Jump to content
EN
Play

Forum

Matchmaking is not creating more even battles


 Share

Recommended Posts

MM did not promise to end blowout batttes. MM did not promise to fix the balance and map flaws in the game. It couldn't fix them.  All it can do is round up the available players at any given moment and set up a game with reasonably even starting teams.  After that it is up to the players.

 

It does in fact create more battles that are not blowouts and that play to the end. This is simple fact.

 

This critic like almost every MM critic forgets just how many battles were unplayable under the old system.  If 30 CTF battles were going at a given time, 26 of them would be blowout wins with room only on the losing team and the other 4 would be full with no room to join. So players would hover over the battle list waiting for one spot to open up on a winning team or one of the full games.

 

MM is clearly better than that except for the lack of map choice.  In MM I get a new game in less than 1 minute 75% of the time.  And far more MM games are played to the end with full teams than we ever saw before.  Of course some of that is diue to the new battle fund calculations.

 

So why did they implement MM at all, if not to improve balance of the games?

 

My experience of blow out battles with MM are far worse than yours.  Secondly, the percentage of completed battles is not so much due to MM but due to new fund sharing system.   

 

Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos.

 

BUT MAIN ISSUE IS THAT MM MAKES IT HARD AND NOT-FUN FOR NEWCOMERS TO JOIN THE GAME.  THEREFORE MM IS THE DOOM OF TANKI.

Edited by HairDryer

Share this post


Link to post
Share on other sites

Actually, all the MMS maps are well balanced when it comes to that.

This is definitely untrue for - at minimum - some map/mode combinations. e.g ASL mode had a lot of bad maps.  OTOH part of this patch was to move bases and the like on some maps. I know the bases on Bridges for RGB were moved. So maybe the overall situation is better now.

 

I do agree with you in the sense all basic battles are on a limited set of maps designed for the purpose. Most every hull/turret mix can find a role.

 

To be honest, MM doesn't work (besides the extreme lag and load time) because Efficiency/Effectiveness Rating does not accurately portray whether or not you are a skilled player or not. Players with higher rating just mean that they spend more time playing and are less likely to leave in the middle of the battle. Players with lower rating just mean they don't have the time to finish the entire battle. 

We have no idea how much the efficieny rating is used in MM.  But you state as fact things you cannot possibly know.  I have not looked at the efficiency rating too much but it does not seem to have anything to do at all with time played.  It seems influenced up by Cry/Exp earned. But noit one of us knows what calculations it uses.

 

You don't see many Firebirds on Massacre, Highways or Brest - Often sniped before they get into useful position.

 

heavy hulls suffer the most as many maps are quite large.  So combos like Titan-Twins/Smky/Hammer can only be used once a "smaller" map has been selected by MM.  So losing more time off a 10-min-or-less battle just get into appropriate equipment.

Funny  I use Titan / Smoky every day on every MM map and thrive.

 

Exactly.  I have Fire+Wasp in one acc.  Useless combo in long range maps like Massacre.  Same with  Twins+Wasp, though I'm pretty good with both combos.  The point is that a newcomer with one combo will not get very far and gets disappointed and leaves Tanki.  Have to remember that the clear majority of the players are non-buyers, who bring the big enough player base to Tanki.

 

 

 

Just like 90% of today's players I played 95% of my Pre-Marshal time with one hull and turret.  And guess what I did not play on just 3 or 4 maps. I played on any map I could find a viable game.  There's nmo basic MM map that you cannot find a way to contribute.  MMis forcing some players out of their very narrows comfort zones.  These players are having to learn how to play under different conditions. The good players will learn to adapt. 

 

Actually with the new economic sstem of greater weekly mission rewards, contianer rewards, and now more exp / rank ... the new account now can afford to buy a 2nd hull or turret or invest in more modules.  New accounts have more flexibility today than 18 months ago.  

 

This whole thread boils down to the OP not liking MM.  So say that instead of trying to prove MM does not do what it was intended to do.

 

Adapt, die, or move to a new game.

Share this post


Link to post
Share on other sites

So why did they implement MM at all, if not to improve balance of the games?

 

My experience of blow out battles with MM are far worse than yours.  Secondly, the percentage of completed battles is not so much due to MM but due to new fund sharing system.   

 

Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos.

 

BUT MAIN ISSUE IS THAT MM MAKES IT HARD AND NOT-FUN FOR NEWCOMERS TO JOIN THE GAME.  THEREFORE MM IS THE DOOM OF TANKI.

It  did iomprove the balance of the games as my 1st post detailed.  What your OP complains about is that it did not make every single game a 7-6 nail biter. It cannot do that.  What it van, and does, do is gather the available player poll at any given moment and starts a game with as closely matched teams as the available players allow.  Capicje? It cannot make an 8x8 game of all Colonenls when there are only 3 Colonels looking for a game at that moment.

 

As for new player cannot possibly enjoy the game ... that is something you have pulled out of your as I was going to say out of thin air.

 

You are not a new player so you have no idea how they are thinking. And as I mention in my 2nd post, the new economics means a new account hcan in point of fact afford to diversity.

 

You entire premie is bunk. You don't like MM? OK, fair enough.  So what are you going to do?

 

"Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos."

 

You have Fire, Twins, Shaft, Hunter and Wasp all at m2 and you cannot find a combo that works on any MM map? SMH. I played until Marshal with nothing but Smioky/Viking. (I just bought Titan on the B0Day sale.) 

 

The problem you have can be seen in the mirror.  Despite being a full General you've never pushed yourself to learn how to play well. Your efficiency rating reflects that. You shouyld be glad for MM. It will make you a better player.

 

Adapt, die, or move along Those are your choices.

  • Like 1

Share this post


Link to post
Share on other sites

[...]

Here is a reminder of the main goals of the Matchmaking system:

  • provide fair conditions for all players in the battle (nobody can predict what map will be next, who will be on the enemy team, what equipment to use);
  • make it easy and simple to find battles;
  • create battles with equal team composition;
  • fill the teams from the start of the battle;
  • exclude the possibility of sending passive mults to the enemy team;
  • provide easy to use system to play with friends and clan members in groups.

The system cannot define if a player has a bad day, a bad connection or want to sabotage is own team. Also you still have a randomized effect (spawning point, drops delivery,..) that can unfortunately dictate the outcome of team very early.

The system cannot determinate if a player is going to leave the map (hopefully something could be done about that) creating a gap in one team leading to an uneven number of player.

 

There is 24 maps, and they all come from a long process of selection from 74.

 

It won't be removed but improved. They spend the last 2 years to develop it, it make no sense to remove it before they tried every option and had several months of trial. The start is always the most difficult part. 

  • Like 1

Share this post


Link to post
Share on other sites

Not to disagree with you but since MM I am playing vs a lot of legends with m4s, so to counter that I have used a ton of Titan and it seems to work. Also, at what rank do ppl only have 1 combo. Most ppl I have met have too many combos early on so they cant buy m3s later on. Also, slowing down xp gain will mean more ppl will have more combos earlier

Never said anything about how many combos players might have.

The post was about all maps being great for all combos.  I happen to disagree.

Share this post


Link to post
Share on other sites

[...] BUT MAIN ISSUE IS THAT MM MAKES IT HARD AND NOT-FUN FOR NEWCOMERS TO JOIN THE GAME.  THEREFORE MM IS THE DOOM OF TANKI.

New players will have different opinions about the game, they are new players they will not know how the system worked before and this will give new feedback of the system, hopefully useful feedback that will actually help the game improve. Keep in mind that Tanki has been running for 9 years, that's pretty good for any game out there. Old players wouldn't like big changes like this obviously. New players will come in and give new feedback, new opinions but since their new players they will think this is how the system has worked, and they will learn it this way and come into place further in the future. Tanki has to adapt into its age, not stick around in 2015. Us old players may stop, breath and accept this new Tanki, or simply stick around for a few months and criticize it leave, or stay and see how it ends many of us will have our own way to deal with it. But sitting around and criticizing it just isn't going to help. Looking at the advantages and disadvantages of it, reporting bugs in detail is another story and may be helpful in the future, weather we like this update or not, but helping by reporting new bugs that came with this system will help new players, maybe it will help ourselves if we stick around long enough.

Edited by DRAKO523
  • Like 1

Share this post


Link to post
Share on other sites

 

Bruh... LittleWillie.  Now you're being a bit silly, a lot funny and making it personal, which one often does when having no logical arguments anymore.

 

It  did improve the balance of the games as my 1st post detailed. 

 

This is a really "trumpish" thing to refer to your own saying as  fact.  My experience about the success of MM is not better than my experience of the previous system.

 

 What your OP complains about is that it did not make every single game a 7-6 nail biter. It cannot do that.  What it van, and does, do is gather the available player poll at any given moment and starts a game with as closely matched teams as the available players allow.  Capicje? It cannot make an 8x8 game of all Colonenls when there are only 3 Colonels looking for a game at that moment.

 

As for new player cannot possibly enjoy the game ... that is something you have pulled out of your as I was going to say out of thin air.

 

Wrong.  I opened a new account, because I was often matched to play against legends, which had spent like  5 - 10 million  crys and 200 000+ supplies.  So I thought I start new acc and have some fun with it.   I had a smoky/hunter combo for a while.  It is good all around combo as we all know.  A bit safe but good for even notsogood players.  I got bored with smoky/hunter  so I bought wasp+fire and then I was taken into Massacre map and got shred to pieces.  Then I got taken into Brest and got shred to pieces.  I am not a newcomer to the game, that is true, but  I KNOW THAT NEWCOMERS WILL HAVE IT MUCH HARDER TO HAVE FUN AND EXCITING GAME WITH TANKI THAN BEFORE MM.  

 

We all know one major rule for new non-buyer players has been  to "stick with one hull/turret combo first".  Some combos, like the safe smoky/viking (or smoky/titan) are good for all maps, but not all, like wasp with short range turrets.

 

MOST OF NEW PLAYERS WILL LEAVE SOON AFTER FIRST TRIALS.  NOT ALL WANT TO PLAY WITH SAFE HULLS/TURRETS ALL THE TIME.

 

You are not a new player so you have no idea how they are thinking. And as I mention in my 2nd post, the new economics means a new account hcan in point of fact afford to diversity.

 

You entire premie is bunk. You don't like MM? OK, fair enough.  So what are you going to do?

 

I propose we remove MM but leave new fund sharing system as it is more fair to players who stick to the battle.

 

"Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos."

 

You have Fire, Twins, Shaft, Hunter and Wasp all at m2 and you cannot find a combo that works on any MM map? SMH. I played until Marshal with nothing but Smioky/Viking. (I just bought Titan on the B0Day sale.) 

 

The problem you have can be seen in the mirror.  Despite being a full General you've never pushed yourself to learn how to play well. Your efficiency rating reflects that. You shouyld be glad for MM. It will make you a better player.

 

Bruh....  Playing with smoky/viking is not what I'd call  "pushing yourself".  As said smoky/viking is good all around combo... but really..  you can't say you "have pushed yourself " if you dont know how to play well with wasp.   Viking/Titan is a statement of "I have protection so I can just shoot", your acc demonstrates that clearly enough.    With wasp speed is your only protection, so you need some skills to thrive with that.  But not even a skilled player of wasp and short range turret can thrive in wrong maps like Massacre or Brest.  Please have a try with new acc using wasp+fire or some other short range turret and then come back to say how you pushed yourself to your limits (which you will find soon enough with  MM system).

 

 

Adapt, die, or move along Those are your choices.

 

Well, new players will try to adapt but then die and leave the game.  That's just the point.

Edited by HairDryer

Share this post


Link to post
Share on other sites

New players will have different opinions about the game, they are new players they will not know how the system worked before and this will give new feedback of the system, hopefully useful feedback that will actually help the game improve. Keep in mind that Tanki has been running for 9 years, that's pretty good for any game out there. Old players wouldn't like big changes like this obviously. New players will come in and give new feedback, new opinions but since their new players they will think this is how the system has worked, and they will learn it this way and come into place further in the future. Tanki has to adapt into its age, not stick around in 2015. Us old players may stop, breath and accept this new Tanki, or simply stick around for a few months and criticize it leave, or stay and see how it ends many of us will have our own way to deal with it. But sitting around and criticizing it just isn't going to help. Looking at the advantages and disadvantages of it, reporting bugs in detail is another story and may be helpful in the future, weather we like this update or not, but helping by reporting new bugs that came with this system will help new players, maybe it will help ourselves if we stick around long enough.

I am not just criticizing Tanki but I also proposing that  we'll remove MM system but leave new fund sharing system. 

 

What comes to new proposals I have proposed us to have "Automated protection optimization", where game would automatically adjust right protection modules based on what modules player has in his/her garage and based on enemy turrets and their HP.  No answers so far.

 

I have also reported "ammo not working after lag" -bug at Bugs & clitches -forum, but with no response of any kind.  I have also reported "Vulcan heats up without shooting" -bug also but without any response.   So why bother anything anymore?

Share this post


Link to post
Share on other sites

MM did not promise to end blowout batttes. MM did not promise to fix the balance and map flaws in the game. It couldn't fix them.  All it can do is round up the available players at any given moment and set up a game with reasonably even starting teams.  After that it is up to the players.

 

It does in fact create more battles that are not blowouts and that play to the end. This is simple fact.

 

This critic like almost every MM critic forgets just how many battles were unplayable under the old system.  If 30 CTF battles were going at a given time, 26 of them would be blowout wins with room only on the losing team and the other 4 would be full with no room to join. So players would hover over the battle list waiting for one spot to open up on a winning team or one of the full games.

 

MM is clearly better than that except for the lack of map choice.  In MM I get a new game in less than 1 minute 75% of the time.  And far more MM games are played to the end with full teams than we ever saw before.  Of course some of that is diue to the new battle fund calculations.

Again with your standard load of malarkey.   So much of what you write is JUST NOT TRUE.  Where are you playing Tanki that I and most of the other players are not?

 

MM promised BALANCED BATTLES..it has not delivered.  I would say battles are unbalanced more than they are balanced, and with the old system you could choose winning, losing, rank brackets, duration, etc.  With MM you have no choice.  And balance doesn't even bring up the big problem of being tossed into almost completed battles on the losing team...way more often than getting to start a new battle....just a fact.  Or being slaughtered by players ten ranks above you.  MM has not brought balance at all and removed all choice in these unbalanced battles.

 

You talk like MM has a hard time generating a game because of lack of players...long waits happen when there are 25,000 players online!  Get real!  You say yourself in this post that there used to be many many CTF battles at one time...now, MM can't get 16 players out of 25,000 to play CTF?  ...please!

 

It is a fact that MM creates WAY more blowouts than the Battle List ever did...and you have no choice but to play where MM sends you because if you quit it's back to the queue for another long wait.

 

And again for probably the 6th time, you could have always used the Battle Button if you wanted instant access to a random battle...it would be EXACTLY the same thing as MM except you would probably have smaller rank brackets and no waiting in queue.  Battle Button was the same as MM except you would be sent to a battle that other players had chosen, there was no queue and smaller, set rank brackets.  If I am wrong about this, tell me another way MM differs from the Battle Button...I have asked many times but you can't answer because there are NONE.

 

Yes, battles are fought to the end with MM.  That is because there is no auto-finish for pity sake!   The churn with MM is outrageous.   I counted one game and 26 players passed through the losing team...26 different players in one game!  So yeah, teams are full at the end of the game, but many players may have been in the game for less than a minute.  And I have had countless battles where there are not even the same number of players on each team.

 

The fact is MM is an inferior system that has been implemented with many flaws.  It is less convenient and takes much of the fun out of Tanki because ALL CHOICE is removed.  Will players learn to live with MM?...sure!  A person can learn to live with any disability.  Obviously many players are being mollified and hating MM less and less.  This phenomenon will continue until MM is accepted, but that doesn't mean it is better.  If you really think MM is better give players the option to play MM system or Battle List system...can you make a wild guess at which would be more popular?

 

We are stuck with MM.  They will never roll it back even if they lose 50% of their player base because they have too much invested in MM.  It's here, it won't go away...ever...never...ever.  As you yourself say, "Adapt, or Die".  But that doesn't mean we need to LIKE it!  So at least let players whine and complain without trying to sell them with a pack of untruths.

Edited by ByeByeBye

Share this post


Link to post
Share on other sites

This is definitely untrue for - at minimum - some map/mode combinations. e.g ASL mode had a lot of bad maps.  OTOH part of this patch was to move bases and the like on some maps. I know the bases on Bridges for RGB were moved. So maybe the overall situation is better now.

 

I do agree with you in the sense all basic battles are on a limited set of maps designed for the purpose. Most every hull/turret mix can find a role.

 

We have no idea how much the efficieny rating is used in MM.  But you state as fact things you cannot possibly know.  I have not looked at the efficiency rating too much but it does not seem to have anything to do at all with time played.  It seems influenced up by Cry/Exp earned. But noit one of us knows what calculations it uses.

 

Funny  I use Titan / Smoky every day on every MM map and thrive.

 

Just like 90% of today's players I played 95% of my Pre-Marshal time with one hull and turret.  And guess what I did not play on just 3 or 4 maps. I played on any map I could find a viable game.  There's nmo basic MM map that you cannot find a way to contribute.  MMis forcing some players out of their very narrows comfort zones.  These players are having to learn how to play under different conditions. The good players will learn to adapt. 

 

Actually with the new economic sstem of greater weekly mission rewards, contianer rewards, and now more exp / rank ... the new account now can afford to buy a 2nd hull or turret or invest in more modules.  New accounts have more flexibility today than 18 months ago.  

 

This whole thread boils down to the OP not liking MM.  So say that instead of trying to prove MM does not do what it was intended to do.

 

What?  ???  It does not.  Where do you get these idiotic conclusions.  It's like looking up at the sky and saying the soup it ready.  This thread started talking about new players for pity sake!  New players and how they might be intimidated by some of the side effects of MM.  (Actually, there are almost no real newbies ...create a new account...it's all pros now...the days of new players are already over)

 

People are getting used to MM but they KNOW it does not do what it was intended to do no matter how many time you, one guy, keeps saying it does.  We will get used to it, and hopefully it will get improvements as time goes on.  We can live with it and players will adapt.  But none of this means it is a better system...it means it is the ONLY system that exists.

Share this post


Link to post
Share on other sites

It  did iomprove the balance of the games as my 1st post detailed.  What your OP complains about is that it did not make every single game a 7-6 nail biter. It cannot do that.  What it van, and does, do is gather the available player poll at any given moment and starts a game with as closely matched teams as the available players allow.  Capicje? It cannot make an 8x8 game of all Colonenls when there are only 3 Colonels looking for a game at that moment.

 

As for new player cannot possibly enjoy the game ... that is something you have pulled out of your as I was going to say out of thin air.

 

You are not a new player so you have no idea how they are thinking. And as I mention in my 2nd post, the new economics means a new account hcan in point of fact afford to diversity.

 

You entire premie is bunk. You don't like MM? OK, fair enough.  So what are you going to do?

 

"Thirdly, I prefer to use my combos to my full advantage in maps which are best for my combos."

 

You have Fire, Twins, Shaft, Hunter and Wasp all at m2 and you cannot find a combo that works on any MM map? SMH. I played until Marshal with nothing but Smioky/Viking. (I just bought Titan on the B0Day sale.) 

 

The problem you have can be seen in the mirror.  Despite being a full General you've never pushed yourself to learn how to play well. Your efficiency rating reflects that. You shouyld be glad for MM. It will make you a better player.

 

Adapt, die, or move along Those are your choices.

Why be abusive in a bad situation?  People can do with Tanki what they wish and don't need you telling them what to do or how to play.  Believe it or not there are people in the world that think differently than you do. 

 

As I have said many times before "challenge" is not the only reason people play games...in fact, it is probably one of the smaller reasons.  Most single player games have levels and the first levels are easy...you don't get challenged until you get to a higher level.  As you do improve, at your own pace, it sometimes takes a lot of play to even get to that challenging level.  People still like to play through those easy levels because they can... they know how to play and they play for a sense of accomplishment.  It's like playing a song you know already on piano...you play it because you can relax with it.  Players don't always want a challenge.

 

Original quote:

"MM makes it much more difficult to new comers to join Tanki and have a feeling of success in battles, because you just cant be succesful with one hull+turret combo in all maps.   Most of the players are non-buyers."

 

And somehow from this you got:  Quote: "As for new player cannot possibly enjoy the game"  ???? You don't read... you just make stuff up!  What you wrote has almost nothing to do with what the original poster actually wrote.  It's hard for me to read such horrendous stretches and tortured shreds of what the object was in reality.  I feel compelled to counter your constant stream of drivel.

 

We are stuck with MM.  Get off the soap-box. You win, we lose.  MM is here to stay.  Please stop with you exaggerations, distortions, and out right inventions.  You like MM...you are lucky.  I, and many players, don't like it, tough, it won't go away. YOU WIN!  Please just let it go and let us complain in peace or actually answer posts instead of inserting your propagandized agenda.

Share this post


Link to post
Share on other sites

We have no idea how much the efficieny rating is used in MM.  But you state as fact things you cannot possibly know.  I have not looked at the efficiency rating too much but it does not seem to have anything to do at all with time played.  It seems influenced up by Cry/Exp earned. But noit one of us knows what calculations it uses.

I do believe in a VLOG they said they used many factors, the most important being efficiency rating for MM. It is influenced by Cry/EXP earned (i've asked plenty of people when it came out, mostly mods), which makes it clear that it is not accurate at creating balanced battles. 

Share this post


Link to post
Share on other sites

I am not just criticizing Tanki but I also proposing that  we'll remove MM system but leave new fund sharing system.

[...]

I have also reported "ammo not working after lag" -bug at Bugs & clitches -forum, but with no response of any kind.  I have also reported "Vulcan heats up without shooting" -bug also but without any response.   So why bother anything anymore?

And I accept your opinion and I understand your upset that Tanki is changing, many of us are feeling the same as you we all miss the "Good Old Tanki" but that time is over now, and we'll adapt into it, or simply leave after a few months of this new Tanki.

 

These two are quite old bugs, but this one that we have been getting lately on the 18th-21th has been increased not due to bad connection, or lag spikes, and has cooled down in my opinion since 18th of june. But the "Vulcan heats up" bug has been here for ages and nothing has been done about it, their too busy working on MMS, Mobile version of Tanki, and HTML5 so they might be working on the bigger updates before the older and smaller ones. You're report regarding Vulcan is stated in the second post of Bugs & Glitches Reports.

Share this post


Link to post
Share on other sites

Tanki Online developers, already told us in a previous post on the forum or even V-LOGS that it is impossible to remove an update, such as matchmaking system. I strongly suggest you to find ideas to upgrade the system, not to remove it.

It's never impossible to remove an update (IOW revert a change made to the game, reimplement the way it used to be earlier)  if you are the developer. They just don't want it. I feel like as they either

 

a} decided that matchmaker IS GOOD - despite few players like it - then, after seeing people still prefer having their choice of maps, made that a premium/pass function. Essentially they found out what the community should like, and forced us to do so. Kinda arrogant, ain't it? Or,

 

b} they simply wanted more way to milk players, especially lower level ones, by making them buy the pass to actually have fun. So, they made Tanki Pay2HaveFun in some way. Again, I dislike that. 

 

Frankly, I've been literally addicted to this game, so badly that it had a bad effect on my carreer, and I deliberately had to ban myself from playing for the past few months. That was in the times when you got to choose your own maps, create battles, etc.

 

Coming back now, and all I see is everything changed to Pay2Win and Pay2HaveFun. Overdrive made ALL battle a drug war, so you must keep spending crys on drugs, or die. I calculated this once - it never worths it, not on my level at least. Most of the time you'll spend more in drugs than your battle fund, even if you drugged yourself to the top. This means to buy actual upgrades/stuffs, you will have to buy crys for $, because frankly you will be broke AF. To play on maps you like, and to avoid drug wars, you could just choose another battle you like - that function is now paywalled with crys, again, to make you more broke. I see no other reason. They want to milk the damm out of us, and frankly that ruined the game. I won't be surprised if I come back a year later and find that the game is now pay2play...

Edited by godot_railgun

Share this post


Link to post
Share on other sites

It's never impossible to remove an update (IOW revert a change made to the game, reimplement the way it used to be earlier)  if you are the developer. They just don't want it. I feel like as they either

 

a} decided that matchmaker IS GOOD - despite few players like it - then, after seeing people still prefer having their choice of maps, made that a premium/pass function. Essentially they found out what the community should like, and forced us to do so. Kinda arrogant, ain't it? Or,

 

b} they simply wanted more way to milk players, especially lower level ones, by making them buy the pass to actually have fun. So, they made Tanki Pay2HaveFun in some way. Again, I dislike that. 

 

Frankly, I've been literally addicted to this game, so badly that it had a bad effect on my carreer, and I deliberately had to ban myself from playing for the past few months. That was in the times when you got to choose your own maps, create battles, etc.

 

Coming back now, and all I see is everything changed to Pay2Win and Pay2HaveFun. Overdrive made ALL battle a drug war, so you must keep spending crys on drugs, or die. I calculated this once - it never worths it, not on my level at least. Most of the time you'll spend more in drugs than your battle fund, even if you drugged yourself to the top. This means to buy actual upgrades/stuffs, you will have to buy crys for $, because frankly you will be broke AF. To play on maps you like, and to avoid drug wars, you could just choose another battle you like - that function is now paywalled with crys, again, to make you more broke. I see no other reason. They want to milk the damm out of us, and frankly that ruined the game. I won't be surprised if I come back a year later and find that the game is now pay2play...

There are things called missions and mission chain rewards... use them. I didn't, and I was stuck with m1s till Third lieutenant, where I bought Isida m2 a week before New Year sales.  Also, many people in your rank are stupid road to legend accounts made by buyers (usually for YT). Also why are you complaining about pro pass? It's really cheap for your rank. 

Edited by Guest

Share this post


Link to post
Share on other sites

There are things called missions and mission chain rewards... use them. I didn't, and I was stuck with m1s till Third lieutenant, where I bought Isida m2 a week before New Year sales.  Also, many people in your rank are stupid road to legend accounts made by buyers (usually for YT). Also why are you complaining about pro pass? It's really cheap for your rank. 

Checking it, 2000 crys (I remembered more) means 10-20 battles' income w/o drugs, so OK, it's somewhat acceptable. I unsay that, though I still feel like it shouldn't exist at all. I see no reason for it except to force more broke players to use the random battle sytem - and when you have to force your players to use something, you're doing it wrong.

 

But I still hold the drug problem... Not only that you have to drug all the time, but I see no fun in a game where the enemy can just do a random "godmode". Drugs are effectively small temporal cheats, especially healing. When rescources can explicitly decide the outcome of a duel, regardless of skill, that's where the fun ends.

Edited by godot_railgun
  • Like 1

Share this post


Link to post
Share on other sites

Checking it, 2000 crys (I remembered more) means 10-20 battles' income w/o drugs, so OK, it's somewhat acceptable. I unsay that, though I still feel like it shouldn't exist at all. I see no reason for it except to force more broke players to use the random battle sytem - and when you have to force your players to use something, you're doing it wrong.

 

But I still hold the drug problem... Not only that you have to drug all the time, but I see no fun in a game where the enemy can just do a random "godmode". Drugs are effectively small temporal cheats, especially healing. When rescources can explicitly decide the outcome of a duel, regardless of skill, that's where the fun ends.

1. You should be making much more than 2k a month.

 

2. I do agree with you on this but Tanki is trying to cater to the unskilled masses, who just want something easy. This is why the devs are encouraging drugging, so that newer players can just spend $$$ and demolish a player who has been playing for years and has clear knowledge of how the game works. If drugging wasn't part of the meta, we would have this situation:

 

1. Noob starts a new acc

2 After a week of playing, they begin to encounter more experienced players.

3. Experienced player kills Noob.

4. Noob doesn't  want to admit that they got defeated and instead of learning, he/she starts raging and calling the experience player a hacker because they got butthurt. The unskilled noob doesn't want to accept that they need to learn about the game's mechanics.

 

You see here, TO is trying to (unfortunately) prevent this by stuffing everyone's face with drugs. Do I like this? NO! This game would be better if supplies only fell from the sky and you couldn't get them with crystals or by $$$. However, as I stated earlier, the unskilled masses want something easy, and drugs provide them with just that.

Edited by Guest

Share this post


Link to post
Share on other sites

 

If drugging wasn't part of the meta, we would have this situation:

 

1. Noob starts a new acc

2 After a week of playing, they begin to encounter more experienced players.

3. Experienced player kills Noob.

4. Noob doesn't  want to admit that they got defeated and instead of learning, he/she starts raging and calling the experience player a hacker because they got butthurt. The unskilled noob doesn't want to accept that they need to learn about the game's mechanics.

 

Unless the "noob" encounters a lot of experienced players that refuse to use supplies, the noob will still be stomped.

 

skill/exp + supplies > supplies

 

I think even players who dislike supplies (count me among them) use them since there's no point in handi-capping yourself while doing missions.

Share this post


Link to post
Share on other sites

Unless the "noob" encounters a lot of experienced players that refuse to use supplies, the noob will still be stomped.

 

skill/exp + supplies > supplies

 

I think even players who dislike supplies (count me among them) use them since there's no point in handi-capping yourself while doing missions.

If the drugs are part of the meta like now then yes but...

If drugging wasn't part of the meta, we would have this situation:

 

1. Noob starts a new acc

2 After a week of playing, they begin to encounter more experienced players.

3. Experienced player kills Noob.

4. Noob doesn't  want to admit that they got defeated and instead of learning, he/she starts raging and calling the experience player a hacker because they got butthurt. The unskilled noob doesn't want to accept that they need to learn about the game's mechanics.

 

 

Share this post


Link to post
Share on other sites

Checking it, 2000 crys (I remembered more) means 10-20 battles' income w/o drugs, so OK, it's somewhat acceptable. I unsay that, though I still feel like it shouldn't exist at all. I see no reason for it except to force more broke players to use the random battle sytem - and when you have to force your players to use something, you're doing it wrong.

 

But I still hold the drug problem... Not only that you have to drug all the time, but I see no fun in a game where the enemy can just do a random "godmode". Drugs are effectively small temporal cheats, especially healing. When rescources can explicitly decide the outcome of a duel, regardless of skill, that's where the fun ends.

 

Well, there it is in a nutshell.  Well said.  The crux of the entire MatchMaking fiasco. 

 

"when you have to force your players to use something, you're doing it wrong."

Edited by ByeByeBye
  • Like 1

Share this post


Link to post
Share on other sites

If the drugs are part of the meta like now then yes but...

I think what Wolverine848 means is drugs are not a solution to the problem:

 

       noob < pro       \ +drugs, -$$

 

drugged noob < drugged pro                   

 

Regarding the pass: yep, everyday players should have no trouble collecting 2K per month, but it's still a) a symbolic thing I don't like, b} decreases your income with a significant amount, and c) casual players (like me), who only come up for 1-2 battles per day, 1-2 days/week, just to have some fun, it's really something. To exaggerate a bit, I somewhat feel Tanki hints us to either be a hardcore addicted player (someone they have a chance to turn into a cow...), or get out... and that looks a bit greedy to me. But maybe I'm just too sensitive, and got used too much to big western games' rainbow-emitting community management...  :D

Edited by CooperO
Kindly refrain from using profane abbreviations.
  • Like 1

Share this post


Link to post
Share on other sites

I think what Wolverine848 means is drugs are not a solution to the problem:

 

noob < pro       \ +drugs

 

drugged noob < drugged pro                   

 

Regarding the pass: yep, everyday players should have no trouble collecting 2K per month, but it's still a) a symbolic thing I don't like, b} decrease your income with a significant amount, and c) casual players (like me), who only come up for 1-2 battles per day, 1-2 days/week, it's really something. To exaggerate a bit,I somewhat feel Tanki hints us to either be a hardcore addicted player (some of whom they may milk too), or get out... and that looks a bit greedy to me. But maybe I'm just too sensitive, and got used too much to big western games' rainbow-emitting community management...  :D

1. That's where TO falls flat on it's face. You must be a dedicated free player or a hardcore buyer to actually get good at this game, which is kinda sad.  

2. Can you elaborate on that? 

Share this post


Link to post
Share on other sites

2. Can you elaborate on that? 

Sure, what I meant is that if you are not a hardcore player, e.g. you don't really have time to play at all, you won't get much more than 4-5K per month. (Own experience.)  Mission chains are out of question too. So take away half of that, and there's not quite much remaining. 

 

Also, though that was before missions came around, I found that to keep your tank's stats corresponding to your exp (and your opponents), you had to do some micro-upgrades and then keep all money to buy the next m1/m2 stuff. And that was for one hull/turret config. I found I don't really have extra crys to spend, or I'll fall behind with my tank when it comes to the m-upgrade. But maybe now this changed, I don't know.

 

Re western games: It's just I feel that many successful games are more sensitive to their community's wishes. Here I don't feel how some widely supported idea got into the game - and browsing this forum seems to justify my feelings - and the devs rather started to fix some non-existing problems. For example, I feel this matchmaking stuff never really had the community's support and was received kinda negative from it's beginning, yet they kept pursuing it and slowly degrading the well-established and liked match-creation system. Or when they redesigned the Madness map, one that was loved by many players. Or watching the game slowly turning into a drug war, and doing nothing - worse, encouraging it with overdrive - and other such small signs. All in all, it feels that they developing the game for new players, not for the established player base, which is I think a financial mistake. To sum up, I don't feel the same trust in the devs as I do with some other major games. But really, it's not my business, really, so I stop caring right now  :P

Edited by godot_railgun

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...