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Which requires more skill? (poll)


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Which requires more skill?  

51 members have voted

  1. 1. Which requires more skill?

    • Magnum
      29
    • Railgun
      22


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a simple question, yet most associate railgun as "pro", which i think is wrong, any noob can use, In my opinion magnum requires much more skill, and talent, tho once I say this in reply to an overconfident XPBP player, i get swarmed with insults, committing "tyranny" in saying that a gun takes more skill than ye-olde railgun, but what do you, the people of TO think, please discuss and vote!  :lol:
 

Edited by Aigaion

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a simple question, yet most associate railgun as "pro", which i think is wrong, any noob can use, In my opinion magnum requires much more skill, and talent, throught once I say this in reply to an overconfident XPBP player, i get swarmed with insults, committing "tyranny" in saying that a gun takes more skill than ye-olde railgun, but what do you, the people of TO think, please discuss and vote!  :lol:

 

I mastered magnum in day 1 but it took me a long time to master rail and I am now even learning how to use it.  Any person can play with rail but not everyone can master its tricks even 80% of if so rail is my choice

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Haha there is no comparison at all.

 

Magnum is on a whole different level than railgun, the whole mechanics are diff, railgun is alike any other turret but magnum is unique.

 

I have a friend who is excellent mag user and who hates rail cus of its shoot-hide-shoot based style.

Tbh people think magnum is for noob and blah blah blah, but they fail to realise that why magnum is for noob?

 

Aint it obvious they haven't met pro mag users, which explains why this turret is a difficult turret to master. A missed rail shot can give you a second chance, but a missed magnum shot means you are like to be dead (whils't using same hulls at same place at same time).

 

And then people say magnum users are campers, to them join a Highways TDM and count the magnum and rail users, you will get your answer.

 

The turret is hated because of it overpowered damage, which is sometimes a balance to its hit-or-miss based working.

 

And when it comes to prediction, even a child can predict when will a straight purple/golden beam (rail's shot) cross a tank on the other side of map, but the parabolic trajectory of mag, I have seen numerous players trying to hit a blind shot for whole 10 mins using mag and fail.

 

I can literally debate on why is rail overrated and egogun but lets keep it short when it comes to difficulty to master Railgun is No way Near to MAgnum.

 

Even striker is harder to master than rail.

Edited by LUCIFER1_the_dark
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Magnum > Rail, and I say this as a once-upon-a-time avid Railgunner. Even Shaft is harder than Rail, and I say this as a Shaft user. I know how hard it is to use Magnum well. Even if you can aim well, who's to say your target won't get away before your shot lands?

 

How is Striker difficult, though?

Edited by thethiefofvictory

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Both are are equally easy to use, and equally difficult to master.

 

There aren't many players who can spontaneously popout from a wall and consistently shoot enemies across a long map like Highways (except probably Parma players). The same goes for Magnum, when it comes to long range and consistency, its difficult.

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Magnum > Rail, and I say this as a once-upon-a-time avid Railgunner. Even Shaft is harder than Rail, and I say this as a Shaft user. I know how hard it is to use Magnum well. Even if you can aim well, who's to say your target won't get away before your shot lands?

 

How is Striker difficult, though?

I am a Titan Shaft user and I think that Railgun needs far more skill than Shaft. Aiming in sniper mode is totally simple and it can use arcade shots in all ranges effectively because they have no delay. Railgun has a 1 second shot delay and that is a big problem because your aim can be knocked or your enemy can hide.

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Magnum takes a lot of skill to use it to the best of its ability, but it is still OP when used poorly.  99% of Magnum users are noobs but still do well in battles, whereas Railgun noobs tend to get rekt.

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Magnum takes a long time to master (not just one day) but the what that statement obscures is magnum does not require anything near "mastery" in order to be powerful.  It is powerful at incredibly low levels of understanding.

 

I have not used rail since my early days of TO when I was trying everything. So I am not qualified to say how hard it is to use. But it does seem to me a weapon that needs to move, expose itself to enemy fire, and actually see its target is harder to play than a turret that can sit in one spot all game taking blind pot-shots at known enemy points of concentration.

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Both are are equally easy to use, and equally difficult to master.

 

There aren't many players who can spontaneously popout from a wall and consistently shoot enemies across a long map like Highways (except probably Parma players). The same goes for Magnum, when it comes to long range and consistency, its difficult.

Equal all across the knowledge spectrum? No.  Nonsense. The designs are totally different. They fight in entirely different ways.

 

I've never felt like leaving a game because the other team was full of railgunners just pouring blingf fire into my teams spawn area.  

 

It is not a case that every person who bought a Magnum is a good TO player and evry Raiigunner is a poor TO player.  No, the difference is Magnum has mechanics that even the most brain-dead TO player can exploit.

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Equal all across the knowledge spectrum? No.  Nonsense. The designs are totally different. They fight in entirely different ways.

 

I've never felt like leaving a game because the other team was full of railgunners just pouring blingf fire into my teams spawn area.  

 

It is not a case that every person who bought a Magnum is a good TO player and evry Raiigunner is a poor TO player.  No, the difference is Magnum has mechanics that even the most brain-dead TO player can exploit.

Not talking about the mechanics, design or fight style.

 

Simply the amount of skill needed to use each turret, quantify it by considering how many hours of practice it would take to consistently hit difficult shots with each turret, Railgun and Magnum would be fairly close to each other in that regard. 

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Since when any turret requires any skill or technique? All you have to do is aim and shoot. The stronger the turret, the more chances you have to win lol. Just because people land lucky shots with railgun, automatically think they are professionals lol. 

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Magnum is for noobs who are too weak to learn how to play the game. Same with shaft.

 

Rail is tough to learn and tough to use properly.

that is exactly the stereotype i want people to overcome, I think  we are sucked into thinking railgun is 100% pro hard to master

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Magnum > Rail, and I say this as a once-upon-a-time avid Railgunner. Even Shaft is harder than Rail, and I say this as a Shaft user. I know how hard it is to use Magnum well. Even if you can aim well, who's to say your target won't get away before your shot lands?

 

How is Striker difficult, though?

The answer to your question is there itself.

Since the rockets have a flight time prediction is required because honestly even WOs know you can't just salvo with striker every time.

 

Plus the impact radius isn't as big as Magnum or Thunder so its pretty hard to get decent damage.

The cherry on top, no vertical auto aim unlike rail.

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Not talking about the mechanics, design or fight style.

 

Simply the amount of skill needed to use each turret, quantify it by considering how many hours of practice it would take to consistently hit difficult shots with each turret, Railgun and Magnum would be fairly close to each other in that regard. 

That's just tautology.  Of course two turrets faced with difficult shots will each have difficulty.  But what is a difficult shot? How often do they arise? 

 

The messure is how difficult each iis t play in actual game conditions.

 

 

Since when any turret requires any skill or technique? All you have to do is aim and shoot. The stronger the turret, the more chances you have to win lol. Just because people land lucky shots with railgun, automatically think they are professionals lol. 

 
So your hypothesis is there are no differences between players?  No player influences the outcome of any TO battle. Everything is determined by hull/turret/module parameters?
Edited by LittleWillie
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I have a friend who is excellent mag user and who hates rail cus of its shoot-hide-shoot based style.

Tbh people think magnum is for noob and blah blah blah, but they fail to realise that why magnum is for noob?

 

Aint it obvious they haven't met pro mag users, which explains why this turret is a difficult turret to master. A missed rail shot can give you a second chance, but a missed magnum shot means you are like to be dead (whils't using same hulls at same place at same time).

 

How much skill does it take to sit behind a wall in your base (probably mined thoroughly) and lob shots at enemy flag area. keep tweaking until you see white numbers appearing. Red numbers even better.

And fact you "know" where your own captured flag sits does not hurt either.

 

The splash radius is so ridiculously large you never have to "hit" to inflict significant damage.

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That's just tautology.  Of course two turrets faced with difficult shots will each have difficulty.  But what is a difficult shot? How often do they arise? 

 

The messure is how difficult each iis t play in actual game conditions.

My original post was in answer to the topic's question; which requires more skill? Magnum or Railgun, the answer remains true to my original post; neither. Both require an equal level of skill to master even if they require a different skill set.

 

Of course the second post is tautological since I gathered from your reply that you had misunderstood my point, so I rephrased it. Here I am rephrasing it again since my point remains the same. 

 

Your question about difficult shots arising in normal gameplay isn't really relevant. What separates an average Magnum/Railgun player from a master player is firstly; their ability to reliably hit those shots as they arise. Secondly; if you master Magnum/Railgun you can land difficult shots on enemies across the map who are deemed too far to bother shooting by an average player. 

 

Finally; measuring how difficult each turret is to play with isn't possible as difficulty is subjective and it isn't directly quantifiable, which is why I simplified it into how many hours it would take to master each turret in my previous post. The same goes for 'What is a difficult shot?', that is subjective most likely based on your skill level.

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Since when any turret requires any skill or technique? All you have to do is aim and shoot. The stronger the turret, the more chances you have to win lol. Just because people land lucky shots with railgun, automatically think they are professionals lol.

Landing lucky shots with Railgun is harder than with Shaft (arcade) or Thunder because Railgun has that 1 second shot delay and everybody tries to knock its aim within that time to make it miss.

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So your hypothesis is there are no differences between players?  No player influences the outcome of any TO battle. Everything is determined by hull/turret/module parameters?

I've been playing this game for a very long time. I've seen YouTube videos even from 2012 game-play and did play against a lot of players. Back in 2013 a huge Russian buyer made a video of a game-play in Iran with full M3 package, who couldn't even turn his turret nor drive the hull properly but ended up dominating the battle. Why? Because he had M3 and nobody else did. So, you tell me how exactly everything depends on the player? 

 

I've faced against titan-ricochet who had 40% protection against my fully maxed out isida and I said to myself directly "I stand no chance" even though I did try to fight him but ended up getting destroyed. 

 

I don't understand how people still think skill exists in Tanki? We have huge statistics in this game, so does every game but these numbers show who is stronger. You might have some sort of a skill but you can't defeat a stronger player. 

 

I will not be convinced now or in the future about having skills in Tanki because there is no such thing. 

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So your hypothesis is there are no differences between players?  No player influences the outcome of any TO battle. Everything is determined by hull/turret/module parameters?

There are differences between players, yes. But in Tanki far too much depends on your equipment level / how much you drug / your protection modules. It's rarely an even playing field. Besides imbalances such as M2s vs M3s, 20% protection vs 40% protection, TO is pretty poorly balanced in general. We have things like Magnum and High-Caliber Rail and Ricochet and Twins against things such as Vulcan, Striker(?), Thunder, etc.

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Idk about magnum, but Rail is a lot more difficult to use than my other turrets...especially with the alt. If you ever miss, you just wasted a lot of time...and it is easy to miss unless you are used to it. At close range it does less damage than other turrets so if you cant 1 shot them, youre basically toast...Ive had magnum 1-shot my m4 wasp when i had DA on

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I've been playing this game for a very long time. I've seen YouTube videos even from 2012 game-play and did play against a lot of players. Back in 2013 a huge Russian buyer made a video of a game-play in Iran with full M3 package, who couldn't even turn his turret nor drive the hull properly but ended up dominating the battle. Why? Because he had M3 and nobody else did. So, you tell me how exactly everything depends on the player?

 

I've faced against titan-ricochet who had 40% protection against my fully maxed out isida and I said to myself directly "I stand no chance" even though I did try to fight him but ended up getting destroyed.

 

I don't understand how people still think skill exists in Tanki? We have huge statistics in this game, so does every game but these numbers show who is stronger. You might have some sort of a skill but you can't defeat a stronger player.

 

I will not be convinced now or in the future about having skills in Tanki because there is no such thing.

I use M1 Titan Shaft and I can destroy M3 enemies easily because some of them are total noobs and do not even try to hide or shoot back. The whole point of camping is to destroy noobs who are not aware of enemy Railguns and Shafts. M3 hulls have just a little more health than M1 and M2 and their turrets? These noobs are not able to aim!

 

I was also a noob before I learned playing with Shaft. That weapon opens a whole new world of possibilities for players with bad garage like me.

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I use M1 Titan Shaft and I can destroy M3 enemies easily because some of them are total noobs and do not even try to hide or shoot back. The whole point of camping is to destroy noobs who are not aware of enemy Railguns and Shafts. M3 hulls have just a little more health than M1 and M2 and their turrets? These noobs are not able to aim!

 

I was also a noob before I learned playing with Shaft. That weapon opens a whole new world of possibilities for players with bad garage like me.

One does not have to be a noob to be one-shot-spawn-killed by a Shaft. Many maps have spawning points in direct sight of enemy camp areas.

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