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Why Vulcan is the Most OP Turret


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Well now that you are here, you must be thinking that I am crazy and delusional, and I can confirm to you that you are 100% correct. 

 

Still, I think Vulcan is the most OP turret. Why? Well, it's not because of its stats. 

 

You see, Vulcan has the highest firing rate of all turrets in the game. This firing rate causes a lot of things Vulcan can do while other turrets can't:

 

1. Cause lag to other enemies, causing them to miss or fall of bridges and what not

2. Hit enemies even though they have hidden behind a wall for a short time

3. Cancel out repair kits

 

As you can see, many legends prefer mammoth vulcan simply because it annoys the hell out of all the enemies and it lags the enemies, making them an easy kill. Also, like twins, repair kits don't work against them. 

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Most annoying - yes

200.gif

 

 

Exqeeze me! Have you ever had the joy of fighting a twins? Or rico? Or sometimes Magnum?


 

IMO, vulcan is second weakest behind Striker. Its generally outclassed by twins for a high rate of fire turret. The DPS is too low after that ol' rebalance, and it even lost its one unique feature, the gyroscope. And its good auto-aim.

 

#@re_old_vulcan!

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Most OP is Magnum. Kills u in one shot -.-

With Double Damage.

 

Not to mention that lobbing shots off ledges down onto enemies on lower elevations does the same amount of damage as if you were to use it as an actual artillery.

 

Super effective at close range, which shouldn't happen.

 

And probably the most obvious, has the least amount of players with protection against it, but thanks to the new module update, not for much longer.

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Not to mention that lobbing shots off ledges down onto enemies on lower elevations does the same amount of damage as if you were to use it as an actual artillery.

 

And that's ,my friend, is the reason why Noise was removed from Non Pro battles list. Cuz ppl are complaining of this turret

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Most OP is Magnum. Kills u in one shot -.-

Magnum is the weakest turret in tanki what are you talking about?  :ph34r: 

 

Lets talk about freeze thats way too OP  :lol:

Edited by Retaliate

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IMO, vulcan is second weakest behind Striker. Its generally outclassed by twins for a high rate of fire turret. The DPS is too low after that ol' rebalance, and it even lost its one unique feature, the gyroscope. And its good auto-aim.

What are you talking about? Striker isn't *that* bad, sure the inaccuracy makes it bad at virtually any range but the dps is more than worth it when you have a clear shot on enemies. It's really good on Atra. If you want horribly weak turrets: freeze (the alts just make it worse), hammer (good alts), vulcan (devs high when making alts), railgun (100k for old rail).

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My main weapon is vulcan , love it ... kills fast and best things are to never miss shots , not so many protections around , Can be very annoying for people yes , but thats their problem haha . It is however not at all OP .

Striker , i do like it because of its very high impact + splash, very fast reloading and also not so many people protect . It does miss shots easily , but the fast reload makes up for it . 

Freeze , also nice turret ... extremely usefull in crowded defence .

 

I do like al those "weak" turrets , and i do think i do more then ok with them . The thing is ... everybody takes the so called " strong turrets " , like twins , rico , isida , magnum and fire that they forget that people take protection for it .  +40% module against my weapons which not so many people care about , well i know who wins the fight . And as long as nobody cares for those weapons im pretty save because you better take protection against 3 twins then against 1 vulcan .

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I had a few issues with a drugged-up Vulcan / Titan in a lower ranks battle today (on Bridges too, urgh). Smoky v Vulcan is tough one.

 

But I don't think it's OP. The problem was they sometimes teamed up with another Vulcan (Viking). All of the long range turrets can be a serious problem when they team up, but I think Vulcan might be the worst for that.

Edited by SporkZilla

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It's not OP but it definitely is annoying turret. You can't dodge its bullets like you can for other turrets and the bullets fly so fast it cancels the whole repair kit. 

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200.gif

 

 

 

 

IMO, vulcan is second weakest behind Striker. Its generally outclassed by twins for a high rate of fire turret. The DPS is too low after that ol' rebalance, and it even lost its one unique feature, the gyroscope. And its good auto-aim.

 

#@re_old_vulcan!

Striker is not Weak 

It just has akward aiming mechanism

It is not all player's made for defensive midfielder's

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agreed. vulcan is sooo OP... just yesterday i was playing assault and i got thrown to blue team... enemy was spawn killing us from the start and we were about to lose until a vulcan mammoth joined and sat on the point... then we started winning.

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Nah, Vulcan is not OP but yes it used to be OP when it was released.

Most OP turrets in game are both Magnum and Twins, IMO Twins alt ( Remove self damage) should be removed and magnum will surely get nerfed anyway, but Vulcan? not even close, It has so many restrictions that at the end of the day Vulcan is just like any other turret.

 

I would say it is one of the most balanced turrets in the game along with Thunder and Smoky.

Edited by Ritz
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200.gif

 

 

Exqeeze me! Have you ever had the joy of fighting a twins? Or rico? Or sometimes Magnum?


 

IMO, vulcan is second weakest behind Striker. Its generally outclassed by twins for a high rate of fire turret. The DPS is too low after that ol' rebalance, and it even lost its one unique feature, the gyroscope. And its good auto-aim.

 

#@re_old_vulcan!

Depends on the map/circumstances.  Up close, yes Twins dominates with it's never-ending fire and high impact.

 

But as Vulcan has 50% weak damage, it can shred targets from across even the largest of maps. Used properly it is awesome at suppression-fire - like on the bridge of Kunger. Many enemies change their mind about crossing that long bridge exposed to Vulcan's relentless onslaught.

 

Striker is not Weak 

It just has akward aiming mechanism

It is not all player's made for defensive midfielder's

Depends on how you define "weak".  There's on-paper weak - just looking at DPS/DPM.  On paper Striker is not weak.

 

But then there's another aspect....

A turret might have high damage per shot - but it might hit on only 1/3 shots it fires.  That means it is not coming close to it's damage potential.

And compared to a turret (Thunder for example) that hits on most shots, then Striker might be considered weak.

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But as Vulcan has 50% weak damage, it can shred targets from across even the largest of maps. Used properly it is awesome at suppression-fire - like on the bridge of Kunger. Many enemies change their mind about crossing that long bridge exposed to Vulcan's relentless onslaught.

 

Two of them doing suppression fire on Massacre is horrible.

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Two of them doing suppression fire on Massacre is horrible.

Yup - love that map for Vulcan.  Burst of shots. Move forward as it spins down. Spin up before you top a hill and burst away. repeat.

 

Wish Skylark was in rotation as I think that map would be awesome for Vulcan.  Long distances, multiple bridges... paradise.

 

Captain account just bought a Pro-pass to "catch" 25 golds.  Will have to see if I can get a Skylark battle going there.

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I just logged out my vulcan / asp acct and saw this...

 

 

agreed. vulcan is sooo OP... just yesterday i was playing assault and i got thrown to blue team... enemy was spawn killing us from the start and we were about to lose until a vulcan mammoth joined and sat on the point... then we started winning.
 

It is more a right tool for the job thing than an OP thing.  All turrets should have a role, As the two posts below mentions too.  Vulcan earned a rep after the nerf as a broken turret.. In reality it is quite strong. From one location you can pour hell fire into any enemy tank you see. If you are already fiuiring at tank 1 shifting fir to tank 2 tanes a plit-second.  No you can just hose down enemy after enemy.

 

OTOH if I am up against a vulcan in a maneuvering situation wit Smoky  I recon he is toast I can almost always throw off its bullet stream long enough to kill it first. If in Isida or Vulcan I need to circle-strafe it but that often works too, 

 

Depends on the map/circumstances.  Up close, yes Twins dominates with it's never-ending fire and high impact.

 

But as Vulcan has 50% weak damage, it can shred targets from across even the largest of maps. Used properly it is awesome at suppression-fire - like on the bridge of Kunger. Many enemies change their mind about crossing that long bridge exposed to Vulcan's relentless onslaught.

 

Depends on how you define "weak".  There's on-paper weak - just looking at DPS/DPM.  On paper Striker is not weak.

 

But then there's another aspect....

A turret might have high damage per shot - but it might hit on only 1/3 shots it fires.  That means it is not coming close to it's damage potential.

And compared to a turret (Thunder for example) that hits on most shots, then Striker might be considered weak.

I killed a sniper across the length of Massacre yesterday with two missiles.  Both were shot at full SB speed moving across the rough terrain. The 2nd shot was off a hillside jump with turret aim done in mid-air. e was on the side near teh far back corner.  I shot form the low ridge near our base tarmack then from the hillside near the DA pickup.  I  gotta say even I was impressed. Neither shot was a sure thing in my book.  

 

The point being not so much I an great (a little) but mostly that iit can indeed land shots rated difficult for any turret.  Once the player has the light bulb go off it's DPS becomes niiiice.

 

I do miss a lot of shots but consider it gives you a lot more shot opportunities than most turst.  I am doing recopn-by-fire if I do not see any visible enemie.

 

Two of them doing suppression fire on Massacre is horrible.

I was in this exact situation with my vulcan Wasp.  In ASL mode.  TWo vulcan / mamoths sitting my thei tarmac.  My in a wasp.  They had 4x the HP and 2X the DPS.  And they swatted me any time they saw me.  

 

This is just a "checkmate in three" situtaion.  Unless you have the right nix if team mates in the random mix there will not be much to do in that mode on that map.

 

I miss old Massacre

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I miss old Massacre

I've only been playing this game for 10 weeks, but (new) Massacre is one of my favorite Maps (for CP mostly, ASL is tough for Red). It's a good test of driving and aiming for Smoky, and rewarding to get an almost 100% hit rate. Circle strafing people occupying the tops of hills is fun too.

 

But it's annoying when your team doesn't advance and allows Vulcans or other long range turrets to occupy the high spots. It can be "checkmate in three" when that happens. Sometimes I've had to make a suicidal charge (with Overdrive or full [box] drugs) at a Vulcan on Massacre (or the Isida behind it) in order to create a break for my team.

 

But still not OP, just a specialist turret that should be a priority target, and not that hard to kill / out-maneuver at close range when it's anticipated your attack (unlike Magnum, which just one-shots you)

Edited by SporkZilla
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I've only been playing this game for 10 weeks, but (new) Massacre is one of my favorite Maps (for CP mostly, ASL is tough for Red). It's a good test of driving and aiming for Smoky, and rewarding to get an almost 100% hit rate. Circle strafing people occupying the tops of hills is fun too.

 

But it's annoying when your team doesn't advance and allows Vulcans or other long range turrets to occupy the high spots. It can be "checkmate in three" when that happens. Sometimes I've had to make a suicidal charge (with Overdrive or full [box] drugs) at a Vulcan on Massacre (or the Isida behind it) in order to create a break for my team.

 

But still not OP, just a specialist turret that should be a priority target, and not that hard to kill / out-maneuver at close range when it's anticipated your attack (unlike Magnum, which just one-shots you)

Yeah, Vulcan is vulnerable up close - the rotation is not very good and quick hulls can escape the stream of bullets.

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