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Bonus points for giving flag to teammate


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Valid

 

Only if this comes with good protection against abuse, otherwise you'd be able to just pass the flag back and forth with your friend and get easy battle points. So maybe you get this bonus EXP only once per flag.

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I think instead of bonus points, they just need to balance the system out because often, the one that does most of the flag carrying gets only 10 EXP while the person who actually caps it without doing much gets 90 EXP... 

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Maybe prevent this in Private battle?

You mean PRO battles? Private battles don't give EXP at all now :P

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I think instead of bonus points, they just need to balance the system out because often, the one that does most of the flag carrying gets only 10 EXP while the person who actually caps it without doing much gets 90 EXP... 

Ye, i bring enemy flag from base, get destroyed just 1 sec before i cap and someone else caps. I get only 10-20 exp while he gets most, 60 or 70.

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Under review

 

Only if this comes with good protection against abuse, otherwise you'd be able to just pass the flag back and forth with your friend and get easy battle points. So maybe you get this bonus EXP only once per flag.

My idea is this: 

 

Cappin a flag gives a certain amount of score right? 

 

How about when a flag is captured, all teammates who carried the flag will receive a percentage of this score. This percentage is EXACTLY EQUAL to the percentage of the time the player held the flag between it leaving the enemy base and it being captured. For example, if it took 10 minutes to get the flag captured, and I was holding the flag for 5 minutes of that 10 minutes (50%), I would receive 50% of the score from the capture. Likewise, if I carried the flag for 2 minutes of that 10 minutes (20%), I would receive 20% of that score. The player who actually captured the flag will also receive some more score. 

 

I think this is a very fair, reasonable, and abuse-proof system for rewarding flag assists. What do you think? 

 

(PS: If using time can lead to the system being abused, we can use distance instead) 

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My idea is this: 

 

Cappin a flag gives a certain amount of score right? 

 

How about when a flag is captured, all teammates who carried the flag will receive a percentage of this score. This percentage is EXACTLY EQUAL to the percentage of the time the player held the flag between it leaving the enemy base and it being captured. For example, if it took 10 minutes to get the flag captured, and I was holding the flag for 5 minutes of that 10 minutes (50%), I would receive 50% of the score from the capture. Likewise, if I carried the flag for 2 minutes of that 10 minutes (20%), I would receive 20% of that score. The player who actually captured the flag will also receive some more score. 

 

I think this is a very fair, reasonable, and abuse-proof system for rewarding flag assists. What do you think? 

 

(PS: If using time can lead to the system being abused, we can use distance instead)

 

Now go post that idea into a new topic. :ph34r:

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