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Observations of a Returning Player


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I've been playing the mobile version for 2 weeks now and this is my observation. Most of the complaints about it are valid. That being said, it has potential. However, the main thing holding the mobile game back and could potentially kill the mobile version is the directional controls. They are, quite frankly, totally crappy and make the game almost unplayable.

 

The sad thing is that it could be so much better and simpler from a players viewpoint. The quickest fix to making the mobile version funner and easier to play is to completely redo the driving interface. This is a must if the Devs want this game to be successful.

 

Sadly the Devs have tried to emulate the keyboard arrows with basically a 4 position control pad. Up is forward, down is back, and of course left and right. this orientation stays the same regardless of tank orientation. Which causes great confusion while playing. Especially in crowded environments. This setup rarely works in a basically simulated 3d environment. The best controller set up is one where the controller direction of travel is based on the orientation of the tank on screen. Whichever direction the tank is facing is the forward direction on the controller. For example if the tank is facing the top of the screen then up is forward. If the tank is facing the left side of the screen then left is forward. Whichever point on a compass it faces is the forward direction on the controller. To try and make it even more understandable, try to imagine the tank  completely encircled by a ring and you control a light that moves around the ring. Wherever that light is on the ring that is the direction that the tank will go. Of course 180 degrees from the forward direction is reverse.  This will make for a more intuitive directional interface that is easier to learn and causes less confusion when driving and shooting or maneuvering in a crowded environment.

 

Some have suggested a full auto aim mode because of the crappy driver interface. I have to disagree with the full auto aim suggestion. It removes any skill from the game. I do think, however, that the auto aim box currently used needs to be enlarged on the mobile version to compensate for the smaller screen. This will make mobile users more equal with their PC user brethren. Also it will help when firing while moving and help overcome some of the deficiencies in the directional controls compared to the PC version.

 

Lastly they need to get rid of the circular selector for supplies and enlarge the supply buttons at the bottom of the screen. This would greatly simplify the use of supplies and other functions.

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Observations for this week -

 

Finally the release is coming for the mobile version. This is not a good thing. If what I played over the last 2 weeks is close to the product that's going to be released, then what we are going to get is a product that I consider is only qualified for early, and I mean early, beta release. Once again, probably due to a few recent average successes, Pony Tail Boy and the Devs think they know best and are releasing something that is not finished or fully thought out. The movement controls are atrocious and make the game nearly unplayable  except in camping mode (see my post above for explanation). Come on, I know this company doesn't have the budget of a big game company, but at least take some pride in your product. I play a lot of mobile games because I travel a lot and this mobile game is doomed to failure. The only good thing it is good for is to manage your account while away from the keyboard. Like I said in my previous post, it didn't have to be this way. The only thing that needs fixing to make this app go from a dud to a success is to fix the movement controls. But once again Pony Tail Boy and the Devs are not going to listen to the people who play the game ( ie. the beta testers) and will forge ahead with an inferior product that in the end will drive even more players away from the game. Like I've said in other posts, the days of making bad releases is gone. There are too few players left. Every release now has to be top notch aimed at attracting new players and retaining old and new players alike. All this release will do is show how inept the Devs of this game are. Recently the Dev's took a step forward in how they have been managing the game by releasing some decent updates. With this mobile game they're about to take 3 steps back.

Edited by Dliver

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This will be my last observation and post. I'm done. Pony Tail Boy and the Dev's have finished me off. They've steadily ruined the game and I'm done. I came back 8 months ago and and played daily for that time. I was beginning to really enjoy the game again even spending money on it again. But with all the recent changes it has become obvious to me that they're still not interested in producing a quality game. With all the goofy gimmicks being added to the game, the nerfing of weapons and hulls just so they can sell you back those changes through  even more gimmicks and not fixing even the most glaring problems it is clear that all it has become is another money grab. With the constant software crashes, the underestimating of wait times by huge amounts, rampant hacking, and goofy gimmicks the game is becoming totally frustrating again. So I'm gone, and gone for good this time. The one good thing is that this time all desire to play the game is now gone.

Edited by Dliver
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