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Scrutinized: Drones, Batteries & Modules


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It almost feels like it was still yesterday when the community noticed the secret "Project Energizer" in one of the pages in the Wiki, and now, here we are, the update is live and in front of our very eyes. So much news and content was released in the past week, it became hard to perceive what actually was being added into the game. Read on, as I go deep into the archives and carefully review the recent update.
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Drones
 
In the literal sense, drones are basically stat boosters and supply enhancers. While you're battling it out with other enemies in the battle, these little guys help you out by affecting your tank with special effects, all of which put you in some sort of an advantageous position than other people in the battle, who are not using drones.
 
Drones are classified into three types: Assault, Defensive and Support. Assault drones essentially help you out while you're on the front lines, giving you boosts like increased supply duration, additional effect of a certain supply and so on. Defensive drones - like their name suggests - are used when you need extra help with defending, be it some quick and free temporary supplies or a limited time boost to a certain stat. Last but not least, we have the Support drones. These can help a player in many situations in a battle, like helping out teammates bringing the flag back to their base by sharing some effect with them, giving them a boost etc.
 
Drones can be purchased in the garage for a somewhat reasonable price tag of twenty thousand crystals each, and can then be further upgraded. In order to look at the micro-upgrades of drones, please do so by clicking here. Drones are also available for purchase in the Shop as part of a "Drone Attack" kit that sells for 6.99 USD - giving you all three of the drones, but with zero micro-upgrades. If you have a Product Kits Discount Card, you can buy the kit for only 3.99 USD, exactly 3.00 USD than the original price.
 
Drones run on a sole source of fuel - batteries. These are explained in their own section down below, so make sure you read on below.
 
Now, I shall go over every drone - compare them with each other, make notes and list pros and cons and etc. So without further ado...
 

Assault Drones

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Name

Description

Effect

Price

Rank

Assault

Drone_Assault.png

Assault drone. After destroying

enemy tanks, prolongs the

effect on all active supplies.

Icon_drone_reload.pngRecharge: 10s

Supply_Time.pngActive Time: (5 → 10) s

20 000 Crystal.png

 
Best Modes: DMs, TDMs and ASLs
Advantages and Disadvantages:
  • Is probably the most effective drone yet, because the way it works makes sure it can be used to the fullest every minute. Assault works by letting you have an additional time for the supplies that were active upon killing a person, provided that the drone was actually recharged. So, in theory, if you can keep up your kills in a match, you'll basically get tens of seconds of free supplies every now and then.
  • Is very useful in DM, TDM and modes like ASL and CTF where you can support your team with the extra time your drone is giving you.
Worth:
 
 

Defensive Drones

Name

Description

Effect

Price

Rank

Trooper

Drone_Trooper.png

Defence drone. After spawning,

applies to your tank the

effects of Double Damage,

Double Armor and Speed

Boost for a short time.

Icon_drone_reload.pngRecharge: 20s

Supply_Time.pngActive Time: (7 → 15) s

 

20 000 Crystal.png

 
Best Modes: DM, ASL
Advantages and Disadvantages:
  • Provides all three supplies as soon as you spawn, which although sounds very over-powered, is actually not that feasible for the average tanker. Trooper only does its work per respawn, while also consuming batteries by the minute, so if you're not dying once per minute, you're literally wasting your batteries for no reason.
  • Is useful for Deathmatches, especially those in small-medium maps where you die soon enough for the drone to do work.
  • In other modes, the Trooper drones is basically a battery-killer - albeit an exception could be made in certain situations in Assault battles; like for example, when the enemy team is constantly attacking your base and you need to be on the defense for the whole duration of the battle.
Worth:
 
 

Support Drones

Name

Description

Effect

Price

Rank

Mechanic

Drone_Mechanic.png

Support drone. After using

Repair Kit, will grant an

additional bonus to instant

repair effect and expand the

effect to nearby allies.

Icon_drone_reload.pngRecharge: 30s

Icon_drone_instant_heal.pngHP Bonus: (100 → 500) hp

Icon_drone_heal_radius.png Heal Radius: (10 → 20) m

 

20 000 Crystal.png

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Best Modes: TDMs, CTFs, CPs, ASLs and RGBs
Advantages and Disadvantages:
  • Mechanic is not that bad either, except it only has an effect on Repair Kit instead of all the supplies, unlike (soon to be Dictator's) Overdrive.
  • Provides you with extra health per Repair Kit use so that you can keep up your fights longer than before. The best thing about this drone is that it also heals your teammates, provided that you're close to them.
  • Can be effectively used if you're using Repair Kits very often in a battle, but keep the thirty second recharge in mind.
  • One possible downside of this drone could be that it requires you to be near to teammates to use it effectively, so it takes away some of the freedom from you in a battle. Because if you're not using it next to your teammates, you're basically letting one of its effects go to waste.
  • Effective in team modes where all of it's effects can be used, and thus, is ineffective in DMs.
Worth:
 
The final thing to note about drones is the fact that you can turn them off in the Settings if they're disturbing your line of sights or simply distracting you from the game. Note that these options only make the drone invisible, so its effect and battery consumption is still taking place.
 
Setting_show_other_drones.png
Setting_show_drone.png
 
"Show your drone" disables your drone, but others' drones are still visible to you. Unchecking the other option, "Show others drones" will disable others' drones, but yours will still be visible to you. If you uncheck both the boxes, no drone will be visible to you in the battle. Do this only when completely necessary, as the extra stats being given to your enemies by their drones could take you by surprise if you don't see their drones!
 
 
Batteries
 
Batteries are a new type of supply, which are automatically consumed in battles if you have a drone equipped. Like all other supplies, you are able to purchase Batteries in both, the Shop (as part of a "Batteries Kit" which gives you 750x Batteries for a price tag fixed at 8.99 USD) and the Garage (where 1x Battery equals 300 Crystal.png).
 
 

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Battery - A Drone's Fuel

 
 
Batteries can also be won from contests, and also gained through containers; 50x and 150x for uncommon and rare tiers respectively.
 
It is very important to remember that one battery is consumed per minute, irrespective of whether you are using your drone or not. For this reason, always remember to unequip your drone when in an event, parkour battle and etc. so that you don't waste them precious Batteries!
 
 
Modules
 
Modules, in the loosest definition, are special elements of a tank that provide it with protection against specific turrets. Just like other items in the game, for example turrets and hulls, have four possible modification - M0, M1, M2 and M3. There's also some special, unique modules known as Spectrum A, B and C which provide 25%, 20% and 15% protection against all turrets and mines respectively. Since everybody already knows how modules work, let's get to the next part: the new change. Check out the unlock ranks of the new modules here.
 
First of all, let's take a look at the new design. They're much more compact, square-shaped and better looking in terms of advancements. Upgrading each modification adds two or more silver plates until the middle one changes to what looks like carbon fiber. Triangular divots start appearing at the four corners of the main base plate at tier two and three. Spectrum, on the other hand, has protruding corners and sports a golden theme.
 
 

Module_m0_preview.pngModule_m1_preview.pngModule_m2_preview.pngModule_m3_preview.pngModule_unique_preview.png

New Module Design: M0 — M3 & Spectrum

 

 

Equipping protections on a module is easy, but can be confusing for new players and those who simply didn't understand the change. Unlike before, when you could just select a pre-built module and press the "Equip" button, you're now able to create a custom module of your own. This means it's completely up to you on what kind of protections you want to have in your module.

 

To do this, follow these steps:

  • Go in the Garage and open up the Modules section. It will look something like this:

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  • To equip a protection, select one from below and either press "Equip" or this button by hovering over one of the three free slots:

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  • If you have already put in three protections, your slots will now look somewhat like this:

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  • To remove a protection, either press "Unequip" or simply hover it and press this button:

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Well, what do you think about this update? Do you like the fact that you can now get free supplies in a battle? Or maybe do you like the custom module change more? We're open to suggestions, so make sure you comment down below and share your opinions.
 
Till next time amigos, see ya!
 
 
 

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Tankers! If you're confused with the new system of modules, or just wondering how to put your drone to the best use, this article is all for you. Enjoy the read!

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At full MU the mechanic give a 1500 HP instant heal. Which for light hulls is a substantial [portion of the whole. So I see a slight increase in value for light hulls.

 

For non-buyer budgets the first 4 - 8 MU steps are not very expensive. It is not very expensive compared to the cost of MUing a module arsenal.  Doing so will give your drone 60%-70% the functionality of a full 20/20 drone. So even budget players can get some use outof their mission batteries.

 

I am not sure these 1st 3 drones are the best bargain buy, however.  They were not on sale so I put my Cry into things which were on sale. So no drone for me yet. But missions containers did give me some test batteries at least.

 

why do you haveto keep the 30 seconds recharge in mind? repair kit cooldown is already 30 seconds -_-

Map RK boxes ... but mostly ... yeah.

Edited by LittleWillie

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The drones were not on sales but the MU were and the MU cost way more than the drone itself. :)

True enough. But at the same time TO was kind enough to bestow upon me a 3.9 million Cry cost just to mu the modules I already owned.

 

Plus I went ahead with my long time hope to afford a Titan when I hit Marshal. For the cost of adding+1% to three modules I bought a new hull and added 5 mu steps to it instead.

 

Titan/Smoky is like taking down Mongo. Bring along at least two horses.

 

I didn't have 20k left to spend on a drone much less mu it.  Anf I burned through al my War container backlog too... at least 30 on LW plus the 4 I got from my 1at week 10 chain,  LW is out of containers for the first time in a long time.

Edited by LittleWillie

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