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The Remastered Mult-Kicking System


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Is this serious?

2. You can't damage teammate

3. Using garage for changing equipment takes more than a minute especially if the connection is bad

4. How do you justify this!? you are just making rule up. Internet is not stable and it's not players fault.

5. yes you do make those rules up.

Try to rethink your idea criteria because this is highly subjective and not objective at all.

 

2. Well, I meant that the damage you would have done on teammates and opponents if friendly-fire is on. Sorry if this was not clear. Although firebirds and thunder may accidently splash onto teammates, since they will be focusing on enemies over teammates, they will not fulfill this requirement by accident.

3. Then, the team would be better if the player simply left because they should use a guy with stable connection who is actually playing instead of waiting for the garage to load. I'm not blaming the player, blame the devs for creating the laggiest game of all time.

4. Same reasoning. 

5. When was the last time a mult was not twins xD. 

 

In all fair honesty, if this were to be implemented, I do not expect my requirements to be copied into the actual game... I just made it as an example of where this would go... to be honest, it is very hard to actually be subjectable to a kick. 

Edited by sensei_tanker

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