Jump to content
EN
Play

Forum

Twins Nerf


Recommended Posts

  • Replies 83
  • Created
  • Last Reply

Twins with alterations is the most expensive turret out there...it should be more powerful than it is for the amount invested.  Twins has taken two major nerfs already since the paint separation with no buffs and on top of that it got horrendous splash damage that does almost nothing to enemies but self destructs in a heartbeat without an alteration.

 

Straight face to face shoot-out from a non-splash distance...no driving and all things being equal:

 

Rico vs Twins of = MU/hull/rank (all ranks)  Rico will win

Thunder vs Twins = MU/hull/rank (all ranks)  Thunder will win

Firebird vs Twins = MU/hull/rank (all ranks)  Firebird will win

Freeze vs Twins = MU/hull/rank (all ranks)  Freeze will win

Hammer vs Twins = MU/hull/rank (all ranks)  Hammer will win

Magnum vs Twins = MU/hull/rank (all ranks)  Magnum will win

Isida vs Twins = MU/hull/rank (all ranks)  Isida will win

Vulcan (if allowed to spin-up) vs Twins = MU/hull/rank (all ranks)  Vulcan will win

Shaft (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Shaft will win

Striker (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Striker will win

Smoky vs Twins = MU/hull/rank (all ranks)  Twins will win (Smoky can win with a good critical shot)

Rail vs Twins = MU/hull/rank (all ranks)  Twins will win (Rail's second shot is too slow)

 

Where is the Over Power?  The only two turrets Twins can kill in a face to face is Smoky and Rail...and in a real battle, Smoky can get in that critical damage shot, especially in higher ranks.   Rail, Rico, Thunder, and Smoky are the turrets that kill Twins the most.  The power of Twins only comes from it's ability to fire continuously...and without the alteration this is as bad as it is good.  It is actually an UNDER-POWERED turret...it is just relentless and usually overly aggressive in the right hands.  It is not Twins that makes Twins seem OP, but the aggressive Twins players.  It would be very wrong to nerf Twins just because they kill you frequently.  Think more of nerfing Rico or Thunder or Magnum.

 

I use Twins and get slaughtered by Rails all the time...probably more than any other turret, yet in a face to face Twins will win...the problem with Rails is they are players that know how to use the turret.  Twins players have learned to overcome the turrets shortcomings and the style of play is what makes Twins seem OP...JUST LIKE RAIL.  Neither Twins or Rail need a nerf...they need less effective players.

Congratulations, you disproved your whole argument. If it's garbage, why use it? You just don't want to nerf your favorite turret. 

Share this post


Link to post
Share on other sites

Twins with alterations is the most expensive turret out there...it should be more powerful than it is for the amount invested.  Twins has taken two major nerfs already since the paint separation with no buffs and on top of that it got horrendous splash damage that does almost nothing to enemies but self destructs in a heartbeat without an alteration.

 

 

 

Straight face to face shoot-out from a non-splash distance...no driving and all things being equal:

 

Rico vs Twins of = MU/hull/rank (all ranks)  Rico will win

Thunder vs Twins = MU/hull/rank (all ranks)  Thunder will win

Firebird vs Twins = MU/hull/rank (all ranks)  Firebird will win

Freeze vs Twins = MU/hull/rank (all ranks)  Freeze will win

Hammer vs Twins = MU/hull/rank (all ranks)  Hammer will win

Magnum vs Twins = MU/hull/rank (all ranks)  Magnum will win

Isida vs Twins = MU/hull/rank (all ranks)  Isida will win

Vulcan (if allowed to spin-up) vs Twins = MU/hull/rank (all ranks)  Vulcan will win

Shaft (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Shaft will win

Striker (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Striker will win

Smoky vs Twins = MU/hull/rank (all ranks)  Twins will win (Smoky can win with a good critical shot)

Rail vs Twins = MU/hull/rank (all ranks)  Twins will win (Rail's second shot is too slow)

 

Where is the Over Power?  The only two turrets Twins can kill in a face to face is Smoky and Rail...and in a real battle, Smoky can get in that critical damage shot, especially in higher ranks.   Rail, Rico, Thunder, and Smoky are the turrets that kill Twins the most.  The power of Twins only comes from it's ability to fire continuously...and without the alteration this is as bad as it is good.  It is actually an UNDER-POWERED turret...it is just relentless and usually overly aggressive in the right hands.  It is not Twins that makes Twins seem OP, but the aggressive Twins players.  It would be very wrong to nerf Twins just because they kill you frequently.  Think more of nerfing Rico or Thunder or Magnum.

 

I use Twins and get slaughtered by Rails all the time...probably more than any other turret, yet in a face to face Twins will win...the problem with Rails is they are players that know how to use the turret.  Twins players have learned to overcome the turrets shortcomings and the style of play is what makes Twins seem OP...JUST LIKE RAIL.  Neither Twins or Rail need a nerf...they need less effective players.

 

 

Cost should not make a big difference, if any on the power of a turret.  At m3 all should be pretty balanced.

 

Titan Twins with protection beats Ricco since Ricco runs out of juice. Game over.

Same with Freeze and Isida - they also run out before they can kill a Titan with 50% protection.

Share this post


Link to post
Share on other sites

Congratulations, you disproved your whole argument. If it's garbage, why use it? You just don't want to nerf your favorite turret. 

You don't really read...I never even came close to saying it was garbage.  How could you possibly get that from what I wrote? 

 

Quote:

"I use Twins and get slaughtered by Rails all the time...probably more than any other turret, yet in a face to face Twins will win...the problem with Rails is they are players that know how to use the turret.  Twins players have learned to overcome the turrets shortcomings and the style of play is what makes Twins seem OP...JUST LIKE RAIL.  Neither Twins or Rail need a nerf...they need less effective players."  ...I never said anything even close to negative about Twins.

 

Next time please read before you post a reply...especially a somewhat hostile reply.

Share this post


Link to post
Share on other sites

Some ideas which do fit into larger "category" topics are still allowed to stay separate if they are particularly well formulated, and/or have a lot of potential for discussion, and/or propose a very interesting/original concept.

This is an unfair practice and shows a definite bias from moderators.  I have started dozens of topics and get them merged into obscure sections of the forum.  I specifically started a "Magnum needs a nerf"...exactly like this one and it got moved immediately to Lets discuss Magnum.  It's still impossible to start a topic about MatchMaking without it being merged

Share this post


Link to post
Share on other sites

Cost should not make a big difference, if any on the power of a turret.  At m3 all should be pretty balanced.

 

Titan Twins with protection beats Ricco since Ricco runs out of juice. Game over.

Same with Freeze and Isida - they also run out before they can kill a Titan with 50% protection.

Does the Rico, Isida, Freeze have 50% against Twins and are they on Titans also?  I would guess not.

 

Of course a Twins/Titian with a 50% protection will bulldoze over an Isida/Hornet or a Freeze/Viking even with a 50% protection.  

Share this post


Link to post
Share on other sites

Straight face to face shoot-out from a non-splash distance...no driving and all things being equal:

 

Rico vs Twins of = MU/hull/rank (all ranks) Rico will win

Thunder vs Twins = MU/hull/rank (all ranks) Thunder will win

Firebird vs Twins = MU/hull/rank (all ranks) Firebird will win

Freeze vs Twins = MU/hull/rank (all ranks) Freeze will win

Hammer vs Twins = MU/hull/rank (all ranks) Hammer will win

Magnum vs Twins = MU/hull/rank (all ranks) Magnum will win

Isida vs Twins = MU/hull/rank (all ranks) Isida will win

Vulcan (if allowed to spin-up) vs Twins = MU/hull/rank (all ranks) Vulcan will win

Shaft (if allowed to sight) vs Twins = MU/hull/rank (all ranks) Shaft will win

Striker (if allowed to sight) vs Twins = MU/hull/rank (all ranks) Striker will win

Smoky vs Twins = MU/hull/rank (all ranks) Twins will win (Smoky can win with a good critical shot)

Rail vs Twins = MU/hull/rank (all ranks) Twins will win (Rail's second shot is too slow)

1. Twins kill Rico. When Twins use RK, Rico runs out of ammo.

2. Twins have bigger DPS than Thunder. Twins win.

3. Twins kill Fire/Freeze/Isida when it uses range advantage.

4. Hammer kills Twins only in close range and with all 3 shots. Otherwise, Hammer can not deal its full damage and Twins win.

5. Twins have bigger DPS than Magnum. If the Magnum does not 1-shot Twins, Twins win.

6. Strikers rarely use salvo and their single shots are weak. Twins win.

7. When Vulcan starts to spin-up when Twins start firing upon it, Twins almost kill it before Vulcan even starts to fire. Twins win.

 

It looks that Twins are OP but they are NOT. Twins often get outranged, rushed by Fire/Freeze, shot by hidden Magnum, Shaft sniper shot or Striker salvo. Using peek-a-boo against Twins is really effective.

 

I want to nerf only Twins impact force, not its damage. Damage is OK.

Share this post


Link to post
Share on other sites

This is an unfair practice and shows a definite bias from moderators.  I have started dozens of topics and get them merged into obscure sections of the forum.  I specifically started a "Magnum needs a nerf"...exactly like this one and it got moved immediately to Lets discuss Magnum.  It's still impossible to start a topic about MatchMaking without it being merged

That's cause probably everyone in the forum also posted a Magnum Nerf thread. I don't think the mods favor me, I think it's quite the opposite, especially after since I started posting lots of troll tropics. 

Share this post


Link to post
Share on other sites

It's just that you can't get around it, no matter if you have protection.

 

Medium hulls are so extremely fast that every short range turret has an advantage; Firebird and Freeze are still somewhat limited by their range but woah not Twins buddy! The alts extremely emphasize Twins's features.. the enemy will ram, knock you around and keep following you because yeah it won't run out of ammo.

 

I may also add that my cat could operate it.. it doesn't need skill whatsoever; nothing... nada; for it to be unleashing this kind of damage is unfair.

Share this post


Link to post
Share on other sites

Under review

 

At high ranks Twins is mostly nerfed by a massive amount of protection modules, but I agree that it needs an actual nerf since not everyone has a 50% Twins module. It's definitely one of the top 3 most powerful turrets at the moment, based on raw stats.

As a Twins expert, you are full of it.

 

Twins experienced a spike in use, probably because of nonsense like this. Otherwise, it is a middle turret that rewards tenacity. Keep balls on targets and do well. Twins seems buff because of its support role. It gets points on teams for damage and kills when heavier turrets do most of the work.

 

Twins is never first in DM. Freeze, Fire, Isida, Rico are most likely to lead the board (in that order) at the end of matchmaking death matches.

Share this post


Link to post
Share on other sites

It's just that you can't get around it, no matter if you have protection.

 

Medium hulls are so extremely fast that every short range turret has an advantage; Firebird and Freeze are still somewhat limited by their range but woah not Twins buddy! The alts extremely emphasize Twins's features.. the enemy will ram, knock you around and keep following you because yeah it won't run out of ammo.

 

I may also add that my cat could operate it.. it doesn't need skill whatsoever; nothing... nada; for it to be unleashing this kind of damage is unfair.

What a bunch of whiners you all are!

 

How many of you have played with Twins (mid or heavy hull)? My scan indicates anyone who has used it is convinced it requires skill and convinced it isn't OP. It is in the middle of the turrets. At least five turrets are stronger, even more versus experts of the specialty turrets.

 

You whine at my tactics! Heck, that is why I use Twins. I want to brawl you. I want to push you off ledges. I want you to run from me like a frightened animal. That is the point!

 

I don't use Twins because it is good. I use Twins because it suits me. It suited me a lot more before the great leveling and the self-damage nerf.

 

I don't understand why Tanki listens to people who never use what they complain about. It is nonsense; the blind leading the blind.

Share this post


Link to post
Share on other sites

Whereof I speak:

 

OKDad70 has 466 hours Twins combat since Profile was implemented.

My accounts since Profile was implemented, assuming adequate format for reading.
Account                 Kills    Experience K/D  Effctv   hours
OKDad70           115,130  1,730,504 1.68  92,033  571  M4 Twins M4 Viking or M4 Titan (M3.17 Vulcan) Most protections, 4 at 50% no drone.
Ricosck                72,030  1,054,431 2.32  80,855  356  M3.15 Rico M3.16 Dic, all protections. Most at 40% or more. 1 drone-4 MU.
NobodyUKnow70 33,065    504,479  1.87  63,127  144  M2.5 Smoky M2.8 Hunter, some protections, no drone.
Riconot                 23,433    390,000  2.14  57,024    95  Short range, M2.6 Hornet, Firebird, Freeze, Hammer, some protections, no drone.
DH.98                   20,819    315,975  1.88  53,913  109  M2.5 Rail M1.10 Wasp. Some protections, no drone.
Sarek_V               16,011    235,693  2.48  50,741    67  M2.2 Vulcan M1.10 Viking, few protections, Firebird 35%, 1 Drone-2 MU.
                 Total  280,488  4,231,082                     1342

 

As you can clearly see, Twins is my weakest turret. (Sarek of Vulcan had 3.2 K/D--not so well since recent adjustments.)

 

First, do any of you play such variety? Such rank level? I play from Legend down to Lieutenant.

 

I intended to be more versatile with OKDad, but it turned out mostly Twins. After the Great Leveling, I used mostly Vulcan until the recent changes.

 

My secondary accounts are all specialists. I spend a little money on OKDad70 (<$150 per year). I spend no money on my secondary accounts. All of that is earned in battle and special events.

 

1300 hours Tanki battle time, nearly all of it non-Pro. I don't like Pro battles. They have various deficiencies, and they don't accomplish missions.

 

I gripe a lot about MM, but it is better than Pro. Perhaps if young with several Tanki-playing real-world friends..., my sons play some; they used to play more than me. (They don't play much now.) Pro battles have their positives, but none I use.

 

Y'all still think you need to talk out your backsides?

 

Do you have more experience? Do you think your specific experience stacks up?

 

Toot your own horn. I'll read it.

 

Waxing verbose: In my extensive and multifaceted experience, Twins always catches grief about brick-will-do-the-trick. It ain't so. Obviously! Or you'd use it. If Twins is so powerful and so simple, why use anything else?

 

Over the years, there have been many a battle with no Twins on the field. For a while, there were no Freeze. Striker has been rare since 6 weeks after introduction. Striker simply is hard. It is OP, but being rare and hard to master, it is seldom the deciding factor in a team match. It should not be changed. I think it is good as is, rewarding amply the few players who develop high skill with it.

 

Ubiquitous always are Rail and Thunder, probably more than 99 out of every 100 battles. Isida is next, in nearly all battles.

 

Combat against every turret depends heavily on the player. A skilled Freeze it currently unbeatable 1on1, no matter what! Most Freezes, especially if their equipment is underspec for the Match-ranks, can be dealt with about half the time.

 

Firebird is a special case. Again, a skilled user is devastating, but not as hard to deal with as Freeze, especially given a protection module over 33%. The afterburn is devastating if no repair kit is available, and a good Firebird will have moved to the next kill before you explode. 

 

With Riconot ("Not-Ricochet"), I currently have M2 Freeze. The M1 Firebird needs upgrades but used to be extremely effective. I use Hammer some too, but it needs the Hunter, both of which are in need of upgrading. The three short-range turrets are, currently, unreasonably over powered. (Not Hammer, Isida.) I say that as a user and as a victim. 

 

Ricosck is my proof that Ricochet is over powered. From the beginning I was convinced Rico was too strong, and I started a secondary account to show it. Ricos Suck! And I have proven it in most battles ever since I acquired the "Boar" kit. That M2 equipment was sucking hind tit by the time I was LtGen, but now at Marshal, life is good again (for Ricosck). Ricochet is only a little over powered, but it is so versatile. It makes a poor player good enough, it makes a good player better than nearly all opponents in most situations. A good Rico player always beets a good Smoky player. Of course, Ace Smoky players are to be feared. You want those on your team.

 

NobodyUKnow70 was a whim, intending to prove the basic starting equipment with no cash input could be effective. It is, but it does require a bit of patience, or serious skills. Smoky is middle, like Twins, and almost half of Smoky players can be ignored. The rest are better than you, and they will prove it quickly if you ignore them. Some few are the true Aces. Smoky rewards precision and map-specific tactics more than any other turret. My son has proven it to me over and over. He likes fighting 3 Rails (or 2 Rails and a Shaft) at a time. He can generally defeat all three with no more than one total hit taken. His secondary account is SmokyBeatsShaft70. He loves proving it.

 

DH.98 is my Mosquito. My intent is skills improvement. Nothing is harder in this game. Patience required. It sure can be fun. It sure can die a lot. Rail is about the best overall turret in Tanki. It is also versatile with meaningful alterations.

 

Pro tip: Wasp is incompatible with plasma. Avoid using Wasp if Twins is on the field. Avoid Ricochets. Do Not use Twins on Wasp.

 

Sarek_V, well, the Vulcan mess should be fresh on all Tanki minds. Vulcan used to be a lot of fun.

 

My current experience against the turrets, and experience with some of them is as follows:

Firebird is overpowered. People say it can be dealt with at range. Yes, but only some of the time.

Freeze is equally overpowered. Skilled use and wise tactics make the Freeze unbeatable. It is currently common to see Viking-Freeze as 1st place in DM battles.

Isida is equally overpowered, and it is too easy to use. Its cone is too big, and its lock-on too stable. Isida should be adjusted to be a real healer and poor fighter, or it should be removed from Tanki. It should be given back some self-heal (if it is a poor fighter, it will need it), and it should not be mountable in DM (or Jug) mode.

These three turrets cannot technically one-shot an opponent, but the effect is essentially the same. These three turrets can destroy any light or medium hull opponent as it spawns before the opponent can fight back. It is especially true of Rail and Vulcan.

Most MM DM battles will end with at least two of these turrets in the top three spots.

Ricochet is about the best turret for most team matches. It is a little overpowered.

Thunder is almost as good as Ricochet, but it has splash. Most Thunder users have learned how to maximize splash and minimize self-damage. Of course, since nearly all battles have opposing Thunder, Thunder protection is commonly mounted. 

Ricochet and Thunder often contend for top spot in team battles.

Smoky is middle but rewards skill well.

Hammer is middle, but a skilled player can make it very effective. The punch is a versatile tool, likewise pellet ricochet, and two or three shots destroy most opponents. A good and effective turret that can be a lot of fun.

Then the long range weapons:

These turrets are not rankable in my estimation.

In order of effectiveness per my experience:

Rail, Magnum, Shaft, Vulcan, Striker

But! These turrets depend on multiple factors, the most significant being the skill of the player. Still significant, factors like team support, map, game mode, and other variable factors make these turrets more or less effective in a given match.

All of these turrets except Vulcan can one-shot light and medium hulls, especially while the opponent is spawning.

 

Magnum has failsafe. That is, a double-powered Magnum shot at pointblank range will pretty much assure mutual destruction of the opponent and the Magnum (and other opponents too near). While the self-destruct is undesirable, it can stop an assault every time.

 

Magnum also has the disruptive factor of firing parabolic in an otherwise line-of-sight battlefield. Most players seem to accept the disruptiveness as a new feature in the game, but it is unreasonably disruptive in DM. Magnum should not be mountable in DM. 

 

From 7 (strongest) to 1 (weakest) [^ = one-shot capable]:

7 Firebird^
7 Freeze^
7 Isida^

6 -

5 Ricochet
4 Thunder(^)
3 Smoky
3 Hammer((^))
3 Twins

Each range 2.5 to 6.5 depending on variables per battle:
Rail^
Shaft^^
Magnum^
Vulcan
Striker^

 

That is my Tanki experience. Sure, many have a lot more experience, but I think most of you on this thread simply whine because you don't like the way a Twins player plays. I don't like the way Shafts play, but some of them are good. Some of them (few of them) are assets to teams. I still don't like the way sniping works in Tanki, what it does to match play, but it is what they like. I just hunt them down and hope to provide incentive to them to change turret.

 

I don't like Isida. I don't like how most Isida players play, though I've thanked a few teammates whenever they deserved it. Isida seems like a good idea, but Tanki has bastardized the purpose into a Chimera or simple monster. I added the M1 Isida to my garage at SgMjr or Warrant1 in my early days. I used it several matches, a couple hours worth, and got used to it. Still, it just never seemed worthwhile to me. I could chase a teammate, especially if I was in voice communication, and greatly boost the player's effectiveness, but it just wasn't what I was playing for. So, my strong opinion against Isida is mostly against Tanki for not treating it like a medic. Isida is just a simplistic version of the overpowered Freeze or Firebird, easier to use, harder to get away from (than Firebird). It doesn't have adequate healing capabilities, and a medic should simply not be in the direct fighting most of the time. Some people like that medic role. Some players would (some do) excel at it, but Tanki messes it up.

 

Twins is not OP. Tanki balance has gotten out of whack. With 13 turrets, there is bound to be something you don't like about at least one of them, no matter how out of balance or perfectly balanced it may be. With only three protection modules, there usually just isn't anything you can do about.

Share this post


Link to post
Share on other sites

And, Maf, might it not be worth point out that you have 20% protection for all 14 protections?

 

I'm not sure your bias-meter is in the clear on such topics.

Share this post


Link to post
Share on other sites

As a Twins expert, you are full of it.

My Twins experience is fairly limited, that I won't deny. My profile confirms this. What I stated in my first reply here is merely my personal opinion on Twins' position in game balance. 

And, Maf, might it not be worth point out that you have 20% protection for all 14 protections?

 

I'm not sure your bias-meter is in the clear on such topics.

The 20% module isn't as much of a game changer as you think it to be. Ever since modules were separated a few months ago, I barely even used Spectre, because most of the time three seprate protections are more effective.

 

P.S.

@OKDad70 Please be more civil in this discussion and refrain from talking derogatively to other players (using words like "whiners", "pathetic", etc.)

Share this post


Link to post
Share on other sites

Nerf Twins impact force by 25% and problem would be solved.

Twins impact used to be higher. They already nerfed it. Twins recoil used to be enough to help in a jump. Not so now.

Share this post


Link to post
Share on other sites

Fire n frz are n maganum n thunder op !

 

Twins n Rico n striker balanced

 

Isida n strikero n rail gun n smoke weak

I also suggested 10% damage nerf for Magnum and Thunder. I am aware that these turrets are OP xD

 

Railgun needs 20% min damage buff and Smoky needs 25% weak damage.

Share this post


Link to post
Share on other sites

Congratulations, you disproved your whole argument. If it's garbage, why use it? You just don't want to nerf your favorite turret. 

 

I don't expect you will read my long post. If Twins is so powerful and so simple, why don't you use it?

 

I use Twins because I want to brawl. I want you to hate me. I want you to run from me. Twins is not as strong as most turrets in most circumstances. It is too expensive. It is constantly maligned. You call me (and Twins users) names, but Maf reprimands me for calling you on it.

 

Twins is the underdog, the scrappy bulldog that won't let go. If you weren't complaining, I'd probably use something else.

Share this post


Link to post
Share on other sites

Does the Rico, Isida, Freeze have 50% against Twins and are they on Titans also?  I would guess not.

 

Of course a Twins/Titian with a 50% protection will bulldoze over an Isida/Hornet or a Freeze/Viking even with a 50% protection.  

Wolverine, I've noticed you have strong opinions with little support. I believe you do not pay attention.

 

Bye, that is not consistent with my experience. Isida-Hornet typically beats my Titan or Viking-Twins at least two-thirds of the time. I often equip 41% Isida protection (can't afford more yet) to make it even, and almost always equip 50% fire protection. I typically beat Firebirds two-thirds of the time. Freeze is different. Protection against it just prolongs the agony. A good Freeze-Hornet will easily freeze me and stay out of the line of fire. He wins unless someone else gets him before I explode. Straight 1on1, a good Freeze wins 90% of the time, even when I tried equipping 46% Freeze protection.

 

That is my experience.

 

Before some uncivil onlooker calls me names, please review my large post up stream. You can't reasonably accuse me of being unskilled.

Share this post


Link to post
Share on other sites

This is an unfair practice and shows a definite bias from moderators.  I have started dozens of topics and get them merged into obscure sections of the forum.  I specifically started a "Magnum needs a nerf"...exactly like this one and it got moved immediately to Lets discuss Magnum.  It's still impossible to start a topic about MatchMaking without it being merged

Maf, I take offense that you call me uncivil for calling a spade a spade. Of course, you can play the bully and sanction me. You have the power. Where I'm from, I was overly polite.

 

Regarding this topic and ByeByeBye's assertion, he is correct. This thread has run its course. There have been many similar rants by players claiming Twins is overpowered, when they really mean skilled and effective Twins players are annoying.

 

It is time for the Devs to decline this item and retire it. Please encourage them to do so.

Share this post


Link to post
Share on other sites

Just get rid of the dumb stable plasma alt so the noobs will stop ramming without getting punished for it or reduce impact force. I get double teamed by two twins, and I have zero control of my m4 hunter hull. I use hunter because Viking weighs less and is wider and is affected by all the noob gun spam more. Everybody and their dog has damage protection from twins

Share this post


Link to post
Share on other sites

reduce impact force. I get double teamed by two twins, and I have zero control of my m4 hunter hull. I use hunter because Viking weighs less and is wider and is affected by all the noob gun spam more.

Twims impact force nerf is needed for sure.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...