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Drones, Batteries and Modules Update


r_Nives5
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at least finish your drugs and batteries before you stop playing... i heard from @Maf you 're basically a god with the drones and drugs... don't you wanna relive your days as an invincible drugger like back in 2012?

 

 

 

LUCIFER1_the_dark

 

enjoy them now cause after words they will change them on us to make them weaker to use . and we'll all waste out money for them..

Are you sure its a bug because it was same in the test servers and even is right now.

I think its fair because of the drone Assault.

 

Consider spawning and activating DD and then after 10 seconds the drone activates and in next 35 seconds you kill someone so basically you get the DD affect extended again.

If after every spawn the supplies are ready to use again it would cause advantage to Assault drone users.

 

 

sir Im a drug user and when you respond after you get killed your drugs should be refilled back to normal battle mode but today there not. what is happening is when you get killed and you have used shields , when you respond back to full life the shields are not refilling and it tells you that you need to wait for it to updated to full .. not sure if its also happening on other drugs but have only seen it on shields.... i'm not touching drones for now .. i'm building up my drugs  for another time when i need to use them . why have your tank depend on them this lowers you experience if i'm right

Edited by Bydo

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You actually have more modules now. You can now make more modules with those single modules. You can still make your old protections. You have 0 cons. Or they all where m4?  

I know I have more modules now, but right now I really don't give a :biiiiip:.

 

But I had a lot of modules with Mu's, some modules were M3.5. I have like 5 good protection against Rico. Now I only have my 50% Rico from Clay. And the rest was deleted like garbage, and I got no compensation for it.

Edited by a7x_Pedro48

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Its good

Gn59p1u4S2yi9rbPHTi34g.png


I know I have more modules now, but right now I really don't give a :biiiiip:.

 

But I had a lot of modules with Mu's, some modules were M3.5. I have like 5 good protection against Rico. Now I only have my 50% Rico from Clay. And the rest was deleted like garbage, and I got no compensation for it.

How many batteries you got?

 

I got none on all accounts ... very cheap....

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Before update i had safari LGC module upgraded to 25% againsti isi. There still were 5 more MUs to buy. Actually, I got 10/10 m1 module, which is also 25%against isida, but all i can do now to get higher percentage is to buy m3 for 250k cry. This is unfair, why didnt I get m2 module 0/10? :angry: :angry:

This is indeed rather strange. Given your rank it would have made far more sense to give you the m2 module instead of the fully micro-upgraded m1. 

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All the crystals I have spent in Clay, Taiga, Zeus, Rock, Red Suit, Prodigi, Africa, Nano, Inferno, Iribis, Hohloma, Electra, Savanna, Forester, Griffon T-D M3, Griffon T-H M3, Lion T-F M3, Ursa T-B M3, Badger T-H M3, Ursa T-H M3 and Shark T-E M3...

 

All the modules are gone, I just have 13 single modules. And I get 0 batteries? What is that joke.

You do have at least the 13 singles ... thats allready 3.25 million crystals non upgraded . If they are all 50% we are talking 7.8million crystals more ... together thats value 11.000.000 crystals . :blink:

Non buying at 500 crystals per game you are good for 22.000 games .

Now lets count some more ... 22000 games , 15 games per day ( thats nearly 3 hours per day every single day ) makes you get the same in 1466days or about 4 years of play .

But then you still need some hulls and some weapons . :rolleyes:

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That explains why I didnt get batteries.

I mean you pay 250k for 1 protection m3. It used to be 250k for 3 protections.

So they should x3 the old price and than calculate it to the new value.

 

 

Ofcourse I have a brain and see you can now make more combinations with the modules. So when you buy 4 modules in the garage  you have 4 protections for 1000k. If you would buy 4 protections before the update you have 12 protections in total. But you only have 4 options.

Now you can have 4 protections but alot more options. So now if you buy 4 protections you actually have many more.. ( som1 who is good at math help me here plz xD) 

CALCULATIONS CONSIDERING that in new update you will use 3 modules together if you have 3 or more modules

 

BEFORE UPDATE

 

4 modules bought - total protections 12  - total options 4

5 modules bought - total protections 15 - total options 5

6 modules bought - total protections 18 - total options 6

7 modules bought - total protections 21 - total options 7

 

NOW

 

4 modules bought - total protections 4  - total options 4

5 modules bought - total protections 5 - total options 10

6 modules bought - total protections 6 - total options 20

7 modules bought - total protections 7 - total options 35

.

.

14 modules bought - total protections 14 - total options 364

 

JUST having 7 modules with this update gives us  a total 35 combinations to choose and 14 modules will give 364 options!

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You do have at least the 13 singles ... thats allready 3.25 million crystals non upgraded . If they are all 50% we are talking 7.8million crystals more ... together thats value 11.000.000 crystals . :blink:

Non buying at 500 crystals per game you are good for 22.000 games .

Now lets count some more ... 22000 games , 15 games per day ( thats nearly 3 hours per day every single day ) makes you get the same in 1466days or about 4 years of play .

But then you still need some hulls and some weapons . :rolleyes:

Yes but this logic is flawed.  Pedro's new collection of 13 modules are "worth" 11 million crystals only because TO set an obscenely high price on teh new system. What if TO has set the price twice as high?  Should Pedro be twice as happy because the same protections are "worth" 22? 

 

No, because that arbitrary price does not mean anything to Pedro. What foes mean something to him is teh fact TO announced player with redundent modules would get batteries.  But they lied. Pedro got no batteries despite owning over 20 modules!!!!

 

A scam is a scam is a scam. It's Russia's #1 export industry!

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CALCULATIONS CONSIDERING that in new update you will use 3 modules together if you have 3 or more modules

 

BEFORE UPDATE

 

4 modules bought - total protections 12  - total options 4

5 modules bought - total protections 15 - total options 5

6 modules bought - total protections 18 - total options 6

7 modules bought - total protections 21 - total options 7

 

NOW

 

4 modules bought - total protections 4  - total options 4

5 modules bought - total protections 5 - total options 10

6 modules bought - total protections 6 - total options 20

7 modules bought - total protections 7 - total options 35

.

.

14 modules bought - total protections 14 - total options 364

 

JUST having 7 modules with this update gives us  a total 35 combinations to choose and 14 modules will give 364 options!

But you miss the fact that getting those 7 modules has become x3 time expensive and non affordable for low ranks.

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You do have at least the 13 singles ... thats allready 3.25 million crystals non upgraded . If they are all 50% we are talking 7.8million crystals more ... together thats value 11.000.000 crystals . :blink:

Non buying at 500 crystals per game you are good for 22.000 games .

Now lets count some more ... 22000 games , 15 games per day ( thats nearly 3 hours per day every single day ) makes you get the same in 1466days or about 4 years of play .

But then you still need some hulls and some weapons . :rolleyes:

Nice demonstration, but I expected some hundreds of batteries.

How many batteries you got?

I got none on all accounts ... very cheap....

I got 0 too :D

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But you miss the fact that getting those 7 modules has become x3 time expensive and non affordable for low ranks.

that is indeed true , Maf had a brilliant idea of having prices of initial modules lesser and then slowly increase price of the next module for purchase(atleast first 3 modules should be cheap). If Devs had implemented that idea , everyone would have been satisfied

 

Nice demonstration, but I expected some hundreds of batteries.

 

I got 0 too  :D

Were your modules M4 or M3?

Edited by jaydevjaydev
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it would be confusing for product kits for example he cardinal kit would be

twins m3

titan m3

picasso

twins m3

but Mine M3 would work

 

but i’m all for renaming the current modules. i’m trying to remember all the name of all 13 modules, but animals and insects aren’t working out for me

Yeah, they missed an opportunity here. Instead of animals, the names could be logical foils for the turret.

 

Firebird - ******ant

Freeze - Jacket

Smoky - Iron Hide

Ricochet - Rubber Sidewall

Isida - Blood of the Undead

 

And so on

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Were your modules M4 or M3?

Clay was like 19/30. A few modules were M3.5.

 

My point is that I had 5 or 6 good protection from Rico. Now I have the 50% But the rest was just deleted with no compensation.

 

At least put batteries in week chain, and put them too in Containers. 125 batteries, 125 of all supplies and 250 of all supplies with batteries.

Edited by a7x_Pedro48
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Clay was like 19/30. A few modules were M3.5.

 

My point is that I had 5 or 6 good protection from Rico. Now I have the 50% But the rest was just deleted with no compensation.

 

At least put batteries in week chain, and put them too in Containers. 125 batteries, 125 of all supplies and 250 of all supplies with batteries.

Well you have been given 13 modules - that is 286 different combinations you can create(if choosing 3 modules). Is there any protection which you had higher percentage before update but now it is reduced? if not then you don't need compensation! For 19 modules you had - you have 286 modules now with same protection as before. 

 

As for batteries , yeah I agree we need to get them for free. Lets wait for a few days - maybe they will soon add them in missions. However it will be in lesser compared to other supplies(except repairs) because of high cost.

 

 

 

rusty, tired, deleted

 

 Calm down - it seems you have been highly DISAPPOINTED by devs - did you ever buy in this game?

btw you did Permutations instead of combinations...

Edited by jaydevjaydev

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Nice demonstration, but I expected some hundreds of batteries.

I got 0 too :D

Kidding me?

Clay was like 19/30. A few modules were M3.5. My point is that I had 5 or 6 good protection from Rico. Now I have the 50% But the rest was just deleted with no compensation. At least put batteries in week chain, and put them too in Containers. 125 batteries, 125 of all supplies and 250 of all supplies with batteries.

People got 50 battery set from container today

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I'm not kidding, I have 0 batteries.

 

Good thing they are in Containers. 50 batteries, you can play 6 battles with that, better than nothing.

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That explains why I didnt get batteries.

I mean you pay 250k for 1 protection m3. It used to be 250k for 3 protections.

So they should x3 the old price and than calculate it to the new value.

 

Ofcourse I have a brain and see you can now make more combinations with the modules. So when you buy 4 modules in the garage  you have 4 protections for 1000k. If you would buy 4 protections before the update you have 12 protections in total. But you only have 4 options.

Now you can have 4 protections but alot more options. So now if you buy 4 protections you actually have many more.. ( som1 who is good at math help me here plz xD) 

 

Now you have 4 protections so by using Combination

You can make 4 different sets of triple protections now.

 

[...]

Sorry my bad: big edits :D (thanks to this site)

Previous system had 100 modules modules protection (61) and 69 legacy modules (single - quadruple).

The old system, with 60 triple modules, covers only 25% of all the possibilities which are 236 in total.

 

Now:

4 individuals module gives you 4 combinations of triple modules

​8 individuals module gives you  56 combinations of triple modules

10 individuals module gives you 120 combinations of triple modules

12  individuals module gives you 220 combinations of triple modules

13 individuals module (all 13 turrets) gives you 286 combinations of triple modules

14 individuals (13 turrets + mines) gives you 364 combinations of triple modules

Old system: triple module M4 = 250k and MU = 450k => 700k

Old system: Single Module M4 = 50k and MU = 100K => 150k

 

Legacy module quadruple combined overall protection and MU cost=> 

Rock: 154%  - 630k 
Africa: 151%  - 900k 
Lumberjack: 150% - 900k 
Jade: 146% - 477k 
Picasso: 143% - 828k 

This is without the cost of buying the paint from 300 to 500k (not sure).

 

If you had 4 triple modules (12 unique turrets modules) fully Mued it costed = 4*700k = 2 800k.

Now it is with the 12 protections = 220 * 700k = 154 000k
It's a 55 value increase.

If you buy now the 12 individuals modules: 12 * 700K = 8 400k. Which 3 times more expensive but you have more possibilities worth 154 000 k / 220 unique tripe modules.

 

 
Edited by Viking4s
Permutation removed form the calculation

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Previous system had 100 modules modules protection (61) and 69 legacy modules (single - quadruple).

But this covers only 5% of all the possibilities which is 1716 (13*12*11).

 

Now:

4 individuals module gives you 4*3*2 = 24 combinations of triple modules

​8 individuals module gives you 8*7*6 = 336 combinations of triple modules

10 individuals module gives you 10*9*8 = 720 combinations of triple modules

10 individuals module (all 13 turrets) gives you 13*12*11 = 1716 combinations of triple modules

14 individuals (13 turrets + mines) gives you 14*13*12 = 2184 combinations of triple modules

Old system: triple module M4 = 250k and MU = 450k => 700k

Old system: Single Module M4 = 50k and MU = 100K => 150k

 

Legacy module quadruple combined overall protection and MU cost=> 

Rock: 154%  - 630k 
Africa: 151%  - 900k 
Lumberjack: 150% - 900k 
Jade: 146% - 477k 
Picasso: 143% - 828k 

This is without the cost of buying the paint from 300 to 500k (not sure).

 

If you had 4 triple modules fully Mued it costed = 4*700k = 2 800k.

Now it is equivalent to 24 triple modules = 24*700k = 16 800k.

Time 6 value increase.

 

 

 

Don't you think you are considering permutations - A, B , C and D . Choose any 3 

A B D

A B C

A C D

B C D

 

It is wrong.. 4 individual modules gives you just 4 combinations .

There are 364 total combinations - and previously 100 (27% of current possible COMBINATIONS)

However it does give you 24 Permutations!

Quote/Like if you read this post

Edited by jaydevjaydev
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I like the new modules system very much. The problem is that there are only 3 slots instead of the 4 slot modules I suggested before.

 

New_Modules_System.png

 

Please can you add back the number of hours played and experience that players earned in battles when playing with certain modules. I want to see my hours played and experience with my modules. Please add them back to the achievements page as a permanent feature.

 

Capture.png

 

Thank you.

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