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Mobile version aim assist


Maf

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1 hour ago, TheCongoSpider said:

The increase is there. It's just that on Mobile you wouldn't be able to get use out of it. You need to be rotating in one direction for at least 2 seconds to get to the new maximum speed. On mobile, this virtually doesn't happen because my target is right in front of my face or requires 1 or fewer seconds to put my a on the target. 

Additionally, rotating your camera too quickly and too far in one direction is likely to change the direction in which your Shaft rotates. This stops the acceleration and the Shaft now has to accelerate again in the new direction for 2 seconds before reaching maximum speed. All of this makes it hard to utilise Light Capacitors' increased maximum sniping rotation speed.

 

I had tested it for you earlier and it is indeed there. You just can't see it because the requirement is too much for TO Mobile's Shaft. 

Well, i know you tested it (and we talked about it), but i can only say that i said before: when i entered to the HTML vesrion to the game, and turnedy shaft (in scope) i feelt that it is at least 2x times faster tzan on mobile. Making a 360° at HTML takes a really small amount of time, doimg the same on mobile (even if my shaft is always going to the same direction) feels much slower. I can feel this in gameplay too: i often get destroyed bc my shaft can't keep up with the enemies speed at closer range, but if i played in the HTML vesrion, i would destroy the enemy.

Here is an idea, that would may solve some problems:

 

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On 7/6/2018 at 6:58 PM, Maf said:

Mobile players should have an option to enable aim-assist. This assist would be activated by the press of a button on-screen, and once pressed, it would make the turret automatically rotate to point at the nearest target. All the player would then have to do is press to fire. If the mode is disabled, the turret would then go back to its initial position, where it can be manually rotated.

What a quaint idea. 

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1 hour ago, At_Shin said:

 sometimes when I aim at a target and he gets outlined by red, I release the fire button, but the target does not get hit. I think that's coz my camera is looking at one place and my turret in another... This tends to happen when I try to change my aiming direction fast and shoot. 

I just tested this and it's not the case for me. The red outline appears only when the turret actually catches up with where I'm aiming.

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