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Are Gold Rates too Low?


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30 members have voted

  1. 1. Are gold rates too low?

    • Yes
      13
    • No
      17


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the lower the better. they are annoying and disruptive. I used like golds, not to take, just to kill them when they are one big heap at the drop wone but i got bored of that.

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the lower the better. they are annoying and disruptive. I used like golds, not to take, just to kill them when they are one big heap at the drop wone but i got bored of that.

The higher the better. Now everyone is taking wasp and hornet and my D/L has gone up by a solid 0.04. 

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The higher the better. Now everyone is taking wasp and hornet and my D/L has gone up by a solid 0.04. 

oh you'll get bored at shooting fish in a barrel

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oh you'll get bored at shooting fish in a barrel

It indeed is, until you come across someone who goes into full rage in the chat. This is why I aim for the Railguns, particularly XP or BP'rs.

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It indeed is, until you come across someone who goes into full rage in the chat. This is why I aim for the Railguns, particularly XP or BP'rs.

that makes it more fun, yes... but i got bored of that too... I've been doing this since the day i started tanki so..

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OK, you want to use probability. Fine.

 

With 10x gold rates, a battle which normally drops only 1 gold, in theory, should drop now 10 golds. Although, clearly this is not how things work with probability to real life, but it never even comes close to 10 golds. 

Actually, no, that is not how probability and randomness work at all. This is exactly my point.

 

Randomness means at normal rates some games will have zero drops. Some games will have more than 1 drop.  And some games will gave exactly one drop.

 

Your comments presumes every games has 1 drop always but never two.  Therefore very game should have 10 drops, not 9, not 11, but ten.

 

Randomness means if you get a coin out of your point and flip it it will come up heads or tails.  If you flip it a second time it will come up heads or tails.  It will not come up the exact opposite of flip #1 every single flip #2.

 

Don't feel bad. Probability and statistics are areas of math taken incorrectly more often than correctly.  57% of all left-handed Oxford Leap Year graduate know that.

 

=====

 

Just played a Rugby game on Tribute. We were down 5-0 with about 3.5 minutes to play.  Other team thought they had it in the bag started caring about golds.  With 1:45 left we made it 2-5.  With about 0:15 left we tied it. My stack of killed  GB Kittens gave me 1st on my team so the tie meant extra <ching! ching!> for witlle WhittleWille.

Edited by LittleWillie
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OK, you want to use probability. Fine.

 

With 10x gold rates, a battle which normally drops only 1 gold, in theory, should drop now 10 golds. Although, clearly this is not how things work with probability to real life, but it never even comes close to 10 golds. 

Ive seen 8

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Actually, no, that is not how probability and randomness work at all. This is exactly my point.

 

Randomness means at normal rates some games will have zero drops. Some games will have more than 1 drop.  And some games will gave exactly one drop.

 

Your comments presumes every games has 1 drop always but never two.  Therefore very game should have 10 drops, not 9, not 11, but ten.

 

Randomness means if you get a coin out of your point and flip it it will come up heads or tails.  If you flip it a second time it will come up heads or tails.  It will not come up the exact opposite of flip #1 every single flip #2.

 

Don't feel bad. Probability and statistics are areas of math taken incorrectly more often than correctly.  57% of all left-handed Oxford Leap Year graduate know that.

 

=====

 

Just played a Rugby game on Tribute. We were down 5-0 with about 3.5 minutes to play.  Other team thought they had it in the bag started caring about golds.  With 1:45 left we made it 2-5.  With about 0:15 left we tied it. My stack of killed  GB Kittens gave me 1st on my team so the tie meant extra <ching! ching!> for witlle WhittleWille.

You do realize how I said probability is usually never accurately portrayed by what happens. However, in basic number theory, a battle where 1 gold is guaranteed to be dropped should have 10 golds to be guaranteed to be dropped in the case of x10. Of course, this doesn't really work, because you are not guaranteed any single gold. However, probability would be nothing without reflection to real life, it should at least be close.. which it isn't. 

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You do realize how I said probability is usually never accurately portrayed by what happens. However, in basic number theory, a battle where 1 gold is guaranteed to be dropped should have 10 golds to be guaranteed to be dropped in the case of x10. Of course, this doesn't really work, because you are not guaranteed any single gold. However, probability would be nothing without reflection to real life, it should at least be close.. which it isn't. 

nonononnonooooooooo

 

 

with 10x there can still be battles with 0 golds. and you cold simply have been sent to those rare battles over and over again.

 

 

and this week you caught 12 golds after having gained only 11k exp while last week you only caught 1 gold after earning 13k exp.. what's more you don't even use wasp and yet you caught 12 meteorites..

 

just this week alone you caught 11% of all the golds you caught.

 

 

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You do realize how I said probability is usually never accurately portrayed by what happens. However, in basic number theory, a battle where 1 gold is guaranteed to be dropped should have 10 golds to be guaranteed to be dropped in the case of x10. Of course, this doesn't really work, because you are not guaranteed any single gold. However, probability would be nothing without reflection to real life, it should at least be close.. which it isn't. 

Of course it is close to 10x. It is exactly 10x.  Your biased perceptions notwithstanding I am 99.999% certain that the TO programmers are able to change a software parameter from "x" to "10 times x"

Edited by LittleWillie

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