Jump to content
EN
Play

Forum

Why Vulcan is the Most OP Turret


 Share

Recommended Posts

Depends on the map/circumstances.  Up close, yes Twins dominates with it's never-ending fire and high impact.

 

But as Vulcan has 50% weak damage, it can shred targets from across even the largest of maps. Used properly it is awesome at suppression-fire - like on the bridge of Kunger. Many enemies change their mind about crossing that long bridge exposed to Vulcan's relentless onslaught.

 

Depends on how you define "weak".  There's on-paper weak - just looking at DPS/DPM.  On paper Striker is not weak.

 

But then there's another aspect....

A turret might have high damage per shot - but it might hit on only 1/3 shots it fires.  That means it is not coming close to it's damage potential.

And compared to a turret (Thunder for example) that hits on most shots, then Striker might be considered weak.

Yes the bridge on Kungur ... or i sit on it , or i aim on it from all directions ( very annoying to cross the bridge when your down by the houses aiming the bridge and the bullets still make that pretty sharp angle upwards which other weapons have difficulty shooting back at you ).

 

You are right about the striker vs the Thunder , but then again ... much more protections around for thunder then for striker + the option for launching a salvo which a thunder cant do . And thunder 's damage goes down in distance while striker stays the same . Thunder is a bit more versatile then striker , but not a lot .  Again , here the modules are the key ... and striker has a big lead in that department . 

  • Like 1

Share this post


Link to post
Share on other sites

Yes the bridge on Kungur ... or i sit on it , or i aim on it from all directions ( very annoying to cross the bridge when your down by the houses aiming the bridge and the bullets still make that pretty sharp angle upwards which other weapons have difficulty shooting back at you ).

 

You are right about the striker vs the Thunder , but then again ... much more protections around for thunder then for striker + the option for launching a salvo which a thunder cant do . And thunder 's damage goes down in distance while striker stays the same . Thunder is a bit more versatile then striker , but not a lot .  Again , here the modules are the key ... and striker has a big lead in that department . 

Well for all practical purposes Striker can't do a salvo either :D .  You can try to sit there for 3 plus seconds aiming - but - good luck.

Share this post


Link to post
Share on other sites

I miss old Massacre

The old massacre when the two flags were on each hill, not even far from each other, good times. 

  • Like 2

Share this post


Link to post
Share on other sites

I've only been playing this game for 10 weeks, but (new) Massacre is one of my favorite Maps 

The problem with current Massacre is that the middle is no-man's land. There is very little cover, and players love to sit at the edges of the map and shoot whoever passes through. Granted, this was a problem with the old Massacre too, but at least the middle was designed in such a way that players could fight there without being instantly sniped by Shafts or Railguns.

  • Like 1

Share this post


Link to post
Share on other sites

I've only been playing this game for 10 weeks, but (new) Massacre is one of my favorite Maps (for CP mostly, ASL is tough for Red). It's a good test of driving and aiming for Smoky, and rewarding to get an almost 100% hit rate. Circle strafing people occupying the tops of hills is fun too.

 

But it's annoying when your team doesn't advance and allows Vulcans or other long range turrets to occupy the high spots. It can be "checkmate in three" when that happens. Sometimes I've had to make a suicidal charge (with Overdrive or full [box] drugs) at a Vulcan on Massacre (or the Isida behind it) in order to create a break for my team.

 

But still not OP, just a specialist turret that should be a priority target, and not that hard to kill / out-maneuver at close range when it's anticipated your attack (unlike Magnum, which just one-shots you)

If you like Smoky on Massacre then we have much in common,. Old Massacre was the first map I felt m my home turf.  As you say if you can land smoky hits on that uneven terrain while on the move you can do well.  

 

But as the nes posts point out old Massacre had some feature the new one lacks.  It was unique in CTF was a one-way trip.  The enemy flag was at your spawn base.  So "all" you had to do was pick it up and go to the other end of the map to drop it off. So to play defense someone on your team had better be carrying the flag even if they do not try to capture it.  It was a different dynamic found only on that map.

 

Plus there was more dead rea so Smokers like us could get to a lauching point to spring the cowabunga attack on the enemy shafts.

 

The old massacre when the two flags were on each hill, not even far from each other, good times. 

Defense was a whole different ballgame. Old map was open to rapid attack ... new map is like attacking across WW 1 no mans land.  Guess that's why it has craters.

 

The problem with current Massacre is that the middle is no-man's land. There is very little cover, and players love to sit at the edges of the map and shoot whoever passes through. Granted, this was a problem with the old Massacre too, but at least the middle was designed in such a way that players could fight there without being instantly sniped by Shafts or Railguns.

Yes I wish the ridges were a bit longer... sort of like a zipper.  That way the long rnaers cound'd just shoot the whole length of the valley.

 

When I sue my shaft there 20-30 kills with 1-2 deaths is common.  It is just too fish in barrel-y

  • Like 1

Share this post


Link to post
Share on other sites

Magnum is the weakest turret in tanki what are you talking about?  :ph34r: 

 

Lets talk about freeze thats way too OP  :lol:

Dude, what?

  • Like 1

Share this post


Link to post
Share on other sites

Vulcan is OP because the overheat damage is very small, that's why you see never stopping fire from Vulcans, specially those with Titan or Mammoth and maybe an Isida behind. Now wait for when people start using it with a repair drone.

 

I think the solution could be making the overheat damage be based in percentages. That way it would not affect Vulcan/Wasps but only medium and heavy Hulls.

 

I say its OPness is in the same level as Twins, and Shaft. But Magnum is two levels above every other turret.

Share this post


Link to post
Share on other sites

Vulcan is OP because the overheat damage is very small, that's why you see never stopping fire from Vulcans, specially those with Titan or Mammoth and maybe an Isida behind. Now wait for when people start using it with a repair drone.

 

I think the solution could be making the overheat damage be based in percentages. That way it would not affect Vulcan/Wasps but only medium and heavy Hulls.

 

I say its OPness is in the same level as Twins, and Shaft. But Magnum is two levels above every other turret.

It overheats - I use m2 Vulcan all the time.  I self-destruct due to overheating - but sometimes it is worth it to prevent Caps, etc.

Many Vulcan-users equip Fire protection to reduce the effect. Similar to Thunder users.

 

 

Overheat on %?  That would be wrong - would negate the use of heavy hulls.  They are slower but take longer to damage. As it should be. Else everyone would just be running around in wasp/hornet.

 

Vulcan has weaknesses just like all turrets do. You need to exploit the weaknesses.  They are hardly OP.

  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...