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Which requires more skill? (poll)


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Which requires more skill?  

51 members have voted

  1. 1. Which requires more skill?

    • Magnum
      29
    • Railgun
      22


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just a heads up, if you have not thoroughly used both turrets, please do not vote, as this is a social experiment, thx

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I've seen railgun users pop out from behind a building just as it releases it's shot, which means the recharge happened behind the building. That takes timing. You also have to know where your target is before peeking out around the corner so your exposure is minimal. 

 

With Magnum, well that's a whole new ballgame. On one of my other accounts I have Magnum. I haven't used it in battle, but have created a private battle and tried to learn how to use it. A good Mag user knows the controls and what combination to use to land the rocket on the target at any give spot on the map. Some Mag users will only play the weapon on certain maps because they have figured out the controls for that map from certain vantage points (second floor of Brest buildings, for example). Now, with MMS, they have to really learn the weapon. But, still, once they have figured out the aim for a certain spot from a certain spot, they don't move from that spot. I've seen Mag users roam the map and land good shots. Those are the ones I tip my hat to. 

 

Personally, I don't think the two turrets can be compared to each other. 

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It takes more time to master the long range shots of Magnum, this is where the parabolic trajectory gets difficult.

The longer your shots get, the more insight it takes because the travel time increases and you need to lead your targets like Striker.

The short and mid range shots with Magnum can be learned within 49 microseconds. The fact that Magnum can be used without any problems in these ranges is disturbing.

 

Magnum users can't turn the turret so you'll need to expand your view by using the camera controls; all the time... always be aware of the situation especially since you can lob shells over obstacles. I guess the camera controls take some insight too. You don't use your camera controls the same way as you do with the other turrets.

 

I will not vote the poll becayse am not a Railgun user. I have intense hatred towards the turret and its users.

I also suck with Railgun so I don't know anything about it. What I do know is that it is pretty dangerous to drive around without Railgun protection.

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I've been playing this game for a very long time. I've seen YouTube videos even from 2012 game-play and did play against a lot of players. Back in 2013 a huge Russian buyer made a video of a game-play in Iran with full M3 package, who couldn't even turn his turret nor drive the hull properly but ended up dominating the battle. Why? Because he had M3 and nobody else did. So, you tell me how exactly everything depends on the player? 

 

I've faced against titan-ricochet who had 40% protection against my fully maxed out isida and I said to myself directly "I stand no chance" even though I did try to fight him but ended up getting destroyed. 

 

I don't understand how people still think skill exists in Tanki? We have huge statistics in this game, so does every game but these numbers show who is stronger. You might have some sort of a skill but you can't defeat a stronger player. 

 

I will not be convinced now or in the future about having skills in Tanki because there is no such thing. 

Well in the first place I did not say "everything" depends on the player now did I? No I didn't/ So take your straw man arguman down please..

 

I disputed your claim that players skill has no effect on success in TO.

 

in the 2nd place, it isn't 2011 anymore. I don't care what one ***** did back then.. That means nothing.

 

Third, part of player skill includes knowing how to milk the game's economic system so you are no over-matched m3 to m1.

 

Fourth, yes a weaker tank can in fact beat a stronger tank.  Not if your idea of playing TO is to se an enemy, stop, and trade shots in open terrain of course.  But a player who applies guile and dare I say it skill can beat it.

 

Bottom line, you use the word "skill" unmlike the rest of the world.  Clearly, obviously, and irrefutably there are some players who play this game much better than others.

 

SMH.

Edited by LittleWillie
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Well in the first place I did not say "everything" depends on the player now did I? No I didn't/ So take your straw man arguman down please..

 

I disputed your claim that players skill has no effect on success in TO.

 

in the 2nd place, it isn't 2011 anymore. I don't care what one ***** did back then.. That means nothing.

 

Third, part of player skill includes knowing how to milk the game's economic system so you are no over-matched m3 to m1.

 

Fourth, yes a weaker tank can in fact beat a stronger tank.  Not if your idea of playing TO is to se an enemy, stop, and trade shots in open terrain of course.  But a player who applies guile and dare I say it skill can beat it.

 

Bottom line, you use the word "skill" unmlike the rest of the world.  Clearly, obviously, and irrefutably there are some players who play this game much better than others.

 

SMH.

2011-2018 proves my point that skill does not exist, only stronger turrets/hulls are able to win. 

 

Other than that, I disagree with everything what you have said above nor that it made any sense, Willie. 

 

 

 

But a player who applies guile and dare I say it skill can beat it.

Please, you're using your imagination and trying to bring courage to fight a stronger hull/turret, will always end up a loss in result. Tell me what skill? Circle around the tank? That's a joke. "Uh YeAh LeTs BrInG gUiLe AnD dArE tO bEaT a StRoNgEr HuLl Or TuRreT!"

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Skill is certainly an important factor in this game....play me 1v1 in an xp game....Ill even let you have m0 rail and I promise you will win

 

Holy Crap X-O you just became legend right? Your 3.67 k/d seems decent lol

Edited by Potdindy

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2011-2018 proves my point that skill does not exist, only stronger turrets/hulls are able to win. 

 

Other than that, I disagree with everything what you have said above nor that it made any sense, Willie. 

 

 

Please, you're using your imagination and trying to bring courage to fight a stronger hull/turret, will always end up a loss in result. Tell me what skill? Circle around the tank? That's a joke. "Uh YeAh LeTs BrInG gUiLe AnD dArE tO bEaT a StRoNgEr HuLl Or TuRreT!"

You guys are both right. Equipment affects results much more than skill in this game. When two players have the same equipment though, the player with more experience has more chance to win the encounter.

 

I believe we can all agree on using the right turret aswell. They all come with different playing styles.. Knowing their pros and cons is skill too if you ask me. I am not trying to get close to Twins users with Magnum.

 

The standard situation is drugged so I guess we can leave out wether to use drugs are not. People who don't drug are mults to me.

 

I'd say winning a fight is 60% based on equipment level, 42% on equipment type and 8% on pure skill.. something around those lines.

 

Most of us have M4's already so skill will play a bigger role when M4 players meet eachother maxed out.

 

This indeed comes down to circling a tank if for example you use Freeze.. you want to deal damage but don't get damaged so you use the turret's unique abilities; that's 100% skill. Saying you don't agree with everything Mr.Willie said sounds like a rather impulsive comment to me.

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If you play a lot of XP/BP like me, then Railgun is probably the easiest turret I use, but Ive tested out magnum before and I left a battle with a KD of 49- 2 while drugging

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вы можете легко научиться использовать рельса, наблюдая, как другие используют его... но вы не можете с магнум

Edited by GuidoFawkes
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I rarely play DM. In all the other modes [today] the players with the most team-minded players generally wins. This is because team work creates synergy: the group is stronger than the parts added together as individuals. The ability to judge proper moments to attack, fall back, feint, and so forth varies greatly from player to player. Having a sense of communication with the tanks around you, varies greatly from player to player.  Create a team full of players from the able end of these spectra and that team will win often. 

 

That synergy is real is indisputable. That there are common words in the English language used to describe how various individuals respond in various ways to the same challenges. is also indisputable.  One of those words is 5 letters long and begins with the letter "s", regardless of claims made elsewhere in this thread.

 

Some time yes one team will have a favorable equipment mix. I recall a recent Massacre game. Enemy had two heavy hull vulcans. It was no man's land to attack them. The level of coordination to take them out just was not going to happen in a 'pick up game'. OTOH those vulcan were werful because they knew what they were doing. They were spread out to cover different angles and each other.  OTO,OH there are still plenty og noobs out there at Marshal rank and above.

Edited by LittleWillie

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You guys are both right. Equipment affects results much more than skill in this game. When two players have the same equipment though, the player with more experience has more chance to win the encounter.

 

I believe we can all agree on using the right turret aswell. They all come with different playing styles.. Knowing their pros and cons is skill too if you ask me. I am not trying to get close to Twins users with Magnum.

 

The standard situation is drugged so I guess we can leave out wether to use drugs are not. People who don't drug are mults to me.

 

I'd say winning a fight is 60% based on equipment level, 42% on equipment type and 8% on pure skill.. something around those lines.

 

Most of us have M4's already so skill will play a bigger role when M4 players meet eachother maxed out.

 

This indeed comes down to circling a tank if for example you use Freeze.. you want to deal damage but don't get damaged so you use the turret's unique abilities; that's 100% skill. Saying you don't agree with everything Mr.Willie said sounds like a rather impulsive comment to me.

40% Drugs, Modules, Drones (Pay To Win)

30% Equipment type (Titan Shaft forever!)

20% Skill (no aim, no damage, no kill!)

10% Equipment level (who cares)

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I am not willing to read all those replies and I want to note I left the game about 4 months ago. As a past Striker (main) and Railgun (XP) player, I can safely say which is more difficult to play efficiently with. I never really played Magnum and I never will, and on the first place of skill-hungry turret of all turrets I'd obviously put Striker, but between those 2 I'd put Railgun, honestly. 

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A magnum master is a true horror for the opposing team . Its impact together with splash are so big that it changes the complete gameplay . A master with railgun , might be annoying but nothing more then that .

Magnum is much harder to master then rail .Controls are totally different + unable to turn turret + huge selfdamage make it like that . Sure you can use it like a static artillery , but that is not the way the pro's are using it .

The railgun , well they got very high thoughts of themselves basically because they get their own games XP/BP (booohhh ) and if you ever want to do esport , there is no way past this weapon because xp/bp is a vital part ( again bboooohhhh ) . It does create however very high skilled players with that gun since they are fighting those xp/bp battles where your rail skills are challenged . This is also why people think that rail is difficult to master , because a lot of skilled players around and to raise above that allready high lvl is indeed very hard .

This together with the time in the game ( magnum is relatively new vs rail ) makes that you rarely encounter magnum pro's .

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A magnum master is a true horror for the opposing team . Its impact together with splash are so big that it changes the complete gameplay . A master with railgun , might be annoying but nothing more then that .

Magnum is much harder to master then rail .Controls are totally different + unable to turn turret + huge selfdamage make it like that . Sure you can use it like a static artillery , but that is not the way the pro's are using it .

The railgun , well they got very high thoughts of themselves basically because they get their own games XP/BP (booohhh ) and if you ever want to do esport , there is no way past this weapon because xp/bp is a vital part ( again bboooohhhh ) . It does create however very high skilled players with that gun since they are fighting those xp/bp battles where your rail skills are challenged . This is also why people think that rail is difficult to master , because a lot of skilled players around and to raise above that allready high lvl is indeed very hard .

This together with the time in the game ( magnum is relatively new vs rail ) makes that you rarely encounter magnum pro's .

And yet... with Magnum being relatively new in the game, why do we see so many of them?

 

The turret has become very competitive quickly (basically "overnight") due to the fact that mechanically it is OP.  Does not need to even hit a target to do significant damage.  Does not need to place itself in danger to damage enemy. So where is the "skill"?

 

TO was not designed for an Indirect Fire weapon.

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And yet... with Magnum being relatively new in the game, why do we see so many of them?

 

The turret has become very competitive quickly (basically "overnight") due to the fact that mechanically it is OP.  Does not need to even hit a target to do significant damage.  Does not need to place itself in danger to damage enemy. So where is the "skill"?

 

TO was not designed for an Indirect Fire weapon.

Yes , im not saying that Magnum is not OP , and i gave the solution multiple times before ( range based damage , bigger range larger damage opposite to other weapons ) , but the fact is that to use the 1st time , changes are larger you can shoot somebody with rail , and not with magnum . Also when progressing with the weapon , you see that the delay of rail is pretty easy  understood while angling/powering the magnum is much harder . And to become really good , rails need to work on sniping ( sneak peek shooting ) while magnums always have to see how and when they want to shoot . Like i said also , starting users with the magnum will use it as a static  weapon , but pro's drive around, go in the attack with it and shoot while driving , creating havoc all around the playfield .

So controlling the magnum IMHO is much harder , but due to its OP strength you can use it fast and still get good nrs .

 

And TO not being designed for indirect fire , well lets throw away Rico , Striker , Thunder since they got bouncing / splash .

 

And for what its worth , i do have a rail , and i do have magnum on lower account . The rail on my low account is used quite a lot while the magnum is nearly never taken out .

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40% Drugs, Modules, Drones (Pay To Win)

30% Equipment type (Titan Shaft forever!)

20% Skill (no aim, no damage, no kill!)

10% Equipment level (who cares)

Who will win: M0 on drugs or M4 with none, do you think?

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I mastered magnum in day 1

You certainly didn't. Mastering magnum is IMO harder than mastering rail. When you'll manage to hit every and each tank on the other side of map at the first shot, you have mastered magnum. On the other hand, railgun is harder to learn at the middle level, when you are playing good, but you can still do better, unlike magnum, which is just so easy to learn at a short range (and it has almost no downside at short range either, as long as you use magnum protection and avoid self damage). Magnum is the 4th  short range turret according to majority of it's users.

:ph34r: I'm not going to vote, since each of these 2 turrets require around the same skill at the matchmaking level. With both of them you can just move forward and shoot enemies - it will be enough.

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Rail everyday especially if you can get a higher kill score than a shaft.

 

Magnum is stupidly overpowered and the large splash radius means it has a large margin for error. I just hate it.

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Think about it... on highways once you remember the angle and power level you can repeat the same magnum shot over and over again (hitting the enemy flag or a camping spot). Shooting railgun across highways takes more skill because the targets are moving.

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Who will win: M0 on drugs or M4 with none, do you think?

Same health, same damage, same speed. The M0 with SB is actually faster than M4. M4 has faster reload but M0 uses repair kit and wins.

 

Speed of M0 Wasp with SB: 13

Speed of M4 Wasp without SB: 12

 

Do not forget that M0 vs M4 is an extreme example. Drugging M1 can kill non-drugging M3 easily.

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If you voted Magnum, you don't use Rail

If you voted Rail, you use Rail

 

Simple. 

I voted magnum but I use rail, i dont even know how people manage to get direct hits with magnum

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i voted magnum cos its just alot harder to aim, im not saying rail is ez, far from it, i respect it, but magnum is harder to aim by a country mile

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