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Juggernaut, Balance Changes and new XTs are coming!


r_Nives5
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seems legit enough. he actually had speed, size, hp and damage as juggernaut, not a visual bug. and when he respawned, he was still juggernaut

f7lkLeL.jpg

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Just played Juggernaut for the first time. And it will be the last time as well. It's no fun at all, just another DM (which I hate to play). You won't see me there anymore.

Yeah, I thought Juggernaut mode would be an everyone vs the Juggernaut / competing to become the Juggernaut thing instead of DM with a twist. Can’t be bothered with that.

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seems legit enough. he actually had speed, size, hp and damage as juggernaut, not a visual bug. and when he respawned, he was still juggernaut

 

f7lkLeL.jpg

 

 

Real vs Clone, just like Clone War.  B)

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what does this mean Line will become available from Corporal rank.[/size]

Looks like a spelling error from wherever you copied that from. Its supposed to be 'Mine' not 'Line'. :)

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  • Double Damage, Double Armor and Speed Boost bonuses are always active on the Juggernaut.
  • Maximum speed without the boost -- 13 m/s. It’s faster than Wasp M3+.

Isn't that a contradiction? I mean if never drives without boost, then why is the speed given without boost?

If both facts were correct, wouldn't the speed of Juggernaut be 18.2 m/s then? (because of 40% speed boost)

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it sucks. when i am juggernaut i die in 5 kills and the speed hackers goin 20 m/s with 100.0 K/D for ****s sake

I only got 2 kills out of the 6 total times I was J-boss.  :unsure:

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Isn't that a contradiction? I mean if never drives without boost, then why is the speed given without boost?

If both facts were correct, wouldn't the speed of Juggernaut be 18.2 m/s then? (because of 40% speed boost)

The boost are always on, so optimum speed is 13.13 m/s + 40% = 18.38 m/s and will never change.

It's very confusing, they should have just remove the icon for simplification and said 18.38 m/s.

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it's super annoying when I'm the juggernaut , and I get 7 freezes around me

 

they should have a fix to this , there's no way 1 juggernaut can beat this massive amount of freeze users

I literally just played a match where EVERYONE was using freeze except me , this is annoying 

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Lol, everyone wants to be the juggernaut :P

Quite effectively 

I wish this was the case, but it's not. You still have multiple randoms killing everyone they see, avoiding JGR.

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I wish this was the case, but it's not. You still have multiple randoms killing everyone they see, avoiding JGR.

Hmmm, not quite everyone. 

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Please can tanki take into consideration a colour change to the juggernaut live feed of information. I think gold should should be a special colour for gold boxes only. In addition, I think seeing a gold sign on the screen may instinctively confuse some players that a gold box is dropping. Thank You

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Played one JGR battle.

 

70% Freeze

20% Fire

10% Rail

^I I don’t think this is a JGR problem, rather a player perception that Freeze is OP.

 

Juggernaut was very effective at repelling short range attackers with the kickback overdrive

 

Juggernaut generally got 2-5 kills before being destroyed. I think that’s good.

 

I was not able to kill Juggernaut so can’t speak to how it felt to play as the supertank

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Played one JGR battle.

 

70% Freeze

20% Fire

10% Rail

^I I don’t think this is a JGR problem, rather a player perception that Freeze is OP.

 

Juggernaut was very effective at repelling short range attackers with the kickback overdrive

 

Juggernaut generally got 2-5 kills before being destroyed. I think that’s good.

 

I was not able to kill Juggernaut so can’t speak to how it felt to play as the supertank

This report and the other Freeze-Fest reports have me thinking JN mode is the new Poly CP mindless destruction orgy with a twist. Instad of spawning and rushing to the center to die it is spawn and rush the Jugger to die.  Rinse and repeat. I hope we're not going to see 80% of the games go JN from now on. But I'll not be surprised if that's what happens.

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its not even worth it to be the juggernaut since you immediately get ambushed by 10 freezes and die, you should put everyone in one team and juggernaut on the other so other ppl wont kill you, and everytime someone kills the juggernaut they switch

Pretty much.  Unless you are near a location that is easily defensible, the JUG gets overwhelmed fairly quickly.  If you don't quickly get the kills needed for the OD, it is helpless vs freeze, firebird, etc.  Rarely saw anyone trying the Striker attack.

 

I killed JUG more often than I killed others as JUG.  Doesn't help that I'm terrible with Rail - so - that leaves Striker attack?  UGH.

 

Reduce JUG speed to ~ Viking and give it a lot more health.

 

Just played Juggernaut for the first time. And it will be the last time as well. It's no fun at all, just another DM (which I hate to play). You won't see me there anymore.

Edited by wolverine848

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This report and the other Freeze-Fest reports have me thinking JN mode is the new Poly CP mindless destruction orgy with a twist. Instad of spawning and rushing to the center to die it is spawn and rush the Jugger to die. Rinse and repeat.

Good point. Depends on how funds pay out once double guns days are over. If it doesn’t pay, it doesn’t play....

Edited by austen_pierce
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I got up to "Somebody Make it Stop!" Once before I mixed up the front and back of juggernaut and then couldn't drive properly but this is such an epic mode, when will the Wiki have an entire list of the killstreaks?

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my problem is, all the non JGRs should be on one team, and the JGR itself should be made more powerful, immune to freeze and fire effects, and more HP, and the winier is decided by whoever kills the most as the juggernaut, or whoever kills the most juggernauts, i haven't decided that part

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