Jump to content
EN
Play

Forum

XT-Skins, Drones, Balance Update


r_Nives5
 Share

Recommended Posts

fr002.png

 

 Pictures (in general), to make a point, most always lie (is not representing the whole truth), but is effective to general public to be persuaded.  Most people visualize.. we love pictures so its easy to just go with a picture and not critical question what we see.  But to be honest Dimaster-YT may just be really good player or be playing some players that are just not as good with weak or no modules against his freeze too .. and Dimaster-YT may have the right modules turned on at this very point in the battle...

Edited by FreshBeat

Share this post


Link to post
Share on other sites

Not a fan of hunter, but I am a fan of speed boosts :D nothing like charging straight at the flag gun blazing watching tanks reverse out of my way.

 

From the games I've played today looks like wasp/freeze is the way to go. Saw one on overdrive swoop in drive-by freeze four tanks and swoop out again! 

 

Freeze was pretty impossible to defend against anyway now I just let them kill me and save on the drugs!

 

In the spirit of fairness why don't attackers have to cool down burning tanks or heat up frozen ones before doing any damage?

I tandem'd with another Hunter Vulcan once, it's like we both knew what we were going to do, one flush, the other pummel it when it came out of cover. then the other one laid in.  Never did "invite" to be friend once battle was over and didn't get the name. It was a lot of fun, especially since I'm almost fully MU'd Vulcan. along with a fully MU'd Hunter. Wasp freeze won't be able to counter 2 mobile Vulcans covering each other. Or even other freeze. Just have to keep distance, easy enough on the bigger maps. But having a wing man is fun. And the mobility is what made it fun.

 

What isn't fun right now is that every and I mean every battle I'm in ends with "reenter game" an error occurred.

 

Seriously.

Edited by siloviki
  • Like 1

Share this post


Link to post
Share on other sites

Make up your mind.  Is this a skill game?  Or equipment game?

 

Modules don't prevent a magnum (or 2) from softening you up (from other side of map) so much that runners can waltz in and one-shot defenders and make off with flag.

 

The game offers very little overhead shelter. But it does offer lots of walls.  Guess which kind of shelter is best against magnums.

The game was not designed to include Indirect Fire.

Guess you don't understand the process of crystals and missions.  You can be skilled yet if you don't upgrade when you can you will be at a disadvantage with other skilled tankers that did upgrade tanks and other stuff. (modules, drones) U can always buy a pro pass or get a premium membership to create a map and battle (ctf, cp, tdm, & now new assault, rugby battles) that you like without upgrades and alts on.  Clearly It's a Skill game, but having skill you will earn crystals from winning funds and doing missions and we can buy modules with them.. it's part of the game.. this is a skill game, and you get rewards like in any other games.  If you use the crystals wisely you can get Mag protection or for whatever turret seems to be your demise (railgun, vulcan, smoky).. upgrade as you can... but if you got cash It sure don't hurt to buy some crystals and do it faster.  Life is a Skill.. be wise with your crystals if your complaint is with a turret.  Mags took a while to learn just like Developers and Designers told us in beginning.  They are easy targets in certain spawning zones.  Like each turret it has its draw back.. such as not being able to turn haul and its slow.  It has a really long reload after shot.  So, it fair.  Railguns Kill me like crazy in many battles,  I find more rails crushing it more than any other turret.  Vulcans can crush me too in lots of battles.  Serious tankers will go get upgrades first before the paints and stuff knowing that it is good to do as other do.  Skill is most important..  Tanki needs turrets like Mags Strikers to get Tanks sniping and hiding behind walls in all battles with insidas healing them.  Designers and Devs for Tanki are really creative especially with the new cool shells and module system (create your own  triple module instead of having like 30-40 triple modules and adding a mine module).  When Striker and Mag came out a couple years ago they really brought an new excitement to the game and it is still really enjoyable !!

 

Michigan Wolverines 

Edited by FreshBeat

Share this post


Link to post
Share on other sites

Railguns Kill me like crazy in many battles,  I find more rails crushing it more than any other turret.  Vulcans can crush me too in lots of battles.  Serious tankers will go get upgrades first before the paints and stuff knowing that it is good to do as other do.  Skill is most important..  

Micro-upgrades plus DD.

Share this post


Link to post
Share on other sites

MU that Hunter and get on your horse. Keep your head on a swivel and fire on the fly.  I like speed boost more than any other supply. My K/D really blows but it's because I'm always trying to charge and disrupt, drawing fire, and of course self destructing. Stuff like that annoying rail that just keeps rounding the building and buggers off. Getting one shot by a "ghost" gets me going. I'll run that one down until it's gonzo lol. Or other Vulcans that "camp" with an Isida. I'm going in the back door, and first to go is Isa, then if the other Vulcan doesn't realize it, it's too late.  But you will like Vulcan more I think if you are more mobile.

I agree about SB. DD cancels DA and vice versa but SB means you go faster always. :)

 

I use Wasp Vulcan but now at MajGen light hulls get swatted to fast to often as I rank up.  Plus the constant tip overs gets under your skin some days no matter how Zen you try to be about it.  (It is hard to understand why TO built one hull that tips over to very much compared to all other 6.)

 

I was thinking about a Hunter 2nd hull eventually. Both there the non-drift drivers so I figure the techniques I use now will transfer best to Hunter.

 

But I cannot imagine being the immobile heavy hull vulcan type. DRiving and meuver is too much part of the fun for me.

Share this post


Link to post
Share on other sites

Guess you don't understand the process of crystals and missions. 

 

 

 

 

You can be skilled yet if you don't upgrade when you can you will be at a disadvantage with other skilled tankers that did upgrade tanks and other stuff. (modules, drones) U can always buy a pro pass or get a premium membership to create a map and battle (ctf, cp, tdm, & now new assault, rugby battles) that you like without upgrades and alts on.  Clearly It's a Skill game, but having skill you will earn crystals from winning funds and doing missions and we can buy modules with them.. it's part of the game.. this is a skill game, and you get rewards like in any other games.  If you use the crystals wisely you can get Mag protection or for whatever turret seems to be your demise (railgun, vulcan, smoky).. upgrade as you can... but if you got cash It sure don't hurt to buy some crystals and do it faster.  Life is a Skill.. be wise with your crystals if your complaint is with a turret.  Mags took a while to learn just like Developers and Designers told us in beginning.  They are easy targets in certain spawning zones.  Like each turret it has its draw back.. such as not being able to turn haul and its slow.  It has a really long reload after shot.  So, it fair.  Railguns Kill me like crazy in many battles,  I find more rails crushing it more than any other turret.  Vulcans can crush me too in lots of battles.  Serious tankers will go get upgrades first before the paints and stuff knowing that it is good to do as other do.  Skill is most important..  Tanki needs turrets like Mags Strikers to get Tanks sniping and hiding behind walls in all battles with insidas healing them.  Designers and Devs for Tanki are really creative especially with the new cool shells and module system (create your own  triple module instead of having like 30-40 triple modules and adding a mine module).

 

 

 

  When Striker and Mag came out a couple years ago they really brought an new excitement to the game and it is still really enjoyable !!

 

Michigan Wolverines 

I completely understand crystals and missions - your statement was contradictory. 

 

But it seems you don't fully understand the role of indirect fire weapons.  TO was not designed for them.

To not recognize that indicates you don't really understand this game as much as you think you do.

Share this post


Link to post
Share on other sites

I agree about SB. DD cancels DA and vice versa but SB means you go faster always. :)

 

I use Wasp Vulcan but now at MajGen light hulls get swatted to fast to often as I rank up.  Plus the constant tip overs gets under your skin some days no matter how Zen you try to be about it.  (It is hard to understand why TO built one hull that tips over to very much compared to all other 6.)

 

I was thinking about a Hunter 2nd hull eventually. Both there the non-drift drivers so I figure the techniques I use now will transfer best to Hunter.

 

But I cannot imagine being the immobile heavy hull vulcan type. DRiving and meuver is too much part of the fun for me.

Hunter is pretty good with vulcan.  Stable for firing and maneuverable as well. Decent speed - can even cap flags as you survive longer and rarely flip.

Share this post


Link to post
Share on other sites

I agree about SB. DD cancels DA and vice versa but SB means you go faster always. :)

 

I use Wasp Vulcan but now at MajGen light hulls get swatted to fast to often as I rank up.  Plus the constant tip overs gets under your skin some days no matter how Zen you try to be about it.  (It is hard to understand why TO built one hull that tips over to very much compared to all other 6.)

 

I was thinking about a Hunter 2nd hull eventually. Both there the non-drift drivers so I figure the techniques I use now will transfer best to Hunter.

 

But I cannot imagine being the immobile heavy hull vulcan type. DRiving and meuver is too much part of the fun for me.

I love it, more than once have caught a mammoth coming down a ramp and have enough power to make it do a wheelstand too. It has enough ramming power to knock people off bridges, or knock aim offline, and the speed/armour to get there. I agree with the wasp, to tell you the truth, if I have speed boost on, and am doing a reverse strafing or broadside on a wasp, like freeze fire coming at me or going by, i'm not losing a lot in the speed race. Wasp for being such an unstable  low armoured platform SHOULD have even more speed. As long as I can see one coming I usually do ok against it. But now with the Freeze buff maybe not. Went up against a hornet freeze tonight, and it blew me up at twice the range of normal at least that's what it looked like, even tho I had DA and freeze module on. I saw him coming not like he surprised me,  off the bridge above me, reversed with DA and SB on, and had my gun rotating before he even hit the ground, and was pulling away from him before he started spraying and still wrecked me even tho my gun never left my target. I went really? cmon, wasn't even close to him. It was like a 3 second kill for him, maybe 4 he wasn't even advancing towards me...and i have the 3rd best armoured hull in the game, I am fully MU'd M3, he has just little over half of mine and my Vulcan is almost max MU'd. Tell me freeze isn't over powered. He didn't even have DD on.  I'm looking forward to the day when they give back some to my Vulcan. I've done enough driving with my Hunter that if they ever decide to buff it a bit I"m going to be very happy.

 

I would try out Hunter. It rounds the corners pretty good and fires on the fly decently well over jumps too even with rail. Guess it's "hull overdrive" is or will be to negate enemy's effects. But seriously I'm not a fan of this stuff, like the one that if you touch another tank with it's hull overdrive on, you die. That blows when you have grabbed the flag in assault, or ball in rugby, done the dance to avoid everyone targetting you and just need that last millimeter to nudge the tank camped on your target to move just that much.

Edited by siloviki

Share this post


Link to post
Share on other sites

I completely understand crystals and missions - your statement was contradictory. 

 

But it seems you don't fully understand the role of indirect fire weapons.  TO was not designed for them.

To not recognize that indicates you don't really understand this game as much as you think you do.

I understand how tanki works. Tanki has great developers and designers.  The game play is great.  Just because you do not agree with what I say does not mean I don't understand.  Your watching a whole different movie.  I will not debate you in such silly nonsense talk.  Developers have made this game even greater.  Just stick to just typing in forums.  I know your 3453 :wacko:  post is on the way.  Have fun typing B)  !  bye  ;)

Edited by FreshBeat

Share this post


Link to post
Share on other sites

I understand how tanki works. Tanki has great developers and designers.  The game play is great.  Just because you do not agree with what I say does not mean I don't understand.  Your watching a whole different movie.  I will not debate you in such silly nonsense talk.  Developers have made this a game even greater.  Just stick to just typing in forums.  I know your 3453 :wacko:  post is on the way.  Have fun typing B)  !   ;)

The game just is not made for a turret that can fire over walls. Cover is an important part of the game, it protects you from everything and is vital to using a turret such as railgun. Striker, thunder and ricochet can sometimes bypass cover, but not always and they have to actually go out into the field to hit people. Magnum can hit anyone on the map from any point, and there's nothing any other turret can do about it. It has 0 charge time and a ridiculous amount of damage that lets it easily kill tanks at close range too. On highways, a magnum behind the top wall of any team's base is completely invulnerable to anything but another magnum, a tank has to get up the ramp and behind the buildings just to kill the magnum once. The turret was quickly put together as a counter to campers, but what they forgot (or just didn't care about) was that people would camp with magnum too, and now be immune to everything.

Share this post


Link to post
Share on other sites

The game just is not made for a turret that can fire over walls. Cover is an important part of the game, it protects you from everything and is vital to using a turret such as railgun. Striker, thunder and ricochet can sometimes bypass cover, but not always and they have to actually go out into the field to hit people. Magnum can hit anyone on the map from any point, and there's nothing any other turret can do about it. It has 0 charge time and a ridiculous amount of damage that lets it easily kill tanks at close range too. On highways, a magnum behind the top wall of any team's base is completely invulnerable to anything but another magnum, a tank has to get up the ramp and behind the buildings just to kill the magnum once. The turret was quickly put together as a counter to campers, but what they forgot (or just didn't care about) was that people would camp with magnum too, and now be immune to everything.

Yep that has to be nerfed too. The only drawback for it is it's immobile turret. But if you can adapt to using the tank itself to align your target, when you have a decently quick/armoured hull, you can camp and splat or get up close and splat. If they made it a turret that ONLY a heavy hull could fire like Mammoth or Titan it would be tolerable. It is obviously a heavy weapon. Something like a Humvee or Coyote armoured vehicle probably wouldn't be able to fire a flak88 or equivalent at least on the horizontal.  There should be some drawback to it's power and using it. or just plain nerf it. . Vulcan was gutted even tho it destroys itself in combat unless you chill out.  It (magnum) is even more annoying than Shaft behind cover, or rail I agree.

Edited by siloviki

Share this post


Link to post
Share on other sites

Freeze + Corrosive Mix + Viking Overdrive + drugs = Stupidity

 

Hunter is pretty good with vulcan.  Stable for firing and maneuverable as well. Decent speed - can even cap flags as you survive longer and rarely flip.

Overdrives are coming soon, if you have a Hunter start thinking on how to convince enemies to come close to your tank so you can activate your Overdrive.

Share this post


Link to post
Share on other sites

So Freeze gets about a 30% buff in damage.  It is now the fastest killer out there.  If they really wanted BALANCE they might have given it a tad more destructive power, but 30%?????? 

 

All they want to do is sell modules, turrets, and MUs.  The money grab is patently obvious.  They take one of the less used turrets and buff it completely out of reason...many players rush out and buy the newest OP turret and start MUing it asap....buyers just run it up to 10/10 in about five minutes.  Many many players will now buy a Freeze Module and start MUing it.

 

Nerf this, buff that all in the name of balance, what unmitigated garbage....The Big Lie: balance. In a couple of months or less it will be another turret buffed, like Striker.

Edited by ByeByeBye
  • Like 1

Share this post


Link to post
Share on other sites

The game just is not made for a turret that can fire over walls. Cover is an important part of the game, it protects you from everything and is vital to using a turret such as railgun. Striker, thunder and ricochet can sometimes bypass cover, but not always and they have to actually go out into the field to hit people. Magnum can hit anyone on the map from any point, and there's nothing any other turret can do about it. It has 0 charge time and a ridiculous amount of damage that lets it easily kill tanks at close range too. On highways, a magnum behind the top wall of any team's base is completely invulnerable to anything but another magnum, a tank has to get up the ramp and behind the buildings just to kill the magnum once. The turret was quickly put together as a counter to campers, but what they forgot (or just didn't care about) was that people would camp with magnum too, and now be immune to everything.

Don't bother.  I'm pretty sure, after reading those posts, Freshy does not even understand what "Indirect Fire" means.

 

But he/she must be a Lego fan as...

"Everything is awesome, everything is cool when your part of a team

 Everything is awesome, when you're living out a dream"

Share this post


Link to post
Share on other sites

 

 

xt-skins-drones-wide.jpg
 
Tankers!
 
With the morning restart on June 23rd a big update will be released in the game. 3 new drones will become available for purchase, a new set of XT-skins and new kits will be added to the Shop and several changes will be made to the balance of turrets and maps.
 
New skins in the Shop
 
After the restart a new special offer with XT-skins will appear in the shop for Viking and Thunder. These skins will be also added to containers. At the same time the previous special offer for skins will be removed from the Shop, and starting tomorrow XT skins for Hornet and Railgun can be found only within containers.
 
New drones
 
New trio of drones arrives tomorrow already, and it’s Engineer, Drive and Supplies!
 
  • Engineer prolongs the active time of supplies picked up on the map.
  • Driver speeds up overdrive recharge time while destroying tanks. Suitable for attackers, its effect is passive and doesn’t have a reload.
  • Supplier prolongs the active time of the supplies Double Damage, Double Armor and Speed Boost, and also “shares” the effect of activated supplies with nearby allies. The effect is triggered after a drone’s reload.
 
Additionally, we will also change the parameters of the old drones:
 
  • The radius at which Mechanic heals the allies has been increased. Also, Mechanic can’t now be triggered by activating overdrive. The effect is now applied only from the Repair Kit -- and it doesn’t matter if the Kit was picked up or activated.
  • Bonus time for the supplies will be increased for Assault and Trooper drones.
 
Detailed parameters of the new drones and tweaks to the old will be soon added to the Wiki.
 
Balance and map changes
 
With the release we will also introduce changes to Isida and Freeze turrets.
 
  • Isida will no longer unfreeze or put out the fire on tanks. This change was needed because the famous Isida trains became absolutely indestructible for Freeze and Firebird turrets, while turrets of the same range and radius should be equally or comparably effective.
  • Freeze will gain a damage increase on all modifications. The turret needed to be more effective for a long time, and adding damage was inevitable.
  • Also spawn points and bases in Rugby mode will slightly change on some maps, and in Assault we’ll move a few of the flags around.
 
New kits in the Shop
 
With the restart new Kits will be added to the Shop:
 
  • “Second Coming” Kit — 3 new drones;
  • “Global Modulization” Kit — all M0 modules for beginner players;
  • “No to Close Combat!” — M3 modules against close range turrets;
  • “Mowgli” Kit —  M3 modules against close range turrets;
  • “Quartet” Kit —  M3 modules against middle range turrets;
  • “Anti-Camper” Kit —  M3 modules against long range turrets.

 

 

 

          Any update or attempt to fix / restore the huge rip off TO did to its customers at the latest update? Any  +100 exceeding gifts removed from players profiles. This means billions of crystals and real money simply erased. The update is not only abusive, but also leaving the players useless, as anyone can erase old gifts with only 20k crys by sending 100 badges at someone's garage. Deleting the last 100 gifts won't bring old back ones to the profiles pages. Why is this a RIP OFF? Because abusive removal, because also TO removed gifts from players profiles (paid services already) to substitute with the batteries stats (paid services) = TO is selling the same hosting space twice. TO just did a recycle of it. Dropped our paid money, emptied space and now start over to take cash. Is it fair and common-sense?!

          Ponomareva at Alternativa Games told me they believe they can find a solution. I am still waiting for this solution. In the meanwhile, I stopped my purchases for TO and this means 400 to 700 Euro each month. I am deeply disappointed, TO shows no respect for its customers. 

          I want my +600 erased Teddy Bears, back at my profile page.

I need a reply.

Thanks. 

Edited by Wes.Is.Just.A.Digger
  • Like 2

Share this post


Link to post
Share on other sites

Freeze + Corrosive Mix + Viking Overdrive + drugs = Stupidity

 

Overdrives are coming soon, if you have a Hunter start thinking on how to convince enemies to come close to your tank so you can activate your Overdrive.

Then once Hunter activates it's overdrive (my O/D), somebody else activates theirs to undo what Hunter did. At least when it was straight O/D everyone was on a level field. These hull overdrives are channeling battles to have certain hulls in battles to be able to "cover the spread" and win.  This is like a dog chasing it's tail, it's inane, pointless, and ******ed, press this button he pressed that button, think we got it covered, nope, that guy pressed that hull overdrive, keep pressing stuff hopefully we have the right combo of tanks to negate their overdrives. It's going to be the drone train factor multiplied by a moron factor of 6. (hull overdrives) Do I want to run around like a naked rabbit trying to draw people in close enough to me to activate my overdrive like waving a treat biscuit in front of a bunch of dogs? Hardly. I want to shoot you before you shoot me. Hopefully you perish.

Edited by siloviki

Share this post


Link to post
Share on other sites

Then once Hunter activates it's overdrive, somebody else activates theirs to undo what Hunter did. This is like a dog chasing it's tail, it's inane, pointless, and ******ed. It's going to be the drone train factor multiplied by a moron factor of 6.

With all those updates, we will have to reflect about every single move we do, because it's going to be a pretty complicated game (it seems)...

Share this post


Link to post
Share on other sites

Then once Hunter activates it's overdrive, somebody else activates theirs to undo what Hunter did. This is like a dog chasing it's tail, it's inane, pointless, and ******ed. It's going to be the drone train factor multiplied by a moron factor of 6.

The only hull that might be able to counter Hunter is Dictator - and - it would have to be already at 100%.

 

No-one else could use a supply as Hunter cancels existing supplies and re-sets their cooldowns as well.

 

(If supplies are off in Pro-battles does that turn off OD as well? Else Dictator/Hunter at huge disadvantage in Pro-battles)

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...