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will appear in a V-LOG by V-LOG 200.

 

Railgun will receive a slight damage buff, but autoaim will be decreased.

 

Striker will receive a missile speed buff.

 

Magnum's damage will be reduced by 10% on all modifications, while reload is increased by 10%.

Edited by C.O.N.Q.U.E.R.O.R

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I predict that MMS will change. We will be told that the changes will be for the betterment of the players and the game. Players will try out the new system, find that it's not at all as they expected and flood the forums with more complaints about MMS. Mods will pass on what they consider valid complaints, but the Devs will turn a deaf ear. 

 

That's my prediction for early 2019. 

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If Freeze stay as it is, there'll be more balance updates soon to other turrets.

I predict that I will stay frustrated with Tanki and wonder why the hell I bother to still play.

 

I predict that Tanki will continue trying to fix the bugs and things that just don't work well, but they will fail miserably.

 

I predict that Tanki will spin terrible future updates as the best possible course of action for the betterment and enjoyability of the game (they do it all for us don't you know) 

 

Something more concrete...OK...Striker will get a major buff in the near future (within 3 months), Tanki will sell lots of Srtiker Turrets/MUs and Striker modules/MUs

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More news about Juggernaut will be released in the next vlog. 

800 posts  :D

Edited by Guest

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Juggernaut is extremely fast, you would not be able to lock him.

Depends on who's driving the Juggernaut and how many other Shafts or Srikers are in battle. The Laser is a giveaway of course, but multiple lasers pointing at the Juggernaut from different directions and it's not gonna be able to take them all out, especially when Juggernaut will have other distrations like OP Freezes in its face. Striker will finally be able to make full use of its Salvo which is often an Overkill Salvo in other modes against regular hulls. Also, if exp and cry can be won from killing other J-Mode players, Striker will be able to take them out as most other players will be preoccupied with finding and attacking Juggernaut.

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I predict a wolfpack of Freezes on light hulls will help bring down/slow down Juggernaut until a big turret can deal the final death blow.

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And the bugs mentioned in the V-log are that Juggernaut is super-OP when drugging, which might explain why you guys think it's too fast for Striker lock-on. Cannot see how a big lump like Juggernaut should be too fast for Striker Salvo.

 

So I stand by my earlier prediction.

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Discord server coming this month 

Looks like...

 

 

Yow , any idea when the Tanki Online Official Discord Server will be out? I think I've heard somewhere that it's gonna release sometime this year...  :ph34r:

In July.

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