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Predict the 2018 rebalance!


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Magnums damage and splash should depend on air time. Striker needs a vertical aiming buff, not a two rocket salvo, because otherwise it would be too OP. Railgun already got m2 alts that buff it, so it doesn't need an actual buff. If you remove Vulcan delay, it'll just be a long range version of twins till it dies from overheating.

 

I think you're just basing this off of the fact that you don't have m2s except for ricochet and titan.

I am objective. I looked at the wiki and compared the turret stats.

 

Why do you think that 2-rocket salvo would be OP? I think Striker is much weaker than Thunder (slow bullet speed, laser, double barrel, bigger splash, lower damage per shot) so it needs a buff.

 

Players should not be forced to buy M2 alt for Rail just to make it competitive with Thunder. Railgun should be strong without any alts.

 

Magnum damage should depend on ANGLE. Shots with high angle need more skill than shots with low angle so this skill should be rewarded with higher damage (but still not enough to 1-shot light hulls).

Edited by GorgoBlesk

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I am objective. I looked at the wiki and compared the turret stats.

Why do you think that 2-rocket salvo would be OP? I think Striker is much weaker than Thunder (slow bullet speed, laser, double barrel, bigger splash, lower damage per shot) so it needs a buff. because then everyone would be using the 2 rocket salvo instead of the full salvo and sing rockets. And on Double damage, it would kill almost anything if the target doesn't have any form of protections against it.

Players should not be forced to buy M2 alt for Rail just to make it competitive with Thunder. Railgun should be strong without any alts. if rail is "soo weak", then why does everyone either have the turret, or the module that protects them from the turret?

Magnum damage should depend on ANGLE. Shots with high angle need more skill than shots with low angle so this skill should be rewarded with higher damage (but still not enough to 1-shot light hulls). bad idea, because it would be no different from lobbing shots. Making the damage depend on air time is better because it would encourage magnum users to use it as an actual artillery like it was supposed to.

 

And honestly, no one gives a crap about skill in this game. But if you want real skill, go take some welding classes.

 

 

Edited by DieselPlatinum

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Freeze: paralyze

Shaft: no laser for 199$

Twins: impact increased to 1000

Firebird: a bit less damage and 1000 burn per second

Magnum: damage increase and no self damage

Striker: instant shots to make hackers useless *ba dum tss*

Vulcan: instantly dies after 5 seconds of shooting

Railgun: 11 seconds shot delay

Hammer: 1000 pellets

Ricochet: infinite speed and range

Isida: no exp for healing

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Freeze: paralyze

Shaft: no laser for 199$

Twins: impact increased to 1000

Firebird: a bit less damage and 1000 burn per second

Magnum: damage increase and no self damage

Striker: instant shots to make hackers useless *ba dum tss*

Vulcan: instantly dies after 5 seconds of shooting

Railgun: 11 seconds shot delay

Hammer: 1000 pellets

Ricochet: infinite speed and range

Isida: no exp for healing

What about smoky and thunder? :ph34r:

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Increase of the drug meta and make the game less appealing to casual players. 

Edited by Guest

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