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Juggernaut, Balance Changes and new XTs are coming!


r_Nives5
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Tanki Online, please change the text orange color in Juggernaut mode, i don't know when is Gold box will be dropped soon with sound off ... I lost a lot of golds and containers!  :( 

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I am getting a bug with Juggernaut very often, where I cannot turn the Juggernaut Turret. This usually seems to occur if I become Juggernaut twice or more in one match, if I die as the first Juggernaut, the second time I become Jugger, I often cannot turn the turret. The last game I played, I could even not turn the turret of my regular tank when I died after being Juggernaut twice.

I am sure many players are experiencing this issue also.

PS: Really enjoying Juggernaut so far!

DestrotankF1

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I also noticed in Juggernaut finding that there's a flash wave that throws players it either tosses them in the air or flips them way to easy. not sure if this is part of the juggernaut or what it is ?

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I also noticed in Juggernaut finding that there's a flash wave that throws players it either tosses them in the air or flips them way to easy. not sure if this is part of the juggernaut or what it is ?

It's the overdrive effect from juggernaut. Its overdrive ability is to swerve players away from it so it can escape or to be "untouchable".  

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So Far Juggernaut Has been an amazing update , Announcements with respect to kills makes it even better. 
Kill tankers with one/two shots using railgun or destroy a group of tanks with 6 Homing Missiles. 
There's no chance to save yourself from the Missiles. Using Juggernaut kills for crazy weekend were easy. 
Okay So now for some Issues I faced during Juggernaut Gameplay. Many tankers might have faced it too. 

The Issue was if in a same battle I was able to become the Juggernaut more than once. I am unable to turn my turret the second time I became the Juggernaut hence becoming a victim to other players. This Unable to return the turret sometimes makes this mode really annoying because after some decent efforts a player is able to become Juggernaut but his turret does not move. :( :( 

In my opinion so far the Juggernaut is an amazing update but this Unable to turn turret needs to be fixed... 

Is anyone else facing this issue? 

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Topic merged

 

This is a known issue and a lot of people experienced it. As far as I know, developers are aware of it and are working on a fix.

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It's the overdrive effect from juggernaut. Its overdrive ability is to swerve players away from it so it can escape or to be "untouchable".  

wow I need more practice on using it If I choose to continue with it . death rate is higher then kill rate for those battles which kind of turns me away from battling in it.

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I am getting a bug with Juggernaut very often, where I cannot turn the Juggernaut Turret. This usually seems to occur if I become Juggernaut twice or more in one match, if I die as the first Juggernaut, the second time I become Jugger, I often cannot turn the turret. The last game I played, I could even not turn the turret of my regular tank when I died after being Juggernaut twice.

 

I am sure many players are experiencing this issue also.

 

PS: Really enjoying Juggernaut so far!

 

DestrotankF1

Yes I also notice that if it happens it happens the second time I become the juggernaut, but it doesn't happen every time and it is a great mode. 

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wow I need more practice on using it If I choose to continue with it . death rate is higher then kill rate for those battles which kind of turns me away from battling in it.

The overdrive is kind of good if you're surrounded by freezes but it barely helps you out anyway. 

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How to kill juggernaut? With freeze? I hit him with freeze but then somebody else kills me or kills the juggernaut!

You can use any turret to kill them, it is about who does the last 1hp of damage. So you can use high damage per shot turrets like Railgun or Shaft and try to shoot exactly when you think Juggernaut has low health to do the final damage.

 

Lots of players like using Freeze because it slows Juggernaut down and makes it easier to kill.

I found Titan Striker to be the perfect combo. Barely anyone uses Striker protection modules, so landing a full volley on the Juggernaut will take off a whole third off its health. And if that doesn't kill him, then you can finish him off with another volley or singular shots. If you don't get the Juggernaut kill, then at least you'll be likely to kill the surrounding tanks. Also, in normal battles it's difficult to lock onto a single target as they almost always notice the laser and either shoot back or hide behind an obstacle, while Juggernaut is usually occupied by other enemies and doesn't notice the laser, or simply doesn't have enough agility to hide in time.

 

Titan is good for its health. You don't need to go too far or get right up close to Juggernaut (like with Freeze) since Striker can shoot from a distance. Titan's mass and health is also important, since the health allows you to survive a minimum of two Juggernaut shots (and up to 6 if you use a repair kit and overdrive), while the mass prevents your aim getting knocked off too far when you're locking on to the target. This is a much bigger issue with Viking due to its low weght, making Viking Striker a much worse combination than Titan Striker despite Viking's greater agility.

 

 

I think the JGR tank does not have double armor cuz it recieves full damage when i shoot it like any tanki without double armor. Why ?

From what I understand, Juggernaut has 20 000 health by default, but its double amour doesn't work. So in the end it's basically the same as 10k with DA (as said by developers), with the only difference being that your turrets deal full damage, so the damage indicators show higher numbers, although it takes the same amount of shots to kill him.

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maf the juggernaut is too fast for striker to lock on without any objects obstructing the view. I would suggest viking and shaft, since shaft's heavy damage will be able to take a moderately damaged juggernaut.
also, i bought the xt skins, but i have vulcan m0 xD

 

i mean, with viking you could just follow the juggernaut around, but titan is just too slow, even if it is stronger

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Just finished CTF battle on massacre - 10 of 16 players using Thunder.  What a surprise!  ;)    ;)  ;)

Yeah noticed the changes - there are more thunders than freezes now. 

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Juggernaut is straight broken. I played first time and a juggernaut cranked out 81 kills. I really don't think it is a good idea to have all players against each other. I would say buff the heck out the armor on the juggernaut but have all players work together, If JGR keeps this same style of DM mode than Super Tank needs serious nerfing. How, I have no idea. I'll tell you this Tanki. You have created a serious monster and I don't see a way of fixing it without angering somebody. So good luck. You're gonna need it.

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Assault and juggernaut are the 2 modes that dont exsist in pro battles. With this new feature, you will be able to play every single mode in the game. Now you wont have to go to matchmaking just to play a mode you want.

 

The only time when that will happen is daily missions. Space and night mode will available in both modes. Overall, I feel like you can have an easier way to play a mode you prefer without having to go to a matchmaking battle. One last feature, thr juggernaut can drop golds as well.

 

Thanks for reading! Have a good day.

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Everyone loves it. Except me. I hate it.

This is my idea: No one can kill anyone except the Juggernaut, and the Juggernaut can kill anyone. Give the Juggernaut the armor of ten or twenty or thirty or forty Titans.

With all these Freezes running around it's hard to do anything. Plus I am not competent with any other gun than Isida. I exist to heal people, and in this mode I cannot do it. This is why I hate Deathmatch, because you cannot blink or turn your back to anything or you are dead. My first experience with Juggernaut was horrible, and I will never play it again.  <_<  

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This is my idea: No one can kill anyone except the Juggernaut, and the Juggernaut can kill anyone. Give the Juggernaut the armor of ten or twenty or thirty or forty Titans.

I feel it would be pretty boring. Everyone would just crowd around the Juggernaut or camp from a distance and shoot at it over and over and over again.

Edited by ThirdOnion

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finally shaft nerf

Nooooo. Please fix shaft. It seriosuly sucks now. Arcade shots with my M4 shaft seriously only do like 150 dammage from medium range (not 1500 but 150), even when using dd. Please fix this now, the nerf was way too much and the boost in reload is unnoticeable.  Shaft arcade is practically unusable from medium+ range with arcade...

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Nooooo. Please fix shaft. It seriosuly sucks now. Arcade shots with my M4 shaft seriously only do like 150 dammage from medium range (not 1500 but 150), even when using dd. Please fix this now, the nerf was way too much and the boost in reload is unnoticeable.  Shaft arcade is practically unusable from medium+ range with arcade...

you must be dreaming

 

with double damage the lowest possible damage for m4 shaft on arcade is 330...

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I feel like Juggernaut is just so unbalanced at the lower ranks. The Juggernaut(s) just get to sit back and rack up over 50 kills (I was once in a JGR battle and the Juggernaut guy got 97) while everyone else can rarely get 1/3 of that. The Juggernaut is practically invincible in the lower-rank battles because they can one-shot almost everyone, and their overdrive charges so fast that you can almost never kill them before they overdrive and repair back up. 

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