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The War Ends


r_Nives5
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Did you ever wonder how 3 faction names were created?

 

THOSE ARE TX LEAGUE NAMES LOL

TX is Anteaus and Frontier...

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TX is Anteaus and Frontier... 

 

He/She is referring to the Leagues. The Bronze being a Bear icon, the Silver league being a Wolf icon and the Gold league being a Lion icon.

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very good event but I hope that the developers will find the way that the factions compete as a team in specific battles. For the moment players think first of all about their individual profit and sometimes compete in the same game, it does not make much sense given the nature of the event ... a matchmaking dedicated to fighting between fractions at war would be perfect even if the waiting times would be longer (necessary to ensure balance).

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:rolleyes: very good event but I hope that the developers will find the way that the factions compete as a team in specific battles. For the moment players think first of all about their individual profit and sometimes compete in the same game, it does not make much sense given the nature of the event ... a matchmaking dedicated to fighting between fractions at war would be perfect even if the waiting times would be longer (necessary to ensure balance).

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I played actively on the war, and I have some suggestions for improving the next one :)

 

1. Get a better scoring system 

 

I think the scoring system was bugged, I found several evident problems with it.

 

For one, last turn outcome was completly ignored. Final score did not reflected any action from turn 10, why do we need to play it then?

 

It also was extremely confusing, because your actions at beggining of each turn were reflected on score not at end of it, but 24 hours later. So if your faction attacked some territory and your faction won, you get the score reward 48 hours later from the moment you confirmed your vote, making harder to plan in advance.

 

I would suggest a simpler and more obvious system: at end of turn, you get score from territories you managed to capture or defend. You win a territory you get the points, you lose it you don't get them anymore (so to calculate points given for turn n you look at the map at the start of turn n+1).

 

2. Do not empathize faction capitals

 

Around 20% of players still think that you win enemy territories if you capture their capital, and that you lose immediately if any enemy faction takes yours.

 

Unless you read the small text of the FAQ, that is what anybody will think, as that is a common rule on games of this genre. And capitals had a big red star on it, misleading players to think "Oh, the capital should be very important".

 

I would suggest to completly remove capitals and replace them with normal territories. If capitals has no special value, they should not have a special look.

 

3. Display clearly territory values

 

Once turn has started, it becomes harder to know which territories had 3 points value, as thin green borders became barely visible. Also, I don't think that displaying territory values using border width is a good choice.

 

I would suggest to simply put a small number (1, 3 or 5) in each territory to easily identify VP values.

 

4. Give everybody access to RU faction chat

 

Given that most players are RU, most players of any faction were RU too. It was very hard to EN players (or DE, PL...) to coordinate actions with the main forces of your faction.

 

I would suggest to simply give access to RU faction chat, besides your native EN, DE, PL faction chat.

 

5. Give consolation prizes to 2nd and 3rd place

 

Many players who played actively were actually very sad from losing the war, and then getting no reward at all.

 

I think it would be nice to give to loser factions some kind of consolation prize, say, 10 containers to 2nd place and 5 containers to 3rd place.

 

6. Display icons on territories being conquered

 

I understand that a cool game interface takes a lot of effort, and that this game is played only few days per year.

 

But I would make a wish, in order to make the game interface show easily what is going on, besides clicking on territories one after other.

 

I would like that territories being conquered on current turn had a little icon of the faction that is attacking it.

 

So if you see an enemy icon on one of your territories, it means that you are losing it and thus needs more defense. Also, if you see your faction icon on an enemy territory that means you are winning it at the moment. Properly defended territories will have no icon.

 

This way, at a simple glance you can know which changes the map will experience at end of current turn.

 

---

 

War was a very interesting giveaway alternative, I enjoyed it. Hope you make another one!

Edited by dont_you
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I played actively on the war, and I have some suggestions for improving the next one :)
 
 
 
2. Do not empathize faction capitals
3. Display clearly territory values
4. Give everybody access to RU faction chat
-I don't think this is necessary, I don't speak a lick of Russian, and considering less than 100 tankers were in the War Council Discord it is doubtful how much coordination was going on, most tankers have a brain.
 
5. Give consolation prizes to 2nd and 3rd place
 
-I don't think the "losers" got "nothing" they got a buttload of containers, but yeah maybe an extra 10 for the Bears and 5 for the wolves.
6. Display icons on territories being conquered
 
An easier map is an easier life.
 
---
 
War was a very interesting giveaway alternative, I enjoyed it. Hope you make another one!

 

Yes for most of your points

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I wish I would have known the event is going to end in 10 days. I didn't know that you have to have complete 6 turns in the war to get the skin and containers. I think I gotten 5 or 4 turns completed. Well, there is always next year. Or is there? Well we have to find out guys.  :ph34r:  B)

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The War paint is available again, and I bought it. So please don't remove the War paint ever.

I think that there by mistake from skilled developers of tanki. Forgive their 1st mistake. :p

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PLEASE KEEP THE STAR SYSTEM IN-GAME AS IT IS A FAR BETTER MOTIVATION/INSENTIVE TO PLAY HARD! AND WHO DOESN'T LIKE GOLD STARS? ;)

 

 

:rolleyes: very good event but I hope that the developers will find the way that the factions compete as a team in specific battles. For the moment players think first of all about their individual profit and sometimes compete in the same game, it does not make much sense given the nature of the event ... a matchmaking dedicated to fighting between fractions at war would be perfect even if the waiting times would be longer (necessary to ensure balance).


100% AGREE WITH THIS! fACTION ON FACTION BATTLES SHOULD BE THE WAY TO GO AS HAS BEEN SAID SINCE WAR 1, ONLY TANKERS SPORTING THAT FACTIONS PAINT SHOULD BE ABLE TO PLAY AND ONLY THE FACTIONS THAT ARE FIGHTING SHOULD COMPETE. E.G. BEARSvsWOLVES= ONLY B/W TANKERS. IF ALL 3(+) IT SHOULD BE A 3-WAY TDM

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I think that there by mistake from skilled developers of tanki. Forgive their 1st mistake. :P

Looks like the Distributor paint was only available for a short time.

Edited by r_Issimo2

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got 1k back?

It's still in my alt's garage, but not available for purchase in any of my other accounts, that's what I meant.

 

Edit: Not anymore, it disappeared from the garage and I got a refund.

 

 

5. Give consolation prizes to 2nd and 3rd place
 
Many players who played actively were actually very sad from losing the war, and then getting no reward at all.
 
I think it would be nice to give to loser factions some kind of consolation prize, say, 10 containers to 2nd place and 5 containers to 3rd place.

You have some good suggestions that would make such event more intuitive, but I disagree with this one.(5). There shouldn't be prizes for 2nd place that are bigger than for the 3rd place as that would give factions more incentives to team up, making the event more frustrating. It was frustrating to see the Weas... I mean Wolves only attacking Bears, while Lions were capturing more and more territories. We can only try some coordination, strategy and actually fighting battles, let's not add more complexity.

 

Territories could have a pop-up with more information, like playing cards. And I agree with the idea that we get points for capturing and points for defending a territory.

 

Edited by r_Issimo2

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