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Appreciation of New Updates


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Every time something in Tanki changes, players exclaim something along the lines of; "Tanki is dying! Ahhhh! I remember when [insert nostalgia here], but now [developer or poor community mod] have [insert nefarious plan] in order to [kill tanki/make money]. Tanki is dying!1!!!"

 

However, many of the changes have been good. Even (especially?) the recent ones.

Over the past year or so, the economy has become far easier on players. 

 

First, they have updated the crystal distribution system. Losing teams still make quite a bit of money. 

 

Second, people used to play on small maps exclusively because they yielded more crystals. This has changed.

 

Thirdly, everyone is making more crystals. A lot more. And the EXP created in battle has gone down. This gives you a wonderful EXP/crystals earned ratio. You have more time to earn crystals before unlocking equipment, allowing you to upgrade better at your rank than before. 

 

4th, daily mission chains are much easier to complete. They have higher possible rewards. They do not reset. AND they come with containers, which contain large bonuses over the original amounts. 

 

5th, upgrades don't cost more than purchasing the next modification. This allows people to better use their in game currency for upgrading, and makes micro upgrading an viable economical choice.

 

6th, modules are separate. Modules are like individual, vote-what-is-most-OP units, and act as game balancers. If something is OP and used a lot, then protection against it ecomes more common, and it becomes more balanced.

 

7th, animated paints and XT turrets have been created/separated, and are now only available for money (or by luck). How is this a good thing? It means Tanki is not as dependent on selling OPness, and more dependent on selling visual changes to the in-game objects.

 

The more they sell visuals, the less OP buyers will be. 

Drones are more or less a visual thing for heavy buyers. They offer very little benefit to regular players. And that is a good thing; Tanki makes money, it looks cool, and it doesn't curb stomp non-buyers.

 

Tanki X is almost entirely dependent on selling skins and visual alterations as a source of profit, and so its buyers are not particularly OP. That game is quite balanced. Tanki is taking steps in that direction, and I don't understand what all you other payers are whining about. But it seems that I am a vast minority. Is there anyone else who agrees with me?

Edited by shafter9
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My thoughts exactly, except for buyers not being OP in TX. Its honestly worse than TO.

Edited by Pyre

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Finally, someone with sense on the forum!

Edited by Guest
Please remove walls of text when quoting :D

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My thoughts exactly, except for buyers not being OP in TX. Its honestly worse than TO.

But drugs aren't a problem. You can't buy supplies last I checked.

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But drugs aren't a problem. You can't buy supplies last I checked.

You can buy those containers with modules for more OP drugs, and they are extremely difficult to get through normal gameplay. Unless you buy those smuggler or hacker containers, you get nothing but trash every time you open one.

Edited by Pyre

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But drugs aren't a problem. You can't buy supplies last I checked.

You can buy blueprints with real money. You can get high-tier blueprints once you work your way up to gold and master leagues, but the problem is that people who just installed the game can get those same blueprints even in the bronze league.

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Update's good and earning crystals became much easier. Plus that players can enjoy their rank instead of focusing on when to rank up.

The only problem is that the maps are limited in the matchmaking. There are a lot of good maps like Zone/Noise which are not included in the system. I know they have disadvantages but that's what makes the game enjoyable. The diversity!

If you try the MM system, you'll eventually get bored of it cuz the same maps are repeated again and again!

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There are a lot of good maps like Zone/Noise which are not included in the system. I know they have disadvantages but that's what makes the game enjoyable. The diversity!

Noise and Zone are both only good for short-mid range turrets. The rest suffer. Not to mention that Noise is extremely one-sided and has been completed ruined by Magnum. Neither map is a good choice for the MM rotation.

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Noise and Zone are both only good for short-mid range turrets. The rest suffer. Not to mention that Noise is extremely one-sided and has been completed ruined by Magnum. Neither map is a good choice for the MM rotation.

Why do you always don't get my point :D? I meant that maps should increase. I just gave examples which you happened to hate.

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Why do you always don't get my point :D? I meant that maps should increase. I just gave examples which you happened to hate.

I'm all for adding more maps into the battle list, just not those.

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I'm all for adding more maps into the battle list, just not those.

Well, they can add a feature where you can choose your favorite maps and the MM system will always put you into those!

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Well, they can add a feature where you can choose your favorite maps and the MM system will always put you into those!

Given how long the waiting times are currently, I'm not sure this is such a good idea. Maybe once TO gains more players and the devs refine the MM system this will work well.

 

One of the most bizarre things is that people are complaining about 50% sales. I noticed loads of people saying that the birthday celebrations for Tanki this year were unsatisfactory.

I find this strange too. Apparently because the gold rate was not increased, this is the worst birthday ever.

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One of the most bizarre things is that people are complaining about 50% sales. I noticed loads of people saying that the birthday celebrations for Tanki this year were unsatisfactory.

I think some people were more unhappy with the steep increase in protection prices.  After all, 250000 crystals (before sales) only gets you one new protection module that you can mix with up to two other modules, unlike before when 250000 crystals got you a preset of three protections.  And that's nothing once you factor in MU's for the M3 modules (450000 crystals per individual module).  Yes, the 50% sales help mitigate the costs, but they're not enough to completely wash away the disappointment among players who were hoping to buy or upgrade protections at a manageable price. 

 

I find this strange too. Apparently because the gold rate was not increased, this is the worst birthday ever.

Heh.  If the gold rate was increased over the birthday celebrations, some players would undoubtedly turn into mult-like goldbugs and end up throwing random battles into more unnecessary flux.  Granted, Tanki's last birthday event did feature 2x gold box rates, so I'm betting players banking on increased gold rates (because free money is tantalizing) were sorely disappointed. 

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The new flexible module system is better.  But the conversion was a horrible mess with random big winners and big losers.  A good converstion would have treated all accounts in a similar fashion.

 

The MM system has done what I hoped at least so far. I have rarely had the luxury of choosing a favorite map.  I have always had to take whatever on-blowout game was open to me anyhow. Now I do the same thing but easier and quicker.

 

That being said there are obvious ways the MM system can be improved. That is to be expected in a new system.

 

 

Update's good and earning crystals became much easier. Plus that players can enjoy their rank instead of focusing on when to rank up.

The only problem is that the maps are limited in the matchmaking. There are a lot of good maps like Zone/Noise which are not included in the system. I know they have disadvantages but that's what makes the game enjoyable. The diversity!

If you try the MM system, you'll eventually get bored of it cuz the same maps are repeated again and again!

 

 

Why do you always don't get my point :D? I meant that maps should increase. I just gave examples which you happened to hate.

I agree with the need for more maps.  But TO will tll us they need to re-design any additional maps for the MM requirements.

 

But OTOH the pro section almost NEVER has as many maps active as the basic section.  On pro the same half-dozen maps dominate each and ecery day,

 

If there is so much craving for more maps, why do 85% of all maps go un-played in the pro section?

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I agree with the need for more maps.  But TO will tll us they need to re-design any additional maps for the MM requirements.

 

But OTOH the pro section almost NEVER has as many maps active as the basic section.  On pro the same half-dozen maps dominate each and ecery day,

 

If there is so much craving for more maps, why do 85% of all maps go un-played in the pro section?

That's the role of the MM system to make us play in those unpopular maps and try them out.

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Stop adding more updates and start working on fixing the 'No Damage' thing

Drones are more important than laggs? 

Last night was absolutely horrible.  Every time I spun up the Vulcan to fire my screen froze.  I basically played a Brest-CP game without killing anyone - just capturing points.

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Finally, someone with sense on the forum!

Based on how fast users are leaving the developers have lost all their sense.

 

Say what you want; the real success or failure of updates is does it make the game more successful?  Users leaving not attacking new ones and most of the core base is angry......

 

Developers could focus on the fact Tanki is running on a ancient flash backbone instead of html5 but instead they double down on trying to milk their user base.  Tanki will be dead or mostly gone within a year or two and they are just milking the cow one last time.

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Based on how fast users are leaving the developers have lost all their sense.

 

Say what you want; the real success or failure of updates is does it make the game more successful?  Users leaving not attacking new ones and most of the core base is angry......

 

Developers could focus on the fact Tanki is running on a ancient flash backbone instead of html5 but instead they double down on trying to milk their user base.  Tanki will be dead or mostly gone within a year or two and they are just milking the cow one last time. 

You got the wrong end of the stick - TO is focusing on transferring the game on HTML5. They are also working on making it available on mobile Android right now (and on IOS later this year).

 

Development is costly, if TO wanted to milk players they would have stopped any costly development. As far as I can see a lot of development have been done and still on going and more are palnned: Juggernaut, the War II, Mobile, MMS, drones ... Those are the signs of continuity and perpetuity.

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