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The problems of TO [Part 1: The gameplay]


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some of my ideas after reading this topic:

 

  • what i want to see is a 250 supply kit in the garage for my own convenience. they already have them in containers, i reckon it isnt difficult to put them in the garage, too. if they want a kit exclusive for the containers, make a legendary drop of a 1500 supply kit- to make people more sour. :ph34r:
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  • and i want devs to calm down on buffing stuff, whenever they touch anything it just becomes crazy lately, today i went into a polygon cp and there were only 4 tanks that were not a firebird - a rico, a twins, a freeze and me, a smoky. seems that whenever something gets a buff 80% people just start using the same weapon, and its kinda boring seeing the same guy over and over, there were like 9 firebird/vikings dude
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  • and about the gameplay the problem isnt the drugs imo, i think the gameplay is just simple, a lot of weapons dont require much strategy to use,like twins, vulcan, firebird, and even isida, freeze, thunder or magnum. start shooting first to win.
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  • tanki tried to fix it lately by adding new weapons but they get swept under the rug because there are others who are easier to use and are more effective, magnum may be a weapon that requires skill to use at long range but why would you do that when you can run up and ohko light hulls? striker may be able to do solid damage but why would you use it at all? its hard to use, instead just take a twins and hold the spacebar key , while hammer does have the 3 shots that you should use wisely and plan why would use it when you have 3 better close combat options?
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  • hulls are also too similar, even though people might say they do have different heights/weights/force ect but it rarely matters in a battle, the biggest differences i can see is wasp always falling over, viking being really short and dictator being the best turret for golds, that is it. what they need to do is implement the overdrive affects of the hulls, but when i read them they sound insanely op, so just make them weaker but still implement them, they do sound great. also to combat the speed differences, the hulls need a slight hp difference. like mammoth having 250 more hp than titan, and hornet having a 100 more hp than wasp.
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  • and i think all the weapons need a slight nerf, light hulls get destroyed by anything, and the weapons that are harder to use need to be slightly stronger, by like 5%, like hammer/railgun/striker.
  • for magnum, reduce damage the closer the enemy was, and do more damage when directly hitting the enemy.currently you do the minimum when you hit , and maximum when you miss, but are very close. that makes no sense to me.
  • for ricochet, add a small boost in power to shots that bounce off a wall, i think that would add an edge on the gameplay, and do the same for hammer.

 

 

also, how to use a spoiler? couldnt find it in the options.

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about the "boo-hoo, tanki is pay2win" garbage- are you new to playing games? the majority of rpg's or any free game are pay2win and require either a lot of time and grinding, or money. i understand tanki may have been less pay2win in the past, but the game isnt as popular anymore, and devs need more cash per person to get the game going. and to be honest - most of the purchases are decorations or items like supplies, containers and premium account, which you can get for free. yes, its harder, but appreciate the fact that tanki doesnt have a special currency that can only be received through achievements, leveling up and winning some kind of event, and items that are locked to that currency, like a lot of games do. i wonder how hard would people cry then.

 

and, to be honest, maybe we will later on. 

Edited by BigCar

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about the "boo-hoo, tanki is pay2win" garbage- are you new to playing games? the majority of rpg's or any free game are pay2win and require either a lot of time and grinding, or money. i understand tanki may have been less pay2win in the past, but the game isnt as popular anymore, and devs need more cash per person to get the game going. and to be honest - most of the purchases are decorations or items like supplies, containers and premium account, which you can get for free. yes, its harder, but appreciate the fact that tanki doesnt have a special currency that can only be received through achievements, leveling up and winning some kind of event, and items that are locked to that currency, like a lot of games do. i wonder how hard would people cry then.

 

and, to be honest, maybe we will later on. 

TO is not an RPG, it's an MMO. And no, I am not new to p2w games. When I was younger, I used to play this game called "Pixel Gun 3d" It was.... the most pay to win scam that was ever known to man to put it nicely. It had the two currencies, one you barely were able to get by battling and the other was only achievable by leveling or completing the campaign. So yes, I am grateful that the devs aren't THAT greedy, but still, the drug meta is sort of lame. There's no "consequences" in the game anymore. Before, you had to meticulously preserve your health and constantly use your brain to outmaneuver the enemy, Now, it's just whoever has the more drugs and uses them wins. 

 

Supplies are part of the game. Either use them or be destroyed by them. They are also a big part of the strategy of the game. If I pick my overdrive time right I can move in and get the flag, or maybe kill that guy who has 50 protection against my turret. Live with it.

I acknowledge this. What I am bothered with is that they are a core part of the meta and you MUST use them.

 

“containers aren't a reliable source of supplies”

 

Yes they are. Every set of 5 I have ever opened includes at least one all-supply reward.

And what if they don't? You just got lucky with the supply kits. In fact, the main reason for writing this is that I didn't get a drug kit and now I have only 15 repair kits, making me easy fodder for Road to Legend accounts made by youtoubers. 

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And what if they don't? You just got lucky with the supply kits. In fact, the main reason for writing this is that I didn't get a drug kit and now I have only 15 repair kits, making me easy fodder for Road to Legend accounts made by youtoubers. 

I prefer no-supply battles, but even I have to admit the free supplies from daily missions, weekly chain + containers is pretty much all you need.

 

How long you play each day?   If you play 2+ hrs a day, yes, you might run short.

But playing ~ 1 hr a day you should have enough. 

Unless you use an RK each and every time you get damaged (seen that before)

 

Using supplies smartly and you can stretch them out quite far.

 

But also depends on the "role" you play more often.  Isida, or Flag Carrier you tend to use more supplies like RK.

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They weren't, but there's no reason why they shouldn't be. Ignoring the P2W aspect of them, supplies take a lot of skill to use. Knowing in which order to activate them and when takes a lot of practice and can give you a massive advantage over another player, who also has infinite supplies but doesn't know how to use them.

 

Wow that's the worst buyer defense I've ever read.......lol thanks for the laugh Maf!  The person that bought every advantage available telling the others its hard to use all these advantages i bought........

 

Really the only enjoyable part left of Tanki is making fun of those that spend money on a 10 year old flash game and watching them lie about doing it.

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Wow that's the worst buyer defense I've ever read.......lol thanks for the laugh Maf!  The person that bought every advantage available telling the others its hard to use all these advantages i bought........

I think you missed the point I'm trying to get accross. What I'm saying is that imagine if everyone had unlimited supplies, meaning that they would be free to use. In that case battles with supplies would require a lot more skill compared to battles without supplies, because not only do you have to move and shoot well, but there's a whole new gameplay element where you have to know which supplies to activate in which order and when, in order to use them with maximum efficiency.

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I think you missed the point I'm trying to get accross. What I'm saying is that imagine if everyone had unlimited supplies, meaning that they would be free to use. In that case battles with supplies would require a lot more skill compared to battles without supplies, because not only do you have to move and shoot well, but there's a whole new gameplay element where you have to know which supplies to activate in which order and when, in order to use them with maximum efficiency.

Not necessarily more skill. A different skill (learning curve really) maybe, but saying "more" is not accurate IMO.

 

And some may be adept at timing supplies but still be weak at turning their turret.  Once their supplies run out they just might be cannon fodder to the hot rodder who rarely uses supplies.

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And some may be adept at timing supplies but still be weak at turning their turret.  Once their supplies run out they just might be cannon fodder to the hot rodder who rarely uses supplies.

But someone who can turn their turret, maneuver their tank AND use supplies effectively has a clear skill advanatge over a player who can't do one of those things well.

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I think you missed the point I'm trying to get accross. What I'm saying is that imagine if everyone had unlimited supplies, meaning that they would be free to use. In that case battles with supplies would require a lot more skill compared to battles without supplies, because not only do you have to move and shoot well, but there's a whole new gameplay element where you have to know which supplies to activate in which order and when, in order to use them with maximum efficiency.

Supplies are not a good gameplay element. They are just a bunch of crap which ruins gameplay. PRO battles without supplies are more balanced and more fun than the battles with supplies.

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But someone who can turn their turret, maneuver their tank AND use supplies effectively has a clear skill advanatge over a player who can't do one of those things well.

 I know advocates like to say that... I just don't see memorizing an efficient order of pressing 2/3/4 as "requiring a lot more skill".

 

But really, the learning curve for using supplies is much, much lower than the learning curve for maneuvering your tank and rotating turret in battle-action.

 

Both require "skill" of a sort, but one requires more than the other - and I lean toward maneuvering as being the "more skilled" part.

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And what if they don't? You just got lucky with the supply kits. In fact, the main reason for writing this is that I didn't get a drug kit and now I have only 15 repair kits, making me easy fodder for Road to Legend accounts made by youtoubers.

Sounds like you need to play less. Do your missions and mission chains, open your containers. Play for an hour or two tops per day and your supplies should last and even accumulate.

 

I know what I am talking about. I have two First Lieutenant and one Captain accounts with nearly a thousand of each supply, and fully MU’d M2 (that is M2.10 = M3.0) turret and hulls. Didn’t spend a dime of real money.

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I definitely agree there. Supplies are far from being the most skill-demanding feature, but we seem to agree that supplies DO require skill to use effectively. And that's what I'm trying to say - using supplies makes a player more skilled, rather than more "noob", like how some people seem to think.

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Wonder if somehow, SOMEHOW Tanki attracts hundreds of thousands of players, and starts generating more $$$, will they make supplies completely free?

 

I am sure, though, that somebody out there would popularise a new excuse to hide their weaknesses. (not saying to you, Sam, but others)

 


 

Just an update if you are curious, yes, on this account I run out of supplies pretty soon. But the reason for that is simple, sitting around in random Silence Space Parkours. :3 

Edited by Total_SkiIl

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I think you missed the point I'm trying to get accross. What I'm saying is that imagine if everyone had unlimited supplies, meaning that they would be free to use. In that case battles with supplies would require a lot more skill compared to battles without supplies, because not only do you have to move and shoot well, but there's a whole new gameplay element where you have to know which supplies to activate in which order and when, in order to use them with maximum efficiency.

Supplies are pretty much unlimited now so you're point is mute.  Considering you have used 154K supplies how you could say any different is beyond me......sh.  Kinda like Donald Trump telling us whats its like to be poor and how to work hard.......

 

The point you are missing is you have every single advantage possible yet you claim driving, skill, and timing is the most important??  If you really believed that you wouldn't have spent the money or the time acquiring and MU everything.  This is the problem with pay 2 win games and why the gaming industry has zero respect for them.  The simple fact is $$$$ outweighs skill and time normal users put into the game.  The new model is allowing users to customize their games with $$$ and show off to other users but never allowing $$$ to impact gameplay. 

 

TO try's really hard to hide the P2W model and it use to still be fun as a FTP user but the latest updates are just pathetic and shortsighted.  The so called "balance" updates are really just ways to force users to buy other turrets that are still competitive.  I know you don't give a damn as you have every turret and hull but the rest of us don't.  

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Wonder if somehow, SOMEHOW Tanki attracts hundreds of thousands of players, and starts generating more $$$, will they make supplies completely free?

Pay to Win games always die out.......Tanki has been bleeding user loss for several years now so its unlikely they will change anything now. 

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Pay to Win games always die out.......Tanki has been bleeding user loss for several years now so its unlikely they will change anything now. 

Pay to win for you, easy as heck for a non-buyer like me.

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Lol not based on you're profile........you know thats public right?

If you did not know, D/L doesn't matter. But if it does for you, please check @Total.Skill and get to reasons with the fact, there are better players than you.

 

Plus, I already said I sit around in random Silence Space Parkours, if you did not know even what they are, then you better start playing than flaming other, better players on the forums.

Edited by Total_SkiIl

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what I want to see is tanki shutting down sites like tankikit so Russians have to spend more than a few cents to get all the stuff we pay a ton of money for.  These websites are against the game rules, and tanki knows about them, but they never do anything about them.  That's why you'll constantly see Russians with full m3s or m4s in most battles. They generally only have to pay a few cents or a few dollars to get a huge advantage. 

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Supplies are not a good gameplay element. They are just a bunch of crap which ruins gameplay. PRO battles without supplies are more balanced and more fun than the battles with supplies.

I agree completely. Played a No Supplies battle - 2nd place (1st was Mammoth-Twins M2). Played a MM battle with similar rank limits - 5th place. I have had many other identical experiences.

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