Jump to content
EN
Play

Forum

Juggernaut, Balance Changes and new XTs are coming!


r_Nives5
 Share

Recommended Posts

LOL,thunder buff?okey...but i think freeze needs nerf/JRG has 50% protection automatically,or the freezing effect is nerfed. Also, vulcan needs a buff in my opinion,but im happy for JRG release!!!

  • Like 1

Share this post


Link to post
Share on other sites

Content deleted because Viking4s merged this here.

 

It was a topic about how to play with the Juggernaut tank, and had nothing to do with the game mode.

Edited by r_Issimo2

Share this post


Link to post
Share on other sites

the drugs used in the jaggernaut mode will be free or what?

Yes they are free and always on, but only Double Damage, Speed Boost and Double Armor. You cannot use Mine nor Repairs Kits from your garage.

 

Also, what happens when someone who has juggernaut self destruct, and no one else self-destruct after him or join the battle... someone will be randomly chosen ? and if so, what's the time-delay for that "random choose"?

When the Juggernaut self destruct , the player loos the Juggernaut and a new player take his place (probably randomly).

 

Nives i played a lot of time in test server i saw many people using freez and sometimes all the map was freezes, Juggernaut couldn't move but he could run - So in the future or with this release it will be fixed!? Because freez now is on every place

 

And also i've noticed that all supplies weren't activated in juggernaut (because when i shot a normal tanker with dd the damage was the half but when i shot juggernaut i shot with Full damage) does that mean supplies can't be use on juggernaut?

Yesterday in the test Servers, the Freeze effect was nerfed - hopefully it will be still the case tomorrow. So the developers did look at it, we will know tomorrow what they have decided to do about it.

The Juggernaut is always at full drugs. But yes it is a good point, it's weird, I think they should have removed the drugs indicator because they are always on anyway. It could be also a visual glitch from the system not assessing the Juggernaut damage properly.

When you shoot at the Juggernaut it will have the protection module of the Player driving it. So the resistance to your turret will vary from on Juggernaut to another.

 

So how would self destructing as juggernaut work?

? If Juggernaut self-destruct (delete key used) or enter a self destruction zone - the player loose the Juggernaut, therefore drive carefully.

 

Questions,

 

1; What is the main point of the Gamemode, If it's teamwork, how come players have the ability to kill eachother, mainly What's the goal of the new tank?

2;How  much health is given to the Juggernaut? Is it based on your own tank?

1/ You can team up if you want, but only one player can be Juggernaut so chose your friend carefully. It's  anew DM, mode so it is not meant to be team work.

2/ Health change form 5 000 HP to 10 000 HP. Yes it depends on your own tank. The easy guess is the upper limit which is  M3+ (a.k.a. M3 + 20/20) will get 10 000 HP. Lower level would be for the lowest rank allowed M0 0/10 or M1 0/10; we would see tomorrow.

 

will freezing effect be on juggernaut?

burning effect of firebird on juggernaut? will it effect?

Yes, but most likely diminished. Question is : diminished on the other enemy too? To be confirmed tomorrow.

Yes probably, in test servers you could see the Juggernaut getting redder and having after-burn damages. To be confirmed tomorrow.

 

Share this post


Link to post
Share on other sites

Yes, but most likely diminished. Question is : diminished on the other enemy too? To be confirmed tomorrow.

Yes probably, in test servers you could see the Juggernaut getting redder and having after-burn damages. To be confirmed tomorrow.

Stop speculating, you'll only confuse others. Can't you just talk about what you know for sure?

Share this post


Link to post
Share on other sites

Topic Merged

Why you merged my topic? 

 

I wasn't talking about the game mode, I was talking about how to play with the tank. Very different discussion.

Share this post


Link to post
Share on other sites

I am excited about the Juggernaut release! I do have the same concern about Freeze. Juggernaut has no anti-Freeze defense. I can see this mode degenerating into an all-freeze dogpile on the Juggernaut.

 

Also Juggernaut hit points may be too low. With an entire team trying to kill you, 5-10k in damage adds up pretty quickly.

 

The Shaft change has be scratching my head. Shaft arcade mode already competes with other short range turrets. Why they made this more of a mele weapon is beyond me.

 

Jury is out on Thunder. Needs a buff at M3/M4 for sure but the M2 version mows the battlefield, so if they buff across the board, the M2 version will become godlike.

  • Like 1

Share this post


Link to post
Share on other sites

I think it means to reduce the amount of time between each shot, like faster reloading

 

208cw45.png

 

for thunder, reload time decreases meaning higher firerate

 

range of max damage and range of min damage increase

 

splash impact also increases...

 

 

only direct hit impact decreases slightly

Share this post


Link to post
Share on other sites

I am excited about the Juggernaut release! I do have the same concern about Freeze. Juggernaut has no anti-Freeze defense. I can see this mode degenerating into an all-freeze dogpile on the Juggernaut.

 

Also Juggernaut hit points may be too low. With an entire team trying to kill you, 5-10k in damage adds up pretty quickly.

 

The Shaft change has be scratching my head. Shaft arcade mode already competes with other short range turrets. Why they made this more of a mele weapon is beyond me.

 

Jury is out on Thunder. Needs a buff at M3/M4 for sure but the M2 version mows the battlefield, so if they buff across the board, the M2 version will become godlike.

i read that if you have any protection, in these case Freeze protection, it will still work when you are a Juggernaut, but I'm not sure if that's true or not with all the speculations around here.

Share this post


Link to post
Share on other sites

 

? If Juggernaut self-destruct (delete key used) or enter a self destruction zone - the player loose the Juggernaut, therefore drive carefully.

I think he means what happens if a player whose using Juggernaut self destructs by using the delete button or falls off the edge of a map and no one actually manages to kill the Juggernaut player at the time before they self destruct.. What happens then I wonder? 

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...