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XT-Skins, Drones, Balance Update


r_Nives5
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Wait, so in your opinion is Freeze OP, or is it "a joke" and "pathetic". Please make up your mind :D

<_< Just combine them together.  -_-

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Just tested Freeze in three DM battles.

 

I wouldn't say it's OP. Definitely a lot more powerful than before, since I can now quite easily get first place with it, while before if I tried it, I struggled to even get in the top half of the leaderboard. But its power is comparable to that of Magnum, Twins, Smoky or Hammer with alts. I'd say that it just went from being an unplayable, completely underpowered turret, into the top-5 most powerful turrets. Which is OK, as far as game balance goes.

When I used freeze before this update I almost never met a protection, only if they changed it because of me. Today playing the first battle I met 5+ protections, I think later on I saw 8 or 9 at once. For me they nerfed freeze, since even with the buff, those protections make it worse. After that I switched to smoky, and at the end of next round I ragequit after 5 minutes of getting 80% of kills stolen by freezes appearing from nowhere. (For smoky most of targets were 3-shots, so after second hit it was easy kill.).

Then I went on alt account to test out freeze at mid ranks. I have been playing with freeze on that account for so long time, it was doing really well even before buff, and now I did a bunch of 50-kill DM's in row. What else can I say, even tho number of freeze protections was more than doubled compared to past days, 26% is not an issue.

I don't feel like it was a wrong move, freeze was topping just due to minimal protections, and this way people will use a wide variety of them (both turrets and protections). On the other hand, I think that striker and vulcan needs a buff, vulcan to the damage, but only a slight, and striker could maybe get faster rockets and faster lock-on for higher modifications, since at higher ranks tanks move faster and it makes it easier to escape or hide before getting hit.

Also, I think I'm not wrong, fire and freeze cancel each other out, right? So you can still unfreeze your teammate by fire.

About drones, I agree that they usually go waste, unless you hard-camp with rail or shaft and get easy kills while using assault, or trooper for DM's is also fine. I didn't try mechanic, but I guess these passive abilities you don't need to work for are actually good, having a upgraded repair which heals my teammates is fine, aswell as respawning with full drugs.

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When I used freeze before this update I almost never met a protection, only if they changed it because of me. Today playing the first battle I met 5+ protections, I think later on I saw 8 or 9 at once. For me they nerfed freeze, since even with the buff, those protections make it worse. After that I switched to smoky, and at the end of next round I ragequit after 5 minutes of getting 80% of kills stolen by freezes appearing from nowhere. (For smoky most of targets were 3-shots, so after second hit it was easy kill.).

Then I went on alt account to test out freeze at mid ranks. I have been playing with freeze on that account for so long time, it was doing really well even before buff, and now I did a bunch of 50-kill DM's in row. What else can I say, even tho number of freeze protections was more than doubled compared to past days, 26% is not an issue.

I don't feel like it was a wrong move, freeze was topping just due to minimal protections, and this way people will use a wide variety of them (both turrets and protections). On the other hand, I think that striker and vulcan needs a buff, vulcan to the damage, but only a slight, and striker could maybe get faster rockets and faster lock-on for higher modifications, since at higher ranks tanks move faster and it makes it easier to escape or hide before getting hit.

Also, I think I'm not wrong, fire and freeze cancel each other out, right? So you can still unfreeze your teammate by fire.

About drones, I agree that they usually go waste, unless you hard-camp with rail or shaft and get easy kills while using assault, or trooper for DM's is also fine. I didn't try mechanic, but I guess these passive abilities you don't need to work for are actually good, having a upgraded repair which heals my teammates is fine, aswell as respawning with full drugs.

Thank you. I find Vulcan is caught in nevernever land at times. For the only turret that does as much damage to itself as others at times (yeah I know stop firing, just let twins etc keep hammering you :/) Vulcan should be one of the nastiest out there. I'm already penalizing myself when I pull the trigger. You can fight at range, but have to stop, you can fight up close but have to stop, you can fight at medium, and , have to stop, and other turrets have  seem to have more wrecking power, at long (magnum,shaft, rail, they do) medium (magnum,shaft,rail, even close with thunder, debatable, I have trouble with it, etc) and up close (Isida, magnum, rail, hammer, thunder, twins, fire,(least problem with this) and now freeze etc) I'm not a really camp player, don't want to have to depend on the kindness if Isida to keep me alive.

 

Every run for me is nothing more than how to self destruct, they will die or I will, and going after the problem tanks on the other team. I pull on the trigger don't let off, sometimes get a bit of repair from random Isida, but for the most part it's let it fly. Not going to run for an airconditioned bluff and chill a bit.

Edited by siloviki

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Same goes for other drones. Having a drone activated and ready just puts this pressure on me, making me feel like I have to constantly seek for opportune moments to use the drone, otherwise I'm not using the precious batteries to their full potential. Making batteries 2 or 3 times cheaper or making drones activate on demand (via a key) would solve this issue, but until that happens I don't think I'll be buying or using drones anymore.

My Isida account has 48 containers 250k cash and nothing to spend it on from 2-star general until reaching Marshal. So I thought about the drones. Two of the new ones bascialy mean 2x your supplies duration at full MU. But you need to invest 10-12 mus steps at least to stt getting good performance. That's like a quarter million even waiting for 50% sales. Amd all that time eating up batteries unless you go to the garage back and forth.

 

So I think you are right. This system really is not fun-playable until there is a live in-battle battery on/off toggle.

 

I can spend the same amount an get an m2+ Freeze. That is easier to use and will likely have a bigger impact.

 

Nowadays at high ranks a turret's power is defined mostly by how popular its protections are. For example Twins, Rico, Thunder and Railgun are really good, but with around half of the players using modules against them in every battle these turrets are severely nerfed, which is why I usually use Hammer or Mangum, despite enjoying the mechanics of the other turrets.

I was just having a little fun abut keeping Smoky on the QT. :)  Yeah I do not like 50% smoky modules thankfully that is rare.

 

Glad to see someone else who doesn't care about their K/D ratio from time to time. It's about getting a team win. I'm not going to "camp" at range with Vulcan if it is ineffective against Mammoth Shaft/Magnum. I'll leave the sniping to any similiar tanks on my team and go after the "problem". Goes for Isida trains too. I'll do some driveby shooting at tanks with speed boost on, but my main goal is to get to the "problem". I just feel that this is more about "stats" than an actual problem. Sometimes you just have to take one for the team even it  if means turning something into a chaotic trainwreck.

 

Btw I have no problem with the "campers", but if I get close enough to a heavy tank with Shaft snipe on, or can get broadside or behind Magnum, it's game on, double damage here it comes, and my Hunter is mobile enough to cause problems and I won't stop. And if I'm not dealing enough immediate damage, I will "nudge" you off target lol. Magnum is like a magnet to me, if I can take the first shot, I'm getting behind/alongside it.

 

I can see the lighter tanks trying to 'ram' an Isida train not being effective. What is going to happen now when Isida and Freeze do get a hold of your spawn area? Ugh. Doubt that the "respawn drone" is going to help a lot. (Personally have 2 drones, can't be bothered to use them, tanki is getting too weird with "special attacks" it's a tank game.) I think it's game over, better have a lot of heavy and immobile armour laying down barrages.

Sounds like we are fellow travelers. Yes when you find an enemy team playing well there is often an oversight position you have to crack first in order to rout the enemy setup or otherwise turn the tide. Yeah that often means reaching the magnum or shaft or vulcan causing hell from their hidey hole.

 

I find that respawn drone a cruel joke too.  Here: Buy this thing that costs you 300 Cry per minute while you are getting tent-pegged into the ground. It might be OKish in DM. But when a team is being spawn camped that means many enemies firing at you as soon as you go solid. DA doesn't do much but jeep you alive 1-2 seconds longer.

 

:/

 

So an Isida player might turn into an Freeze player for the additional damage it offers. But no camper will turn into a Freeze player simply for the damage that it offers, and no mid-range player either. They will stick to his playing style. But for sure he will feel the in-balance now even stronger.

 

Wasn't Isida once ment to be a medic?

First the self-healing was taken, and now the burn/freeze cure. With each update it's turned more and more into a damage dealer.. and the interchangeability of Fire, Freeze and Isida becomes easier and easier.

 

 

This ain't balance of power..

this is just balance-by-popularity, causing inbalance-of-power and discomfort for the players.

 

 

If the aim was to nerv isidas in train mode..

then a reduction of Isida-to-Isida healing would have worked the best. This would also bring a lot more dynamics in battles where a couple of Isidas camp with a couple of Magnums/Vulcans/Smokys, that simply keep pouning while you can't take em out. This was proposed years ago.

Of course some players will.  OP fans care about OP not map role.

 

I disagree completely that making a special case reduction in healing for one teammate turret type is better than a direct change to teh root cause of the Isida comnplaint.  What TO did was an elegant design change.  Making a special case exception for one turret type is ham-handed by comparison.  Just like the +30% DSP add to freeze was ham-handed. TO is 1 fer 2.

 

Now the afterburn and thawing medical functions have been off-loaded to two other turrets. That makes life a bit more interesting for those players.  Isida's role remains vital because in the end it is all about having > 0 HP. The calls to nerf Isida have been answered in a way that does not really nerf Isida per se.

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Just tested Freeze in three DM battles.

 

I wouldn't say it's OP. Definitely a lot more powerful than before, since I can now quite easily get first place with it, while before if I tried it, I struggled to even get in the top half of the leaderboard. But its power is comparable to that of Magnum, Twins, Smoky or Hammer with alts. I'd say that it just went from being an unplayable, completely underpowered turret, into the top-5 most powerful turrets. Which is OK, as far as game balance goes.

Freeze was OK before this patch, now it is OP!!!

You cant use only DM mode to determine the power of a turret!!

The freezing effect is handy in all modes where you need to capture/deliver a flag/ball. For the case of DM and TDM, Freeze was also a good weapon because few people use protecctioin against it (before this patch).

 

If you want to nerf the isida train, besides of negate the ability to remove the burning/freezing efect, also you can add a penalty if you try to heal a tank with the freeze/burn debuff.

 

A good buff for freeze/firebird, it is adding the ability to hit tanks behind others with a damage penalty and more ammo duration.

Also if you want to buff the dmg of freeze, you can buff the alteration "Corrosive mix", maybe increase it from 10% to 15-20%

Edited by Eskavia

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you can not base only in Death match mode to determine the power of a turret!!

The freezing effect is handy in all modes where you need to capture/deliver a flag/ball. In the case of DM and TDM, Freeze was also a good weapon because few people use protecctioin against it (before this patch).

 

If you want to nerf the isida train, besides of negate the ability to remove the burning/freez efect, also you can add a penalty if you try to heal a tank with freezing/burning efect on it.

 

A good buff for freeze/firebird, it is adding the ability to hit tanks behind others with a damage penalty and more ammo duration.

Also if you want to buff the dmg of freeze, you can buff the alteration "Corrosive mix", maybe increase it from 10% to 15-20%

Here is what I don't get, Freeze/fire are nothing more than damage inflicted period, nothing different than being razed by Vulcan, or splatted by Magnum.

All my "work" can be undone even if I am dealing it at range, or midrange, but that is  the weapon I chose, even tho I don't use it as such a lot of the times. Maybe I want Isida to stop healing Vulcan damage. (For the record, I don't, and this fire/freeze thing isn't right in my books) So basically the only way really to disrupt the Isida chain, was to insert yourself into it. Or be Shaft/Magnum.

If you choose an up close weapon, you choose to die up close. Either get mobile or get heavy. (and from afar I agree, but so too was Isida a target up close and from afar probably more so than Freeze and is probably the most targetted tank in ANY battle in Tanki) And to tell you the truth, Freeze for me always was a death knell up close even without the buff. If you chose to be a long range weapon, you chose to die by others of the same ilk, just the way it is, I've been wiped out over and over and OVER by Shaft/Rail/Magnum at times dealing with the "Isida train" as well as having been caught in an Isida Freeze combo that was relentless and almost impossible BEFORE the buff. And can nullify/slow down multiple up close tanks taking away their aim. Isida couldn't.  What are they going to do about that combo? Nerf Isida healing for Freeze tanks? Like I said for the special case of the Isida train, well it had to be disrupted another way. Generally up close with mayhem. I just don't think they got it right here.

Edited by siloviki
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For all the isida mains complaining about freeze. You had your time in the spotlight. Give it up. 

 

I have Fire, Freeze and Isida M4 and this is a good balance change. But if you take off some damage on Freeze and Buff the M2 alteration that removes freeze effect so that that alt does the same damage as the m2 alteration does at this moment, that would be fine.  

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For all the isida mains complaining about freeze. You had your time in the spotlight. Give it up. 

 

I have Fire, Freeze and Isida M4 and this is a good balance change. But if you take off some damage on Freeze and Buff the M2 alteration that removes freeze effect so that that alt does the same damage as the m2 alteration does at this moment, that would be fine.  

So this is about justice and not balance?!

 

Removing Isida's thawing and cooling is okay because Isida was a bit OP, I myself hated when an Isida healed a Mammoth/Vulcan making it invincible.

 

But this Freeze buff is ridiculous for balance, unless you think in financial terms. It's all about selling more kits, all about money.

 

What a coincidence that the update came with shop and garage discounts. But I'll not play their game, the real game, after the 2X I'll take a break.

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For all the isida mains complaining about freeze. You had your time in the spotlight. Give it up.

WHAT ABOUT ME, CAN I COMPLAIN??

 

I JUST BOUGHT M3 ISIDA A FEW WEEKS AGO AND HAVEN'T EVEN USED IT!! 

 

the 30 hours on isida you see on my profile was from using m2 isida.

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WHAT ABOUT ME, CAN I COMPLAIN??

 

I JUST BOUGHT M3 ISIDA A FEW WEEKS AGO AND HAVEN'T EVEN USED IT!! 

 

the 30 hours on isida you see on my profile was from using m2 isida.

Isida is still honestly fine. I've got it as M4 and it's still powerful as it was before. 

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Probably give isida it's self healing back as now the fire and freeze effect is gone so... Just a suggestion.

Edited by Quasar
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Isida is still honestly fine. I've got it as M4 and it's still powerful as it was before. 

I'm just so sad i got ant kit instead of boreas kit

 

now isida is just a weaker version of freeze

 

and the isida module from the kit is just a waste now that there are gonna be more people using freeze in battles.

Edited by GuidoFawkes

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While I agree that Freeze was too weak (and really have enjoyed using it after this rebalance), I feel that this damage buff was too much. Had I buffed Freeze, I would have increased its freezing effect, and made it freeze faster at higher modifications, the way Firebird does more after burn at higher modifications. As it is, I think a 10% damage decrease from its current level would make it much more balanced.

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So this is about justice and not balance?!

 

Removing Isida's thawing and cooling is okay because Isida was a bit OP, I myself hated when an Isida healed a Mammoth/Vulcan making it invincible.

 

But this Freeze buff is ridiculous for balance, unless you think in financial terms. It's all about selling more kits, all about money.

 

What a coincidence that the update came with shop and garage discounts. But I'll not play their game, the real game, after the 2X I'll take a break.

Well now you can pair freeze prot with any other two prots you want quite easily and it's enough to balance it out.

Isida was too strong for quite a while before and after it lost its health steal. Even if you had a lot more fun using freeze, liked slowing people down, or maybe had freeze as your only close range turret, Isida was always there healing all your targets or just killing all your targets for you. Now it's not that way anymore. Developers have said repeatedly that they want people who like running up to close range turrets to be punished for it. Want to run up to a freeze now? Go ahead and buy a kit. Personally, I'd just learn how to avoid freezes. Not that you need freeze protection. My advice would be to try doing one daily mission for mines everyday.

 

 

WHAT ABOUT ME, CAN I COMPLAIN??

 

I JUST BOUGHT M3 ISIDA A FEW WEEKS AGO AND HAVEN'T EVEN USED IT!! 

 

the 30 hours on isida you see on my profile was from using m2 isida.

You are complaining for your M3 Isida that you bought a few weeks ago but haven't even bothered to use? You can complain but my question is why would you? I got Isida M4 last MU sale, I haven't used it yet either, and I'm not complaining about it being nerfed. 

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I really hope it is just players trying out the new Freeze buff, because every single battle has two or three Freeze.  One battle I was in had FIVE Freezes...way worse than an Isida Train.  They just totally dominated.  One of the five would immobilize a tank and another team member would steal the freeze kill or Freeze would polish you off itself.  Now it is almost, if they touch you and you are dead.  It just seems too much of a buff, but time will tell. 

 

I am pretty sure there is really no "balance" in consideration what so ever.  Now Tanki will sell more Freeze protection with MUs, more Freeze kits with MUs in the shop, and more Freeze turrets with MUs overall.  In a few months something else will get a big buff and they will start the process all over again...sell more, sell more, sell more.  Harsh marketing.

 

I use freeze in an alternate account and I thought it was fine.  Vulcan is the one that needed a buff.  It used to be my main turret, but several nerfs later and it is pretty much useless unless you are going to use it on a big hull and camp....it is not much of a mobile turret anymore.

 

And still no nerf on the blight of blind, can't drive Magnums.

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I really hope it is just players trying out the new Freeze buff, because every single battle has two or three Freeze.  One battle I was in had FIVE Freezes...way worse than an Isida Train.They just totally dominated.  One of the five would immobilize a tank and another team member would steal the freeze kill or Freeze would polish you off itself.  Now it is almost, if they touch you and you are dead.  It just seems too much of a buff, but time will tell. 

 

I am pretty sure there is really no "balance" in consideration what so ever.  Now Tanki will sell more Freeze protection with MUs, more Freeze kits with MUs in the shop, and more Freeze turrets with MUs overall.  In a few months something else will get a big buff and they will start the process all over again...sell more, sell more, sell more.  Harsh marketing.

 

I use freeze in an alternate account and I thought it was fine.  Vulcan is the one that needed a buff.  It used to be my main turret, but several nerfs later and it is pretty much useless unless you are going to use it on a big hull and camp....it is not much of a mobile turret anymore.

 

And still no nerf on the blight of blind, can't drive Magnums.

( but I bet the Freeze train is fine, for freeze players, a Freeze Isida (or Firebird) train now cometh, you can't have your own Isida heal you if you try to intercept, slow it down, or you have to send out your own Freeze/Firebird Isida train to counter it with damage that can't be healed lol ?:/wut? oh yeah thats right, fire becomes a sort of damage control for Freeze damage and Freeze becomes sort of damage control for Fire damage, the rest of us just stay away lol) Approaching a Freeze/Isida train with Isida just turned the approaching Isida into attack mode only taking damage that can't be healed by another Isida.... They may as well stay at home and camp behind a bunch of Shaft/Magnum,Rails....Or ram the freeze train.........

 

UH this has been  done before.......sometime before, but the rammers could actually move,

 

I don't so much mind Firebird, they can't immobilize players.

 

 

 

 

Guess this is a trainwreck in slow motion.

Edited by siloviki
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Why just freeze and fire? Isa trains are just as bad for everyone. The real balance solution would be to eliminate/curtail isidas' ability to heal each other period.

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Why just freeze and fire? Isa trains are just as bad for everyone. The real balance solution would be to eliminate/curtail isidas' ability to heal each other period.

I know. I could pour lead into it with Vulcan, and not even make a dent, without Magnum, Rail, and Shaft unloading too, had to "cut off one Isida's beam" by getting in between  it. And it usually worked with a little help from your friends. If you want to make one turret's damage not repairable, and I don't want to say it, then cut out Isida's ability to heal that turret they won't camp out with Freeze/Fire to form another "train" then. (Isida getting chopped down more) but this is getting too weird for something that you could defeat before   (well at least with a decently MU'd medium/heavy hull, mostly medium tho because you had to be mobile enough to get into the train and enough armour to get there)

 

All it did was hurt your K/D ratio. Nothing stopped Firebird or Freeze from doing the same thing. You were guaranteed to not leave the train still breathing tho, maybe that was the problem, didn't like the dying thing.

 

And it was TO's own justification for this buff, nerf, whatever you want to call it.

 

All because of one tactic that freeze/fire were getting supposedly chewed up at. Seriously I have a 911 number for the wahmbulance if it was to cater to one close combat small group having a tough time with one tactic. But it seems more like to promote another buyer's market.

 

 I get chewed up in Noise, Polygon, etc with my turret at times by Freeze/Fire, at times even more so by Fire, because I'm already HEATING UP, and self destructing, but I'm not going to complain. A wasp or hornet freeze tanker that knows what they are doing has made a fool out of me lots too without this buff. If you don't like it, either change up the gear or move to another battle.

Edited by siloviki

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