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Fairness,... justice... and I thought it was about playing a game. What was I thinking?

Players need to update their mindset. No more trying to search and wait for a spot in the winning team.

So... you don't think games should be played fair?

 

 

There's a difference between losing a fair battle and losing a match before you even start it.

 

How is that you don't seem to understand that?

Edited by wolverine848
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Fairness,... justice... and I thought it was about playing a game. What was I thinking?

Players need to update their mindset. No more trying to search and wait for a spot in the winning team.

I think it's very rare that you'll be put on the winning team, players don't leave the winning team, and I'm not complaining if they leave or don't leave, people do what they do.

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I think it's very rare that you'll be put on the winning team, players don't leave the winning team, and I'm not complaining if they leave or don't leave, people do what they do.

It does happen, but these occur less than runners,  players still people leave due to loss of connection, urgency,..... 

Following the logic of the players used to the open pro-battle system 'why would I leave the winning team in MM'? 

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Fairness,... justice... and I thought it was about playing a game. What was I thinking?

Players need to update their mindset. No more trying to search and wait for a spot in the winning team.

The funds update that happened recently also helps. I barely abandon a battle now unless I have to leave the PC.

Before matchmaking, I instantly left the match when the enemy team had an advantage of 2 flags because I refuse getting spawn killed only to recieve a miserable reward. It's not worth the drugs either. I blame the overdrive for this vicious cycle.

 

I don't know what algorithm MM uses but sometimes the rank brackets are way out of wack and no one joins a dying team.

But the funds are okay even on a losing side and even if the team captured none while the enemy did 7.

Edited by splitterpoint
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So... you don't think games should be played fair?

There's a difference between losing a fair battle and losing a match before you even start it.

How is that you don't seem to understand that?

Fair is subjective, and you always narrow it down to you being on the wining team with the highest rank. 

 

As explain by the developers, the MM match the overall strength of the team, therefore the system will sort out different ranks while maintaining the overall balance/fairness in both team. Battle with multiple ranks did exist before MM and still exist in pro-battle, where you would have players waiting to pick the wining team right after a pigeon clicked on the loser team. Doing so you artificially increase your winning chances. That's is not fair and selfish. The MMS is to avoid that precisely. With MMS everybody on the same page, still some try to cheat out off the system on their biased logic of fairness.

 

Those players do not see the equality of the MMS as fair (surprise, surprise), so they selflessly leave the battle and abandon their team which then is not fair for the remaining teammates and the one that have been picked up as reinforcement. That is indeed the true face of their fairness. 

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Fair is subjective, and you always narrow it down to you being on the wining team with the highest rank

 

 

 

As explain by the developers, the MM match the overall strength of the team, therefore the system will sort out different ranks while maintaining the overall balance/fairness in both team. Battle with multiple ranks did exist before MM and still exist in pro-battle, where you would have players waiting to pick the wining team right after a pigeon clicked on the loser team. Doing so you artificially increase your winning chances. That's is not fair and selfish. The MMS is to avoid that precisely. With MMS everybody on the same page, still some try to cheat out off the system on their biased logic of fairness.

 

Those players do not see the equality of the MMS as fair (surprise, surprise), so they selflessly leave the battle and abandon their team which then is not fair for the remaining teammates and the one that have been picked up as reinforcement. That is indeed the true face of their fairness. 

 

 

Citation please - else I call you out as a liar.

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Imho these things should be implemented for a better balance in the normal battles:

  • rank limit for battle groups
  • early battle termination
  • match players by their equipment, drug usage and their performances in previous battles, but not by rank as main matching principle. Yet set a limit for a maximum rank for the battles themselves.
  • balance the number of battle groups or the number of players in a group on both sides (doesn't seem to be the case atm)
  • have an equal number of players on each team at battle start
  • missing balance update (i think Magnum & Twins need tweaks for nonpro)
  • transfer the overdrive progress of the early leavers to the replacing players
Edited by Tani_S
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This is probably the most miserable MM battle I've been put in so far;

 

 

 

2zylfma.png

 

 

Guess the 2x funds from premium didn't help much in this case...   the scoring is... there are no words...

 

You were short at least 2 tanks for a good portion of the battle?

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This is probably the most miserable MM battle I've been put in so far;

 

 

2zylfma.png

 

Were you in a group?

 

The other team clearly had a Group. I say this because I believe the system is putting Groups against randoms. If Groups were fighting against other Groups there was no need to reduce the number of players for a Group from 4 to 3... we are fighting against Groups.

 

That leads me to suggest to everyone to start adding friends and using friends for Groups, and know who to add. Of course this will worsen the situation in the long term for everyone, but you do what you have to do.

Edited by r_Issimo2

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With the new balance update of Freeze and Isida and Freeze becoming OP, use Freeze protection, be aware of your surroundings and don't try to engage Freeze face to face. You can also take a break from the game, you won't lose your Mission chain progress.

Edited by r_Issimo2

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If I'm faced with an opposing team full of Generals and Marshals (which seems to be happening quite a lot lately), of course I'll click out and make room for some other General or Marshal. What's wrong with that? By staying, I'm nothing but cannon fodder and I burn up trying to make kills. I'm the weak link in the chain, but still you say I should stay because my team is one less player? It's better to be one less player and having a space open than to take up space and not be any asset to my team. 

 

We all complain about mults. Why? Because they take up space, not helping the team, is dead weight, not an asset to the team, etc. You pick the reason why you don't want mults on your team. Would you rather have mults or empty spaces for more active players? Well, that's about all I'm good for in a General/Marshal battle. So, I click out to make room for a better player. That's a bad thing??

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If I'm faced with an opposing team full of Generals and Marshals (which seems to be happening quite a lot lately), of course I'll click out and make room for some other General or Marshal. What's wrong with that? By staying, I'm nothing but cannon fodder and I burn up trying to make kills. I'm the weak link in the chain, but still you say I should stay because my team is one less player? It's better to be one less player and having a space open than to take up space and not be any asset to my team. 

 

We all complain about mults. Why? Because they take up space, not helping the team, is dead weight, not an asset to the team, etc. You pick the reason why you don't want mults on your team. Would you rather have mults or empty spaces for more active players? Well, that's about all I'm good for in a General/Marshal battle. So, I click out to make room for a better player. That's a bad thing??

Major against Marshal is an extreme example but against Generals at least 1-3 star Generals you should be competitive. (Depending on your turret hull types.) LTCol or Col you should be able to play all Generals even  Marshals. I have a Col account that does. 

 

In this new system players have to anticipate they will get these high ranked opponents during lower times of player activity.  That means today it is vtal to MU your gear.  The old way of doing things -  to save up for a kit - that way is obsolete.

 

The goal for lower-ranked accounts is to unlock their m2 versions them MU it to 10/10 ASAP. Once you have m2+10 gear your foe cannot have anything more than m4 gear which is only some 10%-15% better than m2+10. But Generals in general will not have m4 gear. So once you get to m2+10 you have a fighting chance in most any game.

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Patch Update #516 - To Be Released 30th June 2018 

  • Daily missions to earn experience points were replaced with missions to earn score in battles.
  • Fixed error in Matchmaking when several battle groups could be put onto the same team, and at the same time no battle group would be placed on the opposing team.
  • The number of player reports required for the battle to be highlighted for battle moderators to check was lowered from 25% to 15% of the number of players in the battle.

This update sounds good.

 

Let's see if reporting and moderating actions gets better, specially during this coming UFO event with all the hackers waiting for meteorite golds,

 

So the 15% in a full regular battle of 16 players is 2.4 players

The 15% in a 14 player battle is 2.1

The 15% in a 13 player battle is 1.95

The 15% in a 7 player battle is 1.05

The 15% in a 6 player battle is 0.9

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This is probably the most miserable MM battle I've been put in so far;

 

 

Screenshots like that really make me question the functionality of the MM system. I feel like this would only happen if the player distribution was completely random (e.g. only limited by ranks).

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