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Tank self destructs after lag spike


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Seems a bit overkill. Lagging players already drop the flag or ball if they were carrying it, which prevents abuse of lag. But their lag is usually a disadvantage to them also, so by lagging they are making it hard for themselves to play, as well as for you to shoot them. Automatically killing them would cause a lot of annoyance.

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I Agree with this. One of my favorite YouTuber that go by TC9700Gaming, always recommends that whenever you get to a certain high PING (in my opinion, 600, you will be removed from the battle) Maybe that can be set a little higher, since players in Australia, New Zealand, Antarctica, and the pacific islands wouldn't be able to play since their lag is always bad. So, good idea

or maybe just make that limit dependent on your location (by the distance from there to the servers)...

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