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Ideas for Juggernaut


Maf

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This is a temporary topic to collect ideas for the new game mode. Post your ideas here and once the news topic gets locked, these ideas will be forwarded to developers for further processing.

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My Idea:
Players should't be able to freeze juggernaut.
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As we all know last week Tanki made freeze pretty OP.
Onces there's 2-3 players with freeze all aiming at you you're basically worthless, any other turret you're able to fight off.

 

I had 1 freeze M4 with double damage kill me all by itself, thats depressing and a waste of a turn :(

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Yes ,  but they should not neutralize it completely , just make it so that juggernaut can't be frozen easily and from a long distance

I have 35 freeze protection , so freezes should not be a huge problem for me , but when I take the protection off , freeze becomes a pain in the a** .

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A better suggestion would be to give the Juggernaut player universal protection against all turrets and mines, somewhere around the standard M3 value, 35%. Because, first of all, when you turn into Juggernaut, you shouldn't need to go in the Garage and change protections (Railgun-Striker-X to random protections), then change them back when you die (back to Railgun-Striker-X). 

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Juggernaut is basically a smaller Godmode_ON, so it should have all the same effects as GM_ON, like no freezing and burning effects plus not full damage from mines. 

 

As Hexed said above, 35% protection from everything would seem reasonable. From the Test Server videos I've seen it looks like Juggernaut dies way too quickly IMO.

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A better suggestion would be to give the Juggernaut player universal protection against all turrets and mines, somewhere around the standard M3 value, 35%. Because, first of all, when you turn into Juggernaut, you shouldn't need to go in the Garage and change protections (Railgun-Striker-X to random protections), then change them back when you die (back to Railgun-Striker-X). 

Good idea. In my opinion the time to survive as Juggernaut is too short, especially in open Maps like Massacre, so it should be pushed. A spectrum type module is more relevant when you have 15 enemies than when you have only 8 enemies (compared to team games) and yes in standard DM there are also 15 enemies but most of the time there is a smaller gun variety, because there are not many long-range guns. Additionally, having an universal protection would make it more fair and help non-buyers, because they probably won't have a big module variety and high protection.

 

I think an important balance factor is how people perceive the Juggernaut mode. Do they see it as an extended DM mode, so you kill everybody around you, preferably and not necessarily Juggernaut or is your only goal to kill Juggernaut and wander across the whole map to get him? I think it should be the first option, but in the test server many prefer the 2nd which is also the less profitable one. I think it's due to the newness of the mode.

 

Edit: Rail-/Striker protections bring no resistance for the Terminator turret, it is in that sense an unique gun.

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There should be a second mode where a player has to capture the single (in the centre of the map) point and get juggernaut this way

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Hey all, so I played juggernaut mode on my low account, it is almost impossible to kill it, because everyone’s equipment is worse.

 

So my idea is to make juggernaut have less health at lower ranks!

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Juggernaut mode for PRO battle please. Reasons are here: 

 

 

1. We can't get that tank easily on non pro.

2. To have fun and GodMode_ONs on wanted map or with friends.

 

Hope it'll get added support with a like..

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As the battle starts the Ultra power tank Juggernaut is assigned to the player that is on top of the list in the battle. 

In my opinion, the battle if of 10 minutes instead of making it of 10 mins it should be made of 10 mins and 30 seconds. 
within those 30 seconds the person who destroys the most tanks and is on top of the board should become the Juggernaut in the actual 10 minute battle game! 
 

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1. Juggernaut should be everyone against juggernaut (sort of like a team), because I do not like when people are killing each other when they should be focused on killing the juggernaut.

2. The "Juggernaut is dominating" words on the screen should be a different color because people can get confused between a gold box and this.

 

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juggernaut's overdrive should completely remove freezing and burning effects

this should be enough to solve the problem of freeze vs juggernaut

but the unfreezing should be instant , not like a repair kit , no time taken to unfreeze or unburn

 

we need something like this , I hate playing the juggernaut because despite the fact that I have 35 protection against freeze , they always manage to freeze me completely because they always come in groups of 10 and 20 , it's insane .

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Get rid of the mode. 

Illogical statement. 

 

If you don't like the mode, don't play it. It affects you in no way. However, some people enjoy the mode, which is obviously good for Tanki, so there's no reason to remove it.

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The fire rate should be a parameter that is adjusted with the different modification levels. Very low ranked tankers have problems to keep up with the Juggernaut as it is shooting too fast for their level.

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Please, stop the flaming, everyone. 

 

Notification text color should be replaced with some other color. It cause confusion with gold box notification. 

I agree. While Lynch's voice is enough for many, I say the color should be changed as well. 

 

I also agree with the post above me that the firerate should also be adjusted according to modification. 

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The damage should be reduced in M0 levels as the turret is on shoting light hulls.

 

Keep the freeze effect in M0 and m1 , decrease the freezing rate in m2 and completely remove freezing at m3 level.

 

Although Juggernaut is a DM mode but there is a big reason why its not DM, the tank itself.

 

Thus to encourage killing Juggernaut and not fight amongst self, reduce crystal earning from kills to 50% 

 

and Do it such that each time the Juggenaut is destroyed the players get sscore based on damage dealt.

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I bought PRO Pass of 2300 crystals to play Juggernaut 1 vs 1 PRO battle but then I got that I can't create a Juggernaut PRO battle and there are no battles for Juggernaut PRO. I want the feature to create the battles for "Assault", "Rugby" and "Juggernaut"

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But.......

 

I liked my topic more  :( I had likes....

Well, are you more concerned about likes, or getting your idea efficiently forwarded to developers?  <_>

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