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War Herald #3


r_Nives5
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Players who participate but score below a player who does not participate gets nothing? Am I reading that right? Players who score low but participate should get something while the player who mults should get zero. I guess I don't understand. 

 

I've been in battles with 3 or less minutes left. Because it takes a moment to orient yourself to which map you are on, who's winning and where your team is, that probably takes up close to 30 seconds depending on the map and mode. Then once you get to the team you have to figure out what they are doing.....playing TDM on CP or CTF? Spawn killing? Perhaps they are a team of suiciders. Well, that's a few more seconds. By the time all this is figured out a whole minute has passed from the time you have joined. My participation will be low and so will my score (bottom of the list). So, because of the MMS I may get nothing for my efforts? 

 

In the last Tanki War, we had a choice between waiting for a new battle to start or to join on in progress. Now our right to choose has been taken away. Our participation, score, points, stars are all at the mercy of the MMS and how it decides to place you. Getting kills will be much harder now. 

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Questions for people know about this war and understand.

 

1; What is the highest amount of containers you can get in the hole war?

2; What is the highest stars you can gain in 1 battle?

3; Will you have to do with 200 kills daily or it's just personally based on stars?

1. Between 140 to 210 containers

2. 3 stars

3. You don't have to make 200 kills daily. Rewards are entirely based on stars

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They are nerfing container rates during this WAR. Prepare yourself with x125 mines.

100 × 125 = 12500 mines.

 

Yes yes, I know I'm not going to get mines in all containers, nor is it likely for me to get 100 containers, but wow, this war is going to be good!

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Can you guys remove the easy stars pass because then buyers will get more containers than non buyers and youre game will become even more pay2win and unfair

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In my opinion, the unique skins for the War should be different to those that will be released later on in the Shop. When it's the time for the next War, these skins should be removed from everyone's accounts and passed onto the next winners. This way, these skins will become the sole reason to participate in the War (well, containers too), making them even more valuable as more people will try to get them each War. Perhaps, instead of Legacy, you can rename them as "War" skins.

isnt it an easy way to get containers

i mean for nonbuyers

i think thats the reason 

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Active participation in Matchmaking battles:

  • For confirming your choice of territories on the War site and earning 5 stars -- 3 containers;
  • For earning 15* stars -- 5 containers;
  • For earning 30* stars -- 10 containers.

Question:
 

How will we know how much stars we earned so far ?

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Can we collect more than 30 stars in a turn and if we can the n do we get more containers?

To get the legacy skins do we have to complete 6 turns or it just depends on the amount of stars collected?

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Active participation in Matchmaking battles:

  • For confirming your choice of territories on the War site and earning 5 stars -- 3 containers;
  • For earning 15* stars -- 5 containers;
  • For earning 30* stars -- 10 containers.

Question:

 

How will we know how much stars we earned so far ?

 

the war site will tell you

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Happens more than twice a day with me.

I've seen some people suggesting that MM not deliver players into battles already half over by score or time, and that is what TX has. However, this means that teams with deserters are screwed for half a game, and also, pre MM, I would see the greatest influx of players in the last 5-3 minutes as people joined to get some easy crystals.

 

Can you guys remove the easy stars pass because then buyers will get more containers than non buyers and youre game will become even more pay2win and unfair

Buyers already have everything, this won't provide any significant combat buff to them.

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