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Drones, Batteries and Modules Update


r_Nives5
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I'm being honest, and I said it's unfair. But I think devs decided for converting it this way to really help those that had fewer modules, too bad you didn't have varied protections and only focused in annoying turrets.

 

The other type of conversion would have been based on crystal value of items, in that case those with fewer modules would now have far less protection than before.

There are any number of possible conversion systems, not just two.

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Change to Protection modules...
I believe that a recent update said if we had duplicate protection modules against the same turret, the highest one would be kept and we'd get a refund of crystals for the duplicates. The refund hasn't happened, yet.

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They will only be 300 for a short tie so tanki can use the high price to screw us over with the 'compensation' they promised

 

The cost of operation is 300 crystals per minute, regardless of whether or not you actually benefited from your drone's ability.

[...]

If you can buy the drones, their MUs and batteries for them - do it and you will be unstoppable in battles, just like "druggers" back in 2012.

 

 

If drones are thaaat overpowered, then they are very likely to be nerved in a couple of months.

If they need to get nerved, then it's unlikely that the high price for the batteries can be kept.

 

Dropping battery pricing is exactly the thing that @AbsoluteZero and @DejectedTomato thought about.

 

 

But anyways: id did matter for some players if the battery cost 300 or 200 while the conversion. And it seems for the most players it was pretty meaningless (as they got no batteries anyways).

 

Hm.

Regarding this I truly like @wolverine848's proposal, where he stated that with the introduction of such a new mechanic, each player should have been given the chance to test that stuff. There was once one day, when players could purchase a free supply pass, that last until the next server restart (or something like that). A slightly milder copy of that would enable the players to check out how that drone & battery mechanics work, if they like it, see if it pays off for them to invest in that.

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Where is my DRONE?! <_<  :huh:  :angry: 

 

I see in in the supplies, I've equipped it, nothing happens.

Can anyone explain this?

You need to buy batteries which is stored together in Supplies section. 

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Great job,......now instead raise one triple module, we,ve to raise three modules .....result x3 crystal income for TO,.....individual modules don,t seem cheaper than triple ones,........bussines bussines...... :angry:

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I'm being honest, and I said it's unfair. But I think devs decided for converting it this way to really help those that had fewer modules, too bad you didn't have varied protections and only focused in annoying turrets.

 

The other type of conversion would have been based on crystal value of items, in that case those with fewer modules would now have far less protection than before.

What?  "too bad..."?  Oh my...

 

Spend same crystals but one comes out ahead in new system.  it's just ridiculous.

 

They cheated us by not giving any compensation for multiples of a protection. 

Could have lessened the blow by giving a token amount of batteries based on some arbitrary % of battery cost. But they did not even do that.

 

But hey, you're happy with your 14 protections...

 

 

 

Issmo is saying that because the new system allows any three modules to be combine that means every player is better off. That all depends on your reference system.

 

If your reference is easy of use, yes. It is easier to use the new system. This is not a very telling metric though.

 

If your reference is battle capability relative to all your competitors... then players who invested a lot into modules got screwed. In the old system they had a better chance to deploy three useful resistances.  (Sometime even 4.) A player who had not invested in a variety of combinations would be less likely to have a module with three needed protections.  

 

Today both thos players have an equal capability to deploy three effective resitances.  But one player paid several times more for the same new capability.  The player who did not spend as much on modules could use those Cry to buy different hulls, or turrets and/or MU these to a higher level. Those invvestements carry on to the new system Investments in modules do NOT.

 

The conversion effectively makes all players pay the new 5x protection costs retroactively.

 

Two of my accounts only one rank apart had massively different outcomes.  One account is effectively destroyed because it has been saddled with a two and one half million Cry handicap compared to the other account.  

Oh I understand what Issimo is trying to say - I just disagree with it.

 

If you spent same crystals (or possibly even less) as someone else you should not come out ahead.

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The modules numbers in percentage (%) shows up very well in white text.

 

Untitled.jpg

 

It would also be helpful is developers change the percentage number of equipped level on turrets and hulls to a different color instead of red text. Red or blue text is hard to read. Please chance it to white text.

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You need to buy batteries which is stored together in Supplies section.  

 

Already have 300 batteries from my module conversions. Anyone else?#

 

You are right, sorry. Got confused with the price and count of supplies LOL

Edited by Domminion
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They follow the tank and move a bit. They also appear from the tank and disappear in it when not required.

They hoover up and down a bit. On other tanks they stand right on the middle of tanks, but yours stay on the right side.

Ah yeah. I've seen a couple flying over; might consider getting one aswell. It's a shame they disappear when your battery has gone dead because they look kinda cute don't they? Like a pet that stays with you. But they are consumables so I won't buy them.

Edited by splitterpoint
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Legacy module: Africa, Clay, Zeus, Rock, Nano, Taiga, Tiger, Red suit, Emerald, Inferno, Hive, Prodigy, Mars, Needle, Spark mostly upgraded to 1/2,

and 6 new module Shark T-G, Griffon T-D, Griffon T-F, Ursa T-J, Griffon T-A, Griffon T-H all upgraded to 40-42 % protection. Not even one single battery I did not get.

Edited by Viking4s
Kindly refrain from swearing
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There are any number of possible conversion systems, not just two.

Of course, for example: 1 triple module for 1 new single module with the same %. Same value.

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If drones are thaaat overpowered, then they are very likely to be nerved in a couple of months.

If they need to get nerved, then it's unlikely that the high price for the batteries can be kept.

 

Dropping battery pricing is exactly the thing that @AbsoluteZero and @DejectedTomato thought about.

We could start a topic 'Reduce the power of garage supplies drones'  :rolleyes:

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The modules numbers in percentage (%) shows up very well in white text.

Yeah, that's actually one very underrated improvement. Useful and convenient.

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What?  "too bad..."?  Oh my...

 

Spend same crystals but one comes out ahead in new system.  it's just ridiculous.

What else can I say? I really feel it's 'too bad' for you, and I said 'it's not fair'. I'm not saying 'too bad' and 'move on'.

 

I didn't get compensation for 4 duplicates either in my high account, but there i have 13 modules instead of 5. And the account with the 14 M0 modules is the only account I did that, I have another account without modules, and two other accounts with only 3 new modules, because I only had only 1 triple module in them. I talked about the account with 14 M0 modules only as one example.

 

The modules numbers in percentage (%) shows up very well in white text.

 

 

Untitled.jpg

 

 

It would also be helpful is developers change the percentage number of equipped level on turrets and hulls to a different color instead of red text. Red or blue text is hard to read. Please chance it to white text.

Which paint is that you're using Riddler?

 

Legacy module: Africa, Clay, Zeus, Rock, Nano, Taiga, Tiger, Red suit, Emerald, Inferno, Hive, Prodigy, Mars, Needle, Spark mostly upgraded to 1/2,

and 6 new module Shark T-G, Griffon T-D, Griffon T-F, Ursa T-J, Griffon T-A, Griffon T-H all upgraded to 40-42 % protection. Not even one single battery I did not get. WTF.

That doesn't look good.

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The modules numbers in percentage (%) shows up very well in white text.

 

Untitled.jpg

 

It would also be helpful is developers change the percentage number of equipped level on turrets and hulls to a different color instead of red text. Red or blue text is hard to read. Please chance it to white text.

43-43-42

 

just wondering, is that what the average legend is running around with? or was that just a noob one? I always thought most legends were running around with 50-50-50

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43-43-42

 

just wondering, is that what the average legend is running around with? or was that just a noob one? I always thought most legends were running around with 50-50-50

Well Legends go from 1 up to... infinity... so it probably depends on the number following "Legend".

 

So early legends like me might have ~ 45% covering most turrets.  Costs for each next step suck away resources, and it takes a long time.

 

One could boost a few turrets to ~ 50% much faster but... not as efficient and likely leaves some turrets under-protected...

 

But with ability to upgrade each module on it's own it's gonna be different.

Edited by wolverine848
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I've been observing the prices for MU'ing the new modules, and as many tankers have no doubt already noticed, each individual module is priced as if it were a Triple M3 module. 

 

Now, I can understand making the protection modules more expensive to justify the ability to create any combination of three modules (i.e. Isida, Shaft, & Ricochet that wasn't possible until now) as opposed to buying modules with presets of three or two protections (i.e. Firebird, Twins, & Railgun for Kodiak T-G).  While this means one can now switch between Rail-Thunder-Shaft & Rail-Thunder-Rico without worrying about 2 separate modules, one cannot deny the steep increase in price to upgrade protections following the update.

 

Despite the flaws of the old system (i.e. making you pay for each protection combination you want), at least I could MU all three protections on my Triple M3 module for a single priceNow, you have to pay thrice as much!!!

 

Ex: Previously, one could boost a Triple M3 module's protections from 44% to 45% for 38540 crystals.  Now, assuming one has three modules at 44% protection, boosting all three to 45% would cost one 115620 crystals!

 

I must say, what a way to celebrate 9 years of Tanki Online by making protections thrice as expensive as before.  It sure does discourage players who had a flurry of modules with similar protections before the update, doesn't it?

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Well Legends go from 1 up to... infinity... so it probably depends on the number following "Legend".

 

So early legends like me might have ~ 45% covering most turrets.  Costs for each next step suck away resources, and it takes a long time.

 

One could boost a few turrets to ~ 50% much faster but... not as efficient and likely leaves some turrets under-protected...

 

But with ability to upgrade each module on it's own it's gonna be different.

so that means my protections section is already half ready to be legend level :D  (45-45-45-44-44-44-39) still wish i didn't get modules that covered shaft and railgun twice tho, otherwise I'd have 2 more other modules

Edited by GuidoFawkes

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ZUlTLFT.png

 

And Ill never use a single one  :lol:

your one of the lucky players who got them .. all i got was a few m3 which now needs to updated again and some 3 /1 tears which are mostly m1 which when I had mine they were fully upgraded on my tear 4 . which now is more a pain..having to redue all my updates till they decide to change again

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@ Tanki

 

Please remove Drones and refund crystals to those that bought Drones and to those that have batteries.

 

Because now we have to deal with many modules, and because of the nature of MM we need at least a second turret.

 

The functionality of switching modules is not intuitive and the icons look bad.

 

Remove Overdrive, it ruins battles and prevents players from using supplies. Not good for us and not good for Tanki.

 

There could be something better to replace Overdrive and Drones.

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All i got in return is some cheap chinese batteries that only last a minute. Didnt even get duracells!

Im HOLERRINGGG  :lol:  :lol:

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