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Railgun High-Caliber Alteration Review.


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160px-Turret_railgun_m3.png

 

  

Railgun Overview:
 
Railgun is a turret loved and hated by many, being a weapon with one of the highest skill-ceilings. In the right hands, Railgun can be an extremely versatile turret. Railgun dishes out high damage and impact at the cost of a long reload, and the need to charge up a shot for 1.1 seconds before firing. Along with its ability to deal collateral damage and have no damage drop-off, it can be a deadly force. 
 

 

High-Caliber Alteration Overview

 

High-caliber_ammo.png

 

   Once at the modification level of M2, Railgun unlocks its M2 alterations. High-calibre ammunition, and Shell Stabilization. In this review, we will talk about the High-Caliber alteration. The High-Caliber alteration costs  Crystal.png100,000, and costs Crystal.png5,000 to rent for 24-hours. The High-Caliber alteration increases Railgun's minimum and maximum damage by 40%, and increases the reload time by 50%. This alteration allows Railgun to deal much higher damage at the cost of a longer reload. 

 

 

Gameplay

 

While playing with this alteration, many may notice it feels quite similar to the old Railgun; very high damage, very long reload. At M2, a stock Railgun with this alteration will deal an average damage of 1260 per shot, with a maximum damage of 1687, and a minimum damage of 833. At M3, a stock Railgun with this alteration will deal an average damage of 1483 per shot, with a maximum damage of 1980, and a minimum damage of 986. While playing with this alteration, stock medium hulls of the same modification level are almost always 2 shots, with a slight chance to be 3-shots. Stock light hulls of the same modification level are almost always 2 shots, with a slight chance to be 1-shot. Stock heavy hulls of the same modification level are almost always 3-shots, with a slight chance to be 2 shots. 

 
With this alteration, a player using Railgun can deal very high damage per shot, but not without its cons. The +50% increase in reload time can be your worst enemy. The key to playing effectively with this alteration is to use the peek-a-boo strategy. First, find a place in which you can seek cover easily. Second, seek out a target (keep in mind that this alteration puts a massive dent in heavy and medium hulls, along with the chance to vaporise light hulls with a single shot). Third, pre-fire the shot behind cover, then pop out and hit a target. Lastly, retreat to cover, and wait for the long reload to finish. Repeat the previous steps for each shot. Try to change your cover spot every few shots, by doing this you can decrease the chance of an enemy easily seeking you out. Try your best to utilise Railgun's infinite range and collateral damage. By lining up targets, you can deal more overall damage, and increase your effectiveness in games
 


Conclusion

 

In conclusion, I enjoy this alteration. It adds a new feel to Railgun and is truly satisfying to use. Multi-kills will happen quite often with this alteration due to the increased damage. However, the increased reload requires the player to place their shots very carefully, and have a good understanding of the peek-a-boo strategy. A Railgun with this alteration wielded by a skilled player can be a be a force to be reckoned with. I, without question, think this alteration is worth the Crystal.png100,000 it costs. 

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Approved!

 

The article is written in an informative tone and would most likely help me decide if I wanted the alteration or not. That being said, I did notice some things.

 

  • There was room for improvement on the Grammar. Most of the mistakes appeared to be quite small and I think that they can easily fixed by reading your article out loud or using an editing software such as Grammarly.
  • The Colors weren't particularly helpful. I did notice that you were trying to draw attention to what you felt were the most important points. As such, I would suggest using one color which doesn't hurt people's eyes.
  • If you write more guides/reviews in the future, consider having some sort of way to make people "believe" you. That's not to say you're a liar or anything to that effect. My suggestion is to include some pictures of the results of you using the alteration and you not using it.

 

Also, Welcome to the AWC!​

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Well written!

If you would have touched on suitable formats (DM/ TDM/ CTF) to use the high-caliber alteration, this guide would certainly be of greater value! 

 

(Not saying it isn't without suitable formats, just another way of improving the review) 

 

Edit: Review* not guide, my mistake. 

Edited by Chronicle
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Approved!

 

The article is written in an informative tone and would most likely help me decide if I wanted the alteration or not. That being said, I did notice some things.

 

 

  • There was room for improvement on the Grammar. Most of the mistakes appeared to be quite small and I think that they can easily fixed by reading your article out loud or using an editing software such as Grammarly.
  • The Colors weren't particularly helpful. I did notice that you were trying to draw attention to what you felt were the most important points. As such, I would suggest using one color which doesn't hurt people's eyes.
  • If you write more guides/reviews in the future, consider having some sort of way to make people "believe" you. That's not to say you're a liar or anything to that effect. My suggestion is to include some pictures of the results of you using the alteration and you not using it.
Also, Welcome to the AWC!​
To continue with this, I will would to give you some advice: try to expand your vocabulary, it is quite simple and doesn't make your writing anymore interesting, try and use a lighter colour like elderflower when highlighting the key points and finally add a picture on the gameplay section, it will help you get to your point across more easily. However, good start and welcome to the AWC! Edited by You.Have.to.die
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To continue with this, I will would to give you some advice: try to expand your vocabulary, it is quite simple and doesn't make your writing anymore interesting, try and use a lighter colour like elderflower when highlighting the key points and finally add a picture on the gameplay section, it will help you get to your point across more easily. However, good start and welcome to the AWC!

Would you be advising me or the author of this review?

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Hmm... 

 

The review is exactly what it should be: a clear opinion with hard facts to support your cause. That said, I would recommend writing guides rather than reviews.  Reviews are rather short, but with guides, you can expand on how to use the aforementioned object.

 

I typically start off a guide with a small section on why the turret is good, and then expand on why it is good or how you can use the turret's pros to your advantage, while teaching how to minimise the situations where the cons will be exposed.

 

Basically: Short review of pros and cons, then show how you can maximise use of pros and minimise the object's cons being exposed. If you figure that out, you essentially have already finished your guide.

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Hmm... 

 

The review is exactly what it should be: a clear opinion with hard facts to support your cause. That said, I would recommend writing guides rather than reviews.  Reviews are rather short, but with guides, you can expand on how to use the aforementioned object.

 

I typically start off a guide with a small section on why the turret is good, and then expand on why it is good or how you can use the turret's pros to your advantage, while teaching how to minimise the situations where the cons will be exposed.

 

Basically: Short review of pros and cons, then show how you can maximise use of pros and minimise the object's cons being exposed. If you figure that out, you essentially have already finished your guide.

 It's a hybrid I guess.

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