Jump to content
EN
Play

Forum

Incentive for playing more each day


Recommended Posts

i feel like its just a tactical use of missions, cause, there are premium people and they have 200% more advantage on everything, so normal people can use missions tactically to match up against them.

 

But drugging is always a pain, drugs are mean to be use at a emergency, but now people 24h drugged life, reason is too much free drugs, but still rich people can get drugs and small everyone else, really problem is over drugging there,

Share this post


Link to post
Share on other sites

  • Replies 81
  • Created
  • Last Reply

By reading all the comments in here, it kind of looks like Guido is trolling us...I mean I like the idea but spending 15 hours a day online just isn't healthy. That's not right mate :v

Share this post


Link to post
Share on other sites

But wouldn't yours do the same thing? Player's who play more often would still have the advantage, because they would earn more.

that's why I also set a minimum exp that doesn't include bonus from premium

 

yes, my idea would make those who play more benefit more and that's the whole purpose. because people who play more are helping to uphold the game more and therefore should be encouraged to do so.

 

Nothing wrong with this idea to be honest. It's the players choice if they want to play 15 hours or not. If you don't want to ignore real life responsibilities, then just don't play that long. Although I do think 15 hours is a bit of a long time..Perhaps 3-4 Hours instead? The rewards shouldn't be that big too. The only problem is that Tanki gets a bit boring and repetitive after play extended periods of time.

if it's so short then people who just play that small minimum would be at an advabtage to those who play 20 hours a day

 

i feel like its just a tactical use of missions, cause, there are premium people and they have 200% more advantage on everything, so normal people can use missions tactically to match up against them.

 

But drugging is always a pain, drugs are mean to be use at a emergency, but now people 24h drugged life, reason is too much free drugs, but still rich people can get drugs and small everyone else, really problem is over drugging there,

I feel that if you don't contribute to the game by buying stuff with real money, you should at least contribute by being cannon fodder for those who pay.

 

the current system makes it such that those who contribute by being canon fodder still have to spend money to keep up while those who play very little don't have to spend money either cause they get the best stuff for their rank on par with mega buyers. this is why no one wants to play longer

 

This is why i propose this idea so more people will be encouraged to play longer

 

 

By reading all the comments in here, it kind of looks like Guido is trolling us...I mean I like the idea but spending 15 hours a day online just isn't healthy. That's not right mate :v

this is to help the game and not the health of the players. with more people online we won't have to wait so long to get sent into battles.

Why not go for a full 24 hours? Build a robot to play the game for you, easy crystals.

because matchmaking takes time to send you into battles, that's why i can't go for the full 24 hours.

 

kindly use your brain before you speak thanks

Share this post


Link to post
Share on other sites

What you are suggesting may well give tanki (a minuscule) more money however trying to get people hooked to a video game and give up real life is still a very dirty business strategy. There were very disturbing cases regarding this, so much that bigger gaming companies made the responsible decision to stay away from the "dark side of gaming", and I think that tanki should go the same way if it aims to become a better game.

But I get the impression that this post is somewhat a satire about the game uh? ;)

I agree

Share this post


Link to post
Share on other sites

it's not really about that... it's simply about making sure people who play so little don't benefit more than people who play more... because missions are supposed to make people play more.

 

so an alternative could be to penalize those who don't play enough. like not letting them get their chain rewad

 

I used to play the entire 48hours non stop during weekend giveaways..

 

you know how hard it is to get 2000 kills without drugs when everyone else is emptying their drug reserves...

 

I actually wanted to make it 20 hours, because if it's just 15 hours then those who play 20+ hours would still be at a disadvatage to those who barely played 15 hours... but i suppose with matchmaking sometimes you have to wait quite a bit to be sent into a battle with only 2 minutes left after which you'll have to wait again.

 

 

no they don't. some of us just don't even want to live. just let them die enjoying what they love.

Guido, here's the idea. Make it 46 hrs per day. Oh, no, wait, make it 48 cuz those who play 46 hrs and not 48 get more advantage than those who play 48.

 

W?? Do you want to get with 15 hrs? I think only you'd get bonuses for that!

 

 

Also, if you think that way you'd get players play more so they are buyers farm, then you are wrong. Why don't you go to a battle, take weakest hull and say "Hey, just kill me!". Do that all day.

 

And, if i play 20 mins a day, and not 15 hrs, why shouldn't i get Weekly Chain Reward?

 

And, I know this is business, but it's also a game! Players should not be forced to do sth just to get what they actually deserve. Many players actually don't have time. Many also have something called Real Life. Some also come to TO just for fun, that is what games should be. TO is no more fun, last several weeks.

Share this post


Link to post
Share on other sites

I can make a bot that would join battles and drive in mindless circles...Leave the battle once its finished and join another one...

Share this post


Link to post
Share on other sites

tanki is not your mother.

 

tanki is a buisiness

And businesses make money. There's the $20 "1500 supplies kit" if you really want to play 40 hrs in a crazy weekend.

I feel that this should not be happening as people should not be encouraged to play less. People who play more are contributing more to this game than people who play less,  

the minimum time is obviously to make sure they play enough (and be cannon fodder long enough which is important to keep buyers happy) and the minimum exp is to make sure they don't just mult the battles

No you're not contributing more than people that play less. All you're doing is putting strain on the servers and giving other players a headache by whining on the forum. The only benefit you're delivering the game,, really, is to be cannon fodder for the buyers.

Share this post


Link to post
Share on other sites

if it's so short then people who just play that small minimum would be at an advantage to those who play 20 hours a day

Well, instead of having to play a full 15 hours to get the rewards. Why not give rewards to players who played 4 hours a reward..Then give them another reward if they play another 3-4 hours. Then more rewards if they play another 4 hours. And so on..

 

This idea seems cool, but a reward should be given every X hours in the game. Not in solid chunks. I can tell you from other games a reward every X hours is much more incentive to play then having to play a solid chunk of hours just to get the same reward at the end of it.

 

Exactly.

 

 

Share this post


Link to post
Share on other sites

And businesses make money. There's the $20 "1500 supplies kit" if you really want to play 40 hrs in a crazy weekend.

No you're not contributing more than people that play less. All you're doing is putting strain on the servers and giving other players a headache by whining on the forum. The only benefit you're delivering the game,, really, is to be cannon fodder for the buyers.

so there's still a benefit

 

so far the only reasons people don't like this idea are reasons that don't affect tanki. while my reasons that tanki could benefit from this still stand

 

 

 

Well, instead of having to play a full 15 hours to get the rewards. Why not give rewards to players who played 4 hours a reward..Then give them another reward if they play another 3-4 hours. Then more rewards if they play another 4 hours. And so on..

 

Exactly.

 

 

 

okay i suppose the minimum time will be up to the developers to decide... but i think 3-4 hours is really too short

Share this post


Link to post
Share on other sites

so there's still a benefit

 

so far the only reasons people don't like this idea are reasons that don't affect tanki. while my reasons that tanki could benefit from this still stand

 

 

okay i suppose the minimum time will be up to the developers to decide... but i think 3-4 hours is really too short

And, let's say devs accept 15 hrs, what if i play 14:59 hrs and then lose connection for whole day?

 

What should be reward anyway?

Do you really think players will play more? 15 hrs to get what?

There's too much effort just to benefit buyers that already are strong enough. As I said, why dont you take weakest hull and play tanki 15 hrs to be buyers target?

Share this post


Link to post
Share on other sites

And, let's say devs accept 15 hrs, what if i play 14:59 hrs and then lose connection for whole day?

yes of course, it's like getting 1999 kills in weekend giveaway

 

 

 

What should be reward anyway?

 

could be anything that will make people want to play that much to get it

 

 

As I said, why dont you take weakest hull and play tanki 15 hrs to be buyers target?

 

because right now i don't get rewarded for doing that.

 

Share this post


Link to post
Share on other sites

yes of course, it's like getting 1999 kills in weekend giveaway

 

 

 

 

could be anything that will make people want to play that much to get it

 

 

 

because right now i don't get rewarded for doing that.

 

Yes, but some players make 1000 kill 1 day and 1000 another, playing 5 hrs per day. It's not same to play 5 hrs or to waste whole day and get no reward.

 

Only thing that'd make me play 15 hrs is more than 50k crys. But i doubt devs will give such high reward.

 

Even if you do, would you waste your whole day to be free target?

 

 

Also, it's not good for player's health. Here's a suggestion: close your eyes to half (so you see kind of blurry image) and play like that 2 hrs. Without a break.

People also have Real Life. You can't say: If you want reward you'll play 15 hrs. It's a game, something to be fun. And, why wouldn't you be able to log out fo rsome time?

Share this post


Link to post
Share on other sites

Yes, but some players make 1000 kill 1 day and 1000 another, playing 5 hrs per day. It's not same to play 5 hrs or to waste whole day and get no reward.

 

Only thing that'd make me play 15 hrs is more than 50k crys. But i doubt devs will give such high reward.

 

Even if you do, would you waste your whole day to be free target?

 

 

Also, it's not good for player's health. Here's a suggestion: close your eyes to half (so you see kind of blurry image) and play like that 2 hrs. Without a break.

People also have Real Life. You can't say: If you want reward you'll play 15 hrs. It's a game, something to be fun. And, why wouldn't you be able to log out fo rsome time?

of course the rewards will be bigger than the weekend giveaways. so for a bigger reward comes a bigger risk

 

In the game wolf team, there's 3 currencies..

 

1. wolfcoins. stuff you get for playing battles

2. cash, stuff you buy with real money. can get you better fighting equipment as well as cosmetics. can also be used to purchase skins which increase your exp and wolfcoins earning rate.

3. wolfpoints, stuff you get for playing a certain time in a day. can be used to get fighting equipment better than what the first 2 currencies can get you. also get the best cosmetics. this currency can only be earned by playing for long time in a day.

 

so maybe the devs could implement the wolfpoint system and let players buy smoky XT (the smoky with super stats), container exclusive paints (paints that can only be gotten from containers so far), m3 alterations.. unlimited supplies pass for a certain period of time... etc. rewards would be up to them..

 

 

depends on the rewards.. if i can get smoky XT then yes, yes i would. The key here is to NOT make peole who play more be at a disadvanatge to those who play less. because when that happens people will be encouraged to play less instead of more.

 

 

 

this is to help the game, not the health of players. also, it would be up to people to decide if they do it. I just feel that people should be encouraged to play more and not less, which is what the mission system makes us do now.

 

Share this post


Link to post
Share on other sites

of course the rewards will be bigger than the weekend giveaways. so for a bigger reward comes a bigger risk

 

In the game wolf team, there's 3 currencies..

 

1. wolfcoins. stuff you get for playing battles

2. cash, stuff you buy with real money. can get you better fighting equipment as well as cosmetics. can also be used to purchase skins which increase your exp and wolfcoins earning rate.

3. wolfpoints, stuff you get for playing a certain time in a day. can be used to get fighting equipment better than what the first 2 currencies can get you. also get the best cosmetics. this currency can only be earned by playing for long time in a day.

 

so maybe the devs could implement the wolfpoint system and let players buy smoky XT (the smoky with super stats), container exclusive paints (paints that can only be gotten from containers so far), m3 alterations.. unlimited supplies pass for a certain period of time... etc. rewards would be up to them..

 

 

depends on the rewards.. if i can get smoky XT then yes, yes i would. The key here is to NOT make peole who play more be at a disadvanatge to those who play less. because when that happens people will be encouraged to play less instead of more.

 

 

 

this is to help the game, not the health of players. also, it would be up to people to decide if they do it. I just feel that people should be encouraged to play more and not less, which is what the mission system makes us do now.

 

You said you can't log off or you'd lose time spent. What if your connection breaks after 14 hrs?

 

I doubt you'd need to play only 1 day to get Smoky XT. Let's say reward for 15 hrs would be 15 wolfpoints (whatever the name would be). It'd be fairer if you get 1 WP every 1 hr. That way you don't need to care about fairness between those who play 20 hrs (i doubt there are players like that) and those who play 15.

 

Players alredy play less (like me) with MMS. NOONE WILL WASTE DAY TO BE FREE TARGET! And also there's too much "risk" that maybe some players even wont want to play! Only buyers (that are wrecking noon buyers) will play 15 hrs and will become even more powerful! They alredy are!

Share this post


Link to post
Share on other sites

this is to help the game, not the health of players. also, it would be up to people to decide if they do it. I just feel that people should be encouraged to play more and not less, which is what the mission system makes us do now.

 

The only time where devs will give free players better equipment than buyers.is during tournaments and contests. Anyone else, and it discourages buyers from buying.

 

Your idea won't help the game. It won't help other free players. It won't help buyers. The only people your suggestion will help are whiny, addicted noobs like you. And the game has no reason to care about you as you don't bring anything to the table.

Share this post


Link to post
Share on other sites

so maybe the devs could implement the wolfpoint system and let players buy smoky XT (the smoky with super stats), container exclusive paints (paints that can only be gotten from containers so far), m3 alterations.. unlimited supplies pass for a certain period of time... etc. rewards would be up to them..

Are you saying we need to implement Tanki X's X Crystals to Tanki Online?

Share this post


Link to post
Share on other sites

The only time where devs will give free players better equipment than buyers.is during tournaments and contests. Anyone else, and it discourages buyers from buying.

 

Your idea won't help the game. It won't help other free players. It won't help buyers. The only people your suggestion will help are whiny, addicted noobs like you. And the game has no reason to care about you as you don't bring anything to the table.

what do you mean like me? you know how much i play every day now? 

 

anyway i have already explained how this will help the game. If you don't agree how about you explain instead of just whining how i'm such a noob without explaining? 

Are you saying we need to implement Tanki X's X Crystals to Tanki Online?

i have no idea what's that i don't play tanki x

Share this post


Link to post
Share on other sites

i have no idea what's that i don't play tanki x

It's a premium currency in Tanki X. You can Buy containers, paints, skins and upgrades with them. Which seems exactly similar to your "Wolfpoint" system.

Share this post


Link to post
Share on other sites

It's a premium currency in Tanki X. You can Buy containers, paints, skins and upgrades with them. Which seems exactly similar to your "Wolfpoint" system.

and you get them by playing a certain amount of time each day?

Share this post


Link to post
Share on other sites

Guido, if you r buyers target, that is no good for tanki. buyers will get free crystals and wont really need to buy anymore. That means you are doing more harm than good to TO income.

Also, if players get free rewards, that also makes players buy less :)

Share this post


Link to post
Share on other sites

Guido, if you r buyers target, that is no good for tanki. buyers will get free crystals and wont really need to buy anymore. That means you are doing more harm than good to TO income.

Also, if players get free rewards, that also makes players buy less :)

okay i will be using wolfteam system to show you how this would work in tanki if it's the same..

 

if playing 15 hours a day gives you 1 wolfpoint... smoky XT would have to cost at least 750 wolf points... and to MU it to M4 it would cost another 1500 wolfpoints..

so yea... how many people would get stuff like that?

 

 

No, but you can get them for free.

... but the whole purpose of my idea is to make people play longer

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...