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Matchmaking is not creating more even battles


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Umm...So I just want to point out that efficiency rating doesn’t actually give an accurate value of a the effectiveness of a player.

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Unless the "noob" encounters a lot of experienced players that refuse to use supplies, the noob will still be stomped.

 

skill/exp + supplies > supplies

 

I think even players who dislike supplies (count me among them) use them since there's no point in handi-capping yourself while doing missions.

Using Titan/Mammoth Shaft is the second option. It does not need drugs to have good k/d and score.

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Sure, what I meant is that if you are not a hardcore player, e.g. you don't really have time to play at all, you won't get much more than 4-5K per month. (Own experience.)  Mission chains are out of question too. So take away half of that, and there's not quite much remaining. 

 

 

 

Also, though that was before missions came around, I found that to keep your tank's stats corresponding to your exp (and your opponents), you had to do some micro-upgrades and then keep all money to buy the next m1/m2 stuff. And that was for one hull/turret config. I found I don't really have extra crys to spend, or I'll fall behind with my tank when it comes to the m-upgrade. But maybe now this changed, I don't know.

 

Re western games: It's just I feel that many successful games are more sensitive to their community's wishes. Here I don't feel how some widely supported idea got into the game - and browsing this forum seems to justify my feelings - and the devs rather started to fix some non-existing problems. For example, I feel this matchmaking stuff never really had the community's support and was received kinda negative from it's beginning, yet they kept pursuing it and slowly degrading the well-established and liked match-creation system. Or when they redesigned the Madness map, one that was loved by many players. Or watching the game slowly turning into a drug war, and doing nothing - worse, encouraging it with overdrive - and other such small signs. All in all, it feels that they developing the game for new players, not for the established player base, which is I think a financial mistake. To sum up, I don't feel the same trust in the devs as I do with some other major games. But really, it's not my business, really, so I stop caring right now  :P

 

 

Since you can't lose the mission-chain, it works for everyone, even casual players.  Even if they only play a few times per week, they will have regular income and a good crystals-to-experience ratio - just claim one mission per day, save unclaimed for days you can't really play.  Other players may advance faster, but that is not important. it's what you can buy for your rank that is important.

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Checking it, 2000 crys (I remembered more) means 10-20 battles' income w/o drugs, so OK, it's somewhat acceptable. I unsay that, though I still feel like it shouldn't exist at all. I see no reason for it except to force more broke players to use the random battle sytem - and when you have to force your players to use something, you're doing it wrong.

 

But I still hold the drug problem... Not only that you have to drug all the time, but I see no fun in a game where the enemy can just do a random "godmode". Drugs are effectively small temporal cheats, especially healing. When rescources can explicitly decide the outcome of a duel, regardless of skill, that's where the fun ends.

 

The reason to buy a Pro pass is fun. If you find the game in the pro section fun then the cost of a Pass is worth it. If you do not find them fun it isn't.  I do not buy Passes but players who do assure me they earn much more than the cost by playing in lucrative Pro matches.

 

DD/DA cancel each other out so there is no "Godmode" Op your own DA to cancel his DD and it is exactly the same as a no-drug battle.

 

Learn to play the game you are actually playing by its actual rules, not by the rules you make up for yourself.

 

Sure, what I meant is that if you are not a hardcore player, e.g. you don't really have time to play at all, you won't get much more than 4-5K per month. (Own experience.)  Mission chains are out of question too. So take away half of that, and there's not quite much remaining. 

 

 

 

Players who have time to play only 4-5 hours per month are always going to have a slow to sessile advancement path. That is true of any game with a progression ladder. No game is designed to optimize its performance for people whh rarely play.

 

AS wolv pointed out anyone can do missions chains now. No matter how infrequently you play you will get rewards in more or less the same Cry/Exp ratio as people who do all three mission every day.

 

You should red the comments made here by Wolv and others and try to learn from them. Your observations on the game are based on incorrect presumptions.

 

Thank you sophisticated computerized algorithm for the best possible distribution of available players.

 

14sfofp.png

Not sure if this is sarcasm or not. I do not see where MM failed. All but one player is a Legend rank, MM does not stand for Mind Mreader; it cannot predict which player will p play well and which will be a dud.

Edited by LittleWillie

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Tanki Online developers, already told us in a previous post on the forum or even V-LOGS that it is impossible to remove an update, such as matchmaking system. I strongly suggest you to find ideas to upgrade the system, not to remove it.

Ok,  but they could "update" it back to the way it used to be. And it would be great if we could choose our own map, smol, big or medium. So we know what right equipment to choose before entering a battle. Becuase of not being able to choose my own maps, I always get the disadvantage with firebird when they toss me into half finished Desert CTF...

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Umm...So I just want to point out that efficiency rating doesn’t actually give an accurate value of a the effectiveness of a player.

My efficiency steadily dropped until I realized your rating increases if you finish battles completely. Simply playing more will increase your rating.

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It's never impossible to remove an update (IOW revert a change made to the game, reimplement the way it used to be earlier)  if you are the developer. They just don't want it.

At this point is far too difficult to revert since we have had updates after matchmaking.

 

a} decided that matchmaker IS GOOD - despite few players like it - then, after seeing people still prefer having their choice of maps, made that a premium/pass function. Essentially they found out what the community should like, and forced us to do so. Kinda arrogant, ain't it? Or,

Old players may not like it but new players don't care. In MMO development you need to think about which group you need to focus on to keep the game alive.. This time the decision was to focus on new players. Old players will eventually leave regardless of whether they like updates or not. Newer players are the game's future. I find the use of the term "arrogant" strange. The devs want a paycheck and not power over players.

 

b} they simply wanted more way to milk players, especially lower level ones, by making them buy the pass to actually have fun. So, they made Tanki Pay2HaveFun in some way. Again, I dislike that. 

Surely they have succeeded in milking players buy making the PRO pass cheaper than it used to be. PRO battles are not fun. They are a cesspool. Parkour, grinding matches, XP/BP - it is practically impossible to find a normal match. Battles on custom maps are gone.

 

Coming back now, and all I see is everything changed to Pay2Win and Pay2HaveFun. Overdrive made ALL battle a drug war, so you must keep spending crys on drugs, or die. I calculated this once - it never worths it, not on my level at least. Most of the time you'll spend more in drugs than your battle fund, even if you drugged yourself to the top. This means to buy actual upgrades/stuffs, you will have to buy crys for $, because frankly you will be broke AF. To play on maps you like, and to avoid drug wars, you could just choose another battle you like - that function is now paywalled with crys, again, to make you more broke. I see no other reason. They want to milk the damm out of us, and frankly that ruined the game. I won't be surprised if I come back a year later and find that the game is now pay2play...

Overdrive sucks, but it is not P2W. The thing you miss is that no one expects you to spend crystals on drugs. Currently you could probably get away with drugging hardcore as a free player because you get so many supplies from missions, mission chains, containers . . . before all of these things I thought I was pretty well off that I had 2k of each supply at Brigadier. And now I see players in Lieutenant ranks having more without buying. Seriously, the economy is so much better for free players right now. You CAN drug. The question is whether you want to or not . . .

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Not sure if this is sarcasm or not. I do not see where MM failed. All but one player is a Legend rank, MM does not stand for Mind Mreader; it cannot predict which player will p play well and which will be a dud.

The point is, that it did not create an even battle. The TO devs believe that efficiency is a good enough scale to show how good player is, so they sort players into teams in battles by efficiency rating. Obviously, it didn't. 

My efficiency steadily dropped until I realized your rating increases if you finish battles completely. Simply playing more will increase your rating.

Efficiency is solely based off of Crystals/EXP. If you get no crystals because you left the battle, it will plunge. 

Edited by sensei_tanker

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The point is, that it did not create an even battle. The TO devs believe that efficiency is a good enough scale to show how good player is, so they sort players into teams in battles by efficiency rating. Obviously, it didn't. 

Efficiency is solely based off of Crystals/EXP. If you get no crystals because you left the battle, it will plunge. 

Matchmaking never was intended to do what you say, to ensue the outcome of every battle is even.,  All MM exists to do is to start agame from the available player pool that is split as fairly as can be reasonmaly determined. It does this.

 

Today I log on, request a game, and get one in 2 seconds to two minutes.  Most times tis it a new game that I play to the end.  That means more game balanced more failry than was done before.

 

This notion that MM failed because it does not fix other issues in the game such as Magnum in OP is silly.

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