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XT-Skins, Drones, Balance Update


r_Nives5
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They want to sell Freeze kits just like they are selling Magnum kits. It's all about money.

 

I'll only play today and tomorrow for the 2X, then take a break.

Right. Every time they find a certain equipment are not selling good they do something called "re-balancing" to boot the sale. 

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Just tested Freeze in three DM battles.

 

I wouldn't say it's OP. Definitely a lot more powerful than before, since I can now quite easily get first place with it, while before if I tried it, I struggled to even get in the top half of the leaderboard. But its power is comparable to that of Magnum, Twins, Smoky or Hammer with alts. I'd say that it just went from being an unplayable, completely underpowered turret, into the top-5 most powerful turrets. Which is OK, as far as game balance goes.

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Just tested Freeze in three DM battles.

 

I wouldn't say it's OP. Definitely a lot more powerful than before, since I can now quite easily get first place with it, while before if I tried it, I struggled to even get in the top half of the leaderboard. But its power is comparable to that of Magnum, Twins, Smoky or Hammer with alts. I'd say that it just went from being an unplayable, completely underpowered turret, into the top-5 most powerful turrets. Which is OK, as far as game balance goes.

I do not hear Smoky's name dropped in the OP turret category too often. Let's keep it that way. No need to push against the CW. Move along folks. Nothing to see here.

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Haven't changed my mind about drones. I tried to use one of the new ones (Driver) and the whole time while it was active I just couldn't help but think that I should be getting kills and activating overdrive ASAP, in order to take full advantage of the drone. It completely ruined gameplay for me and turned it into a stressful experience where I just feel like whenever I don't use the drone's ability it means I'm just wasting batteries. It made me more frustrated about getting my kills stolen or waiting too long to activate OD - something I never usually worry about.

 

Same goes for other drones. Having a drone activated and ready just puts this pressure on me, making me feel like I have to constantly seek for opportune moments to use the drone, otherwise I'm not using the precious batteries to their full potential. Making batteries 2 or 3 times cheaper or making drones activate on demand (via a key) would solve this issue, but until that happens I don't think I'll be buying or using drones anymore.

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I do not hear Smoky's name dropped in the OP turret category too often. Let's keep it that way. No need to push against the CW. Move along folks. Nothing to see here.

Nowadays at high ranks a turret's power is defined mostly by how popular its protections are. For example Twins, Rico, Thunder and Railgun are really good, but with around half of the players using modules against them in every battle these turrets are severely nerfed, which is why I usually use Hammer or Mangum, despite enjoying the mechanics of the other turrets.

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I agree with you on all points.  I too use that break the chain by driving into the chain tactic when I can. I agree the chains were breakable w/o the nerf. And I too use vulcan at close combat too. :)

 

OTOH I can see how fire and freeze had a hard time against the isida chains more so than our vulcans or smokys. They could have nerfed Isida a lot harder. This is more a nerf to Isida's team mates than Isida.

 

That's good info, thanks. I peeked at the Russian Wiki and they did not have the new drones yet.

Is it? TO is not World of Warcraft. Every tank is faced with the primary need to destroy the enemy. Healing teammates is its specialzed effect like dire afterburn, freezes slow. Tehe ae no teammaters to heal in DM or JN.

 

Comments of what a turret role is supposed to be melt in the face of player choice. If one turret is markedly OP the player base WILL flock to it.  If the new Isida cannot fight against the new Freeze get used to playing team modes w/o Isida support... but with a lot of immobile tanks on the field.

Glad to see someone else who doesn't care about their K/D ratio from time to time. It's about getting a team win. I'm not going to "camp" at range with Vulcan if it is ineffective against Mammoth Shaft/Magnum. I'll leave the sniping to any similiar tanks on my team and go after the "problem". Goes for Isida trains too. I'll do some driveby shooting at tanks with speed boost on, but my main goal is to get to the "problem". I just feel that this is more about "stats" than an actual problem. Sometimes you just have to take one for the team even it  if means turning something into a chaotic trainwreck.

 

Btw I have no problem with the "campers", but if I get close enough to a heavy tank with Shaft snipe on, or can get broadside or behind Magnum, it's game on, double damage here it comes, and my Hunter is mobile enough to cause problems and I won't stop. And if I'm not dealing enough immediate damage, I will "nudge" you off target lol. Magnum is like a magnet to me, if I can take the first shot, I'm getting behind/alongside it.

 

I can see the lighter tanks trying to 'ram' an Isida train not being effective. What is going to happen now when Isida and Freeze do get a hold of your spawn area? Ugh. Doubt that the "respawn drone" is going to help a lot. (Personally have 2 drones, can't be bothered to use them, tanki is getting too weird with "special attacks" it's a tank game.) I think it's game over, better have a lot of heavy and immobile armour laying down barrages.

Edited by siloviki
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The freeze buff must be a joke. The amount of damage it does is pathetic lol. 

You'll find that most people in this topic think otherwise...

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:/

 

So an Isida player might turn into an Freeze player for the additional damage it offers. But no camper will turn into a Freeze player simply for the damage that it offers, and no mid-range player either. They will stick to his playing style. But for sure he will feel the in-balance now even stronger.

 

Wasn't Isida once ment to be a medic?

First the self-healing was taken, and now the burn/freeze cure. With each update it's turned more and more into a damage dealer.. and the interchangeability of Fire, Freeze and Isida becomes easier and easier.

 

 

This ain't balance of power..

this is just balance-by-popularity, causing inbalance-of-power and discomfort for the players.

 

 

If the aim was to nerv isidas in train mode..

then a reduction of Isida-to-Isida healing would have worked the best. This would also bring a lot more dynamics in battles where a couple of Isidas camp with a couple of Magnums/Vulcans/Smokys, that simply keep pouning while you can't take em out. This was proposed years ago.

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They've made Fire and Isida useless. Don't even try your Isida or Fire on a Freeze, just run if you can.

So I guess best defense against Freeze is Wasp + Nitro + Sharp Eyesight/Awareness.

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You'll find that most people in this topic think otherwise...

The freeze is honestly so OP now. Even if you hide on the ramp and the freeze is on top/bottom, the spray will still reach you a little bit but do a good amount of damage. There was no need to buff freeze this much. It reminds me of 2012 freeze damage when it used to be really OP. 

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The freeze is honestly so OP now. Even if you hide on the ramp and the freeze is on top/bottom, the spray will still reach you a little bit but do a good amount of damage. There was no need to buff freeze this much. It reminds me of 2012 freeze damage when it used to be really OP. 

Maf just wants to have fun with Freeze for sometime, who are you to deny him that?

 

There should be options for Mods to indicate when they are replying as: a Mod, a Player, a Cheerleader, a Troll, or a Noob.

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Just tested Freeze in three DM battles.

 

I wouldn't say it's OP. Definitely a lot more powerful than before, since I can now quite easily get first place with it, while before if I tried it, I struggled to even get in the top half of the leaderboard. But its power is comparable to that of Magnum, Twins, Smoky or Hammer with alts. I'd say that it just went from being an unplayable, completely underpowered turret, into the top-5 most powerful turrets. Which is OK, as far as game balance goes.

no offence but i think it's just that you don't know how to use freeze

 

you have only used it for 1.1 hurs on your profile... and you're already easily topping the battles... 

 

compared to the other 4 turrets you stated you have used them for 23-182 hours

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Until yesterday, you hardly saw a Freeze in a battle. Today, lots of them. And they are very strong as well.  :(

Edited by Noghtfly
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Until yesterday, you hardly saw a Freeze in a battle. Today, lots of them. And they are very strong as well.  :(

It'll probably be my  most crucial target now. You can dodge a long range Magnum shot. At least can deal with Freeze  at range.

Edited by siloviki

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Maf knows himself freeze is OP. It is powerful after the update but it is OP. No other turret does this much damage in seconds except magnum.  It makes sense why everyone is playing with freeze now, because it's OP, simple as that. Battles wouldn't be filled with freezes if it wouldn't make this much damage. 

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The freeze is honestly so OP now. Even if you hide on the ramp and the freeze is on top/bottom, the spray will still reach you a little bit but do a good amount of damage. There was no need to buff freeze this much. It reminds me of 2012 freeze damage when it used to be really OP. 

Wait, so in your opinion is Freeze OP, or is it "a joke" and "pathetic". Please make up your mind :D

 

no offence but i think it's just that you don't know how to use freeze

 

you have only used it for 1.1 hurs on your profile... and you're already easily topping the battles... 

 

compared to the other 4 turrets you stated you have used them for 23-182 hours

True, my experience with freeze is very limited. But how hard can it be? I already played a lot of hours with Firebird, which has very similar gameplay. Besides, (and I hope I won't offend hardcore Freeze fans) Freeze doesn't seem to be a particularly skill-demanding turret. Just come up to the enemy and spray them. So the learning curve is fairly small.

 

I definitely noticed more Freezes in battles today, but I think it might be because everyone wants to try it after the buff, myself included.

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i don't think the term "overpowered" exists in tanki. suff are powerful because they are meant to be powerful due to the corporate reasons of the devs. 

game balance has never been abou balancing the power of turrets, it has always been about making some stuff better than others so people would buy it... and then the devs would do another balance so people will  buy the new best thing. this way the devs sell more stuff.. 

so all the discussion abut stuff being too powerful or not powerful enough has never mattered and never will. 

Edited by GuidoFawkes

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Whay my idea is that developers shouldnt have removed the isidias effect complete but reduce it by 60percent so it will remove fire or freeze effwct slightly. I actually want rhe big and small maps back in non pro so only it is fun or it is booring XDDD.

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True, my experience with freeze is very limited. But how hard can it be? I already played a lot of hours with Firebird, which has very similar gameplay. Besides, (and I hope I won't offend hardcore Freeze fans) Freeze doesn't seem to be a particularly skill-demanding turret. Just come up to the enemy and spray them. So the learning curve is fairly small.

 

I definitely noticed more Freezes in battles today, but I think it might be because everyone wants to try it after the buff, myself included.

it's easy to use now. but it wasn't before when you struggled to get the top half with it. 

 

right now you just spray them and they die, before you just tickle them and they kill you. 

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