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Matchmaking is not creating more even battles


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I dare say that matchmaking is not creating more even battles for us.  It has been numerous occations where one team has beaten the crap out of the other team.    So the argument of more balanced battles is not correct.

 

 

Furthermore,  MM makes it much more difficult to new comers to join Tanki and have a feeling of success in battles, because you just cant be succesful with one hull+turret combo in all maps.   Most of the players are non-buyers.  Therefore MM is a dead-sentence to Tanki.    One more great achievement.

 

I urge you to remove MM from Tanki.

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Oh it's quite simple, hire more developers, work extra hours and tadaaaaaa! We have a brand new and better MM in no time.

Well, haven't seen any "tadaaa" moments in TANKI so far.

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Furthermore,  MM makes it much more difficult to new comers to join Tanki and have a feeling of success in battles, because you just cant be succesful with one hull+turret combo in all maps. 

Actually, all the MMS maps are well balanced when it comes to that.

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Actually, all the MMS maps are well balanced when it comes to that.

*Cough*Silence with 3 mags *cough*

Sry i have a bad cold

yes all maps have at lease some room for all combos

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To be honest, MM doesn't work (besides the extreme lag and load time) because Efficiency/Effectiveness Rating does not accurately portray whether or not you are a skilled player or not. Players with higher rating just mean that they spend more time playing and are less likely to leave in the middle of the battle. Players with lower rating just mean they don't have the time to finish the entire battle. 

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Tanki Online developers, already told us in a previous post on the forum or even V-LOGS that it is impossible to remove an update, such as matchmaking system. I strongly suggest you to find ideas to upgrade the system, not to remove it.

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Well, that is just not true.

Explain. Not counting obviously stupid combos like fire-mammy, any combo will function well in any map.

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Explain. Not counting obviously stupid combos like fire-mammy, any combo will function well in any map.

You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large.  So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM.  So losing more time off a 10-min-or-less battle just get into appropriate equipment.

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You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large. So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM. So losing more time off a 10-min-or-less battle just get into appropriate equipment.

That is the reason why I use Titan Shaft. It has an unlimited range so I do not need to get into close combat. When I get, my health gives me a huge advantage. And of course, Shaft arcade shots are also quite powerful. They 3-shot light hulls of the same MU and 4-shot the stronger light hulls.

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You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large.  So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM.  So losing more time off a 10-min-or-less battle just get into appropriate equipment.

Not to disagree with you but since MM I am playing vs a lot of legends with m4s, so to counter that I have used a ton of Titan and it seems to work. Also, at what rank do ppl only have 1 combo. Most ppl I have met have too many combos early on so they cant buy m3s later on. Also, slowing down xp gain will mean more ppl will have more combos earlier

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You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large.  So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM.  So losing more time off a 10-min-or-less battle just get into appropriate equipment.

Exactly.  I have Fire+Wasp in one acc.  Useless combo in long range maps like Massacre.  Same with  Twins+Wasp, though I'm pretty good with both combos.  The point is that a newcomer with one combo will not get very far and gets disappointed and leaves Tanki.  Have to remember that the clear majority of the players are non-buyers, who bring the big enough player base to Tanki.

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You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large.  So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM.  So losing more time off a 10-min-or-less battle just get into appropriate equipment.

I never have issues with my fire-wasp. I can be patient and work my way across the map, and once I get into the base its easy. And with the new full battles, an enemy is always close enough for heavy hulls to kill.

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Not to disagree with you but since MM I am playing vs a lot of legends with m4s, so to counter that I have used a ton of Titan and it seems to work. Also, at what rank do ppl only have 1 combo. Most ppl I have met have too many combos early on so they cant buy m3s later on. Also, slowing down xp gain will mean more ppl will have more combos earlier

Too many combos early. That is also my problem. I have 5 M1 hulls and 7 M1 turrets but no M2.

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Too many combos early. That is also my problem. I have 5 M1 hulls and 7 M1 turrets but no M2.

I started with Fire+Wasp only until M2 + 8 MUs, then bought Twins and later Hunter.   They are good in certain maps, but not best at all maps, though I know how to use them.

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Tanki Online developers, already told us in a previous post on the forum or even V-LOGS that it is impossible to remove an update, such as matchmaking system. I strongly suggest you to find ideas to upgrade the system, not to remove it.

Well, that is BS.  You can always get the older release.  In software basically everything is possible.  It is just a question of value vs. effort.

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Explain. Not counting obviously stupid combos like fire-mammy, any combo will function well in any map.

mamy fire is the bets Flag sitter after Isida mammy & freeze mammy  :lol:

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MM did not promise to end blowout batttes. MM did not promise to fix the balance and map flaws in the game. It couldn't fix them.  All it can do is round up the available players at any given moment and set up a game with reasonably even starting teams.  After that it is up to the players.

 

It does in fact create more battles that are not blowouts and that play to the end. This is simple fact.

 

This critic like almost every MM critic forgets just how many battles were unplayable under the old system.  If 30 CTF battles were going at a given time, 26 of them would be blowout wins with room only on the losing team and the other 4 would be full with no room to join. So players would hover over the battle list waiting for one spot to open up on a winning team or one of the full games.

 

MM is clearly better than that except for the lack of map choice.  In MM I get a new game in less than 1 minute 75% of the time.  And far more MM games are played to the end with full teams than we ever saw before.  Of course some of that is diue to the new battle fund calculations.

Edited by LittleWillie
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