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Juggernaut, Balance Changes and new XTs are coming!


r_Nives5
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This is the only problem with Juggernaut, Freeze can control it too easily. Once it hits you more will catch up and you're doomed.

 

There was at least another 3 Freeze's on the map...

 

oirOgne.jpg

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To the ppl wondering why other turrets were not  changed.  Well, I hope this is just a matter of time.  TO made changes to two turrets. They let the changes run for a couple weeks. Now they are changing two more.  Maybe we will see this repeated every two weeks.

 

Many time TO was urged to make balance changes in stages instead of so much at once. Maybe TO bought into that suggestions. I don't know but maybe right? As many posted TO still has work to do in the balance department. Maybe they agree on that too.

Edited by LittleWillie

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Glitch: After being a Juggernaut I couldn't turn turret until end of battle, even after being killed.

 

Flaw: it's easy to be a supply mission mult there, better/worse than ASL mode.

 

If you have a kill mission try this mode, you can try to be the Juggernaut or kill those trying to kill the Juggernaut.

Edited by r_Issimo2

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i think the druggernut  juggernaut should have more health, and all other players on a team, i rrly dont llike having to kill each other, it just doesnt seem right, maybe make it a thing on the test server, and if it gets good feedback add the new system i described in, alot of people dont like how it to closely resembles a DM

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Juggernaut mode its nice but the freeze need a ban in this mode or a "little" nerf, its imposible kill with 4 freeze shooting at the same time its imposible move the tank, i played in battles with more of 7-8 freeze where the juggernaut become a tank to have more deaths than kills

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its not even worth it to be the juggernaut since you immediately get ambushed by 10 freezes and die, you should put everyone in one team and juggernaut on the other so other ppl wont kill you, and everytime someone kills the juggernaut they switch

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romove freezers from JGR .-.

Or freezing effect should be slower, not just for this mode, for all Tanki. And even then Freeze will still be stronger that Fire and Isida.

 

Maybe in a year, after Tanki sells a lot of kits.

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Bring freeze damage down to 850 points per second or a little less at m4. Make Juggernaut immune to to freeze and burn effect and immune to self damage. It should also have a third firing mode that requires a separate key that way it can be more able to defend itself. Make the lock on time decrease by 75% for juggernaut tank only. Also reduced the reload time between its railgun shots.

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Maybe... Just maybe Thunder users can breathe a little again in this game full of protection paints. Nice update! I'll be awaiting Juggernaut. If they all swarm the Juggernaut player I guess Magnum will be pretty effective.

 

 

Does Freeze's freezing ability affect Juggernaut aswell?

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Come on its so lame, feels like I am playing a DM where only 2-4 kids ae focussing on the Juggernaut.

 

Rest freeze is dominating like hell.

50+ kills in a battle thats insane.

 

The mode is just so lame that you cant even differ from Dm or JGR.

 

Only best thing is using the OD during Gold.

Caught a gold that way.

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seems legit enough. he actually had speed, size, hp and damage as juggernaut, not a visual bug. and when he respawned, he was still juggernautf7lkLeL.jpg

Edited by roberts1223
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Juggernaut is probably more fun at lower ranks but at Legend you die instantly with only getting 1-2 kills lol. I thought Juggernaut will be stronger, right now it feels like M2 viking or Hunter. 

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seems legit enough. he actually had speed, size, hp and damage as juggernaut, not a visual bug. and when he respawned, he was still juggernaut

f7lkLeL.jpg

 

Top 10 anime battles.

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How about letting it fly and drop bombs on people.. and the only players who can shoot the Juggernaut are Magnums. For sure that'll stop Freezers from swarming the poor fatman.

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Just played Juggernaut for the first time. And it will be the last time as well. It's no fun at all, just another DM (which I hate to play). You won't see me there anymore.

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I like this mode, but it is not what I really expected. I was expecting all the players to be against the juggernaut and the damage to other people to be disabled. That means, that the tank should be more powerful, and the score system to be a bit different, but well, lets have another DM mode, why not..lol

Please change the color of kill streaks, it feels like I am in gold rain battle all the time :/

Edited by roberts1223

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Umm yeah, firstly i love the new game mode, eagerly awaiting the Massacre update, since i hate playingin it cause it always gets me stuck or slowed down on edges, unline Tanki X; in JGR, freeze should be less powerfull against the Jougernaut, i mean its instantly slowed, and if double damage is activated, dies almost instantly, unless overdrive suddenly flashes then im saved, other than that, great update from the TO team (in a long time...since overdrive i believe (or the ZERO supply)).

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