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add a spin wheel on daily basis or for crystals.


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add a new spin wheel to tanki so every player can spin the wheel once for free. and on spinning wheel player can get any one of these.

 

common once :

 

1) 15 of any one of supplies

2) 500 crystals

3) 3 batteries

 

rare once:

 

1) 1 hour premium

2) 10 of all supplies

3) 1000 cry

 

 

very very rare :

 

1) 3 hrs premium

2) 15 of all supplies

3) 2000 crystals

 

To this you can add an extra spins each for 500 cry(like change of daily missions)

so people spend 500 cry for every turn and try their luck. 

 

 

the design of spin wheel :

 

let there be 24 slots in spin wheel.

1)allocate 3 slots each for very very rare

2) allocate 6 slots for rare (each having 2 options)

3) allocate 15 slots for common once (each of those 3 5 times)

 

GctgsiOuT0y7Sx7H183z8w.png

 

 

 

look 24 slots

 

1- very rare

2- common

3- common

4- rare

5-common

6-common

7-rare

8-common

9-very rare

10- common

11- common

12- rare

13-common

14-common

15-rare

16-common

17-very rare

18- common

19- common

20- rare

21- common

22- common

23- rare

24-common

 

 

TO DEVS:  THIS WILL MAKE PEOPLE SPEND FUND AND SPIN WHEEL TO CHECK THEIR LUCK. YOU CAN TEST IT ADD ADD ATTRACTIVE THINGS IN SPIN WHEEL TO DRAG MORE ATTRACTION.

this kind of things are already used in many games too and they were successful.

it is completely different from the daily missions, which just 3 are present for day and free of cost. but people if wanted to spin some 10 times, they spend 5k crystals. also it makes game more intresting.

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Declined

 

We do not accept ideas for adding/increasing rewards and bonuses.

 

no container at all in that i mentioned. just 15 supplies like. 

it not a free spin everyday, make for a spin 500 cry. 

that would make it as not  free reward. even to spend i week you need to spend 500 cry. and test luck. you can make changes in rewards like 

5 supplies as common

10 as common

15 as rare.

look an general average, you spend 500 cry to get supplies of 500 worth. its nothing changed.

if you consider weighted average, rare is very less, so spending will be more than earnings.

 

your devs could not understand things. 

if you spare 5 minutes for this and do mathematics, you can understand that.

R.I.P. 

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many games have this kind of feature even they have daily missions. just look candy crush, it was many rewards getting ways, and are just used in game. 

you are not giving gold. they are supplies, they spend same day on game.

 

i really like it to be old tanki.


i now understand its waste of time to suggest devs. just have own business. 


there was once crystal boxes dropping freely. i think devs know that. and thinking reward is to be less. 

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OK so what's the point of this feature? If it doesn't give more rewards than the cost of spinning it, then why would you want to spin it at all? If it does give more rewards than the cost of spinning, then I can't accept the idea. Either way it's just another gimmick that doesn't bring anything new to the game other than a new way to waste crystals.

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you are making pay to win updates. it adds to that. cool

 

OK so what's the point of this feature? If it doesn't give more rewards than the cost of spinning it, then why would you want to spin it at all? If it does give more rewards than the cost of spinning, then I can't accept the idea. Either way it's just another gimmick that doesn't bring anything new to the game other than a new way to waste crystals.

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