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Predict the 2018 rebalance!


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So to kick off the start of 2018 balance changes, the devs have drastically buffed the damage of freeze to the point of making it better than firebird in every single way possible.

 

To make things even better, this is a small part of an unrelated update before the rebalance, so we can only imagine what other juicy things the devs have for us! 

 

What do you predict the devs will change? My thoughts are in the spoiler below.

 

 

 

 

FIREBIRD

 

Maximum range and range of max damage are doubled, any tank heated up will have their turret melt and be unable to fire until they respawn.

 

FREEZE

 

Damage is multiplied by 4. Freezing effect removed and replaced with 500 impact (per damage tick).

 

ISIDA

 

Warps the fabric of space and time to attack/heal anyone on the map at any given time.

 

SMOKY

 

Normal shots will only do 1 damage, critical charge is reduced to 5% but a crit will instantly destroy any tank.

 

RICOCHET  STICKOCHET

 

Instead of bouncing off walls, the turret permanently has the splash damage alt. All shots stick to walls and explode when a tank does near (max 10 shots can stay on the map at any time.) Alt now removes splash and sticking with ricochet effect.

 

THUNDER

 

Turret no longer turns. Instead, the buttons increase and lower the splash amount. (10%-300%) Damage increased by 10% across all modifications.

 

TWINS

 

Fires twice as fast but has half as much damage and impact. Firing sound is 50% louder and 20% slower.

 

MAGNUM

 

Gravity no longer affects the projectile. Angle is locked at 90*.

 

SHAFT

 

Any tank directly on the scope will stop moving completely, however sniping mode shots deal no damage.

 

HAMMER

 

Turret by default has 6 shots and can fire all of them almost instantly. -40% clip reload time. Impact force tripled.

 

STRIKER
 

Salvo now shoots out an unlimited amount of rockets. If the target dies, they just lock back on once they respawn.

idea not taken from test server hackers*

 

VULCAN

 

The turret does no damage, however the recoil is multiplied tenfold and also presses downwards slightly. The turret can be used to travel around the map quickly.

 

RAILGUN

 

Shots will ricochet off walls and edges of the map. This means that once a shot is fired, it will never leave and continuously bounces around the map at infinite speeds.

 

WASP

 

Acceleration is down 90%, but top speed is up 900%.

 

HORNET

 

New activated ability "Swarm" instantly teleports all wasps and hornet on the map directly next to the user.

 

VIKING

 

Turret sinks into the hull, thus making all shots detonate inside the hull.

 

HUNTER

 

Now has infinite weight and power, at the cost of all its acceleration.

 

DICTATOR

 

One tank (and only one) on each team must be a dictator. Gold boxes will only ever drop directly onto one team's dictator. If this tank dies, the other team instantly wins.

 

TITAN

 

Hull is 3 times as big and has 10 times more health. Respawn time increased to 2 minutes.

 

MAMMOTH

 

Removed from the game.

 

 

 

This topic is for both joke and serious responses, the spoiler is just an example.

Edited by railguniz4noobz
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What makes you think that today's update was a "start"? It may as well be the only balance update of 2018.

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What makes you think that today's update was a "start"? It may as well be the only balance update of 2018.

The devs said that they were delaying balance changes due to the release of matchmaking. In the last vlog, they said they would start working on balance changes now that every big project is mostly done.

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2018 Balance Prediction:

 

 

 

Tanki will lean towards increasing income while putting issues (lag, hacks, complaints, etc.) on the back burner. 

 

They will throw a bone to the player community every now and then. They have hundreds of animated paints in reserve, but will let them out one at a time at a rate of every 60 days or so.

 

 

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They'll add 4 more supplies because y not use all the digit buttons of your keyboard, available in shop and giving 150% boost, named "Double and half [insert one's of the existing four main supplies name]" oh you also can look through walls with hornet. Maybe they add spoilers for better looks of the hornet in your dreams.

 

Oh, it's about rebalance.. what is a rebalance.. never heard of something like that in tanki

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I take your OP is sarcastic. Esp. the nubby part about magnum? :P

 

Freeze is not "better in every way than firebird". As a Freeze m2-M3 owner with buyer's remorse, I can tell you firebird is better due to it's damage over time, which in reality beats out stopping or slowing (a.k.a. annoying) the enemy.

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Is this a firebird user who is crying that under-powered freeze finally got buffed?

I don't use firebird at all, in fact I have freeze m2 in my garage. Freeze already had 4 more seconds of ammo and a special ability that isn't just more damage, it doesn't need a gigantic damage increase, it needs the freezing effect to actually work on m2.5+ equipment.

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Drones and drugs will be necessary to stay competitive.

Which would mean the prices of those items will go up to keep up with demand.  So stock up on drugs now!

Is this a firebird user who is crying that under-powered freeze finally got buffed?

I almost have a M2 firebird.  Would that help?

Actually, no.  I have no skills.

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Magnum-75% damage, 50% splash damage

Thunder-50% splash damage, more recoil

Striker-50% splash damage, 2-rocket salvos

Hammer-clips removed, more spread, more recoil, 75% reload time

Ricochet-brick from Twins added (infinite energy!)

Twins-3rd barrel added (ouch!)

Railgun-shot delay removed

Shaft-sniper mode removed

Vulcan-overheat removed

Smoky-critical damage increased

Isida-150% damage

Freeze-125% damage

Firebird-infinite afterburn (kills everything in 1 shot but it takes forever)

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Which would mean the prices of those items will go up to keep up with demand.  So stock up on drugs now!

No. The opposite is happening. Drugs are so easy to obtain now that there is no reason not to use them. Thus everyone uses them, and they are required to stay competitive.

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They will increase damage output for every turret except Freeze so to have balance back again. Only some turrets will increase more than others. However, the hull HP will remain the same, so in order to survive the onslaught of the heavier damage output of the turrets (especially those trying to perform single-shot kills with DD), many will resort to DA. Thus, the creation of druggers and the need to keep supplies flowing.

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Smoky: Small light trail visible, instant hit is removed but projectile travels at 19 props per second. reload time increased by 42%, damage reduced by 88%, knockback +75%,  critical hit chance increased by 5%, critical hit add additional 10% knockback but damage is reduced by 118% meaning the critical hit will add 18% of the initial damage as health to the enemy. 
 
Thunder: Splash damage multiplied by 2x, damage +65%, knockback reduced slightly, reloading takes 1 minute and 38 seconds for an M0 and 6,3 seconds for an M4. M0 Protection modules are given by default as you start a new account to indicate that Thunder is popular. Old users will see their Thunder protection modules removed and given back in the form of batteries worth around 30% of the crystals spent into the module.
 
Shaft: ability to move inside scope mode, impact force doubled, scope damage +4% Piercing ability introduced with no damage decrease no matter the amount of hulls penetrated, arcade shots weak damage +40% max damage -20% reload -21%, scope charge up to 100% takes 7 minutes.
 
Ricochet:
Color of shots is blue with various tints across the modifications.
 
Magnum users now have a unique radar that shows every enemy on the map and makes them visible the same way Hornet's overdrive works. When the user pointed the Magnum at the enemy it will automatically adjust angle and charge rate to make the hit. Shells track down enemies as they move but by 20 degrees max offset of the initial landing site. Damage increased slightly. Knockback reduced by 60% to make it more balanced.
 
Vulcan: Barrel spin up increased by 10%, damage reduced by 10% but hey... the rotation speed has increased by 10% aswell.
 
Striker: salvo lock on time increased by 80%, single shots removed
 
Twins: Impact force +64%, overheating effect added but it actually adds health to the enemy after 7 seconds of continues firing so brick usage is stimulated. Sound levels increased to near distortion. ability to turn the turret removed but that wasn't neccesary in the first place.
 
Freeze: ability to suck up enemies. 3 enemies can be sucked up. Ability to throw the sucked up enemies which instantly kills them when they hit walls or other enemies. enemies being hit by these tanks sustain 300 damage. Freeze can blow out the enemies by hitting the F5 key (remapable) Hitting F5 will get back into suck mode. Suck mode is on by default; Freeze starts to suck as soon as it has spawned. recharging +2 seconds. Obviously Freezing effect and alterations are removed. A new alteration that increases the amount of enemies by +1 and recharging +40%
 
Firebird: Burning effect instantly kills Isida users. Firebird allies can burn themselves, overall damage reduced by 20%
 
Railgun: Creates a text template with the words: EZ KID NOOB in Capslock in the battle chat after each fire. Turret rotation speed decreased by 4%, damage increased by 8%, knockback reduced by 10% After each kill the Railgun user recieves screenshots of himself automatically taken by the view from the killed user. Links will be stored in an additional folder called: skill3df0rlI3AL (not renamable) Protection modules of Railgun can now be upgraded to 102% meaning it will add 2% of the initial damage as health to the enemy; if fully module is fully MU'd. Smoky users will see their damage increased by 5% when they fire at Railers.
 
Hammer: Magazine removed, damage reduced by 6%, rotation speed decreased by 52% Recoil increased by 300%

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Vulcan- stupid delay removed

Railgun- 20% min damage buff

Smoky- balanced criticals, 25% weak damage

Thunder- 10% damage nerf

Magnum- 10% damage nerf

Twins- 25% impact force nerf

Ricochet- 10% impact force nerf

Shaft- 3* longer arcade shot range

Striker- 2-rocket salvo added

Hammer- 1,5* shorter range, no clips

 

For the game balance!

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Vulcan- stupid delay removed

Railgun- 20% min damage buff

Smoky- balanced criticals, 25% weak damage

Thunder- 10% damage nerf

Magnum- 10% damage nerf

Twins- 25% impact force nerf

Ricochet- 10% impact force nerf

Shaft- 3* longer arcade shot range

Striker- 2-rocket salvo added

Hammer- 1,5* shorter range, no clips

For the game balance!

Magnums damage and splash should depend on air time. Striker needs a vertical aiming buff, not a two rocket salvo, because otherwise it would be too OP. Railgun already got m2 alts that buff it, so it doesn't need an actual buff. If you remove Vulcan delay, it'll just be a long range version of twins till it dies from overheating.

 

I think you're just basing this off of the fact that you don't have m2s except for ricochet and titan.

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