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Nerf freeze and buff isida


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What if that person doesn't like freeze or magnum... he's obliged to use it to actually have some kills or win? 

I play with BP tank mostly. If I am defending my base, I check every way enemy can come now and then. If I spot enemy, I shot him and try to go away. For me, Freeze was UP (underpowered) before. Anyway, I don't see much Freezes in battles, only in JGR. I think it's ok like this, tho I am not using freeze. I bought Magnum, I suck with it. If player can master some turret, he/she can defeat anyone in 1v1.  I see Freezes and Fires in Highway map ending on 1st place. I take that and end up last. Depends all on skills. If you are in team battle, you can expect freezes in def position (ctf, rgb, asl...). There are surely some others defending base. If you reduce Freeze damage, you will get killed by others. If you go to JGR, take Freeze protection.

 

That's not how game balance works. Game balance for Tanki is making the game so that REGARDLESS of which turret you use, you should have about the same degree of success in battles (accounting for skill of course) Game balance is NOT just making it so Freeze = Freeze or Magnum = Magnum or Freeze = Magnum. It's making it so Railgun = Firebird = Freeze = Magnum = Shaft = Striker = Isida = Hammer = Thunder = Smoky = Twins = Ricochet = Vulcan. Obviously you can't have perfect, exact equal balance but we are certainly able to get closer than we currently are  :)

Let's see Isida, Fire and Freeze in 1v1s. If Freeze dies against Fire, he/she will not be able to do damage anymore, but if Fire dies first, there will be burning effect. Isida and Freeze -> Freeze is stronger, but anyway, Isida is meant to be team weapon because of healing effect. I think those turrets are balanced now. If you "hide" in corner while freeze is shooting you, Freeze will not be able to circle around you.

 

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If you see many Freezes in battle, take protection. One or two won't do such harm in Team Battles

*I am not freeze user, so this will do no good or harm to me

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Same for Magnum, but I don't recall Magnum getting any changes, yet the number of people complaining about it being OP seems to have significantly reduced.

I am still here... Magnum and Thunder are OP and they need nerf xD

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Well the thing is, unlike with Magnum, you can actually prove its OP by comparing it to the two other turrets of its class, Firebird and Isida. 

It is significantly better than both of those turrets in every way

You are disproving your own argument. 

 

In a 1 v 1, Firebird and Isida both kills Freeze. 

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You are disproving your own argument. 

 

In a 1 v 1, Firebird and Isida both kills Freeze. 

If this is true, how does the healer turret have the highest damage...wouldnt that make no sense?

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Freeze needed the new buff. It was nerfed a while back which made it not worth using over other turrets. The only reason you have a problem in juggernaut is because of the freezing effect....which is kinda the point.

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Same for Magnum, but I don't recall Magnum getting any changes, yet the number of people complaining about it being OP seems to have significantly reduced.

Some people change their behaviors but not their opinions because - wait for it - commenting on Magnum has been PROVEN to be futile. Some people decide to stop head-butting the mountain of granite.  Now you cite that as proof they ware wrong.

 

George Orwell would be proud.

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Some people change their behaviors but not their opinions because - wait for it - commenting on Magnum has been PROVEN to be futile.

Makes sense. Didn't think of it that way.

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You are disproving your own argument.

 

In a 1 v 1, Firebird and Isida both kills Freeze.

Only Firebird with afterburn alt (Compact Tanks) kills Freeze and Isida in 1v1.

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when will people learn that this "game balance" is not about making all turrets equally effective... rather it is about making people rush to spend money to get the new meta that changes every few months

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I agree with nerfing freeze, IMO it should be slightly more dps then firebird, maybe by like 10HP , but for isida I dont think we isida users need a buff, WE NEED EXP FOR HEALING. I can heal as many tanks as possible and Ill get less then 7exp for healing a full tank

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Please split this topic into 2 topics, one for nerfing Freeze and the other one for buffing Isida because people are OK with nerfing Freeze but buffing Isida by its stats is just an atrocious idea which we can all agree on. 

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I don't see why is everyone for nerfing freeze, and let's say not for nerfing firebird's alterration that can kill you in several seconds, just like freeze. Without latest buff, noone even used freeze. Freeze is OK RN, it is all about skills. In JGR, some people die in corner just in few seconds because there is only 1 freeze, and I sometimes defeat 3 freezes on open area.

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Let's see Isida, Fire and Freeze in 1v1s. If Freeze dies against Fire, he/she will not be able to do damage anymore, but if Fire dies first, there will be burning effect. 

Oh crap my Freeze only has a ton more damage than Firebird! He's gonna roast me dead and then I can't deal damage to him anymore  :(. But if I somehow win with great difficulty I might still lose a small chunk of my HP! 

 

Firebird does NOT beat Freeze. Freeze deals so much more damage than Firebird that it actually wins most encounters with Firebird! (Yes I have personally witnessed this on multiple occasions. Yes i know that Firebird gets additional DPS from burn. I'm pretty sure Freeze will still usually end up dealing more damage on average though) 

 

Secondly, Freeze can win most fights by backstabbing the enemy and freezing them so that they cannot effectively retaliate, thus taking little to no damage in return. This also prevents their escape. That is what Freeze should be for. If they try to ram head-on the way most other turrets do, they should not expect to win. Second, Freeze SHOULD lose in a head-on battle with Firebird or Isida, since these turrets cannot lock down the enemy the way Freeze can, and also since Freeze should have to rely on backstabbing, since it is so good at that. 

 

If you "hide" in corner while freeze is shooting you, Freeze will not be able to circle around you. 

Great logic. You can't die if you spend the whole game hiding in a corner. Genius. 

 

I don't see why is everyone for nerfing freeze, and let's say not for nerfing firebird's alterration that can kill you in several seconds, just like freeze. Without latest buff, noone even used freeze. Freeze is OK RN, it is all about skills. In JGR, some people die in corner just in few seconds because there is only 1 freeze, and I sometimes defeat 3 freezes on open area.

I would not have a single problem with Freeze if this was the case. The issue right now though is that unskilled players can even use Freeze the wrong way and win. 

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Same for Magnum, but I don't recall Magnum getting any changes, yet the number of people complaining about it being OP seems to have significantly reduced.

How many more pages should be added to that post before changes are actually considered?  :rolleyes:

 

Maybe it's fatigue on our part, or the frustration that Devs don't take us seriously.   <_<

 

Or because it was never OP and people wanted a nerf only because of lack of protections and the amount of Magnums in battles?

You don't actually believe this, do you?  :wacko:

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You don't actually believe this, do you?  :wacko:

I don't know. I personally find Magnum really powerful when I use it, but that could be because I'm good at it. Other Magnums are rarely a threat to me, regadless of whether or not I'm using Magnum protection. So in the end I don't deny that it's powerful (one of, or possibly THE most powerful turret), but I don't think it's as OP as people claim it to be.

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I don't know. I personally find Magnum really powerful when I use it, but that could be because I'm good at it. Other Magnums are rarely a threat to me, regadless of whether or not I'm using Magnum protection. So in the end I don't deny that it's powerful (one of, or possibly THE most powerful turret), but I don't think it's as OP as people claim it to be.

The thing is - in CTF, 2 magnums hidden safely in their own base, with that giant splash radius, can easily soften defenders enough that flag-stealers can waltz right in. Even if those defenders have protection.  There is no hiding from the lobbed shots.  Unlike say... shaft or rail.

 

Plus Magnums have no problem doing a direct assault. Even if they miss they still do a lot of damage.  They've given the turret the best of both worlds.

 

Supposed drawbacks...

- learning curve.  Eventually that disappears.  No longer impacts it's effectiveness.

- No turning of the turret. For fully 1/3 (or more?) of players (especially in front half of ranks) not being able to turn the turret is no hindrance at all - since they probably could not turn it on any other weapon either. And again, in your base, all you have to do is align your hull.

 

The major issue with Magnum is not it's pure damage output - it's the mechanism for delivering damage. The game was not designed for an Indirect Fire weapon.

 

My first solution is to remove it from game. Obviously that will not happen.

One way to mitigate this disaster of a weapon is to reduce the splash radius - make it more difficult to damage unseen opponents.

Another is to provide more overhead cover. very few maps offer this.

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Completed

 

Marking this completed since Freeze got nerfed. Most people disagree about the "buff Isida" part anyway.

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