened to then have a couple of spare 49% modules which were not converted to singles (which obviously cost less than your converted max MU modules)you get nothing.

 

Is this correct?

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The new system at M3 level and fully upgraded costs 10,500,000. (14 x 750,000)

 

Absolute Zero got 74,003 batteries x 300 crystals = 22,200,900

 

Then 10,500,000 + 22,200,900 = 32,700,900.

 

I think the conversion is probably crystal per crystal exact. Except that it's converted to batteries.

 

One curious thing i noticed is that my old WO2 account got 4 protections above 30%; while my Major account got all modules except for mines between 26 to 29%. I think Legacy modules are worth more than yesterday's system, my WO2 had some Legacy.

 

My Major account had 4 duplicates, but I'm not sure if those duplicates where compensated in the new modules or not, because I don't see batteries either. Maybe they were compensated.

 

But the 14 M0 single modules I bought yesterday for my small account for 1k each are now 14 M0 modules worth 5k each.

 

And that's why i still don't understand how the conversion happened, but I think it was fair, (except for the batteries that others got). I don't like the system though, I think my idea was batter...

 

 

quadquad.png

 

 

At a cost of 22,200,000 (5,500,000 per module), it would have prevented the need for drones.

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It's not final yet. They might add batteries to weekly chains or the individual missions.

I am writing accurately and fairly in the present tense. TO lied to us.

 

That on some possible future date they might be forced to walk back their lies maybe does not change what is fact right the %#%$# now.

Edited by LittleWillie

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So if you happened to have a bunch of max-upgraded modules that covered all protection types at 50%, which were all then converted into single modules, giving you max protection in the new system....any other modules that you happened to have that were of less cost you got nothing for. So if you happened to then have a couple of spare 49% modules which were not converted to singles (which obviously cost less than your converted max MU modules)you get nothing.

 

Is this correct?

From hazel's video

 

Captions:

 

 

Hello everybody long time no see.

Last time we did a video like this was when we introduced balance changes to equipment.

We made it so we could explain to you what changed in the game and on which turret,

and also to ask if you like this video format.

That’s why now we made another such video, But for a new mechanic released earlier today.

This mechanic we used to call Secret Project “Energizer”.

Today we will tell you about what changed with protection modules,

what are drones, what are batteries, and how to use any of them.

Let’s do this.

We’ll start from protection modules.

Now in the Garage in the modules category you can find only 14 protection modules,

which is far less than 60 or 70 of the old modules that were there before,

and about the same number of the legacy modules.

So what exactly has changed.

Now every module will correspond to protection against a single turret,

and you can equip several modules at the same time.

Before you had to choose and find the right module,

which had the right set of protections,

and not always such module existed or it had the turrets you didn’t need,

and it was very expensive to upgrade every module.

Also it was very inconvenient to

use the system when you had so many protection modules,

that’s why we have decided to change the system.

To move from the old system of protection modules to the new system,

we had to convert individually the Garage of each player,

and we did it using the following rules:

first we checked the maximum protection from each turret (including mines) that you have,

after that we gave you new protection modules.

which have the same level of maximum protection that you had before,

and then we compared the cost of all new modules with the overall cost of

all of your previous modules, including their upgrades.

Next we the rules were pretty simple:

if new modules had the same total cost or more than the cost of the previous modules,

then congrats -- your new modules are already in the Garage,

and you now have a lot more options what to equip and what to change up.

And if the cost of your new modules was less than of the old modules,

then the difference in cost we have given to you in the new supply -- batteries,

which we will talk about a bit later.

Now I will tell you how to use all of the things we’ve shared.

New protection modules are used exactly the same way as the old,

with an exception than you can now equip up to 3 modules at the same time.

A new block called “Equipment” has appeared in the Garage modules section,

and it has 3 empty slots.

You need to choose protection module you want to use and

equip it in one of the slots.

You can also change any module, combine them in any order,

and the game will accept it as equipment change,

meaning you can open Garage in battle, unequip modules and install new ones,

and then after 5 minute pause you can again change the equipment if you want,

That’s everything about the modules, I hope you like the new protection modules system.

And now we will move to drones.

Drones. Drones are the new mechanic in the game.

You will find a new section in the Garage,

and it’s called “Drones”, with 3 drones already in the there.

Also a new supply has appeared in the Supplies section called “Batteries”.

What drones are.

Drones are a new mechanic that will enable you to specialize in battles

on a specific role,

for example, the first 3 drones that were added each have a very distinct specialization:

one of them is for defence, one of them is for protection and one of them is for support.

Now how to use all of this.

With drones it’s very simple: you need to open the Drones section,

choose a drone that suits you looking at the descriptions,

and then you need to equip that drone.

From the moment you have it equipped, drone will use batteries in battles,

batteries are a new supply which you can also buy in the Garage,

and it doesn’t get used by pressing on any button.

It’s used automatically, as long as you have a drone equipped.

So if you don’t want to spend batteries, it’s better to unequip the drone.

For drones in the Garage that’s it, it’s pretty simple actually.

The most interesting happens in battles.

First on a general example I will tell you how common among all drones mechanics work,

so you understand how drones work,

and then I will tell you specifically about the 3 new drones we have added and what they do.

So, equipping a drone in battle you can see a few new visual elements,

first of all the drone itself --

a small drone will fly close to your tank,

and above other tanks, both of enemies and allies, you will also be able to see a small drone.

One more element is in the icon row for supplies there’s a new icon.

This icon corresponds to the drone’s readiness indicator for use in battle,

and the number on it tells you how many batteries you have left.

I’m explaining this way too hard:

drone is ready to be used -- you see the drone, drone isn’t ready to be used -- you don’t see it,

drone is rechargi- ok that’s enough,

each drone has a specific trigger event,

which is a condition that is met to make the drone activate its additional effect,

for example with the Mechanic drone you need to use Repair Kit,

or pick up a Repair Kit supply box.

Then it can heal all allies surrounding the tank.

But drones are also not always visible.

Drones will disappear each time they are being recharged,

so if there’s a drone above your tank, it means the drone’s effect is ready,

and if there’s no drone it means there will be no trigger effect and you need to wait for recharge,

and you can check the recharge percentage in the menu row for supply icons,

same as with every other supply.

now to make it easier to understand let’s check

3 drones that we have added and their effects,

we've added Mechanic drone, Assault and Trooper.

Each of them has their own specialization

for defence or support,

let’s start with the Mechanic, it’s the most interesting drone.

When you see a small rectangular or cubic shaped item above an allied tank,

it means you'll have a good time being near,

since each time that tanker user a Repair Kit, they will heal all tanks around, including their own.

You can think of it as a kind of mini-overdrive,

which gives only the Repair Kit effect.

Next drone is the Assault drone.

It prolongs the effect time of all your active supplies,

when you’re destroying enemy tanks.

Pay attention that between destroying enemy tanks the drone must have enough time to recharge,

or it won’t give you the additional effect.

And the last drone is the defence drone, which we named Trooper.

It’s Trooper because, when your tank is spawned and materialized,

the drone will automatically (and for free) activate your 3 main supplies,

meaning Double Armor, Double Damage and Speed Boost.

It does that for a brief period of time,

but each time somebody sends you to respawn, you will have the drone fully recharged.

This will help, for example, to easily strike back,

if you’re playing on a smaller map,

or if the enemy is already spawn camping at your base.

As I said, you don’t have to do any additional actions for drones,

to use drones or batteries they will trigger automatically,

you only need to watch so the drone is recharged at the right time.

And like with all other equipment, you can go to the Garage during the battle,

unequip any of the drones to stop spending batteries,

or change it for any other drone if you want to change specialization during battles.

One more important moment is that each drone has a unique look to it,

which helps you to recognize looking at the drones model

which special effects might happen from, let’s say, clashing in a battle with an enemy tank.

And if drones distract you during the battle, we’ve added 2 new options to Settings:

one is to hide your own drone and another to hide all enemy drones.

But I don’t recommend abusing these options.

For the current drones that’s it,

we will add more drones in the future,

and will definitely tell you how they work.

This ends the tale of mechanics behind Project Energizer.

Try out the drones, for sure,

check out the new protection modules, and tell us what did you make.

Also tell us about it in a detailed comment below the video.

Thank you for watching. Goodbye!

 

 

Edited by AbsoluteZero
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Lets move to PRO battles!

 

Raise that community; after all, we have the option to play with plain M3's in intense battles.

You won't finish missions but you don't need them either.

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I bought all three drones and 100 batteries today to test them (spent 30k on batteries alone). Played for about an hour and consequently spent 60 batteries. The cost of operation is 300 crystals per minute, regardless of whether or not you actually benefited from your drone's ability. You could sit in a parkour battle with the drone activated and it will still eat your batteries at the same rate.

 

First impression - these drones and batteries are basically what normal supplies used to be back in 2010-2013. Extremely expensive, very hard to get them for free, but they give a massive advantage in battles. If you can buy the drones, their MUs and batteries for them - do it and you will be unstoppable in battles, just like "druggers" back in 2012. If you can't buy them, then save up and collect batteries from daily missions, chains and containers, and use drones only on occasion.

 

The module separation is disappointing. I knew we would get the biggest protection as a standalone module, but was hoping that the duplicate protections against the same turret would all get compensated. Evidently not. Some players definitely benefit from this conversions, but I feel like many were left at a loss.

 

 

I do like the more flexible module system and having new gameplay mechanics is always nice, especially considering that I can easily afford the drones and batteries. But I feel sorry for the free players. At this point I just hope that there will be a decent amount of batteries given out in mission rewards, otherwise gameplay in Tanki will basically become what it was in 2012. I wish it didn't.

Gameplay back in 2O12 was way better than now but okay...

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So if you happened to have a bunch of max-upgraded modules that covered all protection types at 50%, which were all then converted into single modules, giving you max protection in the new system....any other modules that you happened to have that were of less cost you got nothing for. So if you happened to then have a couple of spare 49% modules which were not converted to singles (which obviously cost less than your converted max MU modules)you get nothing.

 

Is this correct?

In short one new single mod costs the same as one old triple module.

 

So unless you had 14 or more m3 modules all MUed up to 50% you ain't gonna see a single Battery. The first 13 old triple modules you had "pay for" the 13 new single modules you have now.

 

TO want on and on about how everyone would get Batteries knowing virtually no one would.

 

No one is getting anything ... except the buyer whales. TO has sold out full P2W.

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One thing TO was sure to do and not forget: They put Batteries in the Shop. SO now we know the cost to play TO from now on, For $8.99 you get 750 Batteries or 12.5 hours of play time.  That works out to 72 cents per hour just to cover the fixed cost.  Furter garage investments of curse add on to that cost.

 

I used to defend TO as not bing P2W.  As of today it is P2W. Period. Full Stop. End of story. Fin.

But, but, but, weren't you defending the Missions update, the Matchmaking update, the Drones update, the Batteries and the Conversion that at the end was close or exactly as what Nives, the mods and you have said?

 

What happened?

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I just found a bug. I can't unequip twins protection from module. Everytime i remove it and put something else there it automatically changes to twins protection and this is really annoying. Is this happening to someone else as well?

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But, but, but, weren't you defending the Missions update, the Matchmaking update, the Drones update, the Batteries and the Conversion that at the end was close or exactly as what Nives, the mods and you have said?

 

What happened?

I was relaying my opinions. You can worry about attacks and defenses.  What "missions update" are you talking about? The MM update is still good FOR MY NEEDS (Grasp that my needs might be different than yours). 

 

As for batteries and conversion it should be obvious to the most casual reader what happened. TO did not deliver what they said they'd deliver.  TO Lied.

 

Do I need to spell it out slower for you to read it in time??

Edited by LittleWillie

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I just found a bug. I can't unequip twins protection from module. Everytime i remove it and put something else there it automatically changes to twins protection and this is really annoying. Is this happening to someone else as well?

Mine is working alright.

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why the single module become so expensive .before this triple module 250k now single module also 250k why ?and  the cost of upgrade 3 module is cheaper than upgrade single module ??

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I was relaying my opinions. You can worry about attacks and defenses.  What "missions update" are you talking about? The MM update is still good FOR MY NEEDS (Grasp that my needs might be different than yours). 

 

As for batteries and conversion it should be obvious to the most casual reader what happened. TO did not deliver what they said they'd deliver.  TO Lied.

 

Do I need to spell it out slower for you to read it in time??

I had 4 duplicates that I'm not sure if those where compensated in the new single modules as extra MU steps or not (maybe a pair of MUs), but i was expecting it would happen like that if they were going to split our modules, that's what I got from V-Log 171. That's why I wasn't expecting a bunch of batteries.

 

Actually, the mods were saying that if you had duplicates you'd get them in batteries. So maybe you're right in a way. But that was not said in the V-Logs, and that was what I was trying to tell you before.

Edited by r_Issimo2

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why the single module become so expensive .before this triple module 250k now single module also 250k why ?and  the cost of upgrade 3 module is cheaper than upgrade single module ??

Because now every module is more valuable, since you can use them in any combination.

 

Although I disagree with the way they did the pricing. Buying more modules is beneficial only when you already have some, so for new players with no modules, the first module should be cheap (maybe 30k for M3), second - more expensive (80k), and third - 140k, so that buying the first three modules is the same as buying one old triple module. But since each new purchased module after the first three adds more and more potential combinations, they should get exponentially more expensive as you buy them. That way it would be fairly cheap to protect yourself from the 3-5 turrets you hate most, but more protections would be more of a privilege, rather than necessity.

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Guys buy kits. They will give you 3 modules  :ph34r:

Kits only give Single Modules now.

 

But that's another option to buy or not to buy kits.

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Because now every module is more valuable, since you can use them in any combination.

 

Although I disagree with the way they did the pricing. Buying more modules is beneficial only when you already have some, so for new players with no modules, the first module should be cheap (maybe 30k for M3), second - more expensive (80k), and third - 140k, so that buying the first three modules is the same as buying one old triple module. But since each new purchased module after the first three adds more and more potential combinations, they should get exponentially more expensive as you buy them. That way it would be fairly cheap to protect yourself from the 3-5 turrets you hate most, but more protections would be more of a privilege, rather than necessity.

Can't agree more.

Consider me who has not even 1 m2 protection.

250k is plain ripoff.

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Guys buy kits. They will give you 3 modules  :ph34r:

Nope each kit now is giving 1 protection module against the turret it has.

So In Medic- isida protection

Legend-Rail protection.

 

Why do You think I am complaining.

Edited by LUCIFER1_the_dark
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