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XT-Skins, Drones, Balance Update


r_Nives5
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xt-skins-drones-wide.jpg

 

Tankers!

 

With the morning restart on June 23rd a big update will be released in the game. 3 new drones will become available for purchase, a new set of XT-skins and new kits will be added to the Shop and several changes will be made to the balance of turrets and maps.

 

New skins in the Shop

 

After the restart a new special offer with XT-skins will appear in the shop for Viking and Thunder. These skins will be also added to containers. At the same time the previous special offer for skins will be removed from the Shop, and starting tomorrow XT skins for Hornet and Railgun can be found only within containers.

 

New drones

 

New trio of drones arrives tomorrow already, and it’s Engineer, Drive and Supplies!

 

  • Engineer prolongs the active time of supplies picked up on the map.
  • Driver speeds up overdrive recharge time while destroying tanks. Suitable for attackers, its effect is passive and doesn’t have a reload.
  • Supplier prolongs the active time of the supplies Double Damage, Double Armor and Speed Boost, and also “shares” the effect of activated supplies with nearby allies. The effect is triggered after a drone’s reload.
 

Additionally, we will also change the parameters of the old drones:

 

  • The radius at which Mechanic heals the allies has been increased. Also, Mechanic can’t now be triggered by activating overdrive. The effect is now applied only from the Repair Kit -- and it doesn’t matter if the Kit was picked up or activated.
  • Bonus time for the supplies will be increased for Assault and Trooper drones.
 

Detailed parameters of the new drones and tweaks to the old will be soon added to the Wiki.

 

Balance and map changes

 

With the release we will also introduce changes to Isida and Freeze turrets.

 

  • Isida will no longer unfreeze or put out the fire on tanks. This change was needed because the famous Isida trains became absolutely indestructible for Freeze and Firebird turrets, while turrets of the same range and radius should be equally or comparably effective.
  • Freeze will gain a damage increase on all modifications. The turret needed to be more effective for a long time, and adding damage was inevitable.
  • Also spawn points and bases in Rugby mode will slightly change on some maps, and in Assault we’ll move a few of the flags around.
 

New kits in the Shop

 

With the restart new Kits will be added to the Shop:

 

  • “Second Coming” Kit — 3 new drones;
  • “Global Modulization” Kit — all M0 modules for beginner players;
  • “No to Close Combat!” — M3 modules against close range turrets;
  • “Mowgli” Kit —  M3 modules against close range turrets;
  • “Quartet” Kit —  M3 modules against middle range turrets;
  • “Anti-Camper” Kit —  M3 modules against long range turrets.
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will the new m3 kits be available for marshals and above?

also how do both close range turret modules differ from each other?

Edited by Mustard

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Can't wait to use my freeze after tomorrows server update and Isida needed a nerf anyway  :ph34r:

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Isida indeed was too powerful, and the heavy damage was good for its range so removing it was not the best approach, so its good to see you found another way to nerf it. As for freeze, at modifications m0-m2 they seem alright and the ability to freeze and use it effectively seem to be good enough how it is rn, at m3 I'm not sure how it is so I have no comment there, I'll just go with your judgement I guess. As for the drones, all 3 of the new drones look and sound useless to me. 

Edited by Ishrak
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-_- Sigh....... Shop again for xt. 

Lol, rip isida train. Good times in Noise CTF.  
Soo when's the Mag rebalance :P

Edited by Heles
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Isida will no longer unfreeze or put out the fire on tanks. This change was needed because the famous Isida trains became absolutely indestructible for Freeze and Firebird turrets, while turrets of the same range and radius should be equally or comparably effective.

 

 

As a main Firebird user...

 

7Pph.gif

Edited by Jehuti
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Thank goodness they didn't nerf twins. I heard turret changes and got scared for a minute. Everything they're doing seems far. (But you still can't make me care about obsessively buying batteries. Nice try.)

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will the new m3 kits be available for marshals and above?

also how do both close range turret modules differ from each other?

just check the russian wiki noob  ^_^ 

 

they already added all the new kits

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I would like to see some of the old, big maps come back, as I never get to play them any more. Is it possible to have MM work with maps that hold numbers other than 10? That would make the game more fun IMO. I would also like to have the old feature back where our in-game score is the same as the EXP yield, as now it takes even longer to rank up, getting 10 points for everything.

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Supplier prolongs the active time of the supplies Double Damage, Double Armor and Speed Boost, and also “shares” the effect of activated supplies with nearby allies. The effect is triggered after a drone’s reload.

Hmm...

"Assault drone. After destroying enemy tanks, prolongs the effect on all active supplies."

 

Is it just me or is Supplier an upgrade to Assault?  I mean with Assault, one has to destroy at least one enemy tank to prolong supply effects.  With Supplier, on the other hand, one simply needs to wait for a drone to reload to prolong supply effects.  Not to mention Supplier spreads supply effects to nearby ally tanks, which Assault can't.

 

Still, I'm a bit confused.  What does it mean for Supplier to trigger "after a drone's reload"?  Does that mean Supplier has to be activated after using a different drone?

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